DFGdanger's recent activity

  1. Comment on Game Changer: At Home Edition Kickstarter in ~games

    DFGdanger
    Link Parent
    Wow they were wild on dropout. Never heard so many beeps in my life.

    Wow they were wild on dropout. Never heard so many beeps in my life.

  2. Comment on What games have you been playing, and what's your opinion on them? in ~games

    DFGdanger
    Link Parent
    Poison Cogflies + gitting gudder took care of the last boss :)

    Poison Cogflies + gitting gudder took care of the last boss :)

    2 votes
  3. Comment on What games have you been playing, and what's your opinion on them? in ~games

    DFGdanger
    Link Parent
    I tried out flea brew on the Karmelita fight and it worked a treat! I have finished the flea questline (gotta get dat oil) and know it is free to refill now. Technically still have the time cost...

    I tried out flea brew on the Karmelita fight and it worked a treat! I have finished the flea questline (gotta get dat oil) and know it is free to refill now. Technically still have the time cost of traveling there if I need a top-up haha. I didn't know you could hit the spa guy, he always ran away when I jumped. Didn't try very hard to get him though. Kinda moot cause benches refill my silk too now.

    I have been using Dice, Belt, Longclaw, Multibinder for sure. Haven't found Quick Sling yet.

    It didn't really occur to me to use clawline as an attack on bosses (just had it in my head as a platforming tool, and dash is so ingrained in muscle memory) until I watched a video of someone using it on the final boss.

    1 vote
  4. Comment on What games have you been playing, and what's your opinion on them? in ~games

    DFGdanger
    (edited )
    Link Parent
    OK I guess I will expound on my thoughts about them now then. I believe that is probably true, but... I found presentation of information of exactly what the crests do is lacking in the game. So...

    Silksong's crests and tools open up a lot of flexibility between spell usage and healing

    OK I guess I will expound on my thoughts about them now then. I believe that is probably true, but...

    1. I found presentation of information of exactly what the crests do is lacking in the game. So either you have to go check the wiki, or spend a while figuring things out.
    2. I felt that the game is difficult enough that I didn't want to handicap myself by altering a bunch of attack values. What little experimentation I did made me say "this just feels bad". If I committed more time to playing around with them in lower-risk environments I think I could gain value out of them...but it feels like stalling out momentum of a game that already takes a lot of time.
    3. When considering if I wanted to use a crest that's supposed to be better at spells I am still worried that I might use a spell to clear an enemy, then get confronted by a stronger enemy or gauntlet that deals me damage and I'll be unable to heal or deal needle damage as effectively. I'm worried an enemy will have a lot of health that a spell won't chew through and will require me to pummel it with needle strikes anyways, at which point why not take the crest that's good at that?
    4. I used a couple red tools here and there for different things. Your default crest gets 1 slot for them and can expand to 2. Wanderer has only 1 slot and I played that one the whole game for other benefits. The Threefold Pin was my staple until I got Cogfly then I rarely changed from them.
    5. The fact that you need to go to a bench to change out tools is a major deterrent for me to trying things out! So is being limited by a currency (shards). I only ever wanted to use red tools if I was having trouble beating something, not when they would be cool or fun to use.
    6. I didn't really know the silk regen mechanic well to be honest, just knew I normally was getting one little sliver to harpoon with once every couple seconds. But there's the yellow tool you mentioned and the silk hearts that I don't remember when I collected each one but don't know at what point I'd consider them useful enough for a spellcaster style.
    7. Experimenting with crests and playstyles sort of feels like a post-game or 2nd playthrough type of activity to me, because of all this. I will know what to expect, and not have to feel any anxiety about getting wiped, and be more inclined to spend time not directed towards getting to the end of the game.
    8. Tool slot expansions are locked per-crest, so it's hard to switch between a bunch of them knowing you're limited on slots.

    Aside: getting the Witch crest and getting cursed was miserable.

    There were a good amount of benches that cost Geo to unlock as well. Rosaries are a lot easier to come by than Geo, at least.

    Consulting the wiki, only 4 in HK vs 10 in Silksong requiring money (edit: actually I'm not sure if it's 10 or if each in the list could be multiple in the area?), however 3/4 cost 150G which I did not remember and that is a bit nuts.

    I used Wanderer's crest for basically the rest of the game after unlocking it pretty early on but I still messed around with a lot of the usable tools, you don't need Architect crest to get good value out of them.

    Got any memorable scenarios you found different things useful? I wrote above how I mostly stuck to 2. I tried using some traps in gauntlets but they felt a little lackluster. I used the bombs (pimpillo) to 1-shot enemies when I was doing Delivery quests where you can't get hit too many times. I also had some success with Flintslate in a couple gauntlets and boss fights where I didn't feel like I needed to deal with enemies that shoot me from a distance and I could just whale on them.

    poison cogflies

    That's a pretty neat combo I didn't consider!

    Have you tried chugging flea brew and just going apeshit

    Haha nope but I will give it a shot. I did consider using Flintslate but didn't get around to it yet. It might not surprise you to hear I didn't play with flea brew much because it costs something to use and is even more of an annoyance to refill (and of course the 1 slot limitation of Wanderer crest! I would have tried things a lot more if I could put them in a second slot).

    2 votes
  5. Comment on How I made a shooter game in 64 KB in ~games

    DFGdanger
    Link Parent
    Speaking of questions, one I had about the min requirements was answered there:

    Speaking of questions, one I had about the min requirements was answered there:

    eugene-deex:
    The game is amazing, I've completed this in one go. But 8 gb RAM for such game - is it a joke? :)

    Daivuk:
    No I wrote that because that's pretty much what windows requires. Not the game itself. Also it was the lowest PC i had in my home that I tested it on. So I just wrote the specs for that PC.

    4 votes
  6. Comment on What games have you been playing, and what's your opinion on them? in ~games

    DFGdanger
    Link Parent
    Yeah, I think it is. I just wasn't up for doing that.

    Yeah, I think it is. I just wasn't up for doing that.

    2 votes
  7. Comment on What games have you been playing, and what's your opinion on them? in ~games

    DFGdanger
    Link
    Hollow Knight Silksong I had a few gripes with the first Hollow Knight. I don't like that you take damage for just touching an enemy. I don't like the bench save system where if you die, you have...

    Hollow Knight Silksong

    I had a few gripes with the first Hollow Knight. I don't like that you take damage for just touching an enemy. I don't like the bench save system where if you die, you have to do a (potentially lengthy) walkback to where you were - this is really annoying for boss fights, adding a patience tax to retries, but also sometimes feels like a punishment for exploration. And because of that, I don't like that you need to explore in order to get a map of the area (it would be fine if your map automatically updated with places you've been, and then the purchased maps could fill out the entire zone. That way if you die it'd be easier to find your way back to your ghost). And you should have a compass by default and not have to use a charm slot to have it equipped. I don't like how a lot of useful things are hidden in "secret" areas that you have to attack through walls to get to (so you end up attacking every wall in the game just to check you're not missing anything). I like the system of hitting enemies to get mana then using that mana to heal, but unfortunately this means I almost never used my mana for spells because healing was too valuable. Platforming feels a little wonky at times, particularly with grabbing on to walls and with how floaty the double jump is.

    Silksong still has all these issues.

    Things I like about Silksong over the original: The dash upgrade also has sprint built into it. Hornet's movement feels more fluid and graceful. The only nitpick I have is that by default your air down attack is diagonal and that takes some getting used to, but when you unlock the Wanderer crest it has a simple downswing which makes "pogo-ing" much easier. Enemy gauntlets/minibosses/bosses felt sprinkled in at a better rate. In the first one it felt like when I got to a boss it was almost like playing a different game. I like the Princess Peach / Dixie Kong style hover ability. I wish they didn't bind it to the same button as double jump (once it's unlocked late in the game) so you have to double jump first if you want to use it.

    Things that add further pain over the original: Most of the benches require money (rosaries) to unlock, so if you bought a cool item or unfortunately died on a walkback and couldn't recover your loot from your silk cocoon, you can't save or recover your health at the new spot. Eventually you learn to keep a few rosary strings on you (which carry over through death) when exploring new areas, but it can be a bit of a painful lesson. There is one area that has toll benches (lower cost to open but require payment on each use), and the concept feels much worse in my brain than it is in practice. Retying certain boss fights in "memories" is so frustrating. The full sequence of unskippable (non-?) cutscenes - where your character takes 5 seconds to wake up, then you have to hold Y + down for 5 seconds, then wait another 5 seconds to enter the memory, then 5 more seconds to wake up inside the memory, then sometimes a bit of minimal platforming or clearing a few bozo enemies to get back to the bossfight - is completely disrespectful of the player's time. Granted, I play a lot of Celeste, so I'm used to basically instant reloads. But come on.

    Crests and the various tools are a big expansion of mechanical complexity and access to gameplay variety (something I usually value highly in a game) available to you but it feels so hampered by a lot of things. I will keep it brief - I ended up sticking with Wanderer crest from the time I unlocked it til the end (except for when I got other crests and was forced to use them for a bit until I got back to a bench). It feels the most responsive, and that's what I value in this game where every slight wrong move can mean you take 2 damage. It also only has 1 slot for tools so I played with them that much less. And as mentioned the downswing felt a lot better for pogo platforming. And to retread another complaint, when you get a new crest your compass and other tools are unequipped which made it harder to get back to a bench and made me hate the initial experience with them.

    Right now I'm at the end of Act 3. I haven't been able to beat the main boss yet. I checked reddit for tips and they suggested using basically my exact build, so I'm on the right track but just need to git gud I suppose. I've been running around doing other things partially to take a break from it and partially cause I needed to grind for more shell shards. First time that's come up for me in the game. Also kinda stuck on the Hunter's March memory boss (Karmelita) right now, but she feels more beatable. I guess for reference in the first game I beat Grimm and The Radiance but I didn't do the pantheon.

    6 votes
  8. Comment on What games have you been playing, and what's your opinion on them? in ~games

    DFGdanger
    Link Parent
    I tried the demo but didn't finish it. I could see how it could delight people looking for novelty or quirkiness. I think I was more interested in the gameplay and turned off by the story/dialogue...

    I tried the demo but didn't finish it. I could see how it could delight people looking for novelty or quirkiness. I think I was more interested in the gameplay and turned off by the story/dialogue just cause I felt thrown in the deep end.

    2 votes
  9. Comment on Tildes Survey #4: What languages can you speak? in ~talk

  10. Comment on Tildes Survey #4: What languages can you speak? in ~talk

    DFGdanger
    Link Parent
    No I was quoting the bible

    No I was quoting the bible

    6 votes
  11. Comment on Tildes Survey #4: What languages can you speak? in ~talk

    DFGdanger
    Link
    English Muthafucka

    English Muthafucka

    2 votes
  12. Comment on Steam Controller 2 sold out in ~games

    DFGdanger
    Link Parent
    Nah. I thought of Steam Cont2oller earlier and rejected it too.

    Nah. I thought of Steam Cont2oller earlier and rejected it too.

    1 vote
  13. Comment on Steam Controller 2 sold out in ~games

    DFGdanger
    Link Parent
    I will accept "2 Steam 2 Controller"

    I will accept "2 Steam 2 Controller"

    5 votes
  14. Comment on Steam Controller 2 sold out in ~games

  15. Comment on Scientists gave cocaine to salmon and you will absolutely believe what happened next in ~science

  16. Comment on Tildes Survey #3: What country were you born in? (Results) in ~talk

  17. Comment on Tildes Survey #3: What country were you born in? (Results) in ~talk

  18. Comment on Tildes Survey #3: What country were you born in? (Results) in ~talk

  19. Comment on Reddit reports 69% jump in revenue, topping analyst estimates in ~tech

    DFGdanger
    Link Parent
    Some people online are saying Safari, Orion, and Edge can get extensions on iOS. Maybe something has changed?

    Some people online are saying Safari, Orion, and Edge can get extensions on iOS. Maybe something has changed?

    1 vote