3 votes

What games have you been playing, and what's your opinion on them?

What have you been playing lately? Discussion about video games and board games are both welcome. Please don't just make a list of titles, give some thoughts about the game(s) as well.

15 comments

  1. Moogles
    Link
    Gears of War: Reloaded. Been having a blast reliving the glory days. I’ll acknowledge there’s a lot of contention in the community into this game’s implementation. A lot of the same complaints and...

    Gears of War: Reloaded. Been having a blast reliving the glory days.

    I’ll acknowledge there’s a lot of contention in the community into this game’s implementation. A lot of the same complaints and counterpoints as always (net coding, gnasher tuning) that have always plagued the series.

    I do want to call out that it’s always disappointing to me that the series largely abandoned the horror and design styling that made the first game seem grim and personal. The washed out color palette draws a lot of criticism, but other elements are missing: atmospheric distortion (foggy haze on distance objects), high contrast and intense shadows, motion blur, rain and weather effects. Sound design isn’t as bassy and full and lack of screen splatter makes the chainsaw feel like a loony toons weapon—which is made worse as multiplayer tuning causes the player to get staggered if a bullet so much as grazes the air around them.

    Overall it’s still a positive pvp experience that plays much better than the original in terms of minimizing host advantage and gaps in ping. There’s still a lot to gripe about, but when gameplay focuses on intense CQC battles that come down to milliseconds reactions, there’s probably not much more that can be done to solve that problem.

    2 votes
  2. [3]
    Flashfall
    Link
    I finally got Hollow Knight to be properly prepared for Silksong, and I understand why people were so hyped for Silksong now. This is a really, really good metroidvania. Controls and movement are...

    I finally got Hollow Knight to be properly prepared for Silksong, and I understand why people were so hyped for Silksong now. This is a really, really good metroidvania. Controls and movement are tight and responsive, combat and enemy design/variety is great, not too complex but still very rewarding of mastery. The art design for the different areas is great, as well as the usually subtle but impactful OST, which I will now use as bgm for work. Exploration and discovery of secrets and new paths is very rewarding and usually not a slog (backtracking to the nearest stag station can be dull sometimes). Characters are surprisingly expressive despite not having vocal dialogue past their unique sound effects. Difficulty wise it's pretty fair, though you can make things notably easier by collecting upgrades to health/soul and certain charm combos. Note that this is from the perspective of someone that's done all the bosses except the pantheon, knight/radiance, and nk grimm, so I'm sure I'll struggle more with those. Going for 100% completion right now, not including doing the Path of Pain because it's entirely optional and jump quests have been inflicting pain on me since I started playing Maplestory in 2005 so I'd rather not.

    Also got Jump Space, which released on Friday in Early Access, to play co-op with my brother. This is a FPS that also has space ship combat, with procedurally generated series of missions to complete. Overall the gameplay's pretty simple and there's various features like the item shops that are still in development, but there are a couple things that have impressed me so far.

    The biggest of these would be the seamlessness of on-foot to ship mobility and combat. This isn't some awkward clunky business where you have to fully land or stop to exit your ship or completely annihilate your performance like in Star Citizen, the ship can be going at full speed and you can just launch yourself out of it with a launch tube or just walk out the airlocks too. There's walkways on the outside of the ship where you can be walking around on it, and even on the sides or under it, and you'll be travelling with the ship. At any point, you can also just jump and jetpack off it, then just use your absurdly long grappling hook to latch back onto a grapple point on the walkway and re-magnetize onto it. The jetpacks themselves also move absurdly fast so it's not like you're just left drifting in the void if you do detach from the ship, so that really gives players a ton of freedom of mobility. Ground combat itself is very straightforward, you have gun, there are enemy robots, you shoot them, you try not to get shot too much. The grappling hook and jetpack (which can't be used in indoor environments) give you some more verticality options there.

    The ship combat has more going for it, with the pilot having frontal ship cannons, and the gunner having potentially multiple different turret weapons. Ships have shields (that don't regenerate) and health, both of which can be restored by crafting shield/ship repair kits and then manually bringing them over to corresponding installation points. Your ship can also catch fire both inside and outside (not sure how that happens in the vacuum of space), but fortunately there's a couple extinguishers placed around the ship. Ammo is also not unlimited and additional ammo bins have to be found/crafted then loaded. You can tell this game was definitely made with co-op in mind, since they expect somebody to go around effectively doing logistics in the middle of a fight if things get messy. Ships are also customizable, with different options for the engine, aux generators, thrusters, and weapons. Unlocking more of these ship components is one of the main draws for the missions currently, as well as unlocking different ships altogether.

    Overall, it shows a lot of promise. Only played a few hours so far but I've liked what I've seen, looking forward to seeing this game grow in features and content.

    2 votes
    1. [2]
      GOTO10
      Link Parent
      just to be sure, that's an in-game shop, not a real money shop?

      like the item shops

      just to be sure, that's an in-game shop, not a real money shop?

      1. Flashfall
        Link Parent
        Oh yeah in-game shops, there's no microtransactions here. You can get credits as one of the reward currencies but there's no way to spend them right now until those shops are implemented.

        Oh yeah in-game shops, there's no microtransactions here. You can get credits as one of the reward currencies but there's no way to spend them right now until those shops are implemented.

  3. The_Schield
    Link
    Got into a bike accident so I've been curled up at home chipping away at The Outer Wilds. I'm loving it. Like if No Man's Sky were designed to be a beautiful ship in a bottle.

    Got into a bike accident so I've been curled up at home chipping away at The Outer Wilds.

    I'm loving it.

    Like if No Man's Sky were designed to be a beautiful ship in a bottle.

    1 vote
  4. [3]
    trim
    Link
    Baldurs Gate 3 I've put close on a thousand hours on this game since it came out, but I recently finished a run in Honour Mode (took about 80 hours), to get my achievement and my golden dice. It's...

    Baldurs Gate 3

    I've put close on a thousand hours on this game since it came out, but I recently finished a run in Honour Mode (took about 80 hours), to get my achievement and my golden dice. It's one of the most challenging things I've done in gaming, and I'm very pleased with myself for having managed it. I know it's no longer a particularly exclusive club but by golly it was tense at times.

    Having a bit of a rest. Going on a business trip soon so will be taking my steam deck with Tetris Effect and Wylde Flowers.

    1 vote
    1. [2]
      terr
      Link Parent
      I failed out of an Honor Mode run this weekend in the most spectacularly stupid way possible. I was just about to reach the fight for the MacGuffin that lets you go into the fight for the end of...

      I failed out of an Honor Mode run this weekend in the most spectacularly stupid way possible. I was just about to reach the fight for the MacGuffin that lets you go into the fight for the end of act 2, told my party to make one of the jumps and for some reason, every single one of them failed the jump and threw themselves off the cliff into oblivion. Like, it wasn't even an honor mode failure, I just wasn't careful enough because the jump looked good.

      It might be another couple of months before I have the strength of will to get back into it again, but I really want those golden dice too. Congrats on your successful run!

      1. trim
        Link Parent
        Ah man that's rough! I saw a video on YouTube with someone failing out of Honour Mode do to a faulty elevator platform in the gauntlet. The platform moved down and the characters just didn't....

        Ah man that's rough! I saw a video on YouTube with someone failing out of Honour Mode do to a faulty elevator platform in the gauntlet. The platform moved down and the characters just didn't. Until they fell to their doom of course.

        I had one party member detached every time I had to do astral jumping or use an elevator. Good luck with yours, I had two fails before I got this one.

  5. EsteeBestee
    Link
    I have been incredibly, incredibly sick for like three weeks now, so I haven’t been playing much of anything, but I’m starting to feel better and hoping I’ll have some gaming time at the end of...

    I have been incredibly, incredibly sick for like three weeks now, so I haven’t been playing much of anything, but I’m starting to feel better and hoping I’ll have some gaming time at the end of this week since both Hades 2 and Tokyo Xtreme Racer hit 1.0 on the 25th! I’ve been playing TXR in early access already, but not Hades 2, so I’m excited! And then the week after that is Ghost of Yotei, which I will be no-lifing.

    I also booted up and played Destiny Rising for a bit through emulator on PC. I’m completely fed up with the state of Destiny 2. I tried to give it a fair chance after the expansion and system reworks to see if a few updates got the game into a better state and it really hasn’t. Rising has been surprising to me in the 2 hours I’ve played. They managed to make the moment to moment gameplay of a mobile version of Destiny almost just as fun as Destiny 2, it’s pretty neat. I’m not far enough yet to judge the story, endgame, or gacha mechanics, but I’m actually enjoying it so far. It’s also showing me how much room this franchise has to thrive if there’s actually some investment into making more and better games. D2 feels like it’s on life support right now with how bad the grind had gotten, and it’s still such a jarring change from the near perfect sandbox we had at the end of Final Shape.

  6. [4]
    Wes
    Link
    After three and a half years, I finally went back to Elden Ring and finished the Shadow of the Erdtree DLC. I bought the DLC when it first released, but found I was still too burnt out to actually...

    After three and a half years, I finally went back to Elden Ring and finished the Shadow of the Erdtree DLC.

    I bought the DLC when it first released, but found I was still too burnt out to actually play. Since then, I've been trying to dodge DLC spoilers while telling myself I'd definitely get back to it soon.

    Elden Ring is a big game. On my first playthrough, I spent some 250 hours just exploring every nook and cranny, and testing out different weapons and builds. I also spent an inordinate amount of time piecing together the story. This was before wikis and "loretubers" had it all figured out, so I read every item description myself to put together a timeline of events. This was rewarding, but also exhausting.

    My original goal was to collect every item. Doing so required a NG+ run to collect all boss weapons, and to also redo the quest lines I messed up the first time. Quests in Souls games can be quite cryptic, so this is expected. I had started the NG+ run, but quickly found I just didn't have the energy to play through the game again. So I put it down, and didn't pick it up again for over three years.

    The impetus for finally doing so was the recent release of Nightreign. The game plays a lot like Elden Ring, but faster and in a roguelike format. I picked it up with some friends, and it rekindled my interest enough to dust off the normal Elden Ring again.

    Thankfully, I found the game considerably faster the second time around. You can really move in NG+. Though even overleveled, there's still an absurd amount of content. It doesn't help that I completed every cave and side dungeon again.

    At this point, I was finally ready to jump into the DLC. And let me say, it completely exceeded my expectations. The overworld map is so layered and deceptively large. The dungeons each feel unique and interesting to explore. The bosses are also a high point. There was far less boss reuse than in the base game, and they're each brilliant in their own way. The new musical themes were also very good. This is a true and proper expansion pack.

    I did find I was quite overleveled at the start, unfortunately, so I abstained from using the scadutree blessings for most of the game. I finished the final boss fight at blessing level 3, which was fun but challenging.

    Being that this was a blind playthrough of the DLC, I of course messed up a quest line. So one day I might need to revisit with a NG+2 playthrough to fix those mistakes. That day can wait. For now, I'm happy to close the book on Elden Ring and call it finished.

    1. [3]
      Flashfall
      Link Parent
      Please don't tell me you mercy-killed Igon when you first saw him. I considered doing that myself the first time I did, and I'm really glad I didn't. The fight with Bayle just isn't the same...

      Being that this was a blind playthrough of the DLC, I of course messed up a quest line.

      Please don't tell me you mercy-killed Igon when you first saw him. I considered doing that myself the first time I did, and I'm really glad I didn't. The fight with Bayle just isn't the same without him hyping you up.

      1 vote
      1. [2]
        Wes
        Link Parent
        Not quite, but close. I completely missed the Dragon Priestess questline. I simply took a left instead of a right, and so never encountered her before fighting Bayle. I didn't even realize there...

        Not quite, but close. I completely missed the Dragon Priestess questline. I simply took a left instead of a right, and so never encountered her before fighting Bayle. I didn't even realize there was a questline until after I'd finished and checked the wiki.

        Igon was a great character. I'd have been devastated if I missed his battle cry. FromSoft always have some incredible voice acting, and Elden Ring in particular has so much emotion put into many voice lines.

        Arise now, ye Tarnished. Ye dead, who yet live. The call of long-lost grace speaks to us all.

        Sekiro also deserves mention here, with the first and final bosses having some incredible deliveries.

        1. Flashfall
          Link Parent
          Oh yeah I love how over the top the narrator in the opening cinematic is, especially considering how ridiculous some of the things he says are, and just how damn hard he sells Gideon's title....

          Oh yeah I love how over the top the narrator in the opening cinematic is, especially considering how ridiculous some of the things he says are, and just how damn hard he sells Gideon's title. FromSoft dialogue can have some truly peak moments.

          1 vote
  7. norb
    Link
    My son and I played Lego Voyagers over the weekend. It was a really fun little co-op puzzler! It probably took us 4ish hours to complete the story, but we have more achievements to get. He was...

    My son and I played Lego Voyagers over the weekend. It was a really fun little co-op puzzler! It probably took us 4ish hours to complete the story, but we have more achievements to get. He was very upset by the ending though, so if you have young kids maybe be ready for that.

    Lego Voyagers Story Spoiler The basic gist of the story is that a rocket ship crashes while taking off, so your two little brick characters go off to find it. By the end, you rebuild the ship, do some space training (surprisingly hard little mini games), and then one of the characters blasts off in the rocket, leaving the other one behind. This is what upset my son so much.

    The other game I have been playing a lot the last week or two is Deadzone: Rogue which is a really fun FPS/roguelike mash up. It really needs to be played with others to get the most out of it, but I've had good luck just joining random games. Once you get a handle on the builds, you can get very OP which is fun. The shooting mechanics are good - they remind me of Destiny quite a bit. I linked to the Steam store for it, but it's available on consoles and is cross-platform. I play on PS5.

  8. kari
    Link
    I've been playing the RallySimFans mod for Richard Burns Rally. I wish the graphics were better and some of the damage seems a little unfair (hitting small wooden poles on the side of the rode or...

    I've been playing the RallySimFans mod for Richard Burns Rally. I wish the graphics were better and some of the damage seems a little unfair (hitting small wooden poles on the side of the rode or even bike lane separators can total the car) but the physics in general feel the best of any rally sim I've played. I also like the variation in cars a lot.