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What games have you been playing, and what's your opinion on them?
What have you been playing lately? Discussion about video games and board games are both welcome. Please don't just make a list of titles, give some thoughts about the game(s) as well.
Started playing Crusader Kings 3 again. I can't seem to quit my beloved Haesteinn of Montaigu. He's just so versatile. My current save had him sail to the Mediterranean and conquer the islands east of Spain. I had big plans to keep it simple and play tall, but a Viking's gonna Viking, so I decided to conquer much of the eastern coast of Spain.
This was going quite well as I integrated cultures and was pretty loose with religion. But then I foolishly allowed a Spaniard Vassal to retain his duchy post-conquer and he grew in power and he's been a thorn in my side since. His lands grew rapidly without me realizing it, so I worked quickly to placate him. Gold, friendship, and lowered taxes quickly removed any thoughts of independence from his mind, but then he died and his son was pissed. I managed to stave his lust for freedom off for a while, but then my dear Haesteinn died and his son was a total loser. Instant civil war.
The downside to being a Viking far from home is that allies are few and far between, unless you give in to peer pressure and convert to Christianity. Which on principle alone, I will not do. There's a place for Norse paganism in the Mediterranean, dammit! So anyway, what's the son of a Viking to do when everyone's angry and you've no allies? I may just give up on Iberia entirely and just keep my islands. Go back to playing tall and see what I can do with my islands. Although Sardinia's looking awfully unprotected at the moment...
Agree on all counts. Had a similar playthrough this weekend with Haesteinn but in Italy. I totally feel you on the being a viking in far away lands thing. Love playing as Haesteinn or Dyre the Stranger, but it gets annoying after a while having basically everyone around you hate you. Best solution I've come up with so far is to give out conquered lands to fellow Norse/Asatru nobles and then demand they convert those lands for you. And throw lots of feasts!
Though to be honest, if everyone didn't hate you the game would become way too easy given how OP the Norse/Asatru combo is. Every time I try playing something else I end up coming back to it, conquering left and right before realizing that I got too big too quickly and I should have taken things a bit slower and more methodical (playing tall is not for me, lol). Good luck with your campaign! If you conquer Sardinia, make sure to take the mine there, that alone is worth more than most of Spain in my opinion.
Not gonna lie, despite enjoying the first game, I'm only 8 hours into this sequel because I cannot deal with the ramp up period. It's... an ambitious game in that you see obvious Animal Crossing inspiration to create customization options that didn't exist in the first game (island terraforming, arranging villager homes), and a ridiculous amount of time is spent breezing you through all this stuff while the very simple story nudges you along. I don't even know when I'm allowed to just stop and do what I see as the real Fantasy Life gameplay loop - grinding out the various jobs as materials necessitate. Maybe the 3DS game was identical in how it paced the "main story" but I certainly don't remember it taking so long for the game to say, okay, go, be free!
Funnily enough this game is known in my personal circle as the Final Fantasy XIV job simulator, because crafting and gathering work the same way: you start leveling one crafter, say a carpenter, and it's simple enough to just go out and chop down trees as a botanist/woodsman that you can then use as materials for crafting. But then you start needing mined minerals or monster loot for your carpenter crafts, so now you go level up the miner or your combat job, and on and on the wheel spins. It isn't for everyone but that chill grind really itches something for me.
I should just keep barreling through the story because I know it's not amazing and not the selling point of the franchise... but 8 hours and counting is insane. That feels longer than even a JRPG to take off.
Rimworld: Odyssey just released and I've been playing the crap out of it. Just passed 400 hours in game, so I know I'm basically a Rimworld casual lol.
The first game I started on the expansion was a vampire run, I decided to set up shop on one of the new special locations on the globe map (ancient mines) and it didn't work out too well. Started over playing a research team in the desert at the intersection of an ancient highway and a river, and this one is going great.
I'm doing Anomaly stuff this run lol, which I actually never did before. Don't think I'm going to build a gravship or go to space this run, maybe if I get bored later.
Fishing is a fantastic addition, makes it so much less fraught to get meat for fancy meals. It would be nice if they had broken it out from hunting on the work assignments though - hunter pawns need ranged weapons while fisher pawns don't.
The river my colony is on experiences seasonal flooding which is so cool, idk if that's new or not.
About half my mods worked with 1.6, including the most important one, RimSaves. I'm missing Haul Urgently (is that the name of the mod? Or does that come from Allow Tool?) Assign Prisoner Bed is another small but nice one that I'm very happy worked.
I was thinking about picking up Royalty and Ideology while they're on sale, but haven't yet. I'm not super jazzed about the Royalty mechanic, and while Ideology sounds fun I can only realistically handle so many mechanics in a given colony.
How is Rimworld without mods these days? It's been several years now since I last played, but I had fired it up relatively recently and couldn't figure out which of my mods were still relevant and half of them didn't work at all, so I gave-up.
I've usually played it modded pretty lightly. In my book the vanilla game is great, but does benefit from some small QoL mods. If you haven't played for a few years but are curious, I'd say pick up one of the newer expansions and see what it's like with that extra content but no or minimal mods.
Honestly there's so much to do, so many things that can happen, and so many different ways to run a colony that I think I'll always keep coming back to it. For me it's up there as one of the GOATs with Diablo 1 and 2, Oblivion, and Super Mario Bros.
I highly recommend Ideology. One of the best things about it is that you can go as complex or as simple as you want, and you can also basically use it to customize your difficulty (i.e., you can use different precepts to override normal mood debuffs like from eating nutrient paste).
Royalty is definitely the most meh of them all, but the biggest thing it has going for it is the Vanilla Expanded Psycasts, which builds off the mechanics added by Royalty.
Neato, I've been thinking more about Ideology in the past few days and I think I might give it a whirl!
Avowed (PC Game Pass):
Wrapped the game up this weekend. I did really enjoy my time with it. In particular exploring the environments remains rewarding throughout the game. Creating your build and experimenting with different weapons is fun and pairs well with engaging combat. THe larger storyline is okay, though I can see it being strong for some people. I did in particular like the smaller vignettes from side quests.
But I ran out of steam near the end. This is partly a person thing, I get bored after about 10 hours in 99% of games and my playtime was right about 40 hours. But I guess I finished it? That's a mark of praise even if I felt a bit obligated near the end.
Slitterhead (PC Steam):
A 2025 release that has been on my radar despite middling reviews. It's a chinese action horror game set in a dingy neon city inspired by Kowloon Walled City. You are a disembodied spirit that can possess humans. You have a primal urge to hunt down these creatures called slitterheads. A slitter head also can possess a person but they transform into these big body horror monsters. Do you explore this city learning lore/memories and hunting slitterheads.
What's interesting about the game is how much personlity they give your human pawns, but you are quickly jumping between peopel to use their bodies in your fights with the slitterheads. The concepts echo Humanity (2023) but in a darker, action setting. So far it's delivering. I expect to finish it (time to beat estimated around 20 hours).
Magic the Gathering Online (PC):
I was deep into paper magic back in 2016-2019. I playd a lot of modern and dipped into legacy, standard, and commander. Over the past year a commander group has formed at work. One of the guys was a high level Pokemon guy and he's developed a deeper interest in 60 card magic. This has given me the opportunity to bring out the old decks and introduce him to 2017 modern. Which has consequently reignited my love of this game.
The recent unbanning of Mox Opal inspired me to finish building Lantern Control in paper. But finding games near by is kinda tough with my commute. So I managed to recover my MTGO account and signed up for Cardhoarder's loan program. I spent a lot of this weekend relearning the current modern format, getting decklists and the primary collection loaded into MoxField. It's really scratching the itch and I'm excited to be back in the game.
Still playing Binding of Isaac (Repentance+). Got dead god a while ago, now just playing blue baby runs (+delirium most times) with my favorite character Cain. I love this game so much, crossed 1000 hours in rebirth not too long ago (and idk how many on OG flash), might be my favorite game of all time.
Also picked up some games in the sales, and have been playing the Crash N-Sane trilogy. Given it's a pretty simple game I've decided to try and 100% it, but some of the time trials are actually real difficult and require some precise pathing & timings. Overall fun and easy time-spender, and at $4 it was worth buying over emulating IMO. (Sidenote: weirdly kind of a battery hog on Steam Deck, although tbf I may be spoiled by Isaac which sips almost nothing)
I started playing TBoI again a few days ago, after a looong time without touching it.
Are there still issues with Repentance+? I have it enabled on desktop, but it uses a very old save with tons of missing unlocks. It's disabled on my Steam Deck, and my save is ok. I'm a bit afraid to lose my progress 😅
Afaik it's still in "beta" and uses its own saves separate from Repentance. You can always manually backup your saves before enabling it! (Just copy the save file to desktop or wherever, and if it gets messed up just put it back)
I played a decent chunk of binding of Isaac (200 hours in the original and 250 in Rebirth). I'm missing the latest DLC but I also feel so clumsy whenever I pick up the game to do a run after not playing it for years. Fantastic game with so much replayability. There's also so many new items and things added that I usually need to play with the cheat sheet or wiki open to go and double check things since I'll vaguely remember the mechanic but want to make sure I'm not making a dumb choice since I don't play that much.
My only gripe with it is that for me to 100% it I'd need to do a decent amount of grinding for the meat boy and bandage girl achievements since I didn't do it early on in my save.
Your comment has made me want to pick up the game again for another run next time I can sit down at my personal computer for a bit!
If you play on PC, there's a mod that adds items description, and I find that pretty invaluable.
If you do get the final DLC (which I would highly recommend, it more than doubles the number of characters and adds tons of cool new items and paths), id heartily recommend getting the Enhanced Item Descriptions mod from the steam workshop, it shows what an item does right on the screen so you don't have to alt-tab to wikis
I've been playing a review copy of the basically-a-Zachtronics game Kaizen: A Factory Story! It's been great so far. The puzzle/programming gameplay is great (as expected) and it's got all the hallmarks of the series (histograms, solitaire, story elements, etc). I was especially impressed by the theme, which places the game very squarely in 1980s Japan. It's been a pretty relaxing way to end my day!
As always, you can read the full review on my site: https://david.reviews/articles/kaizen-review/
Thanks for posting your review! While I liked the ideas in Opus Magnum the openness took something of the experience away. The optimal time solution was almost always a massive number of arms on tracks and the optimal cost solution was usually one arm slowly working its way through a massive number of instructions. For me, at least, there needs to be a little more restriction to make the game sing. So a little more difficult Opus Magnum sounds great. Molek-Syntez was sort of that but it was a bit lacking in variation. Though I probably still preferred it overall.
I've got some games on my backlog first but it's good to read your positive thoughts first.
I got Pico 8 and I’ve been playing a lot of the games. It’s really nice to play short simple games and some are very good and some are nostalgic. There’s an overwhelming number of games but also a lot of articles with recommendations.
I think I’ll create a pico 8 game soon. I’ve made a few things in godot and I like the idea of having more limitations so I don’t spend too much time on it.
I’d appreciate any recommendations especially if someone here has made a pico 8 game.
PICO-8 is something I've been meaning to get into for awhile now. Especially since recently got a Linux handheld with WiFi and can download PICO-8 directly to it; just haven't gotten around to purchasing it yet.
What handheld did you get, if you don't mind?
Back in December I picked up a TrimUI Brick. My prior handheld was the Miyoo Mini, which is lovely, but has no WiFi so it makes adding games more tedious. Though, I don't really use either very much, if I'm honest.
Some friends and I got sucked back into Warframe for the last few weeks. I hadn't played it in 3 years or so. I enjoyed it a lot back then but stopped because I felt overwhelmed by all of the different currencies, etc. Now that I'm back it all makes sense and managing it all feels way more straightforward. Now I just need to find an easy and simple way to farm plat that doesn't feel too tedious and/or time-consuming. This is easily one of the best free-to-play games I've ever seen. To me there's no predatory push for mtx. Sure, you can spend real money in-game but it's not necessary at all.
I also had a brief Warframe revival recently. It's my most played game by far (over 1800 hours now), and it's been great getting back into the flow of combat. As an added little bonus, I finally managed to succeed at the MR test into rank 28 which I had failed multiple times before I put the game down last. I'm so close to rank 30 I can practically taste it!
But I know what you mean about the number of currencies and things to collect. Since I last played there's a whole slew of new mods that I need to go collect, and I still haven't really finished up with all of the old content either. It's a real struggle to feel like you're on top of things in that game, but at least there's always something for you to do, even if it's not the newest shiniest thing.
I bought a Switch 2 a couple of weeks ago and I've been playing through Mario Cart World with my wife, slowly unlocking all the characters, costumes, and carts. It's been enjoyable, but soon enough we're going to have to start seriously trying the 150cc races, and that'll add some significant challenge for us. Even so, it's fun to play together!
I've also been catching up on Pokémon. I didn't end up ever getting a Switch (1), so I missed out on Gen VIII and IX. Just last night I completed my Galarian Pokédex, and probably just need to breed a few extra 'mon, then my living dex will be complete up through Gen VIII! Only took about 50 hours of play to get caught up there, I'm glad there weren't really any event-locked 'mon that would otherwise be unobtainable, though Meltan and Melmetal were a minor hassle since they need to be transferred over from Pokémon GO which I had dropped years ago.
Next up: Gen IX! I'm kind of stoked to get caught back up with the series, and I hope they end up doing some fun things with the Switch 2 hardware.
I have some good news for you. Scarlet/Violet run like shit on the OG Switch but play at a near-flawless 60FPS on Switch 2. And IIRC you don't need to pay for an upgraded version either.
The performance difference is so vast that it's genuinely saved over 30 minutes on a 5+ hour speedrun.
Holy crap, that's insane. I had heard some grumbling from a distance about the performance of the games on Switch, but I never would have imagined it was that bad!
After a couple hours of tinkering early last week, I finally had a breakthrough and got DOSBOX Staging working correctly on my Steam Deck so that I could play Might & Magic 4 + 5 - World of Xeen. I could have just added it via Heroic Games (as I own it on GoG) and ran it via Proton to DOSBOX, but it was two layers of emulation and I had some odd issues, so running it on a native Linux port of DOSBOX resolved many of my issues, plus DOSBOX Staging has a built in CRT Shader, which is pretty cool.
Anyway, I've been playing it pretty extensively, finally through the early portion of the game, clearing out the starting town Vertigo and then tackling the Red Dwarf Mines, Witches Tower, The Temple of Yak and even Rivercity (which was pretty easy after the Temple). My party is level 10 and sporting some pretty decent gear now and mostly kicking ass, though I have run into a Lava Golem in the North-East who, while we eventually killed it, knocked two of my party members unconscious and broke all their weapons, so I'm not quite ready for that yet. At this point, I'm kind of just exploring and seeing if I can find some more quests and level-up my party some more, as I'd like to go defeat the Master Lich in the Temple of Yak, as he is the only thing left in there and he was kicking my ass. Eventually I'll finish things up and try to defeat the final boss of Clouds of Xeen and then move on to the Darkside of Xeen (the other side of the planet, thus composing the World of Xeen).
One thing that has kind of enhanced the fun for me is avoiding the Internet for walkthroughs and tips. GoG has the Clue Books for both games, which I loaded onto my tablet and have been referencing along with the maps and manual. Whenever I need a hint or a tip, I look to my Clue Book and not the internet (with the exception of Status Effects, which are missing from the Clue Book) and it's just been...nice. The Clue Book is like a guide or a walkthrough, but it somehow feels more freeing to play it in such an old school way than to be bound to wiki's and GameFAQs.
I've actually enjoyed it so much, I went and found the Clue Book in physical format on eBay. It was only $25 (in comparison to many other Guide Books, such as for Dragon Warrior 3 and Final Fantasy Tactics which can be up to $100) and it's been fun to have with me instead of my tablet for referencing when I need. I ended-up going and buying the Clue Book for Darkside of Xeen for when I eventually need it, which was a little more expensive at $40, but I got the map for the Darkside with it as well.
That's all I've been playing. The game itself has been very fun and addicting for me; it's really hitting just right for me right now, where it's pretty much purely gameplay, minimal story. I had actually put down Kingdome Come 2 a couple of weeks ago, because while I love the game, I just didn't feel like doing the legwork of talking to all the NPCs, listening, etc, etc. I'll get back to it eventually, but Might and Magic is just what I need right now.
Late reply, but any particular suggestions for setting up dosbox on the steam deck? How well do the controls work for old dos games?
Sure, I'll see if I can walk you through it. I fussed with it for many hours, trying out different methods I found around the internet. I'm pretty tired here, so hopefully I don't miss anything, but here are my basic steps:
Download DOSBOX Staging from the Discover Store, start it for the first time
Assuming you have a DOS game from GoG, download it from GoG.com not Heroic Games Launcher. Add the .exe of the installer to Steam, enable Proton and install the game.
Once the install is done, find the install folder - should be /home/deck/.local/share/Steam/steamapps/compatdata/ then a numbered folder. Sort by date and find the newest, that'll be you install folder.
From here, I recommend grabbing the installation and placing it in your Home directory for ease of use. I created a directory in Home called DOS Games.
Find the DOSBOX Staging folder at /home/.var/app/io.github.dosbox-staging/config/dosbox - Remember this one. You're going to want to go in to the DOS Game folder you just copied over and find the .conf file. In my case, it was called dosboxMM4-5.conf for Might & Magic 4 + 5. Grab that .conf file and copy it over to the DOSBOX Staging directory you located at the beginning on this step.
Now you're going to have to familiarize yourself with editing DOS Configs. Open up that .conf file you just copied over, making sure to access the new file in the io.github.dosbox-staging folder. Here is what I added to the top of my .conf, but you'll want to change it based on the game you're running (for the .exe) and your folder structure.
[autoexec]
mount c "home/deck"
C:
cd DOSGAM~1\Xeen\WORLD
imgmount d "/home/deck/DOS Games/Xeen/GAME1.ins" "/home/deck/DOS Games/Xeen/GAME2.ins" (These are my ISO's. In my case, with GAME1.ins and GAME2.ins, I'm mounting two separate ISO files. You may need to mount none, in which case you can ignore this line)
xeen.exe
From there, save that .conf file. Due note that you may need to edit options further down in order to make the game run full screen.
Now find your .EXE for your game and add it to Steam. Or just add whatever, it won't matter what you add, because we'll be changing the launch options and target completely.
Right click the game you just added, click properties and change the following:
Target: "/usr/bin/flatpak"
Start In: "/usr/bin"
Launch options: run io.github.dosbox-staging -conf dosboxMM4-5.conf (note that you're going to want whatever your .conf file is called, I just added mine here for the sake of completeness)
Once that's done, you can hit play on what you've just added and it should seamlessly launch the game. Think that about covers it. I spent hours working this out and according to many sources, there are different ways to do it (including launching the .EXE itself, but I found this was the only way to get this specific version of the game to work with the ISO's I wanted. You can find other tutorials that should also work by googling around about DOSBOX Staging on Deck. I did get those other methods working with the Floppy version of this particular game, just had issues getting the CD version to load, so did this workaround.
As for controls: Excellent. But that all depends on how familiar you are with setting up your Deck controls and configuring them how you like. For instance, I have the D-Pad set to arrow keys for movement, Right Bumper to hold Ctrl and then I can use the D-Pad for strafing instead. A, B, X, Y are all different keyboard keys to use as shortcuts within the game. My left trackpad is a square hotkey menu for the F-Keys to select which party member I want. Right trackpad is my mouse.
I've switched between playing on Deck and playing on my laptop and overall, I prefer to play on my Deck because I find the control scheme preferable to having to use a full keyboard. It's generally just more comfortable than having to have my full laptop in my lap, plus of course I can sleep my Deck whenever.
The only issue I've really run into is that the on-screen keyboard doesn't always work, especially if I sleep the game and come back to it. In this case, I save my game, close it out and fire it back up again and the keyboard works great.
I know it's a lot of steps, but it's less complicated than it seems and pretty easy to get going.
That's exactly the kind of details I wanted, thank you!
I have reacquainted myself with Satisfactory because my son wanted to play some more, so we have been playing some with no build costs and all the tiers unlocked right from the start. We have mostly been using it to artistically recreate buildings that we like, including a "to scale" CN Tower. We're going to get started on the actual factory some time soon though.
I also started a new playthrough on my own. Started in the desert, and I made a spreadsheet to keep track of factory requirements
Satisfactory is a solid game. I really enjoy it.
I've been playing No Place Like Home. It's sorta like My Time In * but farming more than crafting. Like 90% of the gameplay is mining piles of trash everywhere mixed in with occasionally tending your animals and plants. And there's some background story about finding your dad but really the point is to explore the map, which requires being able to unlock upgrades, which requires doing missions and growing the new plants.
It's rough honestly. It plays like it's early access and it's utterly lacking in quality of life features which makes inventory management and the daily chores really really painful. Even things like the hitbox/targeting things is non-sense; you don't look at them, you just move your cursor randomly and move around a while until you get the right hint text displayed when you're aimed 40 degrees away from the thing you're selecting. If you die you teleport to your bed the next day and get a pop up saying it saved but it's bugged and, at least on PC, it creates the save file in the wrong place so loading doesn't use that save file. And the one thing that really bugs me is that you meet a handful of villagers scatter throughout the map but it doesn't give you a way to see their name after the first introduction and some of them appear in multiple places but with different stuff. So you'll get a quest saying to visit "Rudy" and hope you remember who "Rudy" is and hope you visit him in the right map. God it's rough.
But it's an enjoyable mindless time-waste that gives a nice sensation of "numbers go up" as you build out your farm. It's apparently made by a miniatures maker who got into tabletop games and then got into video games.
Parcel Simulator
I finished it yesterday. It was really fun automating the whole process then I decided that I wanted to get all the achievements, which included getting a million dollars. This ended up with me just leaving the game on for hours at a time just going on occasionally to go to the next day and that was rough. Just waiting for the money to go up and each day took like 10 mins real time to process all the packages.
I'm sure I could have spend the time making the place even more streamlined because I had a little buffer on some of the inputs so they still ran for a few minutes after the day ended. But it was way too much effort to do when my system already worked pretty much perfectly lol.
Anyway I really liked it, it's a fun little automation game but it's quite short.
PEAK
I got this randomly because my friend and I wanted to try it randomly. We played like 2 hours and found it really fun! Not many thoughts so far but watch this space for next week.
Umamusume: Pretty Derby is like crack; I am genuinely so invested in the success of the anime horse girls I am training.
A mobile gacha game? Sure, and it comes with many of the flaws of the genre. But I can stay competitive without paying a cent, and the weird roguelike-social sim-sports management-team building gameplay combo is incredibly addicting
I just picked up Haste and wow! It's a blast. It's like Trials meets Sonic. And the music is just so much fun. Great buy from the steam summer sale.
Was looking for a game to fill the gap between Super Mario RPG (which I finished last week - very solid!) and DK Bananza. I eventually settled on Splatoon 3.
I finished the singleplayer some time ago and really loved it; it feels almost like a spiritual successor to Super Mario Galaxy. The multiplayer always intimidated me as I know these games usually get really sweaty and people have been playing for years at this point. However, I dipped my toe into Salmon Run (sort of a Horde mode) and it really feels like the best of both worlds. I've fallen totally in love with this game and can't wait to be there Day 1 for Splatoon 4.
My only problem is that my friends are all pretty anti-Nintendo so I have nobody to play with :( I know about LFG discords and whatnot but I really just wanna play and joke around with my buddies and send them Big Man memes (Ay! Ay!)
I'm playing Undertale Yellow due to Deltarune withdrawal. It's... Fine.
They get Toby Fox's sense of humor, especially his cause/effect twists. But it feels like they're really adhering to skeletons of what Undertale's structure looks like, sometimes without the meat or fat. (And there aren't even any skeletons! Yuk yuk.) Like, the fights have had some creative bullet patterns, but I think Fox had a pretty good idea of how to telegraph what's happening, then nail you for slow reflexes, and still make feel like you deserved to get hit. (When Undertale does sucker punch you, it's often for a joke, it's because the character is explicitly sucker punching you, or a character is exerting control and it's for plot reasons.) In Yellow there's some hot bs for certain attacks that made me edit Clover's HP to 99, especially the last lab fight.
Also, the characters aren't bad, but they're not endearingly wacky in the same way. To me it's missing Undertale's and Deltarune's way of sliding into serious tone pretty gracefully. The cast feels more appropriate in OneShot than Undertale, I think? And the chapter structure is played too close to the original, so it makes the middle meat of the game feel pretty predictable. And the environments don't feel quite as natural or reactive as Undertale's.
I can't fault it much for not matching Undertale's music, but it's just not as... hook-y and zany as it could be. Does have some great tracks, though! I love Starlo's music and the Snowdin rearrangement is beautiful.
At this point I'm just playing to see it out. I adore fan work, but when they try to recapture the spark of media it's difficult - more so to do that for a work so close to a particular person's vision. Something in the ending got spoiled that made me interested in it, though, so hopefully they nail that...
I decided to give Far Cry 6 a go since it's been sitting on Game Pass for a while.
Man, what went wrong with Ubisoft games? It feels like 90% of the game is filler and traveling to the many, many waypoints on the map. Normally, I like the freedom of an open world system, but it doesn't make any sense in this game. You can take over a dozen bases and checkpoints in a region and they'll still keep a lonely checkpoint up and running in the center of said region. It feels like there are no consequences to anything, which severely undercuts the immersion that is supposed to come with an open world game.
The gameplay itself is fun, but over time it starts to feel like a chore because there are so many repetitive tasks.
Mario Kart World - After watching the speed run at GDQ and getting secondhand boredom on the straightaways I decided, armed with newfound knowledge of at least two shortcuts I could pull off and the ability to dodge blue shells with the rewind function to give some of the tracks a go again to see if I could get gold in the three knockout tours left.
And I got item spammed, missed a few corners (my fault), and watched the AI effortlessly stunt on my ass leaving me with yet another second place finish. I turned off the game and played a few rounds of Tetris 99. The rubber banding in Mario Kart has always been kind of bad but it's more noticable when the tracks are so long and Wario has a ten second lead on everyone and you can't catch up but meanwhile 12th place is chomping at your heels in 2nd. I dunno, there was certainly some enjoyment to be had in the game but I really don't think it's totally worth the asking price.
Also, beat The Saboteur, Pandemic Studio's last game ever made. On a kick after getting Mercenaries on my phone, I wanted more. I recalled starting this one a few times but never getting far so I booted it up and tried to stay focused. There's a bit too much to do on the map but that made the noise easier to ignore. Not a long game but certainly a fun time.
Having started it in 2018 and left to sit dormant since then, my significant other and myself just beat Cuphead for the first time. Not like anyone hasn't already said it, but the animations in that game are phenomenal. I was also really glad to see that I enjoyed the bosses leading all the way up to the end (as infuriating as they are).
I also recently picked up Spiritfarer: Farewell Edition during the summer sale. Its first hour is mainly tutorial and exposition stuff, but not too painful. Imagine fallout shelter except you're on a boat that you sail to find more dwellers instead of them coming to you. This is yet another game with beautiful animations with very charming characters. I think I have some pent up anxiety or something as I typically wouldn't play a farming cozy game with light combat scenarios. But once you've got the boat navigation and spirit quests/interactions down, the game just kind of flows. Also has co-op where your friend/SO can play as an adorable cat along for the ride.
Am playing Logic Town right now. It's a logic puzzle game that fully exploits your compulsiveness to maintain order; it's basically procrastination for cleaning your room when you should be doing something else on top of that. These puzzles are created on the spot from the game's rather complex algorithm that is able to fully explain itself using a word/icon hybrid language, making for a smooth playing experience that rings of sameness throughout. Hard to put down, even harder to get someone else to appreciate the hard work you put into playing it.
Been playing Peak here and there when we can find a time that works for people. It's a lot of fun. Sucks when some of your team don't want to work together, or make their own decisions without consulting the group or wander off on their own, etc. But that depends more on your group than the game.
If you have people to play with, it's a lot of fun.
Still playing Darktide.
I've been assembling all the narrative scraps you get from playing the Mortis Trials. They're actually pretty interesting and while the story in Darktide is still in the backseat at this point they have me pretty hopeful for the future.
SPOILERS
Up until this point in the story we've been playing as characters who've been requisitioned by the mysterious Inquisitor Grendyl in the fight against chaos to battle a Nurgle cult uprising in a hive city. For reasons previously unknown, the inquisitor has kept their identity a secret, appearing as a hologram when instructing player characters and using randomized male/female voices. They are also thought to be busy elsewhere, having not yet arrived on our current homebase, the Mourningstar, a rogue trader's voidship. Instead our main point of contact is one of his head interrogators, Iven Rannick. There is a host of other characters as well, and one of them is the shipmistress and rogue trader Emora Brahms. We're told that Brahms is an old friend of Grendyl's, and that's why she is assisting Grendyl.
Recently with the latest patch, a new set of memories has become available in the Mortis Trials. This is basically a horde mode style game with some roguelite elements but narratively it's just a training regime delivered by the ship's encased psyker. Except that she's going a little crazy and having been there a long time she is accidentally exposing the player characters to some unsanctioned memories in the process that shed light on certain characters and hint at future narrative events in the Darktide story.
These new memories heavily suggest that Grendyl is actually an ancient member of the Brahms family (Brahms's great-grandfather and Brahms is already several centuries old) who is for some reason, stuck inside/encased/entombed aboard the Mourningstar in a manner that is seemingly deeply shameful or even heretical for the Brahms family. There's lots of subtle hints that imply it could be related to Tzeentch but we don't really know for sure yet.
Here is a more detailed summary of the latest events if you're interested in the narrative: https://www.youtube.com/watch?v=QG3ZNkM0Gps
I played a little bit on Gamepass when it launched. Has the gameplay changed a lot? I felt the first person shooting experience was middling and there was a large emphasis on melee (Which I understand is the emphasis in the Vermintide games). Did the FPS portion of it improved or emphasized more?
It's definitely a melee focused game still but every class except zealot can be more focused on ranged if they want. But you'll still need to pull your melee weapon out, especially on higher difficulties. I can't say how it was earlier but I started playing in April and I've found some of the guns quite good. I don't think the bolter has ever been better in a video game for instance. Some definitely aren't as great though, like the plasma gun doesn't feel as punchy as it should.
Warframe's latest operation (Operation Eight Claw) is ending soon.
It's all about running the Isleweaver node repeatedly, with no alerts running in parallel.
Fairly sure we could see DE pushing the track early on, it was that much of a slog.
It really wasn't helped by Duviri nodes being 3x longer than regular nodes.
I've also gotten back into Monster Hunter Wilds, the game loop is still enjoyable, although I may have made my wishlist useless by putting every armor I don't have either version of on (I have 230+ entries on it), so just about everyone is a wishlist monster.
Lastly, and this one goes a bit weird, I've gotten the Mythic GM Emulator (2nd edition) pdf, with a bunch of compilations of its companion magazine.
Now, I do (plan to) use it on, y'know, TTRPGs, even if all I've done in one is some light prep because I'm waiting for it's second edition to come out first.
I've done too little to really test the system, and it's not helped by not having a proper TTRPG setup in any way (just installed MapTool but don't use it (to the point I didn't realize it was missing dependecies*), heavily rely on google sheets), or my 3 first adventures being a pair of West Marches Campaign-style stories (instead of a set party, you have a host of characters handling a bunch of stuff), and a retooling of the system to give a boardgame a not-really-legacy-but-that's-the-closest-I-got variant.
(That game is Rallyman DIRT, and I might include GT, but that might wait until I have more stuff for it and*or they rerelease RX first, but it only matters for context)
The thing is, I spent hours so far redoing a bunch of sheets to more easily make characters and use some other homebrews to give the Rallies more personality than just the terrain ratio and setting the vault to do all of that, to no boardgame time yet. And it was enjoyable?
...At least it something I might share with KamSandwich, I guess?
* Technically it was Java/JaveFX missing dependencies, but I found my answer on the MapTool github.
Played about 12 minutes of Umamusume: Pretty Derby because I saw so many YouTube shorts about it, and I really didn't like it at all. It's a gacha game which depicts Japanese racehorses as cutesy anime schoolgirls, and the mere idea of this, or that every race ends with a j-pop idol concert just feels really contrived to me. On top of this, the game's UI looks really bad, to the point where I question if this was originally a mobile game.
Also played more Rocket Knight Adventures: Re-Sparked and made it to stage 3 of the first game. There is already a lot I don't like about it. Sparkster's controls feel too slippery, some of the platforming sections are brutally difficult to the point where I question how people got through them without save states, and some of the screen filtering looks awful, i.e. the stage 1 miniboss you fight near a waterfall just seemed like the screen flashing at me.
Stage 2 had the problem of making you jump precisely between minecarts and avoiding spikes. One slip-up equals instant death.
Then Stage 3 had a lot of instant-death bullshit with rising lava platforms, but at least you could extrapolate where platforms were from the lava's reflections. And then you fight a boss that seemed like a carbon copy of a certain Sonic 3 & Knuckles boss, except this time touching the lava instantly kills you. Perhaps the sequels are better.
Finally, I played the demo of Agent 64: Spies Never Die (months after it was first released) and my hype for the game has honestly died down a lot for this game. Maybe it's the stupid AI, the lack of health pickups, John Walter's low health pool, or the fact that this game is seemingly in development hell with no sign of an upcoming release, but I don't think the game is going to live up to the Goldeneye 007 or Perfect Dark hype.
To their defense, this premise is all on the tin. You pretty much know what you get into when you get a gacha game: waifu bait.
Which is totally fine if that's your thing but it's not like it'll ever be more. Even your Wuthering Waves or Genshin Impacts with decent gameplay are ultimately waifu card collector games.
In a season or two you'll need to pull the next SSR to compete and rinse repeat.
It's weirdly popular in Japan and now suddenly crossed over here, which may have something to do with the anime adaptation and it's turbocharged budget.
Gacha games aren't my thing. I gave it a whirl with Wuthering Waves to see what the hype was about and noticed that $5 gave me absolutely nothing of value and dropped it when I realised the actual cost of playing a game like that.
I've been playing Fallout 76 with my partner. This is the MMO-ish Fallout that came out with very bad reviews, for valid reasons. It is a one-time purchase and not a monthly subscription* if anyone is interested or may have purchased it before.
They recently overhauled the difficulty and it's much more enjoyable. This cannot be overstated. It's now 1000% better, and you can accomplish a lot more, even by yourself.
They also added fishing, which is a little silly but an interesting new thing to do.
I recommend giving it another shot if you've played it before and have it sitting in your library. Might also be worth the cost on sale now.
*There is an optional subscription that gives a handful of benefits, but we don't want to buy in, and we don't have too many issues. The storage limit sucks but now there's less reason to stockpile as much with the changes that have been made. There's also a store where you can spend "Atoms" to get some extras, mostly cosmetics for your character and camp. You get a low amount of these for free while playing the game.
Played Echo and finished it.
The gameplay was interesting, basically you fight copies of yourself, at first the copies can only do basic actions, your actions are copied during a period of time, after that any action you did can also be used by your copies, for example if you shoot someone, now your copies can shoot as well, if you ran, jump, crouch, etc..., which forces you to be strategical about the environment and creates many tense situations, were you have to execute fast decisions or be lucky.
I would also say the game it's not for everyone, unless you like stealth and challenging gameplay that can be a bit repetitive.
Without spoilers, the story is not stellar but definitely not bad and the fractal semi-infite palace was gorgeous.
I have been playing a lot of Final Fantasy VII Remake. This is the second Final Fantasy I have made large progress in - I played the Pixel Remaster of FFI and fell off FFII early on.
The gameplay was not my cup of tea at first, but it has grown on me a lot. It took me a long time to grow on the characters. It doesn't help that I don't like a lot of common anime characteristics - for example a lot of women giggling to show how playful/cute they are. That said by the halfway mark when you are infiltrating a mob boss's mansion the characters have grown on you quite a bit. And this game will always be fondly remembered for the "Nailed it. I know" dialogue between Tifa and Cloud, I haven't literally laughed out loud in a game for a long time but I was almost beside myself laughing at that point.
I am in the second to last chapter and have some complaints, particuarly since I peeked ahead at the next chapter in a guide. The game suddenly is just dumping boss fight after boss fight after boss fight, with bosses having multiple stages. Its not necessarily hard, but it is kind of exhausting. Hoping they give for information about Sephiroth because I know knothing about him other then a) He's the bad guy and b) He kills Aerith in the original game at some point. The pacing is kind of a mess.
Guidus Zero
It's a mixed bag. Like I definitely enjoy the gameplay, it's a real time grid-based roguelite, kinda like Crypt of the Necrodancer without the rhythm and more like a room-by-room roguelike. There's just also a bunch of unpolished stuff/design decisions that makes it hard to really recommend to other people.
So many complaints
Upfront, it does crash a lot which leads to some issues as while it does save your gathered meta-resources, there's no autosave for the dungeon and it doesn't count as playing a run for meta-progression purposes. My band-aid solution which made crashes much rarer is to play in windowed mode and slap on DXVK (which I try for any 2D game that doesn't run well; Dead Estate went from a single-digit mess from the fog to silky smooth 60), though it makes the intro cutscene low fps while it loads and there's a brief graphical glitch when initially loading the dungeon.
You need to play runs in order to unlock the mechanics/meta-grind. This would just be a pet peeve, but there's the above issue with the crashes which make it so that runs don't count and then there's the below issue that's just what were they thinking?
The first final boss is unkillable and one-shots you. With my CotN experience, I consistently made it there pretty damn fast and each time I was asking myself if I was messing up the mechanics somehow until the run where it started working normally. I genuinely cannot discount if it was an actual bug or if it was the extremely boneheaded decision of doing that crap on purpose because I hadn't done enough runs to gather everyone into the base camp until that point.
After defeating the first final boss, the 4th biome layout permanently changes. I now have a sidequest that cannot be finished because the dungeon NPC for it no longer spawns there.
I said Crypt of the Necrodancer without the rhythm, but the game has serious input buffer. If you mash, you're gonna be stuck in place with a delayed action; instead you have to pace your inputs like CotN.
The game is designed for controller first. Keyboard buttons don't show up with the onscreen controls and I don't think it's possible to check an artifact's upgraded forms without a controller.
There are some straight up useless artifacts which is pretty bad when you only get 2 choices (or upgrade your current artifact) from a chest. A compass showing the boss room is bad. So is a 1% chance to find a stat stone from destroying environmental items. So is more exp which doesn't do anything tangible compared to a regular item.
There just isn't enough money for shop items until you get the meta-upgrade to get $10 after finishing a room.
It is still clearly Early Access despite leaving it, as in they obviously haven't finished the final floor or the story. I've seen another game do this (Meta-Ghost: The Breaking Show), so I'm wondering if this is some sort of sales boost tactic and/or if sales/funds aren't good so they have to push the game out and say it's complete?
Despite that giant bullet list, I'm still having fun because it feels like a good game underneath all that mess. There's basically 4 biomes with 2 floors each and a chest, shop, and boss on each floor. There's 3 playable characters with a choice of 2 character specials and a 2-choice skill tree on level-up.
The Characters
Dalia (Swordswoman)
1st character and the only one to benefit from trait cooldown artifacts. Has a triple hit combo where the last hit deals the most damage. Special choices are the 300% dash attack (5s cooldown?) or the 100% spin attack with 20% bleed over 5 seconds (9s cooldown?). Mostly preferred the spin attack because it has an early damage spike with its skill to have guaranteed crits after using it, and the dash attack having to deal with positioning. Definitely get the CD reduction items.
Zin (Mage)
2nd character. Basic attacks deal 1 damage but primes the enemy for her special. Special choices are between generating explosions from the primes, or generating swords that spin around her. Explosion path I went with auto-detonate because A: the only indicator for how primed the enemy is is the stars spinning around them B: the explosions are pretty visually noisy on top of that which just makes it hard to tell. Sword path definitely makes a crit-focused build easier due to how often the swords attack.
Chatri (Monk)
3rd character. Basic attacks charge up the special to do more damage/last longer. Didn't like him; no range and both specials are pretty bad. The strong fist special is slow, has a lot of unnecessary skills focused on enemy kill chains when bosses are mostly solo, and the parry skill doesn't seem to protect against any multi-hit damage. The rapid-attack special loses all charge when stopping and bosses don't stand still nearly long enough for all of it.
Crab Champions
My 3 complaints are the lack of in-game codex to say what an item's base stats/stacking do and which portal reward pool has them, the sidegrade unlock gacha only being usable once between runs (though restarting the game bypasses it), and the enemies having perfect tracking/reading your movement inputs which force you mash directions once they start targeting you. Aside from that, it's a fine TPS that's kinda Risk of Rain style with the item stacking, but more kiting and killing everything and getting the item reward after completing the room. Not really sure how to build aside from getting enough damage reduction to not get exploded though, but I'm still trying to get diamond ranks for each equipment piece.