21 votes

What games have you been playing, and what's your opinion on them?

What have you been playing lately? Discussion about video games and board games are both welcome. Please don't just make a list of titles, give some thoughts about the game(s) as well.

85 comments

  1. [5]
    Comment deleted by author
    Link
    1. [3]
      screamname
      Link Parent
      I've been playing Clair Obscure too. It's a beautiful game, but I stopped after Act 1. Despite my reflexes being decent I got frustrated by the QTEs - even on the easiest difficulty. It's a "turn...

      I've been playing Clair Obscure too. It's a beautiful game, but I stopped after Act 1. Despite my reflexes being decent I got frustrated by the QTEs - even on the easiest difficulty. It's a "turn based game", but also we want you to memorize this escalating series of dodge/parry/jump timings. No thanks! I'll just watch the cutscenes on youtube, lol.

      2 votes
      1. Sleeper
        Link Parent
        I'm in my early 30's and I've finally hit a point I thought I'd never hit, lowering difficulty levels. I've never had a stigma attached to lower difficulties since I loved the challenge but lately...

        I'm in my early 30's and I've finally hit a point I thought I'd never hit, lowering difficulty levels. I've never had a stigma attached to lower difficulties since I loved the challenge but lately I simply can't be assed to learn a rhythm, die a few hundred times then hope I time it well enough it just isn't fun any more. I think I was in act 3 when you fight a particularly important boss and I said fuck it, lets lower it and even then when I couldn't parry or dodge because of the boatloads of beautiful effects on the screen I stopped the game and watched a lets play for the remainder of game. I'm glad I did it because the dodging and parry mechanics only got more difficult.

        2 votes
      2. MimicSquid
        Link Parent
        If you're playing on PC, may I recommend Easier or Harder Dodge and Parry? Here is vanilla settings (in seconds): I moved all the way to what they call "Disgustingly Easy" (+450%): At that level,...

        If you're playing on PC, may I recommend Easier or Harder Dodge and Parry?

        Here is vanilla settings (in seconds):

        Dodge: 0.35/0.22/0.22
        Parry: 0.25/0.15/0.15

        I moved all the way to what they call "Disgustingly Easy" (+450%):

        Dodge: 1.6/1.4/1.2
        Parry: 1.4/1.2/1.0

        At that level, I still messed up now and again, but it was fun. I highly recommend it.

        1 vote
    2. Wafik
      Link Parent
      If you're playing on PC, I highly recommend playing Expedition 33 on keyboard. Something about input lag, but I made the switch and I'm not partying like a pro. The game is amazing, enjoy!

      If you're playing on PC, I highly recommend playing Expedition 33 on keyboard. Something about input lag, but I made the switch and I'm not partying like a pro. The game is amazing, enjoy!

      1 vote
  2. [4]
    0xSim
    Link
    I just rage-quit Last Epoch. I was playing with a cool weird build for my warlock, really enjoyable, without following any guide. I'm doing decent damage, never dying, and just having fun overall....

    I just rage-quit Last Epoch.

    I was playing with a cool weird build for my warlock, really enjoyable, without following any guide. I'm doing decent damage, never dying, and just having fun overall. And then here comes the "skill-check" boss that essentially wrecks you. I won't beat it with my build, and I have absolutely no desire to use a popular premade build, nor farm items and materials to get new gear.

    I'm not a (hard)core player, I progress slowly, so this is essentially wasted time. I don't understand this kind of design, the game goes from a great walk in the park to an insurmountable wall, without any ramping or warning.

    15 votes
    1. [3]
      BeardyHat
      Link Parent
      Why not experiment with new builds that you come up with? For what it's worth, I agree with you, I have no desire to look up builds and do some cookie cutter bullshit. But, it seems that this...

      Why not experiment with new builds that you come up with?

      For what it's worth, I agree with you, I have no desire to look up builds and do some cookie cutter bullshit. But, it seems that this could be the opportunity to engage with the game differently now and experiment with your own choices and see how else you can strategize. Can you do any of that without boring grinding?

      1 vote
      1. [2]
        0xSim
        Link Parent
        I don't have a problem with experimenting (or even grinding, as long as it's enjoyable), I have a problem with the sudden difficulty wall, where a build that went well is now suddenly absolutely...

        I don't have a problem with experimenting (or even grinding, as long as it's enjoyable), I have a problem with the sudden difficulty wall, where a build that went well is now suddenly absolutely useless.

        I can grind, I've done a few monolith levels (that's what they're called?) and trying new skills, but I just wanted to finish the story with that character and move on 🤷‍♂️

        2 votes
        1. BeardyHat
          Link Parent
          Yeah, fair enough, I just figured I'd make the suggestion. Sounds like you enjoyed the game but were never invested enough to leap those hurdles, which happens to me plenty in games. I was loving...

          Yeah, fair enough, I just figured I'd make the suggestion. Sounds like you enjoyed the game but were never invested enough to leap those hurdles, which happens to me plenty in games.

          I was loving Tempest Rising recently and then got hit with a bit of friction and pretty much dropped it altogether because it's not a game I'm looking to be challenged by.

          2 votes
  3. [3]
    Notcoffeetable
    Link
    Clair Obscur: Expedition 33 (PS5): Still playing this though I switched from expert to normal difficulty. I like the expert difficult but i wanted to progress the story faster and I was feeling...

    Clair Obscur: Expedition 33 (PS5): Still playing this though I switched from expert to normal difficulty. I like the expert difficult but i wanted to progress the story faster and I was feeling pigeon-holed into the most efficient builds and was hesitant to experiment.

    The story continues to be really strong. Curious where this is going and the characters are all likable and I'm interested in their relationships. I'd say around 30% there end up being more cutscenes in the camp. You can skip these but there are gameplay benefits to activating them. The performances are also excellent so while I might be impatient to continue gameplay I feel bad skipping through them too fast.

    More combat systems also get introduced. Aside from block and parry you also get some defensive QTEs to jump (and earn a counter attack) as well as "Gradient Parry," which is highly telegraphed and nets you a huge counter, and a "gradient attack" bar which fills up based on the action points you spend. When you have gradient charges (from filling up the bar) you can use a stronger potentially party based attack.

    And the combat system... this dang combat system is perhaps one of my favorite in gaming. Playing souls games I'm used to viewing real time combat in a pseudo turn based way. Learning enemy animations and attack sequences and waiting for openings I like that this system ends up being more structured and having a broader toolkit based on party composition.

    I expect this is a game I'll continue playing past credits because I'm very interested in exploring the world and engaging more with this combat system.

    (About 24 hours in, Playstation says I'm at around 40% but I think if I had railroaded on normal I'd be closer to 75%)

    11 votes
    1. [2]
      drannex
      Link Parent
      I was coming in here to talk about this game, but you just nailed it. This game is fantastic and I highly suggest anyone who can to play it, it's quickly moving up my ranks as one of my all-time...

      I was coming in here to talk about this game, but you just nailed it. This game is fantastic and I highly suggest anyone who can to play it, it's quickly moving up my ranks as one of my all-time greatest games.

      1 vote
      1. Notcoffeetable
        Link Parent
        please do anyway! I want to hear about more peoples' experience with the game. I think more mentions will help prompt others to check it out if they're on the fence!

        please do anyway! I want to hear about more peoples' experience with the game. I think more mentions will help prompt others to check it out if they're on the fence!

        2 votes
  4. [3]
    Promonk
    (edited )
    Link
    I recently relapsed back into my long-time on-again, off-again relationship with Satisfactory. I was drawn back in at the announcement of the new semi-major update v1.1, which is now available on...

    I recently relapsed back into my long-time on-again, off-again relationship with Satisfactory. I was drawn back in at the announcement of the new semi-major update v1.1, which is now available on the experimental branch.

    At first I was just playing the v1.0 branch to try and get my factory-building legs back, and as with every other dalliance I've had with this game, I was experiencing some sort of conceptual block that kept everything from just clicking into place for me. The main gameplay loop involves setting up and managing supply chains, and for some reason, I just couldn't wrap my brain around how best to set up logistics over distances.

    I'm happy to report that with just a touch more progression down the established tech trees and some timely inspiration from the huge QoL improvements introduced in the experimental v1.1 branch, I think the epiphany I've been waiting on for around five years now has finally arrived.

    I know at least a couple of my fellow Tilderidoos have flirted with the game in the past, so I'll give a brief rundown of some of the biggest changes introduced in the new experimental branch to catch people up [Edit: in retrospect, this didn't turn out to be such a "brief" rundown as I naïvely expected. My apologies.].

    First and foremost, Coffee Stain Studios has finally introduced vertical nudging (Hallelujah!). Prior to v1.1, the only way players had to precisely place buildings on the vertical axis was to play elaborate build and demolish games with foundations and beams. It worked alright and could be done fairly quickly, but it took a bit of practice to really nail down the method. Now, all you need to do is set the sample hologram of whatever building you're trying to place and nudge it wherever you want with the PageUp/PageDn keys. Since CS also eliminated the 6-nudge limit for all axes, precisely placing buildings and blueprints along any axis is a breeze.

    Logistics and organization got boosts as well, with new lift-snapping mergers and splitters, conveyor throughput counters, and a programmable priority merger. This last could prove immensely useful in the late-game, as it might simplify load balancing immensely (I can't say for certain yet, as my factories aren't yet elaborate enough to really sweat load-balancing, but I can see the possibilities).

    The new feature that seems to excite the playerbase the most however is the new autoconnect blueprint mode. Previously, you had to place blueprints as complete structures and then manually go through and connect all the logistics points with conveyors and pipes to get your components and products flowing correctly. This took forever for larger setups, and left open the possibility of making mistakes when connecting that could cost lots of time and effort to diagnose and fix.

    In theory, this new placement mode should handle the connections for you; all you should need to do is link a proposed blueprint to an already existing one by clicking on the already-placed BP with the sample hologram of your proposed placement, which should autoconnect the open logistics points of the placed BP with the compatible open points of the new sample building. You're then free to place the new BP according to your needs with the logistics already connected (you still need to manually connect power, however).

    In practice, I've found this to be a mixed bag. It works very well with simple logistics blueprints like belt highways and pipelines, which tend to have clear and unambiguous input and output points, but gets easily confused when whichever blueprint you're trying to connect with has multiple possible connection points. For instance, I have a generic blueprint for 10x smelters that's designed to simplify materials injection and keep throughput high with a minimal footprint. Since I use the same BP whether it's an end cap block or inline, there are always a few open input/output nodes at either end, and the game can't quite figure out as yet which open logistics connections need to be linked to new blueprints. Whenever I've tried using the autoconnect mode to place another of the same block or a different BP for a block further down the production line, the game's autoconnect always seems to pick the wrong outputs to connect to the wrong inputs. I think this is likely down to my own lack of understanding of how the game decides which points to connect, so the issue could probably be resolved by some experimentation and blueprint redesigns. I thought I'd mention it though, since my experience with the feature hasn't been exactly seamless.

    The last major improvements I'll mention are two new logistics line placement modes: "curved" for all logistics line types, and "straight" for pipeline placement.

    Straight mode has been around for belts since v1.0 dropped last year, and generates straight 90-degree turns in beltlines between the start and end points of your proposed belt. It was mostly a time-saving feature, as you could make perfect 90-degree turns in beltlines using the default mode with just a bit of practice and fiddling, but the mode's inclusion removed one small point of friction between your vision for a build and its realization. Now the same is true of liquid pipelines, which is a welcome relief to me, since liquids logistics has always been one of the major friction points that's led to me putting the game down out of frustration. Any improvement to pipelines would've been welcome, but two major ones (the autoconnect mode for BPs and straight placement) and now liquids and I are on cordial terms.

    The other mode, "curved," is not one that I've personally found much use for yet, but that seems to have huge implications for railroad design and placement. Like straight mode, curved takes the beginning and end points of a proposed logistics line and calculates a path between them, but instead of a sharp, perfect 90° turn, it calculates a smooth curve. This is largely a decorative consideration for belts and pipelines, but simplifies railroad construction immensely. Railroads cannot handle 90° turns well, and instead require smooth curves to handle turning. Prior to curved mode, this meant you either had to develop intuition for how to place rail supports to achieve a smooth, visually appealing curve, or you had to do tons of the same sort of build/demolish workaround games as you did for vertical placement, only a thousand times worse. Now it seems to me that all of that fiddling is a thing of the past. As long as you correctly orient whatever blueprint you're using for rail support, the game will just draw a smooth curve between the connection points automagically.

    Unless you've tried building long railways in the game in the previous versions, it's difficult to convey just how big an improvement this is. It's the difference between trying to start a fire by bashing two random rocks together over a pile of tinder and splashing some gasoline over wood and setting a blowtorch to it. I haven't yet delved into rail line construction in my current playthrough, but now that actually placing rails over terrain has been streamlined I no longer feel intimidated at the prospect. Now I just feel intimidated by the prospect of familiarizing myself with signaling.

    Two last relatively small additions that bear mentioning are the new elevators and supply shelves. I haven't touched the latter at all yet aside from unlocking them in the AWESOME Shop, but I have played with elevators a bit. The biggest gameplay feature of the elevators is that they can act as vertical power conveyance. This helps keep power lines tidy within factories with multiple floors, which is a nice addition to streamline vertical construction. It's not nearly as game-changing as the autoconnect or curved building modes, but again, removing any point of friction between vision and realization when designing factories is always a good thing. Also, you can choose the easy listening music in each elevator from a handful of options, which is the kind of kitschy-cute thing you'd expect from the guys who made the Goat Simulator games.

    I can fully and without reservation recommend the game to anyone who likes logistics games like Factorio, Dyson Sphere Program, Shapez or (to a lesser extent) Timberborn. The Hollywood elevator pitch is "what if Factorio and Subnautica had a love-child?" If that sounds intriguing to you, I can assure you this game will exceed your expectations.

    The current best available price in the US is $27.99 USD at the Humble Store with activation for either Steam or Epic, which is the lowest it's been offered since the launch of v1.0 last year. The current price on Steam is the normal $39.99. My current playtime according to Steam is ~355 hours, so I'm about to blast through the dime-per-hour mark at PSRP–well worth the expense IMO.

    If you're a returning player and want to try the new experimental features out for yourself prior to their rollout on the stable branch, go to the game's library page on Steam, click the "Manage" gear icon to the right of the play button, open the "Properties" window, select "Betas" from the categories on the left, then choose "experimental - experimental" from the "Beta Participation" drop-down.

    Coffee Stain recommends backing up your save files prior to opting into the experimental branch, as it's possible that bugs might corrupt your save file. Those files can be found in Windows at %localappdata%\FactoryGame\Saved\SaveGames. I haven't personally experienced anything but minor graphical bugs since moving to the experimental branch, though some players did report problems with some logistics connections early on. Those issues seem to have been resolved in the three minor patches CS has released since launching v1.1 on experimental though. YMMV as usual with betas/experimental branches, so caveat lusor.

    11 votes
    1. [2]
      Mendanbar
      Link Parent
      I appreciate the detailed writeup. I'm one of those players that gets sort of overwhelmed when it comes to the near endgame scale of things, and some of the items you mentioned seem like they may...

      I appreciate the detailed writeup. I'm one of those players that gets sort of overwhelmed when it comes to the near endgame scale of things, and some of the items you mentioned seem like they may take away some of the friction preventing my enjoyment. Vertical nudging alone is very exciting to me.

      1 vote
      1. Promonk
        Link Parent
        I'm right about where you unlock nuclear power in my current playthrough, so I definitely empathize with feeling overwhelmed. For me, the biggest stumbling block is conceptual: in my previous...

        I'm right about where you unlock nuclear power in my current playthrough, so I definitely empathize with feeling overwhelmed.

        For me, the biggest stumbling block is conceptual: in my previous playthroughs, I always gravitated towards bringing all resources to a single main base and attempting to build a megafactory that constructs everything from raw materials. That's a perfectly viable conceptual strategy, provided you have a good understanding of both logistics infrastructure development and vertical construction techniques. I did not, and still don't to a great extent.

        This time I've focused much more on building smaller satellite factories dedicated to building just one or two products from raw materials, then taking the time and effort to build out robust transport infrastructure to link them all together. I'll still build the most complex products at a larger main factory, but the spaghetti is much less intense and overwhelming. The v1.1 stuff has helped a fair bit in this regard, as the nudging and blueprints improvements have made building out small, single-purpose factories just that little bit easier.

        There are still a few new features I haven't fully wrapped my head around yet–specifically the priority merger and lift mergers/splitters–but the improvements I have played with have been sufficiently impactful to reignite my obsession with the game.

        2 votes
  5. Raspcoffee
    Link
    I've been playing the Hundred Line - Last Defense Academy a lot recently. A joint project between the makers of Danganronpa and the Zero Escape series. I've managed to get one of the endings, and...

    I've been playing the Hundred Line - Last Defense Academy a lot recently. A joint project between the makers of Danganronpa and the Zero Escape series. I've managed to get one of the endings, and boy. This game man. It breaks so many unwritten rules in writing and gameplay, but it does it in a fantastic manner. Unfortunately I can't give any more specifics because even the smallest detail about the breaking of the 'unwritten rules' can be a spoiler. ;_; But it's so gooooood.

    10 votes
  6. [13]
    hamstergeddon
    (edited )
    Link
    No specific games played recently to discuss just yet, but I got a good deal on a Steamdeck from a coworker and it's arriving today. I'm very excited for it and my plan right now is to load it up...

    No specific games played recently to discuss just yet, but I got a good deal on a Steamdeck from a coworker and it's arriving today. I'm very excited for it and my plan right now is to load it up with a WiiU emulator and play the remake of Wind Waker with my kids. I need some cozy, cartoony Zelda in my life again :)

    Update:

    Had a very productive evening with the Steamdeck. Got it setup with Emudeck so I can play Wind Waker and began playing that. Managed to get to Dragonroost and I'm greatly enjoying it.

    Sneaking into the Forsaken Fortress was every bit as obnoxious as I remember it, although I'm fairly sure the remake made it a little bit easier? I remember constantly getting caught sneaking around guards in a barrel, and that didn't happen here. I drew their attention, but had time to hide before they could actually find me. Maybe I was just really bad at this game when I was 14? I also love/hate how unforgiving parts of that mini dungeon can be. I was getting toward the end of it and was sneaking around in a barrel near some guards and a rat saw me and hit me off of a platform and I basically had to run through the entire thing again.

    Also it's really fun to see the early seeds of what we now consider to be standard Zelda concepts. Improvised weapons, being able to take enemy weapons, enemies dropping collectible loot, etc. And Link's facial expressions! My god I'd forgotten how hilarious they can be and how much they add to the game.

    9 votes
    1. [4]
      kej
      Link Parent
      Pro-tip: Map one of the back buttons to Tab so you can easily switch back and forth from the TV screen to the WiiU controller screen.

      Pro-tip: Map one of the back buttons to Tab so you can easily switch back and forth from the TV screen to the WiiU controller screen.

      3 votes
      1. [3]
        hamstergeddon
        (edited )
        Link Parent
        Yes, I definitely need to make that adjustment. STEAM + DOWN is super uncomfortable!

        Yes, I definitely need to make that adjustment. STEAM + DOWN is super uncomfortable!

        1 vote
        1. [2]
          0xSim
          Link Parent
          For what it's worth, all the STEAM+xyz button combos can be achieved with ...+xyz ... being the, well, ... button opposed to STEAM. No idea how it's called.

          For what it's worth, all the STEAM+xyz button combos can be achieved with ...+xyz

          ... being the, well, ... button opposed to STEAM. No idea how it's called.

          4 votes
          1. Crespyl
            Link Parent
            I think that's the "Quick Access Menu" (QAM) button, usually used to open that sidebar/popup menu with performance settings/brightness/etc.

            I think that's the "Quick Access Menu" (QAM) button, usually used to open that sidebar/popup menu with performance settings/brightness/etc.

            3 votes
    2. [8]
      bushbear
      Link Parent
      I just got my deck yesterday and will most likely setup emudeck at some point. Any tips or issues I should know about it? I was just gonna find a decent video and follow it but some first hand...

      I just got my deck yesterday and will most likely setup emudeck at some point. Any tips or issues I should know about it? I was just gonna find a decent video and follow it but some first hand knowledge would also be good.

      1. CptBluebear
        Link Parent
        Get peripherals you can connect to it through bluetooth or something. Navigating the file structure on the Deck's native controls is criminal, and you're going to have to move the ROMs. Other than...

        Get peripherals you can connect to it through bluetooth or something. Navigating the file structure on the Deck's native controls is criminal, and you're going to have to move the ROMs.

        Other than that, Emudeck is almost turnkey-easy.

        2 votes
      2. [4]
        hamstergeddon
        Link Parent
        Definitely hook it up to a monitor/kb/mouse for the emudeck setup. The initial setup requires desktop mode, which is much easier to use with a kb/mouse. Also there's an install option to integrate...

        Definitely hook it up to a monitor/kb/mouse for the emudeck setup. The initial setup requires desktop mode, which is much easier to use with a kb/mouse.

        Also there's an install option to integrate your rom library into steam. I ran into a bunch of issues getting that to work and opted to just add Emulation Station (the actual software that handles the emulation) to your library. And from that you can then select roms.

        Honestly I'm still figuring a lot of this stuff out. Once I got it setup enough to play Wind Waker, I stopped tinkering as much.

        Also for accessories, here's what I grabbed:

        2 votes
        1. bushbear
          Link Parent
          Thanks for the advice. I'll get round to this at some point but until then I should probably play the games in already own haha

          Thanks for the advice. I'll get round to this at some point but until then I should probably play the games in already own haha

          1 vote
        2. [2]
          DFGdanger
          Link Parent
          Emulation Station is mostly just a front-end game library browser. There are a bunch of emulator programs that it launches for you when you select a game, similar to what Steam would do if you set...

          Emulation Station is mostly just a front-end game library browser. There are a bunch of emulator programs that it launches for you when you select a game, similar to what Steam would do if you set things up with SteamROMManager.

          1. hamstergeddon
            Link Parent
            Good call out. It gets confusing when you're installing a thing that installs a thing that emulates a bunch of other installables. Each attempting to make the whole process more user friendly

            Good call out. It gets confusing when you're installing a thing that installs a thing that emulates a bunch of other installables. Each attempting to make the whole process more user friendly

            1 vote
      3. [2]
        DFGdanger
        Link Parent
        Russ from Retro Game Corps released an updated video for Emudeck just a few days ago. He also has a guide for RetroDeck from a few months ago, if you wanna try that instead. I followed his guide...

        Russ from Retro Game Corps released an updated video for Emudeck just a few days ago. He also has a guide for RetroDeck from a few months ago, if you wanna try that instead.

        I followed his guide for EmuDeck when I got my deck in '22 and I found it tremendously helpful.

        2 votes
        1. bushbear
          Link Parent
          Cheers that will definitely come in handy

          Cheers that will definitely come in handy

          1 vote
  7. [5]
    balooga
    Link
    I've been enjoying Blue Prince! I'm very, very deliberately avoiding all spoilers because it's just so good at progressively revealing clues and introducing new layers of mystery. So far I'm on...

    I've been enjoying Blue Prince! I'm very, very deliberately avoiding all spoilers because it's just so good at progressively revealing clues and introducing new layers of mystery. So far I'm on Day 22 (about 17 hours in) and loving every minute. It's like a combination of Betrayal at House on the Hill, Myst, and Christopher Manson's MAZE. I'm really curious if it'll have any replay value once I've solved everything; the roguelike randomness and strategy may continue to be fun. There's plenty of lore to be uncovered which is cool too.

    I'm also playing Oblivion Remastered. Only 7 hours in. I commented a couple weeks ago that I was curious to see if it would satisfy a few specific complaints with the original. So far I'd say it (mostly) does. The visuals are great, the gameplay and UI are significantly improved, the voice cast is expanded. I assume the Oblivion gates are going to be as annoying as ever, but I haven't gotten that far yet. And the lockpicking still infuriates me. But generally I'm having a great time with it. It feels way more approachable now that it did all those years ago. I do have to call out that the framerate is disappointing on PS5. It's not remotely unplayable, but frequently stutters depending on what's happening. And there are weird graphical artifacts, like a "halo" around my weapon that interferes with shading and reflections behind it, and the fact that according to my shadow, my character's apparently just a floating sword and quiver.

    8 votes
    1. [3]
      Crespyl
      Link Parent
      I've also been working on Blue Prince, and without spoiling things I can say that I hit credits a while back and am still very much invested in the house and its mysteries. There's so many layers...

      I've also been working on Blue Prince, and without spoiling things I can say that I hit credits a while back and am still very much invested in the house and its mysteries.

      There's so many layers of puzzles beyond just the stated goal, it's been so much fun. I've even been sharing it with my dad who's gotten pretty into it as well.

      5 votes
      1. [2]
        Eji1700
        Link Parent
        Same page here. SUCH a good puzzle game. Up there with Outer Wilds, Riven, Tunic, and a few others for me. It's insane how well it's made. It's very hard to talk about but at the same time, this...

        Same page here. SUCH a good puzzle game. Up there with Outer Wilds, Riven, Tunic, and a few others for me.

        It's insane how well it's made. It's very hard to talk about but at the same time, this feels like it must have been a massive work of passion due to how things work.

        1 vote
        1. Soggy
          Link Parent
          I feel like I'm approaching end (but I haven't even touched the challenge modes) and there's a few things I know what the next step is and a couple where I don't. Some of the safe codes have me...

          I feel like I'm approaching end (but I haven't even touched the challenge modes) and there's a few things I know what the next step is and a couple where I don't. Some of the safe codes have me stymied and I haven't yet lined up a particular bedroom with an important item. But I've got around 35 hours in, a stack of note paper that I really should organize, and I'm eager to keep going.

          2 votes
    2. AnthonyB
      Link Parent
      Somehow, the Oblivion gates feel even more annoying to me. I somehow managed to get good at lockpicking last time I played the original which was about 10 years ago. I thought I could run it back...

      Somehow, the Oblivion gates feel even more annoying to me.

      I somehow managed to get good at lockpicking last time I played the original which was about 10 years ago. I thought I could run it back on the remaster, but I was mistaken. I made a new character with alteration as a main skill but when that didn't work I just went straight for the skeleton key as soon as I hit level 10.

  8. [3]
    IudexMiku
    Link
    I picked up and finished Dredge recently. It's short, and very cute; the low-poly artstyle is adorable. I do wish it was that bit longer - quests are very short and the game is never difficult....

    I picked up and finished Dredge recently. It's short, and very cute; the low-poly artstyle is adorable. I do wish it was that bit longer - quests are very short and the game is never difficult. I'm still very tempted to buy its DLCs next. Maybe I'll try collecting each fish.

    8 votes
    1. TypicalObserver
      Link Parent
      Was about to make a post saying almost my exact same thoughts! Great game - I actually want a short game for a change of pace (but I think it may take me longer than most because I think I'm...

      Was about to make a post saying almost my exact same thoughts! Great game - I actually want a short game for a change of pace (but I think it may take me longer than most because I think I'm willing to go for 100% completion for this game + DLCs, whenever a sale comes).

      The game is definitely not too difficult, but I was pleasantly surprised that there is relatively minimal hand holding as well after the first 2 hours. And, like everyone has echoed, this game plays fantastically on the Steam Deck.

      6 votes
    2. chocobean
      Link Parent
      You have my attention. Video review opening line: cosmic horror fueled fishing game Ah. Okay maybe not this year :) it does look very attractive though, I like the low poly style as well

      very cute

      You have my attention.

      Video review opening line: cosmic horror fueled fishing game

      Ah. Okay maybe not this year :) it does look very attractive though, I like the low poly style as well

      4 votes
  9. [4]
    Thomas-C
    (edited )
    Link
    Here are some fun screenshots from various moments in my ongoing Bannerlord campaign. This past week, I tried to continue my strategic goal of destroying Vlandia, and ended up in deep shit...

    Here are some fun screenshots from various moments in my ongoing Bannerlord campaign.

    This past week, I tried to continue my strategic goal of destroying Vlandia, and ended up in deep shit inciting rebellions across their periphery. Along with that, I have become a notorious criminal, so throughout all my activity I am regularly having to thwart attempts to assassinate my companions and sabotage my army.

    On the island where my hideout is located, there are three cities: Omor, Varcheg, and Reyvl. I went to each of them, befriended the local bandit gangs, and worked those relationships by engaging in various bandit related activities. Heists, insurance scams, tavern brawling, and pit fights, mostly. By doing these, I grew my relations until I could challenge the leaders in each city. I won, and installed companions as new gang leaders, which opened up running a Criminal Enterprise, an alternative to the hideout stuff I'd been doing earlier. I relocated my main base to Omor, and opened up smuggling operations, gambling dens, and brothels. Then, I went back out to the highlands, which have been slowly overtaken by Vlandia in its effort to seize more territory.

    Thanks to the enhanced bandit network I could establish relations with the gang leaders in the highland towns, and over time opened up the option to incite rebellion in each of them. One by one, I traveled to each town and drove them to the point of rebelling against their lords. When that happens each city becomes independent, and the controlling empire always sends an army to try to retake the city. I gave the rebels piles of money and food and stuck around to help their defense. It was in one of these, a city called Seonon, where I fought what's been the hardest battles of the game thus far.

    When Seonon rebelled, the first siege attempt simply wasn't up to snuff. Not enough people, not good enough at building siege engines. We crushed them before they could reach the gates with well placed catapult shots and ambushes. Some time later, a second army showed up led by the king of Vlandia himself, Derthert. When the siege took place they built a trebuchet and managed to destroy part of the city wall. When the actual siege battle commenced, I decided to lead a division of cavalry through the gap in the wall and charged Derthert himself. We got him, scrambled back to the city and successfully defended against the rest of his forces. When the battle was over I beheaded Derthert and triggered what turned out to be four more sieges.

    By the sixth siege we were losing momentum. I got stuck in a battle of attrition. The enemy was able to keep up with our siege weapons, so I led ambushes to destroy their towers and battering rams, over and over and over again for weeks, until they ran low on food and opted to attack without them. By that point we simply didn't have enough men - I led my infantry in a square formation, and fought to the last at the city gates. When the battle was over, we successfully escaped as Vlandia retook the city and I left to go rebuild my forces. While I was out in the field I actually spotted Derthert's successor Alfric, recruiting out in some peripheral villages. We were outnumbered, 2:1, but I couldn't let the opportunity go and engaged him.

    This battle was rough. i commanded six divisions - two infantry, two ranged, horse archers, cavalry. The map had a lot of ridges, so I positioned my archers behind one, and the infantry in square formations on its left and right. Leading the horse archers and cavalry, I baited Alfric's army into running up and over the ridge, where my archers picked them off as the infantry tore through their flanks and cavalry ran along their rear. Because we were still outnumbered I pulled everyone back, and drew the enemy down into a valley. With archers firing from a ridge behind us, and the infantry keeping them busy in the valley, I led the cavalry around and sandwiched them, managing to slap Alfric myself with a zweihander I'd named "Retirement Plan". We won, captured Alfric and beheaded him. Though the kingdoms all fight each other, they typically don't kill each other's nobles, so beheading two kings has put me at odds with about half the realm's noble clans regardless of their allegiances.

    Across this time Yanagoth gave birth to four children (two sons and two daughters): Tyranae, Bolverkr, Porg, and Kalevala. Mallgoth is 40 at this point, so we should be good for succession if he survives about another decade. With the Six Sieges and Alfric having depleted my forces I've been back on the island, eradicating barbarian hordes to train up more troops. The highland cities continue to rebel, which is whittling away Vlandia's forces. Beheading their last two kings has disrupted the balance of power among their noble clans, so they also can't organize as well as they could in the past. My bandit network includes gangs in all the highland cities - I conduct sabotage and assassination attempts against the lords while they try (and often fail) to retake them.

    Edit: Today I was fortunate to have some extra time, and pulled off something I did not expect. There was a castle in between two of the towns I've been causing a ruckus in, that ended up depleted of its garrison to the point I could siege it successfully with just my warband. We took the castle, and now I'm filling it with elite troops. Vlandia has to choose now, city or castle, and if they go for the castle I'll get a third king if I have to.

    8 votes
    1. [3]
      fefellama
      Link Parent
      Those look awesome! Are you using any graphical mods or just the expanded banditry stuff?

      Those look awesome! Are you using any graphical mods or just the expanded banditry stuff?

      1 vote
      1. [2]
        Thomas-C
        Link Parent
        The graphics are unmodded. It runs great on the steam deck so all of those are from it. Sometimes it can look a little wonky between weathers and times of day but most of the time it looks great....

        The graphics are unmodded. It runs great on the steam deck so all of those are from it. Sometimes it can look a little wonky between weathers and times of day but most of the time it looks great. One mod imo everyone should get is the fire arrows. It's purely a visual change, and makes nighttime sieges/battles look incredible.

        1 vote
        1. fefellama
          Link Parent
          Thanks for the tip! Fire arrows sound awesome.

          Thanks for the tip! Fire arrows sound awesome.

  10. [3]
    DrewDru
    Link
    I finished RDR2 yesterday. Really wanted to get the 100% achievement but the challenges and collectibles were too much for me. This is the most emotional I've ever felt about finishing a game. I...

    I finished RDR2 yesterday. Really wanted to get the 100% achievement but the challenges and collectibles were too much for me. This is the most emotional I've ever felt about finishing a game. I loved that world so much. I know I'll give it another go soon.

    I started Guardians of the Galaxy. So far, I'm delightfully surprised at how well-tuned it is. The action isn't great so far, but the story is well told, voice acting is very good, and the visuals are fantastic. Gameranx put me onto this. They're a great way for discovering hidden Gems. They also put me onto Driver San Francisco, which has great gameplay and a story featuring a psychopathic cop.

    7 votes
    1. [2]
      Drewbahr
      Link Parent
      I really enjoyed Guardians of the Galaxy. It's not really the best-executed action game, but it's at least ... mostly competent. What really makes the game are the story and the characters, in my...

      I really enjoyed Guardians of the Galaxy. It's not really the best-executed action game, but it's at least ... mostly competent. What really makes the game are the story and the characters, in my opinion. It uses characters we "know" (by way of the MCU), but they are not the same characters we know. It's a different and very well-realized take on them.

      4 votes
      1. DrewDru
        Link Parent
        Yep. I wasn't interested when it came out because I expected it to be just the movies in a different format, but they borrow from the movie then add more to them. Even their appearances are fresh.

        Yep. I wasn't interested when it came out because I expected it to be just the movies in a different format, but they borrow from the movie then add more to them. Even their appearances are fresh.

        3 votes
  11. [6]
    crissequeira
    Link
    Still playing Pikmin 2. I paid off the debt and am in the “post game”. I still remember what playing the first game in the series was like all those years ago. It feels like a tech demo in...

    Still playing Pikmin 2. I paid off the debt and am in the “post game”. I still remember what playing the first game in the series was like all those years ago. It feels like a tech demo in comparison to the sequel. There’s so much to do!

    I’ve also been playing Animal Crossing: City Folk on the side. That’s the entry in the series that I played the least of all, just because I got a copy around the time that I began to leave the nest (2009). I had tried playing it a few times throughout the years, but the controls on Dolphin just didn’t work for me. Thankfully, this time, I figured out that I can use a controller and a mouse simultaneously, so I’ve been playing the game mostly with the former, and have been using the latter for navigating the inventory and typing. I’ve already played more than 10 hours. I want to commit to at least 100 and see how far I can go.

    5 votes
    1. [2]
      caliper
      (edited )
      Link Parent
      Pikmin 2.... needs to pay off debt... Animal Crossing... needs to pay off Tom Crook... There's a pattern here... I think you may also like these titles: Student Loan Simulator - it's a game about...

      Pikmin 2.... needs to pay off debt...
      Animal Crossing... needs to pay off Tom Crook...

      There's a pattern here... I think you may also like these titles:

      Student Loan Simulator - it's a game about receiving something worthless and then working off a debt for up to 30 years. It's a bit long, but I enjoyed it.
      Fast Foreclosure - it's similar to Animal Crossing, but the style is less cute. The goal is to stick to a rigid payment plan AND NOT BE LATE! Whatever you do, don't listen to the SovCits. They'll get you into serious trouble.
      Cripeling Medical Debt - I found this one very dark and painful. There wasn't really a good ending, but sure made me think!
      Raging Repo - if you're also into driving simulation, this is definitely one to try. You're the owner of a car, it is quickly depreciating, and it's your task to stay on top of car payments. Oh and don't forget maintenance, that will bite you if you don't keep that going too!

      spoiler This game has a cool feature: it doesn't stop. By the time you're done with the payments, the car is next to worthless and you'll crave a replacement. You'll tell yourself you deserve something nice this time and will take on an even larger debt. This way the game continually increases in difficulty!
      3 votes
      1. crissequeira
        Link Parent
        Haha! What!? 😂 I have a loan fetish?

        Haha! What!? 😂 I have a loan fetish?

        1 vote
    2. [3]
      pekt
      Link Parent
      Reading your comment got me kicking myself. I have a Pikmin 2 save I remembered on Dolphin on my phone I'd slowly worked on for awhile. I meant to grab the Pikmin 2 strategy guide at my parents...

      Reading your comment got me kicking myself. I have a Pikmin 2 save I remembered on Dolphin on my phone I'd slowly worked on for awhile. I meant to grab the Pikmin 2 strategy guide at my parents house. It's not needed but I remember pouring over it as a kid and wanting to reference it to have that physical media aspect and not go look things up on my phone.

      You did get my to try and play it again and very quickly realized the touch screen controls weren't going to work for me.

      Also City Folk was also the entry I didn't play much of. I remember playing it some and realizing most of the fun random encounters were now in the City area and just lost interest in the game. There's a YouTuber who covers obscure animal crossing things and he had a couple of videos that made me want to give it a go again at some point.

      1 vote
      1. [2]
        crissequeira
        Link Parent
        Is that YouTuber Hunter R. by any chance?

        Is that YouTuber Hunter R. by any chance?

        1 vote
        1. pekt
          Link Parent
          That's the one! I was trying to remember their name but the complementary wifi on my flight wasn't fast enough for me to do much searching for anything.

          That's the one! I was trying to remember their name but the complementary wifi on my flight wasn't fast enough for me to do much searching for anything.

          1 vote
  12. AI52487963
    Link
    We recently played Reignbreaker for our podcast on roguelike games. A sadly mediocre copycat of Hades, I feel like it would have been better if there was more budget behind it. And that’s the...

    We recently played Reignbreaker for our podcast on roguelike games.

    A sadly mediocre copycat of Hades, I feel like it would have been better if there was more budget behind it. And that’s the problem with Hades-likes: you’re going up against such a juggernaut of quality that you’re almost doomed to fail out of the gate.

    The voice acting is bad, there’s almost no depth to the variety in content and the studio wasn’t bankrupt so there isn’t even a hope that they’ll add more content later on.

    The game feels too “safe” theme wise as well. Your character is supposed to be a badass anarchy punk, but I most just got the vibe of “concerned older sister”. I really wanted a Furiosa or a Tank Girl instead.

    The gameplay is fine but extremely repetitive. The only case I could see someone going deep on it is if you liked Hades combat but not the story. Even then there’s a half dozen better approaches on that design front.

    5 votes
  13. TheRtRevKaiser
    (edited )
    Link
    I was inspired by the post here on Tildes about running a big Archipelago game and polled some friends to see if they'd be interested in doing one. I have a few friends who have done a good bit of...

    I was inspired by the post here on Tildes about running a big Archipelago game and polled some friends to see if they'd be interested in doing one. I have a few friends who have done a good bit of ALttP randomizer in the past and have done multiworlds before, and so I was able to get a group of about 6 people together to run a bunch of different games. It went well enough that we decided to start another once the first was done!

    Takeaways so far have been:

    • Civ 6 is weird for multiworld randomizers
    • Having games of wildly different lengths can be frustrating if expectations aren't set ahead of time, but it's not that big of a deal if you know what you're in for.
    • Doing all of the campaigns for Starcraft is way too much for a multiworld, and if you do that you'll wind up with the majority of people's checks being items sent to the Starcraft player.
    5 votes
  14. xk3
    (edited )
    Link
    I played Lacrimosa with some friends. It's a great little euro game. Takes a while to set up and get in the groove but I imagine it has very good replay-ability. It took us about 4.5 hours to play...

    I played Lacrimosa with some friends. It's a great little euro game. Takes a while to set up and get in the groove but I imagine it has very good replay-ability. It took us about 4.5 hours to play through a full game which is a simulation of the five stages of Wolfgang Amadeus Mozart's life and the completion of his unfinished Opus Requiem:

    In Lacrimosa, players take the roles of patrons of the late musician, contributing with their fundings to the composer's works one last time. During the game, you play in two different timelines: the present and the past. In the present, you commission the missing parts of the Requiem from other composers in order to complete it. When developing past events, the game takes place in five epochs in which you contribute by buying new compositions from the composer to sell or exhibit, accompany him on the different journeys through the main courts and theaters in Europe, and gather the resources you need in order to support the musician during his career.

    https://boardgamegeek.com/boardgame/348450/lacrimosa

    4 votes
  15. [5]
    kaffo
    Link
    I had a weird week of playing more Blue Prince until I decided I was done with it and then half arsed playing some Soviet Republic. Blue Price I'm going to spoiler this whole thing so I can talk...

    I had a weird week of playing more Blue Prince until I decided I was done with it and then half arsed playing some Soviet Republic.

    Blue Price

    I'm going to spoiler this whole thing so I can talk about really late game stuff.

    Huge late game spoilers!

    I've bitched and complained about this game for a few weeks and I think I've finally played enough after 40 hours. I've not "finished it", but I can't be bothered to complete the puzzles on my to do list now.
    The later game puzzles are better (for me at least) I like how they fit into the grander world and player knowledge, but the lead up I didn't enjoy very much.
    I barely had any problems with RNG or any issues with the rogue lite elements of the game, I quite liked it, especially with the puzzles which require placements like the chess puzzle. I think my problem is I'm not a traditional puzzle player, so the puzzles which are just like really clear logic puzzles lost me.
    I really didn't enjoy the chest puzzle in the bottom of the reservoir. It was one of the few I got bored and searched for the answer.
    I was disappointed by the clue from the study puzzle, I'd worked that the safes used dates ages ago and I was hoping for a more useful clue. Also the gallery sucks, the clock tower was fun to unlock but the puzzle itself was torture.
    That said, there's an incredible world and an incredibly interconnected game here. It's really well made. Many puzzles feel like they work, even the really logic ones do fit in perfectly, I just don't enjoy them as much.
    There's some really strong emergent layers in here. Like the lab giving you the experiments, then unlocking back ridge, then finding the microchips, then unlocking the satellite (I had to get help for that one, I was too dumb to work out the New Clue puzzle myself) all work really well and are really rewarding.

    I originally said this game has too many puzzles and some are poor quality and I think that's maybe an incorrect assessment (except the gallery, it sucks).
    I think that it does have many, many puzzles, but it's problem is they are all different... Genres? Of puzzle. You've got a bit of math, a bit of logic, a bit of deduction, a bit of strategy and some of those elements work better together than others.
    And a most people don't like all of them, like me. So there's going to be some puzzle that pisses you off at some point.

    It sounds like a weird point to make, but I think of other puzzle games that set a stage for what you're expected to do in the game. Say Space Chem, we know it's an indepth programming/logic puzzle game with a little dusting of strategy. If on level 10 you suddenly got given a cross word you'd be pretty fucking confused and might not enjoy it.
    Blue Prince kinda keeps throwing reasonably random puzzle themes at the player. It all makes sense in terms of world and setting but it doesn't in terms of game design. I'm sure there's an argument for being able to pick and choose what puzzles you can do or even just look up the answers for but I dunno, I feel like it could have kept it's puzzles on a tighter leish and it would have been a better experience.

    Overall I'd call it a flawed masterpiece. It's almost, almost a gaming hall of fame, once in a life time kind of experience. But it didn't quite do it for me.

    Soviet Republic: Workers and Resources

    Weird game this one. It feels like someone played Cities Skylines and was upset they didn't get to do enough city logistics and management so they made their own game. And maybe that's true!
    I've not played much but it looks like there's a lot to it. I'm struggling to understand what long term goals might be expect for "build a city" but I thought I'd give it a blast with a YouTube video on the background or something and it's quite easy to play.
    It does have quirks of being an indy game, but nothing I'd quit over. My biggest gripe right now is it seems difficult to get all the information you want to know before you build something and just try it. Maybe that's intentional.
    So I'm just messing around and having fun!

    4 votes
    1. [4]
      borntyping
      Link Parent
      Quotes from spoiler-marked comments above, vauge spoilers only I think that describes exactly why I bounced off the game after a bit. Some puzzles were great fun for me, and others I looked up the...
      Quotes from spoiler-marked comments above, vauge spoilers only

      I think that it does have many, many puzzles, but it's problem is they are all different... Genres? Of puzzle. You've got a bit of math, a bit of logic, a bit of deduction, a bit of strategy and some of those elements work better together than others.

      And a most people don't like all of them, like me. So there's going to be some puzzle that pisses you off at some point.

      I think that describes exactly why I bounced off the game after a bit. Some puzzles were great fun for me, and others I looked up the answer and my reaction was "how did anyone even notice that!?". I'm still invested in watching other people play it though, as I'd still like to see some of the ending but the internet has been very good at avoiding spoiling much.

      1 vote
      1. [3]
        kaffo
        Link Parent
        Yeah I feel kinda the same as you. It's a bad feeling for me. I'm sure I could sit and work it all out. I could spend hours and hours and hours on it armed with my trusty note book and a thousand...

        Yeah I feel kinda the same as you. It's a bad feeling for me.
        I'm sure I could sit and work it all out. I could spend hours and hours and hours on it armed with my trusty note book and a thousand screenshots but I don't think it would be very fun.
        When I found things that were obviously puzzles I started to look up not the solution, but if I already had all the parts to solve it myself. Because I was getting real pissed off that I saw maybe a combination lock then found out 10 hours later I had all the clues already, I just didn't sit down to add them together.

        I also think the game works incredibly well as a group or community game. Playing it with someone or even in a discord server with a bunch of friends at the same time would be an amazing experience as you could all help each other out. My partner helped me out with some of the earlier, isolated puzzles but she didn't sit in for the ungodly nearly 40 hours total so by this time I'm finding shit I need to remember weeks back for hints and I just can't do it, even with notes.

        I would recommend Blue Prince at the highest tier to maybe a couple who loves puzzles. Or these smaller subset of nerd who's just a puzzle monster.
        It is fucking crazy impressive the content in the game, I keep seeing more as I look around the Internet, but I don't think it makes it a masterpiece, just a very brave entry with some fresh ideas.

        1 vote
        1. MimicSquid
          Link Parent
          I've definitely been having a blast with Blue Prince playing it with my wife. I'm a lot faster on the controls than she is, but it also means that she notices things I totally miss in the process...

          I've definitely been having a blast with Blue Prince playing it with my wife. I'm a lot faster on the controls than she is, but it also means that she notices things I totally miss in the process of navigating the structure. The two of us together burn through puzzle games together and it's great fun. Extra brains on the puzzle solving is rarely a bad idea.

        2. borntyping
          Link Parent
          Yep, this was exactly where I stopped playing. I've still been enjoying watching other people play it—I think you're right that it'd work great as a community game.

          Because I was getting real pissed off that I saw maybe a combination lock then found out 10 hours later I had all the clues already, I just didn't sit down to add them together.

          Yep, this was exactly where I stopped playing. I've still been enjoying watching other people play it—I think you're right that it'd work great as a community game.

  16. JCPhoenix
    Link
    I just finished the JRPG "Legend of Heroes: Trails in the Sky, The 3rd" (Steam). This was my second attempt at this game. I had played "Trails in the Sky FC" (First Chapter) and "Trails in the Sky...

    I just finished the JRPG "Legend of Heroes: Trails in the Sky, The 3rd" (Steam).

    This was my second attempt at this game. I had played "Trails in the Sky FC" (First Chapter) and "Trails in the Sky SC" (Second Chapter) back in 2022 ("FC" was actually a replay; I initially completed it back in the early 20-teens on PSP). So after completing two JRPGs, back-to-back, I dived into the last entry in this trilogy...only to find that I was burned out. Got like 10hrs in and was like, "nm, I need a break."

    Which lasted until this past March where I restarted "The 3rd" from the very beginning. After at least 108hrs, I finished it yesterday! It was pretty good.

    That said, in this trilogy, "SC" is the best game, IMO. And that's mainly because it's a weird trilogy. "FC" and "SC" are one complete story. "FC" sets up the world and story, while "SC" unveils the existential world-ending threat and the actual meat of the story. "The 3rd" picks things 6mo after the events of "SC," where the big baddy is dead and the world is saved, and our brother & sister duo—who became lovers weirdly; the brother was adopted, so I guess that means it's OK?—are off adventuring the world together. So then "The 3rd" is kinda the odd one out. It doesn't even focus on our brother & sister dating duo. It focuses on a playable, but supporting character from "SC."

    Which is also part of the reason I put it down the first time; I wasn't sure where the story was going, since technically it was completely wrapped up. Nor did it make sense that this priest guy was the main character all of a sudden.

    That said, it did answer a question from the end of the "SC" that I didn't know I had, but is worth exploring: What actually happened to the interdimensional entity that granted the ancients all their wishes—which led them to insanity and the downfall of their civilization—after we destroyed its core? I just assumed it vanished into nothingness. But that wasn't the case. And that's what "The 3rd" explored, along with the priest's backstory. Since pretty much all the playable characters from the first two games are also in this game, it also added a lot more to their individual backstories, along with more lore about the world of Zemuria, where the "Trails" series takes places. I love lore and worldbuilding, especially in this now 13-games series so I definitely enjoyed that.

    From here, I'm onto the next entry, "Legend of Heroes: Tales From Zero" (Steam). I started it yesterday, but I'm only about an hour in. This is the first in a two-game ark, so we'll see how it goes. Maybe I can complete both this year! Or I'll just get burned out again, which is likely.

    Other than being neck-deep in JRPGs, still slowly getting through "Ace Attorney Investigations 2," also on Steam.

    4 votes
  17. Flashfall
    Link
    I didn't get an invite to Marathon or ARC Raiders playtests over the weekend, but fortunately I was able to distract myself with pre-launch access of the Frostpunk 2 major content update 1.3.0...

    I didn't get an invite to Marathon or ARC Raiders playtests over the weekend, but fortunately I was able to distract myself with pre-launch access of the Frostpunk 2 major content update 1.3.0 beta. Fans of the first game that didn't like the changes to heat management in the second can rejoice, temperature has been shifted from city-wide to per-district, so you have way more control over heat allocation, and there's a whole slew of new research and laws to go along with it. This also means there's a lot more micromanagement with heating though, so if you prefer how Frostpunk 2 did it before the devs have saved that version of the game for you to select if you so choose. For the Utopia Builder (endless) mode, they've also added 3 "tales" you can choose from to add an interesting difficulty twist:

    • Steam Core Factory - you start with 0 cores and there are none to find in the frostland. You have to complete a rather RNG heavy quest in the frostland to build a factory that produces unlimited steam cores.

    • Beacon of Hope - You will continually waves of refugees, about 50k in total, over 100 weeks, many of which will be sick.

    • Apocalyptic Storm - You will have 400 weeks to prepare for a whiteout that covers the entire map and lasts 200 weeks.

    These aren't limited to just one at a time, if you're feeling particularly invincible or unhinged you can have all of them active at once, which seems impossible especially on Captain (hardest) difficulty but apparently is doable somehow. I wasn't really feeling like savescumming that much so I just started one with Apocalyptic Storm on Steward (hard) difficulty. Didn't have time to get to the storm before the beta ended though, and now my game freezes on the title screen, so maybe I'll have to wait til the full update drops on the 8th to finish it. I sure hope they don't nerf Heat Auctions though, getting 1 heatstamp/week per warm housing district is so absurdly strong.

    3 votes
  18. [4]
    PepperJackson
    Link
    I've been enjoying The Bazaar . Think of it as an auto battler meets Slay the Spire, or perhaps more accurately Super Auto Pets but way more complex. You alternate between going to shops, events,...

    I've been enjoying The Bazaar . Think of it as an auto battler meets Slay the Spire, or perhaps more accurately Super Auto Pets but way more complex. You alternate between going to shops, events, and PvE fights to get better cards and skills to create increasingly crazy combos to improve your board. These PvE steps are interspersed with PvP battles. It's quite fun to try new combos and assemble a deck that can get 10 wins. I recommend it, but it does suffer from F2P issues. You don't have all of the characters unlocked, and it would take quite a bit of playing to unlock all 4 without spending some money. However, I think the F2P is pretty generous. For example, when the new patch comes tomorrow, you will have everything unlocked for the starting character (who is very competitive) including the two new sets of cards for her.

    3 votes
    1. [3]
      mysterylevel
      Link Parent
      Love it, my wife and I jam a round or two every evening. Thankfully they did not go through with the p2w monetization that had been floated to the community. Vanessa is extremely competitive, Pyg...

      Love it, my wife and I jam a round or two every evening. Thankfully they did not go through with the p2w monetization that had been floated to the community. Vanessa is extremely competitive, Pyg is lots of fun with many synergies for shield and healing and I don't care too much for Dooley.

      I paid for early access months ago which allowed me to obtain those two extra heroes. I refuse to p2w and have been using my daily ranked to slowly amass the gems for Mak.

      I'm not even very good, but the colors, combos and the potential during each round keeps me coming back.

      I know there's supposed to be some weirdness about the CEO who was connected to or played Hearthstone, but I don't know the whole story.

      1 vote
      1. [2]
        PepperJackson
        Link Parent
        I'm in the same boat. Except I never played before the public release. They really are into something with creating fun combos. It's cool that some of my favorite runs are when I start out...

        I'm in the same boat. Except I never played before the public release. They really are into something with creating fun combos. It's cool that some of my favorite runs are when I start out thinking "wow, I can't find any of the items that are strong early", but then pivot into some whacky combo that ends up taking me the distance. I only have Vanessa unlocked at the moment, but have enough gems to get a couple more characters. It's not obvious who I would go for next, so I'll choose to save them up for now.

        1 vote
        1. mysterylevel
          Link Parent
          I really like Pyg, but have barely played Dooley. Fire damage for a long time wasn't balanced well... I want to try Mak, but honestly I usually play Vanessa and get aquatic poison. You are so...

          I really like Pyg, but have barely played Dooley. Fire damage for a long time wasn't balanced well...

          I want to try Mak, but honestly I usually play Vanessa and get aquatic poison.

          You are so right about how some starts seem awful and then can turn into something super powerful. A really great game and I'm excited to see the future of it

  19. [4]
    Timwi
    Link
    It Takes Two. I've played through the game with a friend, with me playing as Cody and him playing as May. We finished the game in a single sitting, which I regret because I enjoyed it so much I...

    It Takes Two. I've played through the game with a friend, with me playing as Cody and him playing as May. We finished the game in a single sitting, which I regret because I enjoyed it so much I just didn't want to stop. So now I'm playing it with a different friend, and this time I'm May and we're playing in shorter sessions so it's not over too soon.

    3 votes
    1. Picklauz
      Link Parent
      Ahh yay I've only just started it takes two! Am not a huge huge gamer but tend to dable in bits of things from souls games, cosy and metroid (metroid probs my fav style but spirit farer has so far...

      Ahh yay I've only just started it takes two! Am not a huge huge gamer but tend to dable in bits of things from souls games, cosy and metroid (metroid probs my fav style but spirit farer has so far been my fav cosy game!). Have always wanted to play this one but never had a willing person till now!

      Am doing it with my partner who's not a gamer and have been super impressed with so far how it's easy enough to just pick up and play and how quickly she's been able to pick up the mechanics etc.

      We got up to the vacume boss last night and gonna attempt to continue sometime this weekend lol it's likely gonna be a slow crawl of a game as I'm not super coordinated and we don't have a huge amount of spare time but looking forward to how it all goes! 🙏🤗

    2. [2]
      DFGdanger
      Link Parent
      How long did it take you to beat? HLTB says it's around 12.5h for the story. That would be a pretty epic single session.

      How long did it take you to beat? HLTB says it's around 12.5h for the story. That would be a pretty epic single session.

      1. Timwi
        Link Parent
        Looking back at my chat with my friend, it looks like I misremembered that and it was actually two separate sessions, possibly three, and they occurred within the span of three days. Despite, I...

        Looking back at my chat with my friend, it looks like I misremembered that and it was actually two separate sessions, possibly three, and they occurred within the span of three days.

        Despite, I have played a game for 12 hours straight with the same friend before: Lorelei and the Laser Eyes

        1 vote
  20. donn
    Link
    The Hundred Line: Last Defense Academy. Pleasantly surprised I'm not the only person in this thread playing it. It's a strategy RPG with a heavy visual novel element-- the hook of the game is that...

    The Hundred Line: Last Defense Academy. Pleasantly surprised I'm not the only person in this thread playing it.

    It's a strategy RPG with a heavy visual novel element-- the hook of the game is that it's a true crossover between the authors of the Danganronpa and Zero Escape series. Like Danganronpa, the game starts fairly linearly, but then you get the Zero Escape-style decision chart with each decision unlocking a little bit more of the mystery surrounding the setting. It's ridiculously addictive. I'm about 115 hours in now.

    3 votes
  21. Drewbahr
    Link
    I've been deep into Monster Hunter Rise. It's my second Monster Hunter game, following several tens of hours put into Monster Hunter Generations Ultimate on the Switch. I've always been interested...

    I've been deep into Monster Hunter Rise. It's my second Monster Hunter game, following several tens of hours put into Monster Hunter Generations Ultimate on the Switch. I've always been interested in the series stemming back to the very first game that was released, but never actually played any of them until recently.

    It's been a blast - both in terms of playing the game, but also because my son has gotten into it as well and we've been playing together.

    2 votes
  22. Bullmaestro
    Link
    NGU Idle. Finally beat Rock Lobster v1 and unlocked the seventh ingredient for Cooking. Normally you'd kill bosses and get a new feature that greatly increases player power, but Cooking is an...

    NGU Idle. Finally beat Rock Lobster v1 and unlocked the seventh ingredient for Cooking. Normally you'd kill bosses and get a new feature that greatly increases player power, but Cooking is an annoying minigame where you adjust 6 to 8 ingredients each day in order to get the Meal Efficiency as close to 100% as possible for a minuscule permanent XP gain buff, which caps at 300%. Killing Titans 11 and 12 actually increases the amount of dials you need to adjust and makes this feature shittier.

    My problem with this game is that it really feels like 4G half-arsed further development on the game. Almost every entry in the Bestiary from the Beardverse (early Evil) onwards has no Flavor Text, only showing "To be added in a future patch."

    At the moment the main source of power increases is from doing ~24 hour rebirths and popping MacGuffin Muffins every other day to double the effectiveness of the MacGuffin Fragments you have in your inventory (equippable items which can can level past 100 and grant a permanent buff on rebirth such as increasing your Adventure Stats, Attack/Defense, resource caps, etc. Even with my Adventure MacGuffin at Level 90804 and having an Adventure Stats multiplier of nearly 3000%, progress is still slow to the point where it's going to take weeks of 24H rebirths just to reach the next stage of a titan or the next zone.

    I do not recommend NGU Idle as an idle game because it is the biggest timesink I've ever seen. The humour/writing is on point, but the novelty quickly wears off.

    My Mythic+ climb in World of Warcraft isn't going so good. I'm currently maining a Protection Warrior with a 643 ilvl and 4pc tier set and the problem is that pugging keys just gets me paired with morons that don't know how to play at all. To illustrate this, I did a +6 Rookery key earlier today where I got paired with DPS players between 654 and 662 ilvl, and I was still second on the DPS meters during trash pulls. On top of this, our Hunter kept doing ninja pulls (no Misdirection) and Distracting Shots to aggro mobs away from me, both Warlocks didn't know how to cast multi-target spells, and people kept dying to perfectly avoidable boss mechanics. You question how the fuck people geared enough to do Mythic raids and with 1.5 to 2k rio could possibly fail to handle basic boss mechanics (like... using the AoE effect to destroy the Voidstone Fragments on the final boss...) in a +6 key nonetheless.

    2 votes
  23. [3]
    Tmbreen
    Link
    Just started up Stalker 2 Heart of Chornobyl. I'm enjoying it so far, but it is brutally difficult. It plays more like a horror game, especially after I turned off the ammo UI so I often have a...

    Just started up Stalker 2 Heart of Chornobyl. I'm enjoying it so far, but it is brutally difficult. It plays more like a horror game, especially after I turned off the ammo UI so I often have a gun go empty right when I need it. I have had to look up multiple quests, one due to a bug (interacted with a door before the scripting and couldn't open it later) and one due to a complete failure on my part to figure out what I needed to interact with. I think I'm at like 25 deaths in 3 hours? It keeps track which I do enjoy but does get a little frustrating when I die multiple times and keep forgetting to save. It's a nice change from Persona 3 Reload, which I love, but I need something a little more interactive at times.

    2 votes
    1. [2]
      chocobean
      Link Parent
      My best friend played and I specifically remember him being really mad about the door bug hahaha. Were you a fan of the other stalker game? Shadow or Chernobyl I think. The music is definitely...

      My best friend played and I specifically remember him being really mad about the door bug hahaha. Were you a fan of the other stalker game? Shadow or Chernobyl I think. The music is definitely atmospheric, and I actually really like the screen change /loading cards art.

      2 votes
      1. Tmbreen
        Link Parent
        This is actually the first Stalker game I've played. Been meaning to get to the old ones for a while, think I have them on Steam. But never got around to it! It's reminding me of playing the DayZ...

        This is actually the first Stalker game I've played. Been meaning to get to the old ones for a while, think I have them on Steam. But never got around to it!

        It's reminding me of playing the DayZ mod back in the early days. Had a lotta fun with that with some old friends.

        1 vote
  24. [8]
    daychilde
    Link
    I kept running across gameplay from The Stanley Parable (deluxe), and reaized I must obtain it. So I did. Quickly realized this is a game I wanted to play with my wife, so I stopped - after a half...

    I kept running across gameplay from The Stanley Parable (deluxe), and reaized I must obtain it. So I did.

    Quickly realized this is a game I wanted to play with my wife, so I stopped - after a half dozen....well... resets, let us say (trying to not spoil).

    I can't get her to sit down and play, so today I really wanted to play it, and so I got a bit farther, but again I've stopped because I R E A L L Y need to play with game with her, dammit.

    I am so completely in love with this, and I know there's just no way I will find all of the options, and I am saddened by that. Although - as I think I'm still relatively earlyish - I'm already a bit impressed how they present these things. I just can't wait to find more and more.

    I'd poted elsewhere things are a bit tough right now. The above is a perfect metaphor - it is making things better (the game) and worse (wife won't take time for me). lol.

    Well, I feel better for getting to be excited about this game somewhere. :)

    2 votes
    1. [3]
      chocobean
      Link Parent
      I thoroughly enjoyed The Stanley Parable! (Not familiar with Deluxe) It's frustrating trying to share an experience together in real time for sure :/

      I thoroughly enjoyed The Stanley Parable! (Not familiar with Deluxe)

      It's frustrating trying to share an experience together in real time for sure :/

      1 vote
      1. [2]
        daychilde
        Link Parent
        They call it deluxe but it is apparently more of a remaster, albeit with a little bit of stuff added - more narrator interactions, for example. But I don't know the original in detail - but it is...

        They call it deluxe but it is apparently more of a remaster, albeit with a little bit of stuff added - more narrator interactions, for example. But I don't know the original in detail - but it is the same game, essentially. :)

        Oh, and the good news is that I got her to play for an hour, and she likes it, so hopefully we'll continue later :)

        1 vote
        1. chocobean
          Link Parent
          Awww yiss sharing a great game together :) I might grab deluxe when it's on sale and give it another run, this time with the kid too

          Awww yiss sharing a great game together

          :) I might grab deluxe when it's on sale and give it another run, this time with the kid too

          1 vote
    2. [4]
      CptBluebear
      Link Parent
      Not at all the same as The Stanley Parable, but Davey made another game called Wanderstop that's equally outside the box of regular games.

      Not at all the same as The Stanley Parable, but Davey made another game called Wanderstop that's equally outside the box of regular games.

      1 vote
      1. [3]
        daychilde
        Link Parent
        Added to my list, thank you :)

        Added to my list, thank you :)

        1. [2]
          CptBluebear
          Link Parent
          Maybe your wife is interested in brewing some tea for travelers passing through who may or may not share their story with you, while you deal with the anxiety and depression of being unable to...

          Maybe your wife is interested in brewing some tea for travelers passing through who may or may not share their story with you, while you deal with the anxiety and depression of being unable to lift your sword and how brewing tea can help you come to terms with that. This while being accompanied by a gorgeous soundtrack by C418 of Minecraft fame.

          It's an interesting game that made me think. People often talk about how this game made them worry not about objectives, but to simply follow the (protagonists') path of life and see where it takes you.

          Again, vastly different from The Stanley Parable so it may not click for you, nevertheless I'm looking forward to the "what games have you been playing" that features your experience in Wanderstop.

          1 vote
          1. daychilde
            Link Parent
            It was already on the list, but that does even further increase my interest. lol. I feel a few paralells (very very vaguely) with my own life. I'd gladly brew some tea for passers-by. In fact, I...

            It was already on the list, but that does even further increase my interest. lol.

            I feel a few paralells (very very vaguely) with my own life. I'd gladly brew some tea for passers-by. In fact, I am putting in the back of my brain - one occasionally sees those "weird people" doing weird things, and now I'd like to have an electric kettle run to some power, some teacups, and set up somewhere and brew tea for folks, set them down and just talk to them for a while. Let them relax for a few minutes and just make a human connection. That sounds like a brilliant way to pass an afternoon :)

            Definitely being unable to lift a sword feels analgous to my walking issues at the moment. heh.

            Your middle paragraph makes it sound thoroughly interesting and fun.

            But of course, now I'll get in there and got "What the crap is this crap? Ugh!" hehehe

            1 vote
  25. EsteeBestee
    Link
    I picked up Star Wars: Outlaws over the weekend and I'm enjoying it greatly! This is just giving me everything I want, the atmosphere is incredible (out of any star wars game, it most feels like...

    I picked up Star Wars: Outlaws over the weekend and I'm enjoying it greatly! This is just giving me everything I want, the atmosphere is incredible (out of any star wars game, it most feels like the one where you're "living in star wars"), the story is fine to good so far, and I'm actually really enjoying the open world. I'm still pretty early in the game (about 10 hours in?), but I love it!!

    Other than that, Destiny 2: Rite of the Nine starts today, which is an event leading up to the next expansion in July. It's similar to last year's "Pantheon" event which was a raid boss rush, but this time it's three dungeons being reprised with new mechanics and harder difficulties. I just finished the first of the three dungeons today on normal and it was fun to revisit as well as get some revitalized loot!

    Lastly, I picked up Nuclear Option. It's been on my list for a while, but I was wishy washy until a couple of friends picked it up. It's a military flight game that has a mix of arcade controls/concepts with some surprisingly deep mechanics. Like yeah, you can target 8 things at once and shoot out 8 hellfires, but on the other hand, the filght mechanics are extremely good and you have to notch correctly to escape from missiles. I've only played multiplayer servers so far and I'm having a blast, but it looks like there are a bunch of single player missions as well. The game controls incredibly well on gamepad, so it's a very easy flight game to pick up and play if you want to fly some cool jets or helicopters!

    1 vote
  26. DeFaced
    Link
    God of War 2018. It's taken a long time for me to warm up to this one but I'm about a third of the way through and it's finally clicking with me. Can't wait to play ragnarok afterwards.

    God of War 2018. It's taken a long time for me to warm up to this one but I'm about a third of the way through and it's finally clicking with me. Can't wait to play ragnarok afterwards.

    1 vote
  27. crulife
    Link
    I've been playing Warzone 2100. It's an RTS from 1999, and its source code was released in late 2004. This was kinda miraculous for the day, and it's what keeps the game pretty alive even today. I...

    I've been playing Warzone 2100. It's an RTS from 1999, and its source code was released in late 2004. This was kinda miraculous for the day, and it's what keeps the game pretty alive even today. I think it has aged pretty well, the interface, graphics and sound design are quite ok and it has some interesting features. For instance, the units are designed by combining a chassis with a movement platform and a weapon. Also, later in the tech tree there's an interesting focus on artillery and counter-artillery which I don't I've seen a lot in RTS games like this.

    I want to go into Oblivion Remastered but haven't gotten there quite yet. I've already done all the side quests with the original game, and perhaps could play the main questline also this time.

  28. marcus-aurelius
    Link
    I played Lost Judgment and this is the second time I try to play the game after giving it some time off, I don't know why, but I'm not entertained with it, I usually like every other Yakuza game...

    I played Lost Judgment and this is the second time I try to play the game after giving it some time off, I don't know why, but I'm not entertained with it, I usually like every other Yakuza game I've played including Judgment, and Lost judgment has the best combat in the series, just not the best enemies.

    Maybe the realistic setting is what put me down so much, every situation requires lots of talking to explain the same points, repeating mini-games, and Yagami is simply too perfect that he can do anything, be a detective, a lawyer, fight, dance, It's so completely flawless that it is boring.

    The secondary missions is what brings me to these games, they trend to be funny and unexpected, and while the ones in this game have some nice twists, it feels like the writers and developers are simply too burned using the same formula.

    I'll finish the main story just to see if it will motivate me to continue the rest.