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    1. Letting younger children access Fortnite - Looking for opinions

      Not quite sure how to start this post, but I guess maybe a little bit of my own background could be useful? I'm 41, Father of two young kids (almost 8 and 5), been gaming my entire life. I have a...

      Not quite sure how to start this post, but I guess maybe a little bit of my own background could be useful?

      I'm 41, Father of two young kids (almost 8 and 5), been gaming my entire life. I have a PC games library that's well over 20+ years old and 1000 games deep (not to brag, just for context) that my kids mostly (curated for them) have access too. My first multiplayer game was at about 11-years old with the Quake demo in 1996, later got heavily in to MMO's (Everquest, DAOC, WoW, etc) and in the early 2010's, I was heavily in to World of Tanks/Warplanes.

      My oldest really wants to play Fortnite (which means the youngest will also play) and I'm a little torn on if I should allow that or not. They've played it a decent amount at their Uncles house and I'm well familiar with the game, though I've never played it or a Battle Royale style game myself and I don't really find anything objectionable about the content of the game itself, but I'm pretty reticent to put it on my own computers and make accounts for them to be able to play at home.

      I can't exactly put my finger on why that might be, but I'm currently attributing it to the FOMO mechanics with skins, as well as the generally addictive nature of online games themselves, given I've been addicted to them myself. My kids only have a limited amount of time to play games or watch TV on any given day anyway, so I'm not necessarily concerned that they'll play it all day, but I am worried about their mental health when it comes to it. They both already get frustrated with games (but in different ways) and I feel like that would be exacerbated when they have a bad match or when they're called away to do something (which is a primary reason I quit multiplayer games when I had children. It became too difficult to disengage from a "match" of something and I'd become very frustrated and angry.) Now, I'm not afraid to take away things if they become a problem (they have been banned from Youtube) and while there's some short term pain associated with that, they tend to get over it after awhile. Also, I do generally feel that it's more wholesome to engage with stuff like Subnautica, Minecraft and other games that they're currently playing.

      Anyway, I'm curious what other people's thoughts are on this subject. My wife proposed letting the older one have an account when they turn 8 here very soon, but I've told her about my reticence about it all, which she is understanding of. But I wanted to see if I'm being too anxious or paranoid about it and if Fortnite is actually fine for an 8 and 5 year old. I'm not generally one to wholesale ban things in the house and I'm open to all types of games and experiences, just not sure if it's totally appropriate yet.

      Side note: there is the side benefit that I might (probably not often) play with them, but that they also have the possibility of playing with their (much older) cousins and their Uncles. Though I'm not sure any of them are able to play during the times my kids have their screentime.

      25 votes
    2. What defines an extraction shooter, and why does the gaming community generally dislike it?

      Message for Deimos or anyone else on Tildes development I'm putting this here after writing the rest of my post, but could we please get an "expand edit window" option, unless there is one and I'm...
      Message for Deimos or anyone else on Tildes development

      I'm putting this here after writing the rest of my post, but could we please get an "expand edit window" option, unless there is one and I'm blind? The preview window's great but the edit window's locked to 6 lines and I would appreciate some more since it would make editing a long post like this much easier. Thanks.

      The actual post

      There has been a lot of gaming buzz regarding extraction shooters as of late, with the closed alpha of Bungie's Marathon currently underway, the second tech test of Embark Studio's ARC Raiders starting just now, and the recent news of the cancellation of a Titanfall extraction shooter from EA/Respawn. As someone who's played and enjoyed extraction shooters before I've been following these and observing the discourse surrounding them (except the Titanfall one, I didn't even know that was a thing til the news of its cancellation) and I've been somewhat dismayed to see a lot of confusion, mixed messaging, and general disdain for the genre. So I've decided to put my own thoughts and definitions of it down here, and clear up the most common misconceptions or falsehoods I've seen repeated ad nauseam elsewhere.

      A brief introduction to extraction shooters

      First off, what IS an extraction shooter, what makes it different from other shooters, notably battle royales, and which games qualify as extraction shooters? An extraction shooter, as its core gameplay loop, is a shooter where you enter a map with loot and AI enemies scattered about, and the goal is to gather loot and extract from the map with it. However, you need to get out alive - should you die, you will lose everything (with some exceptions) in your inventory, including the gear you went in with. On top of that, the most popular and successful extraction shooters are PvEvP - you will be competing with other real players for loot, and taking loot off their bodies can be just as profitable if not more so than taking it from PvE enemies. It is optional though, and it is entirely viable to play as a "rat", sneaking around and gathering loot without drawing attention and extracting without anyone noticing.

      Not a battle royale

      Extraction shooters are also frequently confused with battle royales as both games have players inserted into a PvP map where they scavenge gear. However, the similarities more or less end there. With battle royales, you do not risk losing your items on death as all players are dropped in with nothing and don't have a stash to draw from or store items in, so any "loot" found is merely a means of securing victory for the current round. PvP is also mandatory, as the goal is not to get loot but to be the last team/person standing. To facilitate this in a timely manner, battle royales have a shrinking map mechanic that forces the remaining players into a smaller playable area as time goes on to force them into a confrontation. Extraction shooters do not force PvP or have shrinking maps but do have their own ways of drawing players towards each other, through loot-rich points of interest and extraction zones. Some parts of the map will have greater quality and/or quantity of loot, which will naturally draw players in, and there are a few designated areas where you can actually leave with your loot which will also increase your odds of encountering other players either trying to take your loot before you can leave, or trying to leave themselves. Because it is not forced though, PvP encounters are a much more unpredictable and organic experience in extraction shooters.

      What extraction shooters are out there?

      So which games count as extraction shooters? The current leaders in the genre, which also happen to be some of the longest-lasting ones, are Escape From Tarkov (EFT) and Hunt: Showdown. EFT is a rather hardcore modern military FPS with a heavy focus on realism - guns are extremely customizable, ammo types and armor can make a huge difference, bullets are extremely lethal even from AI enemies, and a good headshot will drop even the most geared and armored player so there's always risk. It has a cult following but its hardcore emphasis makes it unapproachable for most. It also has periodic progression wipes where players have to start over from scratch to keep things fresh and more fair for newcomers, but is a major turnoff for players that don't like to lose what they've earned. Hunt is an FPS set at the end of the 19th century with a bit of dark magic/voodoo theme. Guns are reflective of the times and rather limited in terms of rate of fire and reload speed, which results in more drawn-out firefights where every bullet counts. For each round, the focus isn't to get loot around the map but rather to track and hunt down a bounty boss monster, then extract with that bounty. These two games are what will come to mind first when extraction shooters are mentioned, EFT more so.

      I won't go over cancelled (Titanfall), discontinued (The Cycle: Frontier), or side game-mode (The Division's dark zone/survival) extraction shooters here, which is basically almost all of them sadly, so I'll talk about the two biggest up-and-coming ones instead, Marathon and ARC Raiders.

      Marathon and the surrounding controversy

      Marathon is a sci-fi FPS that uses the lore of Bungie's Marathon trilogy from the 90's as its setting. You play as a "runner" in a robotic shell scavenging the remains of the colony on Tau Ceti IV for scrap to fulfill contracts for the megacorporations involved in the colony's development who now seek to find out what went wrong. It checks the usual boxes for an extraction shooter - you go in with your own loadout, scavenge at points of interest to fill your limited inventory, defeat PvE enemies and other runners for loot opportunities, and try to extract alive before time's up. There are a couple things of note that have resulted in mixed opinions:

      • The art direction for runners, gear, and architecture is a sort of mass-produced, neon-colored, smoothed plastic, blocky style, which is a "love it or hate it" kind of thing.
      • The gunplay is very similar to that of Destiny, Bungie's last game, which in my opinion is very solid. However, they did make the decision to have mouse magnetism enabled for PC (your cursor will magnetize to targets) to give it more parity with console players, and that has been very unpopular.
      • The only queueing option is teams of 3 and the devs have stood their ground on not having a solo or duo player queue, which is a turn-off for players that prefer solo, or don't want to play with randoms and don't have 2 friends to play with.
      • Players do not have full customization of their runners but must choose from 6 runner archetypes that have a set of abilities and a specific look, which can be partially changed with a skin. This is also largely unpopular, as Bungie's past titles have featured high levels of cosmetic customization and this feels largely restrictive and monetization-focused instead.
      • There is no option for proximity voice chat, which the devs have said was excluded to protect players from toxicity. This has also proved to be very unpopular.
      • It will have seasonal progression wipes which will reset faction reputation and clean out player vaults, which is unpopular among players that like to hoard their loot, especially many Destiny players.
      • Supposedly there will be more "raid-like" PvE experiences on an as-of-yet unreleased map that takes place aboard the Marathon colony ship, but how mechanically complex those are or whether or not that will be enough to attract PvE-oriented players is pure speculation at this point.
      • It will not be free-to-play, but rather released at a "premium" but not full game price point, which most people are assuming to be $40 USD.

      The game is set to release in September this year, but based on the feedback Bungie is getting from players in this very first alpha, they will need to take this feedback very seriously and make a number of changes in the few months they have left, or risk a very rocky release and potentially financial failure. Many players seem to want Marathon and Bungie to fail, notably vitriolic Destiny veterans that feel like they were snubbed out of Destiny 3 for this, but as someone with over 2000 hours in Destiny 2 myself I want it to succeed, whether I play it or not. I'd rather there be more fun and successful games than major failures, and wishing for something to fail just because it isn't what you want is incredibly petty.

      ARC Raiders, the underdog

      ARC Raiders is a third person shooter set in a post-apocalypse where robots called ARC have devastated the surface of Earth and humanity has retreated underground, sending "raiders" to the surface to scavenge for tech and goods. It's developed by Embark Studios, which is made up of ex-DICE (Battlefield) developers, and their other title is the well-received but niche PvP shooter The Finals. Mechanics-wise, there isn't anything particularly unique about this extraction shooter - limited mobility, limited inventory space, PvE enemies, points of interest, extraction points, etc. However, it seems to check all the boxes of what players want and it does it well while making the experience more casual and accessible:

      • There are "safe pockets" where players can store a few loot items they won't lose on death (Tarkov does also have this, Marathon and Hunt do not).
      • There is proximity voice, and also a quick emote menu for giving vocal commands, directions, and responses.
      • The art direction is realistic post-apocalypse with high graphical fidelity and semi-futuristic robots, which is "safe", but still good looking.
      • The audio design is phenomenal. Distant gunfire, supersonic cracks of rounds, bullets ricocheting off surfaces, large bots stomping around from blocks away, player footsteps on different surfaces and within enclosed spaces, quadcopter drones buzzing, larger bots with unsettling and deep "roars", and more.
      • There isn't a solo or duo-only queue, but there is solo-matching priority at least, so you're more likely to be placed with other solo players.
      • There is a clear progression path in the form of a workshop you can upgrade with scavenged materials, and a deep skill tree with multiple branches.
      • Raiders are not class or hero-based and are freely customizable by the players in terms of loadout and appearance.
      • Chaff PvE enemies are relatively easy to defeat but still dangerous. Aside from eliminating them as threats, they can drop materials or items to recharge your shields so they're not just a waste of ammo. Non-chaff PvE enemies can be significantly more dangerous and harder to defeat but will have valuable loot.
      • There is already an example of a PvE "boss" robot guarding a point of interest which requires some mechanics to collect the loot within it. The boss itself is very challenging to defeat, even with multiple teams fighting it, but should reward top-tier loot.
      • While the game was initially announced as free-to-play, the devs have since switched to selling it at at $40 USD.
      • There are "battle passes" in the game in the form of shops players can unlock using a currency that is earnable in-game, or purchased with real money (like warbonds from Helldivers 2 for any helldivers reading this).

      Overall, the game is shaping up to be a more accessible extraction shooter for the wider gaming audience and very serious competition for Marathon. No official release date has been announced but they are planning on releasing some time this year.

      The stigma around extraction shooters

      I've mentioned various things about extraction shooters that may be contributing to their unpopularity amongst the wider gaming audience throughout the post, but for the sake of cohesiveness and for all the folks that just want a TL;DR, I will collate and expand on those ideas here:

      • Confusion with battle royales - I've seen some people confuse extraction shooters with battle royales and say "the market is oversaturated with extraction shooters, dead trend chasing game" or something along those lines. It's hard to call a market oversaturated when there's only 2 successful and very niche games in it, but if you incorrectly lump all the battle royales in that makes more sense.

      • Escape From Tarkov is a bad poster child - When people do think of extraction shooters (and not mistakenly battle royales), they will default to EFT, which is notoriously hardcore and "sweaty". It would be the same as never having played an RPG, and being introduced to it with Dark Souls, which would understandably turn away anyone that isn't looking for that kind of experience.

      • PvP and losing progress - The game always having a PvP element is already discouraging to PvE-focused players, and this is only made worse by the chance to lose your gear if you die. Many players are strongly opposed to losing progress, and losing multiple times in a row due to other players defeating them when they just want to do PvE and get some loot is an awful experience that they don't have to have in a different type of game.

      • Progression wipes are anathema to hoarders - On top of potentially losing progress on a round-to-round basis, seasonal progression wipes also threaten to reset progress entirely between seasons, While they are effective at keeping things fresh, players that like to have 400+ items stored away in their vault that they will never use and just admire from time to time revile this concept. Less hoard-minded players may be concerned about their potential inability to max out their progression, the fear of missing out induced by temporary progression, or the pointlessness of even progressing if it gets wiped anyway.

      I didn't read any of that, are extraction shooters for me or not?

      Well, that depends. If you:

      • Don't mind or enjoy a mixed PvEvP experience
      • Are ok with the idea of loot and progression being temporary
      • Like the higher stakes of potentially losing your inventory and gear, or taking someone else's
      • Are ok with inventory management, even in the middle of a round
      • Are not terrible at shooters

      Then yes, extraction shooters may be fun for you! They certainly aren't for everyone, and there's nothing wrong with not enjoying one or the genre in general, but if you do, they offer a very unique gaming experience. If you are interested, keep an eye on ARC Raiders and Marathon - they aim to be more accessible than previous extraction shooters and it's a lot easier to get in on a new game than join one with a veteran playerbase.

      45 votes
    3. My thoughts on Dropout streaming service

      A month ago news about Dropout was shared here which is how I learned of the service. Having subscribed to it due to it, and since I liked it sufficiently in the three day trial, I'd like to share...

      A month ago news about Dropout was shared here which is how I learned of the service. Having subscribed to it due to it, and since I liked it sufficiently in the three day trial, I'd like to share my thoughts on it.

      Overall I mostly appreciate the content, especially due to the unique nature of it. The overall amount of diversity of various comedy formats and skill of the cast at improvisation(or at least the appearance of it) is pretty impressive.

      Game changer is pretty amazing at how it manages to intelligently change the game presented (and sometimes format) nearly every episode. Play it by ear spinoff features an improvised musical with very good performances that are delight to watch. Dimension 20 is a tabletop gaming session show with good use of props and music and coherent and engaging storylines. These are mostly ones I watched for one but I'm sure I like some of the others it has to offer too.

      But there are also some things that I consider at best suboptimal.

      While not catastrophic in either intensity or frequency the crude ass/fart jokes are on average present almost every episode and definitely lower the overall quality in my opinion.

      So far as I know specific to Dimension 20 is the woefully lacking content and trigger warnings descriptions. The seasons can vary massively in tone and the indication of it is basically zero until you actually watch it for a while. There are trigger warnings under episodes but only them. Using Burrow's end as example it starts as an intensive and dramatic in events but at the same time very cozy in the family interactions story, then devolves right in the next episode into intensely graphic(for the format) gratuitous gore and body horror with no sufficient indications of that in the first two hours plus long episode.

      It mostly lacks the anti user features of modern streaming services but it would have been nice if they left them out entirely. Having to go outside of the site to get basic information on the content, bad series organization(overall seasons sometimes being listed in several different series, making the series tab a mess), unchangeable(as far as I know) play next video anti feature, multitude of trackers on site or the traditional inability to buffer too much of the stream in the browser.

      Overall I mostly like it, I just wish they'd have made it possible to like it more.

      27 votes
    4. Homeland leaves a lot to be desired - review

      Warning: this post may contain spoilers

      Homeland - 5/10

      First paragraph works as both the tldr as well as the beginning of the review.

      This show is all over the place. Some parts are really good, some parts are really bad, most parts are just meh. This show lends itself to be picked apart too easily. There are plot holes, convenient coincidences, contrived nonsense, and so often intelligent characters behaving like idiots over and over again which leaves you wanting to yell at the screen. So many eyeroll moments, cheesy stuff, questionable story writing, a lot of times that they tell, not show - it should be show, don't tell of course - and that classic trope that everything would have been solved if they just talked to each other, and another about just doing one single simple thing instead of getting distracted for dumb reasons. It is also pretty unrealistic despite trying to appear grounded. A lot of this show is too reminiscent of Jason Statham movies, if that makes sense. However I was entertained enough by it to keep watching, and it worked fine to pass the time when I was bored. Despite never really getting all that into the show as a whole, the good parts or episodes were worth the wait.

      Family drama in this show was not good. It was just kind of something you had to sit through to get to those good parts. Monica Baccarin was fine and Damian Lewis was incredible, but I really just didn't care all that much about their relationship nor their children. It's a show that is being sold as an action spy thriller, but too large a part of it is this sort of more or less regular drama. It reminds me of The Americans where you of course don't watch it for the family stuff with the children, but because they were super cool undercover Soviet spies. This type of show's biggest weakness is this stuff. It just acts as filler and drags things out unnecessarily. And this goes for the main character's family too. The relationship with the sister was alright, but when the main character gets a daughter? Just kind of felt like a waste of time.

      Most characters are pretty run-of-the-mill spy show stereotypes. Not great, not terrible. The main character, Carrie, was quite unique with a lot of depth, but she ends up going through way too many unbelievable situations. She and her tiny team, or even she all alone, saves the world half a dozen times. Her character at best decent, and that was only in the first few seasons. But then she goes completely down the drain and off the rails in season 4 and never recovered. I am probably in the minority with this opinion but I can't imagine most people see it this way since it's the star of a show that ran for 8 seasons so I guess take this opinion with a grain of salt.. but she just does not land for me after seasons 1-3.

      She is highly unlikable. She is one of the worst mothers I have ever seen in any show or movie. She is very neglectful and abusive mother, she is also a mass murderer who practically never repents or regrets what she has done, she disobeys orders constantly, mostly making things worse, she uses people all the time, and she has such a massive victim complex so 90% of the time she blames someone else for her often fatal fuckups - of which there are a lot. By far the biggest problem with all this is that it is quite clear that the creators of the show want the audience to sympathize with her and are trying to pass her off as the reluctant hero. She was never that good a character, nor do I think actor Claire Danes is very good in the role - just alright. However season 4 and onwards she just in no way works. Just impossible to root for, which is of course a big problem when it's the main character. She's not a cool antihero, it just became a chore to watch her scenes. The best summation is something Saul said to her in season 2: "You're the smartest and the dumbest fuckin' person I've ever known." Characters that are supposed to be intelligent who then do such truly dumb things.. characters are only as smart as their writers. So it's just bad writing.

      On a more positive note, there are a few characters I really liked: Astrid, Quinn, Saul, Max. Astrid was not in the show very much but she was great as the German spy counterpart in the BND. She just had a way about her and I felt the relationship she had with Quinn was quite interesting. She was a joy to watch, just like Quinn, played by Rupert Friend whom I recently saw in Hitman: Agent 47 which was an awful movie, so I was kind of nervous when he first appeared here in Homeland. Turns out though that he was just horribly miscast in the former because in this show, he is great! There's no nonsense with him, it's the "competency porn" feeling while watching him. Same goes for Saul and Max. Saul's actor Mandy Patinkin (who also played Inigo Montaya, couldn't believe it when I looked him up lol) steals most scenes he's in. He is great as the older, experienced spy, the mentor for our main character. His voice is both soothing and dramatic to listen to and even though half his face is invisible because of his huge beard, he still has such good expressions and body language that he really draws you in. As for Max, he was a very minor character to begin with but his role became bigger towards the final two seasons and like I said, it was a joy to watch him on screen and great that he was given more screentime.

      Not much of a joy however was all the nonsense that they had to implement in order to make the show work - they took the easy route to explain things away instead of actually implementing them well. For example they practically never have surveillance drones or satellites available, nor nightvision or thermal cameras, so they constantly lose track of people that they are following. Nor do they have much more than pistols most of the time. The agency does have these things available, and more, so it's just dumb that they pretend it doesn't exist in this show - some special ops guys had nightvision one time in one of the first seasons but I think season 7 was the first time a thermal camera was used and then we saw it maybe twice more. There are also often no contingency plans. Back-up being nonexistent 90% of the time, handwaved or ignored with a quick line or reason that wouldn't really make sense. Plus, everytime they needed to make something thrilling, they added a time constraint element to do it.

      Something I did like was the representation of mental illness. You really see the ugly side of Carrie's bipolar and even though I don't have it, and so can't actually speak to whether or not it's actually a good portrayal, it seemed good. I feel it's important to show regular people what it looks like, and I felt the same way with Max's neurodivergency - that he was quiet and forward added a lot to his character. He could have definitely just been the kind of techy nerd stereotype that is seen everywhere, but I'm glad they didn't go that route.

      And another great thing, I think the best even, was Damian Lewis. It was such a shame that he was written out but it does make sense that they couldn't do all that much with his character. I have only seen him in Band of Brothers, but he was one of the highlights in that show too, so it's not surprising that I liked him in this one too. The best scene of the show for me was the one where he is wearing the bomb vest in the bunker next to all the high ranking officers. The up close shot of his trembling and shivering face.. I have no idea how he was able to even do that. He has won awards which is well deserved.

      Bingewatching the show over about a month instead of watching it week to week across 8 years probably did not do this show any favours. I think maybe it's easier to see through the formula then. Better shows barely even have formulas, but this one certainly does, and I'm not a fan of it. Every single season has ways that they can't trust anyone anywhere. It's always this small team versus the world. That's not unique to this show but it stands out because it's often the same way they do it - they think they can't trust anyone, there's a mole, they're on their own because reasons, etc. In any case, the show was an alright use of my time but definitely not going to watch it again.

      Some kinda pointless nitpicks but I still wanted to post them lol
      • Despite them remaking it a couple of times, this show's intro is awful. Instantly skipped every time.

      • Carrie always has loose hair which anyone with long hair would know is impossible when you move around that much

      • I'm pretty sure that they had at least one writer who stuck with the show throughout its whole run. This same line that I don't think I've really heard it before this show appeared at least once, often multiple times, per episode: "[pronoun] did thing, [name] did". For example "He killed them, Brody did". This exact same line is used multiple times per episode throughout the series' entire run and it really sticks out, like I couldn't unhear/unsee it. I'm pretty sure there isn't even ever an instance where it's not obvious who they're talking about, like there's never a reason to say the last part, it just stuck out like a sore thumb and sounds so clunky every time.

      • Carrie constantly does this shiver with her chin and when you notice it you can't unsee it. It is whenever she in any way gets emotional and it's countless times every single episode

      • Aaand a ton of other tiny things I could criticize.

      Disorganized thoughts and notes taken while watching season by season

      Homeland season 1 - 6/10

      Had kind of stayed away from this show since judging the book by it's cover name, it reeked of patriotism and such. But I'm glad I started watching it.

      The season is a bit slow and has too much filler. It could have been probably 4 episodes shorter - yes some time with characters is lost, but it doesn't seem all that important to be honest. There are also a bunch of flashbacks which felt kind of like the CW show Arrow which safe to say is not a compliment.

      Overall a decent watch. The ending though.. the only plot device worse than memory loss is that it was all a dream. Brought my rating of the season down by a full point. Hopefully season 2 and on becomes better because I had been looking forward to 8 seasons of what I assumed to be a pretty high quality show.

      Homeland season 2 - 6/10

      They thankfully quickly moved on from that memory loss thing, and they upped the pace a lot which is much appreciated. Also, Rupert Friend and Seth Gilliam! Nice surprises.

      Still a lot of eyeroll moments. Just nonsensical stuff like nobody hearing a helicopter before it's like 50 meters over their heads but CIA apparently can't track a helicopter nor do they have a single satellite. Cliffhangers without fail every episode. A lot of like minute long establishing shots that add nothing. Constant arguments between agents where it's always two sides wanting to go in completely different directions which gets really old. 12-episode seasons ought to be a lot tighter than this.

      Carrie always assuming the worst. "He's dead!", "It's all over!", "We lost!", etc.. her character is not written very well to be honest.

      Cool detail I like is that you can hear Brody's breathing most of the time it's especially well done in scenes where tension needs to be created.

      Too many scenes of one agent storming ahead for little reason, not waiting for backup. Most egregious being when they look for Nazir in the penultimate episode. An FBI agent gets killed right behind Carrie, lying dead on the ground, and she - a former soldier, a highly experienced field agent - just walks up to take a look even though Nazir would obviously be right there. Just.. who are you kidding with this? Does anyone find this believable??

      Set up for season 3 seems cool. Lots of interesting ways it can go

      Homeland season 3 - 7/10

      Bald Damian Lewis looks so badass.

      Mental illness and psych ward stuff. She does a really great job - I mean I'm totally convinced that she does have that disorder. Twist about Carrie was nuts! Loved it. The following recruitment of the IRGC officer was a great storyline too.

      Schadenfreude when Quinn shot Carrie - what you get for always disobeying orders and going alone..

      Javadi storyline culminating in the assassination of Akbari was really well done.

      Killed the top general and got captured, then sentenced to death. Carrie then talks to Saul about Amnesty International and Human Rights Watch. I mean, fucking really? Again with the intelligent character acting super dumb.

      Can't believe they actually killed off Damian Lewis! I guess I have come not to expect too much from this show, so I thought there was going to be some kind of deus ex machina to save him or somesuch. But there wasn't, which was great. Good ending to season 3 and overall a stronger season than the first two.

      Season 4 - 4/10

      Weird change in Carrie's character. Went from literally always moaning about human rights and innocents to now being completely cynical about killing 40 innocent people at a wedding. Previous seasons she was on the verge of tears almost every episode, and now she's a coldblooded killer. Where did all this come from?

      I liked the storyline about Quinn breaking down.

      Quinn loves Carrie now. Since when..?

      What's with people constantly looking around but never seeing the person who is shadowing them? The person shadowing is almost always completely out in the open, just staring. You would instantly notice that when you look around all the time especially when checking for someone shadowing you!

      Carrie's source gets shot by terrorist holding Saul hostage, and then she wants to just bomb him anyway. Saul, who is her mentor. Again, just the wildest shit, completely out of character. She is written awfully this season.

      A bit too many plot holes about the Taliban prisoner exchange and the embassy attack. An unguarded tunnel, every soldier in the embassy deployed elsewhere - this would absolutely never happen. It's against the norm of any military in any country anywhere in literally all of history.

      Ending to the season felt pretty weak. Set up a huge twist in the penultimate episode, then addressing it with barely 2 scenes and the rest of it filler.

      Season 5 - 6/10

      Germany, nice!

      Miranda Otto!

      Storyline with Quinn recovering at Hussein's place was thrilling.

      Finding it very hard to root for Carrie ever since how much her character changed in season 4. Also, she found God. When the fuck did that happen???

      TV channels transmitting full terrorist messages and even the video of Quinn being exposed to the gas. Would never happen.

      Always somehow ending up as the underdog, lone agent or small team against giant threats. Cavalry goes somewhere else and star of the show saves the day - sorry, is this a 1990's cop show?

      The Laura and Numan storyline was pretty annoying. Very irritating characters.

      Season 6 - 7/10

      Again hard to root for Carrie. She's been kind of unlikable since season 4. Does dumb things over and over, feels bad, cries about it, and then we the audience are supposed to feel sorry for her. For example, she takes credit for saving Quinn even though she just happened to be the one that randomly happened upon him and the BND did the rest.

      Another example, Sekou is clearly inciting hatred and violence but Carrie is defending him - why do they portray it like Carrie is the good guy here? Because it's some free speech principle? Sekou is very much a terrorism sympathizer and we're supposed to root for him/Carrie? I don't think so.

      I like that there is a focus on high level politics - Elizabeth Marvel is great.

      Loved the Quinn storyline. The drama in Carrie's house with the 'hostage' situation, the stuff in the lake house with Astrid, then the sacrifice in New York. Sucks that he's written out - one of the best characters in the show.

      Dar Adal's actor is starting to grate on me a little bit - he's not very convincing. And the character is a bit too comically evil this season.

      Loved that Javadi was back

      Love more screentime for Max

      Political conspiracy and the spy game stuff is almost all of it great

      Season 7 - 4/10

      Worst season yet. It had all the right ingredients to make for a great story, but the way they get from A to B was just not pulled off very well. So many instances where I was sitting there like "this is not how [thing] works". It's still an entertaining show, but that's only because of a select few characters that I really enjoyed when they're on screen - and because the spectacle was still pretty cool. But most of the side plots and especially Carrie's family drama? Bored out of my mind. I didn't care about any of the characters involved and, again, I'm not able to root for the one character that the creators are clearly trying to make me sympathize with.

      Season 8 - 4/10

      Seemed like it would be an improvement over season 7 in the beginning of the season, but too many manufactured twists later and it became more of the same. It's a back to basics in a war zone, which also is not a good thing because they reused a lot of plot points from other seasons - down to the exact same things happening to the same characters!

      President dies in a very predictable way. He travels by helicopter to visit a frontline military base, using only two helicopters. Even when he travels in the safest countries in the world, there will be a lot more security than that.. and he would not sit in a helicopter that hadn't undergone thorough maintenance and double and tripple checks. Idiotic writing.

      Several out of character moments and even arcs. The Russian agent behaves completely differently from season 7. The Taliban leader is also almost entirely different from when we saw him last.

      Carrie is on trial/accused of a dozen things, among them many counts of murders, several counts of being a terrorist accomplice, and even a traitor double agent. Is she taken into custody? Ankle monitor? Shadowed? Nope! Just allowed to roam free and continue to betray her country (that part does prevent a war, but literally nobody knew at the time what she was doing)

      Saul's sister who he has seen once in 15 years holds his deepest secret? And Carrie just guesses this? No. And the very final scene.. an American defector would not in a million years be able to have access to top secret knowledge about Russian missile systems. A very unsatisfying ending to this show.

      Would love to hear anyone's thoughts about either the show or what I have written here!

      14 votes
    5. "How many Super Mario games are there?", a deceptively difficult question to answer

      TL;DR Despite (or even perhaps *because of*) the Super Mario mainline series being a major pillar of video game culture, there is no consensus as to which games make up that series. Looking...
      TL;DR Despite (or even perhaps *because of*) the Super Mario mainline series being a major pillar of video game culture, there is no consensus as to which games make up that series. Looking further into this question leads into a linguistics rabbit hole.

      Heads up: the following is abnormally wordy even by my standards, and I'm the kind of person who regularly runs into the Discord character limit by accident despite the Nitro subscription increasing it. The underlying context is a set of two videos that by themselves reach almost 3 hours of runtime. I tried to sum up some of the main points enough that you don't strictly need to have watched the videos to follow while also not needing to slog through a play by play of the same video I recommended you to watch if you did. While I believe the subject is interesting, I fully understand if you don't have the time to dedicate to this. If you do and weren't scared away by the size of the scroll bar, feel free to read on.

      Context

      This all starts with the seemingly straightforward question in the title: How many Super Mario games are there? You would think it would be easy to answer given that this series is so massively impactful in video game history that to many it defines what a video game is. The truth, like most things, is a lot more complicated. jan Misali, who you might also know for their Conlang Critic series and various video essays on other deceptively complex subjects they find interesting, gathered data through a survey to collect people's answers to that question, and made a video on the subject. The video is about 45 minutes long, and that's only because they deliberately cut it short. The discussion that sparked from this video eventually led to them starting another survey at a larger scale with a revised methodology, culminating to a sequel to the previous video, this time with a two hours runtime, and it, too, was cut short. If you have the time to set aside for this, I would greatly recommend watching both videos as they're very insightful and most of what I have to say is commentary to these two videos (and doesn't even come close to covering as much as the videos themselves do).

      What question are we even asking here?

      Like all good debates on the internet, it starts with an ambiguity issue: What is a "Super Mario game"? In simpler cases, a video game series can be defined as the first game and its sequels and that's enough to establish an uncontroversial list. Things get more complicated when we look at an entire franchise especially one as massive as the Mario franchise, which contains a ton of video games, an even bigger pile of non-video game media... and works that blur the line. You can probably see where this is going, but I'll get back to that particular can of worms later. Focusing on the video games, among the entire franchise, the question focuses on the "mainline" series. That is what jan Misali refers to as the "Super Mario" series, distinguishing them from spinoffs and other games that are part of the franchise. You'll note that I specified "what jan Misali refers to as the "Super Mario" series", not "what the "Super Mario" series is".

      Multiple-choice confusion

      Using the video runtime as a yardstick, we are 2 minutes into the first part, and there is already a binary tree's worth of debate, and it's only getting bigger from here: the existence of a mainline series as a separate entity from the overall Mario franchise is commonly accepted, but not unanimously. Among those who do agree, there is disagreement on the scope of the mainline series (with how gargantuan the franchise itself is, even the spinoffs have their own spinoffs, and it would be a perfectly reasonable take to consider some or all of them, such as the Mario Kart games, as a core part of the series). Among those who agree on the scope, there is disagreement over what the first game of the series is (do we start at Super Mario Bros? Mario Bros? Donkey Kong? The Game & Watch series?). In order to keep the video at 45 minutes and not 45 hours, jan Misali picks one definition they feel is reasonable among others: the Super Mario series is one distinct series among others in the franchise, made up of Super Mario Bros. on the NES and its sequels, which are mostly platformer games. With this baseline established (even if the survey doesn't 100% agree), how do we figure out which of all the Mario games are the sequels to SMB1? There are many methods to go about this... And not only none of them converge to a single answer, they all diverge in different ways. Let's start with the most direct source of data jan Misali had access to as a direct result of the process of making the videos: the surveys.

      The one thing we can agree on is that no one agrees

      jan Misali isn't just presenting their own thoughts on the matter, they're also analyzing the data gathered from a survey they made before recording both videos. The first one merely presented you with a premade list of games and asked you which of them you considered to be a Super Mario games, and the second one goes more in depth but still had the same overall goal. If there was any sort of consensus (assuming the survey wasn't sabotaged or otherwise flawed enough to distort the ability to interpret the data to the point of uselessness), you could derive the broadly accepted list of Super Mario games from looking at the most common answers to the survey, right?

      If you interpret "the most common answer" as "which games people overwhelmingly (>95%) agree are part of the series", the survey gives us Super Mario Bros, Super Mario bros 3, and Super Mario World (by the time of the second video, the second survey added Super Mario 64 to the list, as well as Super Mario Bros. Wonder)... which almost anyone who has an opinion on the subject would agree is a grossly incomplete list. If you interpret "the most common answer" as "which is the list that the most people agreed is the full list of the Super Mario series", you end up with a much more complete list of 18 games which by definition is what the highest percentage of people answering the survey agree on. You could consider it the survey's overall answer to the question... except the percentage in question is less than 2% (although in the second survey analyzed in the second video, this same list, with the at the time newly released Super Mario Bros. Wonder added, actually stood at just above 5%. Closer, but still very much a minority group within the survey). Almost everyone who answered still disagree to some degree with that answer. While there is plenty of insight to be gained from the data (including regarding the limitations of the survey itself), it also conclusively establishes that public opinion (or at least in jan Misali's audience) doesn't have a truly agreed upon answer to this question.

      Hang on, let me call my uncle at Nintendo

      So, we have an answer, but not the answer, and even worse (...or better, if you like analyzing seemingly trivial arguments that secretly hide a rabbit hole of semantics, linguistics and cognitive science) the only thing we can say about "the" answer is that it cannot exist. So let's try finding more answers by going from another angle. If we learned anything from politics, it's that an answer derived from polls can absolutely be wrong, so it makes sense to consider that there is an authoritative source that can give a definitive answer over public opinion. The most obvious lead would be Nintendo itself, the owner of the IP... except that instantly fizzles out because while Nintendo does provide a list of mainline Super Mario games on their website, the one they give you isn't the same depending on whether you ask Nintendo of America or Nintendo of Japan. We can also look at what Wikipedia deems to be the list of Super Mario games, which naturally is different from both Nintendo US and Nintendo JP's list, and on top of that is arguably inconsistent with itself: the page's release timeline lists Bowser's Fury as an entry like the others, but the infobox that redirects to the various Mario games under the "main games" section lists it between parentheses as a sub-entry to Super Mario 3D World, the same way it lists New Super Luigi U as a sub-entry to New Super Mario Bros U which the release timeline in turn omits completely. There are rational reasons to do it this way which I won't go into since jan Misali explains it in the videos themselves, but technically that means Wikipedia doesn't have an internal consensus either. The Super Mario wiki, while unaffiliated with Nintendo, is also a good candidate for an authoritative source, which gives you another, different, answer. We could go on, but let's stop here and conclude that, once again, there is no agreed answer.

      Give me your argument and I'll tell you why we're both wrong

      Neither polling the public nor going by the authoritative sources have given a concrete answer, which leaves us in front of the semantic rubble trying to piece back a coherent understanding of the Super Mario series. Not to try and find the Correctâ„¢ answer, we've already established there isn't one, but it would give us valuable insight as to why no one can agree to a specific answer in the first place. jan Misali spreads this approach over both videos as they give their reasoning from various angles. They deliberately haven't gone over this exhaustively, and neither will I (not that I would be able to), but I do have thoughts I'd like to share based on their observations... Which yes, means I've written 1,5k words establishing the base around the videos I want to talk about despite operating under the assumption the reader has already watched them before going over my own thoughts. I'm certain I could have been more concise, but I felt this was necessary so that this post could stand as a coherent chain of reasoning and not a completely disjointed rambling that won't make sense to anyone who hasn't made the significant time investment that fully watching the video essays represents, and still not make sense to most who did (and if I misunderstood something critical, someone reading this can point it out from my attempt to lay out the context rather than after 12 confused replies down the thread). I'll try and tie my thoughts together in broader parts with increasingly silly titles.

      "Home console purism"

      I will start by addressing this not because it's the most important (if anything it's the least important detail I have something to say about) but because it lets me introduce a talking point I'll reuse later. Something that jan Misali mentions early on is what they call "home console purism", defining it as the belief that the mainline Mario series, as a rule, cannot include handheld games. While they don't explicitly state this at any point nor do I have a specific reason to believe implying it was their intention, it somewhat came off to me like bringing it up as a flawed argument just to dismiss it, especially after it was brought up again regarding Super Mario Run as a comparison to the belief that mobile games "don't count". If you leave it at that, I absolutely agree that it's silly to exclude a video game for that reason, especially with the Switch blurring the line. After thinking about it, though, while I'd still disagree with using it as a reason to exclude a video game from a series in this specific case, I think it deserves to be looked at in more detail.

      Gatekeeping or shifting perspective?

      The least charitable interpretation of this argument is that handheld and mobile games are deemed to not be worthy of being included alongside the "real" games released on home consoles or PC, usually with a side of implying that you're a "fake" gamer if you play them (not to mention the higher layer argument from the same basis that also excludes any console games, leaving only PCs as the "true" gaming platform and everything else as lesser toys for kids) which can safely be dismissed as elitist gatekeeping. However, from a perspective of classifying games within a series, there is a much more sensible way to approach this argument.

      The "Call of Duty on the DS" problem

      Nowadays, between the handheld PCs like the Steam Deck which can give desktop PCs a run for their money in terms of specs and the Nintendo Switch that refuses to be classified as a dedicated home console or handheld, the distinction would look a lot sillier, but the handheld game market used to be closer to an isolated sub-segment of the overall video games market than a fully integrated part of it. Disregarding the whole "exclusive releases" circus, faithfully porting a PC game to a home console was generally agreed to be feasible. Handheld consoles were another matter entirely. Most (all? was there a handheld notable for outperforming contemporary home consoles?) of the time, handheld consoles had vastly inferior specs to contemporary home consoles and computers making faithful ports of a given game to them a pipe dream if the game was too resource intensive, and a tendency to have a much more varied control scheme than you'd expect from home consoles, sometimes to the point of "porting" an existing game requiring restarting the game design process from scratch.

      You've gotta hand it to the Need For Speed DS game devs, they certainly tried to make them similar to the other platforms

      Where this starts mattering in this context is what this means for releases within an individual game series, and how game studios would treat developing a given entry for each system. Some just stuck to only home consoles or handhelds, some would aim for the best compromise between having a unified experience for a given game no matter which device you were playing it on and leveraging a specific console's unique features, some would confusingly release games under the same title on different platforms but actually make them completely different games (even Nintendo themselves are guilty of it!), and, most relevantly, some would deliberately make handheld games stand out from the home console games as a sub-series.

      Why this doesn't really matter here, but the point I'm building up to does

      This outlook makes a lot less sense if you look at the Super Mario series in a vacuum, which, as a mainly platformer series, struggles a lot less with making a handheld release that convincingly fits the vibe of the home console releases than other genres might (in no small part because designing a 2D game makes just as much sense as it does in 3D for this genre, making the specs gap between handheld and home consoles a lot less important), and as a first party franchise, Nintendo isn't going to be blindsided by a new console's weird features like a third party studio might since they're the ones making the console... But if you consider the market in general across the years, siloing the home and handheld side of a given series as two separate entities, with the home console being granted the "mainline series" role was a very real phenomenon. If you start from this premise and look at the Super Mario series which debuted on the NES, it makes sense to apply the same framework and say "None of the handheld games are part of the Super Mario series, they're part of their own series". I would still disagree, but it's definitely a lot more sensible to base it on past observations of the market than gatekeeping.

      The Super Mario release timeline needs its own timeline

      To elaborate, I would find this argument a lot more convincing back when the DS (which was so atypical that even porting a game from another handheld to the DS' bespoke dual screen and touch screen setup was a non trivial affair, let alone the home consoles) was the current-gen Nintendo handheld than now where the Switch 2 (a console with a mostly conventional control scheme and powerful enough that porting an arbitrary PC/home console game to it without visibly changing anything about the game makes just as make sense as any other platform) is about to come out. And with this I'm finally arriving to the talking point I wanted to introduce. If the evolution of the broader market can affect the validity of someone's criteria to determine which games are (or aren't) part of the Super Mario series, then we can generalize that to the following: A game can be (or no longer be) considered part of a series depending on when you ask even if absolutely nothing has changed about the game in isolation.

      Sure they're all a Mario game, but which one is THE Mario game?

      One thing that jan Misali picked up on from the original survey is a major ambiguity that made answering (and therefore interpreting the resulting data) harder is the remakes, remasters, enhanced versions with their own release, and other related weirder cases. These games range from almost completely identical to previous releases to non-controversially a variant of the same title but still different enough to provide an experience meaningfully separate from the original title, to different enough they're arguably not the same game, adding a dimension to the answer that makes enforcing a flat "yes" or "no" choice less useful. This is why the survey that led to the second video made it possible to call an entry a "mainline Super Mario game", a "major spinoff", a "minor spinoff", "not canon" and finally "not a Mario game" (and "unsure", just in case) at the same time as you answer whether you think the title is a distinct entry in the series (or you're unsure), to be able to clarify the general sentiment that if a game saw more than one release under different versions, they can all be acknowledged as an incarnation of that game without making each individual release an entry to the mainline Super Mario series of its own. This allowed the answers to be more nuanced, but this by itself doesn't help answering the original concern: if multiple releases can all be the same game, and that game is part of the series, can more than one of these releases be called a "distinct" entry? If you think there can't, which one is it? And this last question is what I'm going to focus on for my next thought.

      Mario games are temporary but Doom is Eternal

      Forced reference aside, let's look at other franchises for comparison. Doom Eternal, originally released on PC in March 2020, got a Switch port later in December that year. Thanks to skillful optimization allowing it to somehow run on glorified 2015 Android tablet hardware, this port is faithful enough that I don't think it would be controversial to call it the same game as the PC release compared to, for example, The Sims 2, where while a game named The Sims 2 was released on the Nintendo DS, it is so radically different from the PC release that I would consider it an entirely separate game (and for that matter not a part of the mainline Sims series, but I'll put away that thought before I completely lose the plot). If I asked "Between the PC and the Switch release of Doom Eternal, which is the main release?" and we assume "both" isn't considered a valid answer (which is itself debatable) I would expect the natural answer to be the PC release simply because out of two functionally equivalent releases of the same game, the PC release came first. Similarly, if we consider, as a general rule, that there exists one, and only one, release of a given game that embodies a distinct entry in the mainline Super Mario series, with any other release not counting (while still accepting that they're a version of that game), the earliest release being the distinct entry makes intuitive sense. After all, they're the original version of the game. If it could be of the future ones it would mean a release could stop being the distinct entry in a mainline series despite nothing having changed about the release itself, which doesn't make sense... right?

      What's in a name?

      Time to bring up that one point from earlier: there's nothing inherently preventing the status of a game release as a mainline series entry from being affected by external factors. Quick disambiguation note: I've been using the word "release" in the context of video games being made available for purchase, but the word "release" can also be used to mean a software update, no matter how minor. Video games also being software, this distinction is now going to matter. To avoid confusion, I will only use the word "release" to mean a game being made available to purchase and refer to a new software version for an already released game as an "update". With this cleared up: before internet connection became a standard feature in consoles, the general expectation was that releasing a game meant permanently locking down the state of its software. Game companies would not want to update a game between releases and end up with different versions of a physical game in circulation if they can't ensure that the customers would get the most recently updated copies as it would inevitably confuse players, so it would only be considered for truly major issues that weren't caught in time for the release. As broadband internet came into the picture, it suddenly became a lot less important to make sure the game stayed the same after release as you could simply get the customer to upgrade their game over the Internet. This quickly became standard operating procedure for PC games, with consoles catching up a bit later, including Nintendo's. And with it, came the practice of content updates over the lifecycle of a game before the next release.

      Dragonborn... reborn?

      Even if the individual updates don't change the game to a meaningful degree from one update to the next, as they pile up you can eventually end up with a wildly different game than what it was when it originally released, even if it's supposed to be the same entry into its series. If you agree that the release you accept as the distinct entry of its mainline series can change its characteristics over time, wouldn't it make sense to also agree that which release of a game you consider to be the distinct entry of the mainline series can also change over time? Let's turn to another series as an example: The Elder Scrolls, and specifically Skyrim which is infamous for its amount of re-releases. It is at the time of writing the latest game in its series, and has been since 2011... but is the by now almost 15 years old original release really still the main entry in the Elder Scrolls mainline series? As far as Steam is concerned, the game you can purchase if you search for Skyrim on its store isn't the original release, nor is it even the Legendary Edition release from 2013, but the Special Edition from 2016 (while also letting you buy the Anniversary Edition as a DLC to the Special Edition). With the original release no longer being on sale and the more recent Anniversary Edition being classified as a DLC rather than a "proper" release, it would make sense for me to call SE the "distinct" entry representing Skyrim in The Elder Scrolls over the original release. Is there an instance of this happening in the Super Mario series? It would be a huge stretch, but you could argue (although frankly I wouldn't agree) that Super Mario 64 isn't a distinct entry in the Super Mario series because you consider the Super Mario 64 DS remake to be the "true" entry in the series. Sure, claiming that Super Mario 64, the first Mario 3D platformer isn't a mainline Super Mario game sounds ludicrous, but so does "Skyrim (2011) isn't a mainline Elder Scrolls Game but Skyrim Special Edition is" and I did consider it a plausible argument. A slightly less unhinged instance would be to consider New Super Mario Bros. U Deluxe to be the representative entry in the mainline series over New Super Mario Bros. U.

      Strictly defined criteria and their pitfalls or: why is a sweater a Super Mario game?

      By this point I've highlighted ambiguities over the meaning of pretty much word in the question "How many Super Mario games are there?".

      • How many: No consensus on the number of games in the series, let alone which ones they are
      • Super Mario: No consensus on what makes an individual game part of the series
      • are there (present tense): No guarantee that the list can stay consistent with regards to time, in either direction

      There is one left to achieve total semantic obliteration: games. This was inevitable, really. How could you overanalyze this question and not bring up nitpicking over the meaning of the term "video game" itself? jan Misali has already done most of the work for me, as part of the second video involves them mentioning that attempting to derive an appropriate list of mainline Super Mario game solely from an objective definition while is doomed to fail. Whatever the approach, you will always be working with an unstated semantic "guardrail" of some sort that cannot be comprehensively worded into the definition. The first basic example they give is "Anything with 'Super' in the title is part of the Super Mario series." Under any reasonable context we know what is meant by "anything" but without it, this definition includes infinitely many things that very obviously aren't Super Mario games. But even progressively narrowing it down to something that sounds sensible will still leave a semantic hole that includes something absurd. This culminates into the following bit:

      So, maybe you can use this "has Super in the title" method as a starting point and add more stuff to it until it becomes a useful definition. And, in the comments from part 1, many people have tried to do exactly that. And very often what they come up with something like: "The Super Mario series consists of the games developed by Nintendo for Nintendo consoles that have 'Super Mario' in the title, excluding RPGs, party games, Mario Kart, sports games, and reissues of previously released Super Mario games."

      At which point jan Misali unleashes their inner Diogenes and reveals what I've been hinting at in the header: Behold, a man mainline Super Mario game! However, while I'm all for leveraging semantic technicalities for the sake of comedy, I think this is a part where jan Misali loses the plot a bit. Even accounting for a VERY permissive understanding of what a video game is, I don't think I am a teacher: Super Mario Sweater plausibly counts as one. Obviously knowing the incoming storm in the comment section, they supplied the following definition for a video game: "interactive software with a visual display for the purpose of entertainment". I agree that if you accept that's what a video game is, I am a teacher: Super Mario Sweater is in fact a video game. What I don't agree with is that the definition itself is accurate enough.

      My favorite video game is Tildes

      jan Misali's last argument in the video in favor of IaaT:SMS being a video game is regarding the value of knitting as entertainment, which I'm not disputing, but that's not where I believe the issue with this definition is in the first place. IaaT:SMS does have interactivity, yes, and it was designed for the purpose of entertainment, but to me that is not enough to constitute a video game. For it to be one, the interactivity needs to be a necessary part of the entertainment, which isn't the case here. The interactive part, inputting your measurements, choosing a file and scrolling through the selected knitting pattern isn't the entertaining part. The entertaining part, which is knitting a sweater, requires none of the interactivity provided by the software; a completely non interactive slideshow of the various patterns would accomplish the goal just as well. And, while this was ultimately just part of jan Misali's overall point that you cannot bolt together a purely objective definition without relying on some level of unstated common sense, I think that point would have been better served by highlighting the holes in the provided definition of a video game itself than taking it at face value to poke a hole in the definition of the Super Mario series that relied on in the first place (not that this is even required, as jan Misali proceeds to show more examples of games that clearly wouldn't be argued in good faith by anyone to be part of the mainline series and are still noncontroversially video games, and then goes on to explore the ambiguities in pretty much every other part of the definition). You know what else counts as a video game under that definition?

      • mspaint.exe
      • Arch Linux
      • Tildes
      • Any movie DVD that features a menu
      • BonziBuddy
      • The Youtube video player
      • The onboard widget display of the Logitech G510 keyboard
      • Kangjun Heo's Rensenware
      • A chat interface with an LLM whose system prompt instructed it to entertain the user without any further elaboration
      • The firmware running on my pair of wireless earbuds (a LED counts as "visual display", right?)
      • Twitch chat
      • The YouAreAnIdiot prank website
      • The Times Square ad billboards (yes, it's interactive, even if the controls are atypical)

      You will note that even with my caveat, you could still argue that a lot of these still fit this alleged definition of a video game, so whatever a video game is, it's not just that. Instead of continuing this list and losing the plot myself for the second time in the process of writing this, I will point out that jan Misali's second video has been classified under the "I am a Teacher: Super Mario Sweater" game category, meaning that apparently Google agrees that this is in fact a video game. Shows what I know.

      Video killed the Mario star

      And of course, you can't cover debating what's a video game without also covering the video part. When people ask "how many Mario games are there", the video game part is implied, but there is definitely an argument to be made that being a video game is not necessarily a prerequisite to be part of the mainline Mario series, especially if you hold the belief that the Game & Watch games aren't actually video games (I personally do think they are, but it's debatable enough for jan Misali to not be fully sure, at the very least) but are still significant enough to be part of the mainline series (there is a Super Mario Bros. game in there, after all, and it's even a platformer!). This can also be further argued to include other media that aren't even games (if the NieR series can include stage plays, what's preventing the Super Mario series from including, say, its licensed movie?), though I personally don't have any non-video game candidate in mind to argue in good faith that they should be part of the series.

      413 Payload Too Large

      At this point I don't think I have much else to add that isn't basically paraphrasing jan Misali themselves, so I'll wrap up this post so I don't have to spend another day adding to it and proofreading, and I'm fairly confident that between it and all the other interesting points the video raised that I haven't mentioned there will be more than enough jumping points for discussion (and if I forgot something I wanted to add, I can always do that later). What are your thoughts on this? And did you realize before I pointed it out that I wrote over 5k words about the question without giving my own answer at any point?

      My own take on the list I was tempted to just post the topic without actually putting up a list answering the question itself, first because I believe analyzing the subject is more interesting than actually giving an answer, and because ironically enough I haven't actually thought about assembling my personal list until now. But, if only for the sake of completeness, here goes:
      • Super Mario Bros. (NES)
      • Super Mario Bros.: The Lost Levels (NES)
      • Super Mario Bros. (Game & Watch)
      • Super Mario USA (NES)
      • Super Mario Bros. 3 (NES)
      • Super Mario Land (GB)
      • Super Mario World (SNES)
      • Super Mario Land 2: 6 Golden Coins (GB)
      • Super Mario 64 (N64)
      • Super Mario Sunshine (GC)
      • Super Mario 64 DS (DS)
      • New Super Mario Bros. (DS)
      • Super Mario Galaxy (Wii)
      • New Super Mario Bros. Wii (Wii)
      • Super Mario Galaxy 2 (Wii)
      • Super Mario 3D Land (3DS)
      • New Super Mario Bros. 2 (3DS)
      • New Super Mario Bros. U (Wii U)
      • Super Mario 3D World (Wii U)
      • Super Mario Maker (Wii U)
      • Super Mario Odyssey (Switch)
      • Super Mario Maker 2 (Switch)
      • Super Mario Bros. Wonder (Switch)

      These are, according to me, the 23 games making up the mainline Super Mario series, as of writing this. If you're interested in knowing my specific arguments for including or excluding a given video game, I'd be more than happy to elaborate in the comment section if asked to. I just won't do it here because covering all of the games that are or aren't debatably mainline would probably double the already absurdly high word count, and I'd probably still miss something.

      33 votes