SleventhTower's recent activity
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Comment on Seeking an Android podcast app without subscription. Impossible? in ~tech
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Comment on What games have you been playing, and what's your opinion on them? in ~games
SleventhTower (edited )LinkI just reinstalled Chivalry 2 recently. To sum it up, it's kind of like a medieval version of Battlefield or SW Battlefront. You fight other players with swords, axes, bows, etc. on a relatively...I just reinstalled Chivalry 2 recently. To sum it up, it's kind of like a medieval version of Battlefield or SW Battlefront. You fight other players with swords, axes, bows, etc. on a relatively big map. I last played maybe a year or two ago, but I've never been a real devoted player. On one hand, there are ongoing player complaints about monetization, lack of significant updates/bugfixes, and probably other stuff that I haven't noticed. On the other hand, it's uniquely satisfying to play.
The combat is goofy, can be janky, but is also deep and sandboxy. Someone on the casual side like me will never run out of weapons/techniques to try and learn.
But additionally there's something about the online play that reminds me of the old internet. There is a server browser for one. You can win and lose, but the stakes never feel that high. A lot of players don't seem to care that much about winning as much as having fun fights and getting into hijinks. There is off-topic text chat during the battle that can be toxic but isn't always.
A lot of contemporary online games feel impersonal and so culturally focused on meta-chasing/winning that fun is like an optional side effect. Chivalry is a game to hang out and mess around in, and there's something nice about that.
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Comment on What the hell is a Typescript or: Creation ideas above my skill level in ~tech
SleventhTower (edited )LinkThe fundamental problem is that this is too big of a project to be your first one. I mean you seem to have some development experience, but have not created any significant projects, yes? This...The fundamental problem is that this is too big of a project to be your first one. I mean you seem to have some development experience, but have not created any significant projects, yes? This same issue crops up in basically every skill/hobby. The goal that makes you want to learn the skill is often too difficult for a beginner. But that goal is also your main motivation, so taking on a different, beginner-friendly project to start isn't that appealing.
Different approaches work for different people, but IME the solution is to cut down your project to match your skill level. Be ruthless about it. If you want to write a novel, first write a 10-page short story of an interesting part. Edit it. Get feedback from other people. Do more editing. Only once you've completely finished that short story do you move on. And probably not to a whole novel either. Next is maybe a novella. You get the idea.
It's a little more complicated to cut down an application in this way, but it's definitely doable and relevant too. You ultimately want to handle 400,000 users? Start with 4 users. Want users to be able to upload their own images and make those available to other users? Handle those two things separately at first. Set up image uploads that don't really do anything. And just make placeholder images for other users to access. Only after you've figured out the processes separately should you start connecting them. There are a lot of creative ways to reduce scope and keep things simple, and you'll want to take every shortcut you can early on.
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Comment on Bop Spotter in ~music
SleventhTower This website makes SF seem cool againThis website makes SF seem cool again
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Comment on My birthday gangbang in ~life
SleventhTower She's got some of that "I'm just asking questions" and "If I say something that offends you, that's your problem" energy that was popular among conservative commentators a while ago.She's got some of that "I'm just asking questions" and "If I say something that offends you, that's your problem" energy that was popular among conservative commentators a while ago.
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Comment on Sony backed down from the PSN requirement to play Helldivers 2. How will this change how the community reacts to game changes? in ~games
SleventhTower I don't know the details here. But if it really wasn't possible to play the game in those non-PSN regions, I can see Steam wanting to delist the game. Steam sells games that work. If a game that...I don't know the details here. But if it really wasn't possible to play the game in those non-PSN regions, I can see Steam wanting to delist the game. Steam sells games that work. If a game that is not playable (for whatever reason) is available for sale, that delegitimizes their platform.
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Comment on ‘The Fall Guy’ box office disappointment hurts more than opening weekend in ~movies
SleventhTower The title makes me think it's a kids movie. I don't know exactly why that is, beyond having a similar name to the game Fall Guys which was kind of aimed at kids.The title makes me think it's a kids movie. I don't know exactly why that is, beyond having a similar name to the game Fall Guys which was kind of aimed at kids.
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Comment on Three Cheers for Tildes: App updates and feedback (May 2024) — Version 1.0 is out for iOS! in ~tildes
SleventhTower (Android) I find myself accidentally hitting the scroll-to-top button when viewing a post's comments. I guess I find the center location and the logic of it appearing after I've scrolled up two...(Android) I find myself accidentally hitting the scroll-to-top button when viewing a post's comments. I guess I find the center location and the logic of it appearing after I've scrolled up two times to be unintuitive. I just tend to scroll up and down small amounts while browsing and am not expecting a button to appear there. Maybe it's something I'll get used to though.
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Comment on How do you organize all your electronic gadgets/accessories? in ~life.home_improvement
SleventhTower It's definitely tough to strike the balance between downsizing aggressively enough to avoid hoarding and not having to re-buy a cable/device that you threw away at some point. There have been at...It's definitely tough to strike the balance between downsizing aggressively enough to avoid hoarding and not having to re-buy a cable/device that you threw away at some point. There have been at least a couple times when I've thought something like "there's no way I'll need three extra USB-A to micro-USB cables, especially not when things are moving to USB-C" and got burned later. I try to prioritize buying only devices that can use USB-C at this point, but even that is not always possible, ex. I couldn't find any budget USB-C bike lights that fit the bill recently.
I really don't know what the answer is.
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Comment on The tech baron seeking to “ethnically cleanse” San Francisco in ~society
SleventhTower If you pitched this idea as the basis for a dystopian, sci-fi book, I would hope any editor/agent would reject it as too simplistically and cartoonishly evil. How do you even respond to this? If...If you pitched this idea as the basis for a dystopian, sci-fi book, I would hope any editor/agent would reject it as too simplistically and cartoonishly evil.
How do you even respond to this? If he wasn't extremely wealthy, he would be completely ignored.
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Comment on Laziness does not exist in ~humanities
SleventhTower This is a good point. They're framing the issue as if the only people who deserve social support are people who are unable to fill out the forms which would enable social support. A...This is a good point. They're framing the issue as if the only people who deserve social support are people who are unable to fill out the forms which would enable social support. A self-contradictory standard by design.
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Comment on Save Point: A game deal roundup for the week of April 7 in ~games
SleventhTower The lack of inventory is definitely appealing to me. I tend to bounce off of any games that involve significant menu-based inventory management, including most survival and crafting games, just...The lack of inventory is definitely appealing to me. I tend to bounce off of any games that involve significant menu-based inventory management, including most survival and crafting games, just because I find that aspect very tedious. And I've been wanting to try a factory-building game too, but didn't even consider the inventory aspect of them. If Hydroneer's inventory is handled in a different, more diegetic way, that sounds great.
I haven't used many others, but I like Podcast Republic. I think it's a $4 or $5 one-time fee to remove some banner ads. The UI of some views could be streamlined and more intuitive, but the views I use the most (playback and browsing a podcast's episodes) are good. And that's really the only issue I can think of. It has a ton of features and no bugs I've come across.