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    1. Discussion for Malazan Book of the Fallen: The Bonehunters (Spoilers through book 6)

      Warning: this post may contain spoilers

      I recently finished The Bonehunters, the 6th book in Malazan Book of the Fallen and taking the advice of @DynamoSunshirt I decided to post this to see the thoughts and opinions of everyone here on this book in the series, and by extension how it builds upon the previous books.

      I've felt like each book in the series has drawn me further in, and this was no exception. One thing that I've found in reading large scale series with multiple POVs is that there are often ones that I'm not interested in or find less appealing than others while reading it and look forward to getting back to my favorite characters. There wasn't a single character in this volume, and so far in Malazan, that I wasn't interested in following.

      I'm wrapping up my work day and don't have a lot of time to write out all my thoughts on the book but wanted to get this posted while it was on my mind and then add in more later.

      I loved seeing so many potlines from the previous books start coming together.

      The siege of Y'Ghatan was completely unexpected and was riveting to read, it being one of the longer chapters in the book kept me up late one night because I had to see how it wrapped up!

      The end of the book felt like we were witnessing a pivotal moment and what seemed like a rapid fall of the empire. So many injustices with the Wican Pogrom and how the Chain of Dogs was being treated. I was honestly rooting for Tavore to usurp Laseen.

      Heboric's potline feels like it is not completed and that the Jade Statue and all of those souls will have an impact on the storyline later on. I'm also left wondering what Hood wanted from Ganoes as part of the deal to let Heboric out of Hood's realm.

      Karsa Orlong continues to be awesome and has become of my favorite characters. His self-assurance and introspection along with the seeming threat to civilization he represents is fantastic. I also saw a reference towards the end of the book about certain Tobalki possessing warrens of their own. I'm curious if he has reached that point and how exactly that works with all the other mysteries of the magic in this world.

      I have a friend who has already read all 10 books, and I've been bouncing ideas/predictions off of him which has been great.

      I am currently starting book 7 and would appreciate if any spoilers for the following books, or other books in the Malazan setting, are avoided.

      15 votes
    2. OSRS Leagues: Trailblazer Reloaded

      I dont know how many people here play Runescape, but the latest seasonal League has just started a day or two ago. It is a temporary event during which you start a new profile and all the xp rates...

      I dont know how many people here play Runescape, but the latest seasonal League has just started a day or two ago.

      It is a temporary event during which you start a new profile and all the xp rates and drop rates are boosted considerably, making it really fast to level up and progress.

      Ive been having a blast with it. Its a fun way to try out skills you dont typically enjoy and get up to hogh level quickly.

      For those playing, what relics and areas have you chosen? Ive unlocked Kandarin as my first area and am currently levelling slayer so I can finally try out the trident of the seas on my ironman account.

      12 votes
    3. In praise of Arcane season 2

      Warning: this post may contain spoilers

      To me this is the best thing I've ever seen, movie or series or otherwise. Characters, artstyle, writing, animations, worldbuilding, character depth, mental issues and disability representation and the music.

      It's bold, it's flashy, it's outright heartbreaking and earth-shattering yet comforting and soft when it wants to be and then totally can spin the story again in a new direction. Bravo.

      And I've seen anything from the Shawshank Redemption and The Dark Knight on release to obscure anime and bad TV series these past 25 years.

      I bow to the incredible talent that has made this possible.

      35 votes
    4. Daily driving linux (Fedora KDE) - My experiences after a week

      I thought I would share my thoughts and experiences daily driving Linux (Fedora KDE Plasma) for the past week. Why did I switch from Windows to Linux? My plan was to switch to Linux once Windows...

      I thought I would share my thoughts and experiences daily driving Linux (Fedora KDE Plasma) for the past week.

      Why did I switch from Windows to Linux?

      My plan was to switch to Linux once Windows 10 hit EoL in Fall 2025. This was due to my computer not supporting Windows 11. This past September, my computer broke (probably MoBo), and so I swapped out my CPU and MoBo, which probably can support Windows 11. However, this hardware swap unactivated my Windows, Microsoft support was not helpful, and I am not a fan of the direction Windows is heading in (removing local accounts, Recall, and a general vibe I get from Microsoft of removing control from end users). So, I decided to make the jump to Linux a year sooner than expected.

      My Previous Experience with Linux

      So I would say I am moderately experienced with Linux before this. Personally, I have setup a Proxmox server, in which I setup an openmediavault NAS, and played around with various desktop distros for personal curiosity. I also switched my old laptop over to Linux a few years back, but had very low requirements of the tasks that laptop had to perform. I also took a post secondary class on Linux, primarily covering system administration tasks like BASH/PERL scripting, Apache server admin, LDAP, and file sharing all using Ubuntu. So going into this I had a moderate amount of experience, all within Debian based distros. The bigger change with switching my desktop is that it is my primary computer, so the expectations of what it needed to run was higher.

      Why I chose Fedora KDE Plasma

      I did a post about a month ago asking for recommendations to look into: https://tildes.net/~tech/1ji6/switching_to_linux_looking_for_distro_recommendations
      I settled on Fedora KDE Plasma for a few reasons:

      • I appreciate the philosophy of not being rolling release like Arch, but also a quicker release cycle than Ubuntu and its forks. I felt this was a good middle ground where I get newer advances without dealing with stuff breaking frequently when there was a new update.
      • It can handle most tasks graphically, without having to dig into the console often (more on this later).
      • I appreciate the Windows-esque styling of KDE Plasma. I got used to Windows so didn't want a radical shake up. However, it feels to me like a better version of Windows (or maybe just not touch screen oriented and ad bloated).

      Headaches/glitches

      Some of these are ongoing, while others were issues that I have worked through

      • FIXED: Installing nvidia drivers via RPM Fusion. Before installing drivers, the computer was unstable and frequently froze. I ended up just loading a command line only interface and manually typing in the commands to install RPM Fusion and the nvidia drivers. I was planning on installing it via command line anyway, so the main headache here was typing it out instead of copy and pasting the commands in. I also had an issue where I initially installed the wrong drivers.
      • ONGOING/INFREQUENT: Occasionally when I wake the computer from sleep, at the lock screen, my mouse is responsive, but my keyboard is not. Also, selecting the virtual keyboard does not work, as the virtual keyboard does not load. I tried waiting for the computer to go back to sleep, and then wake it from sleep to see if it reloads things properly. The computer does not go to sleep normally, so the solution right now is to just shut down the computer and then it is solved.
      • FIXED: Steam launched games not closing properly. Specifically Far Cry 5, which runs properly, when I exit the game, the process does not fully close down. From my perspective, it seems like it has, but Steam indicates that it is still running. The solution is to go into System Monitor and close down the Steam application with high resource usage, as that is actually the game still running in the background.
      • ONGOING/INFREQUENT/PARTIALLY FIXED: When I wake the computer from sleep, and login, there is a large amount of visual glitches and artifacts on my desktop environment. It is both in applications and especially on the Panel. The current solution is to run the command systemctl restart --user plasma-plasmashell which drastically improves the situation, but the glitches are still partially there. This has just started last night, so probably a computer restart may solve the problem, but I am trying to avoid having to constantly restart the computer.
      • FIXED: As Far Cry 5 was a brand new game, when launching it from Steam for the first time, Ubisoft's software wanted me to enter a CD Key, but Steam was not giving me one. Thinking this was a Linux related issue, I switched to my Windows install, and had the same issue. Turns out it is a Ubisoft bug in their software that also impacted Windows. I found a solution online on how to solve it for Windows, did that and authenticated the game. Then I switched over to Linux and the game ran well.
      • FIXED: KDE Wallet Service was doing an excessive amount of prompts. I uninstalled the software, but the prompts continued. Turns out it needs to be disabled before being uninstalled, or the prompts continue. So I had to reinstall it, disable it, then uninstall it. Annoying but minor and it is fixed now.
      • ONGOING/INFREQUENT/PARTIALLY SOLVED: When waking from sleep, sometimes my background image on my primary display does not fully cover the desktop. This is most likely due to my primary display being 1920x1080, and my secondary display being 1600x900, so the image is not being scaled independently for both displays. The solution right now is to open the settings to change background, and load any image, but not save changes, as this causes my original image to be reloaded properly

      Installing/Running Applications

      I have been primarily using Flatpaks to install applications. Overall it has been a smooth process. One pain point I have is it seems that the Minecraft Official Launcher for non-Debian systems is kind of clunky requiring me to login to my Microsoft account every time I open the game. This will probably be solved by switching to a third party launcher in the near future. The one software that I haven't gotten around to installing yet is DaVinci Resolve.

      What Surprised Me so Far?

      There are a few things that have been a pleasant surprise:

      • I use the console more than I expected going into it. For flatpaks, I tend to just copy and paste the commands into console. RPM Fusion also had a GUI based install option but I preferred the console option instead. I also have VIM installed, and use that as my digital notepad, just doing simple console commands of vi fileName in my home directory. I was not expecting to use the console as much as I have been, and I think that is partially due to now being more experienced with it, I gravitate towards using the console which I know how to use instead of learning how to do some tasks via a GUI..
      • Most things are running better than expected. I haven't touched many games yet, but I haven't had an issue with it yet. It is worth noting that I do not play competitive shooters, so anti-cheat is not something I will have to fight with.
      • Libre Office can open my .docx files. I was concerned I may have to convert my existing files to .odt before I can use them, but that does not appear to be the case. I will probably use .odt for new files going forward. It is also worth noting that I haven't worked extensively with my .docx files yet, so there may be some incompatibilities I have yet to encounter.

      Overall Thoughts:

      Overall I have quite enjoyed running Linux. It does require some tinkering as glitches appear, which currently I am fine with. If I had less free time to tinker and solve the issues, I would probably find Linux to be less viable and more frustrating. Also, most of my glitches can be solved by restarting the computer, although I am trying to find solutions that do not require that. I find it allows me to use the computer and change it to how I want it to be, which I have felt like Windows has gotten increasingly hostile towards the user. A good comparison on this is how the default applications that KDE has included are easy to remove, whereas Windows used to (not sure if it still does) reinstall Microsoft Teams when you uninstalled it.

      Edits:

      • Added the glitch with background image
      • Added more information on my background with Linux, including using it on my laptop
      47 votes
    5. Churchil Solitaire - The game that turned me off from buying mobile games

      Churchill Solitaire is a mobile game that you can play on Apple or Android devices. It came out in 2016. I found out about it in 2018. It had some very good reviews. It was mentioned that the game...

      Churchill Solitaire is a mobile game that you can play on Apple or Android devices. It came out in 2016. I found out about it in 2018. It had some very good reviews. It was mentioned that the game is difficult to beat. At the time I was playing some different solitaire games on mobile so I decided to try another. I paid $4.99 to unlock "all deals and free play".

      The game is pretty good. $5 was a little expensive to pay for a game that only had one variation of solitaire. For example, I had the game Solebon Pro which has 160 variations. That game cost $10.

      So Churchill Solitaire is not a great value. Not all games have the same value of course. But the reason I stopped playing it is because it charges you to get hints and undo moves. A game that is this hard just wastes your time if you can't undo. You can get quite near the end of a session and need to completely restart because you had several choices earlier and picked the wrong one.

      Here is the In-App purchase list that is currently on the App Store in 2024. I don't remember if these prices were the same in 2018, but they are the current prices if you want to unlock any of the features:

      • Undos - 15 Pack $0.99
      • Hints - 15 Pack $0.99
      • Undos - 100 Pack $5.99
      • Hints - 100 Pack $5.99
      • Unlock All Deals & Freeplay $4.99
      • Game Pack 1 $0.99
      • Daily Game (Monthly) $4.99
      • Game Pack 2 $0.99
      • Game Pack 3 $0.99
      • Undos - 50 Pack $4.99

      I understand that the developer should get paid money for unlocking the basic game. I understand that making additional winnable deals may take developer time (most deals are unwinnable in this game, but there is a "campaign" that has winnable deals). I understand that having a daily game may cost the developer to maintain servers and create winnable deals.

      But I don't understand charging for hints or undos. I mean, I understand it from a greed perspective. But not from an "I respect the people who paid money for my game" perspective. Yes, I know about Candy Crush and all the other super addictive mobile games that are pay to win and farm money from whales. But this one just pissed me off in particular. This is the mobile game equivalent of heated seats in a BMW.

      Since 2018 I've only bought 2 mobile games. So sorry other game devs, I don't even check the app store for games anymore.

      Edit: It has been rightfully pointed out that this is a bit of a cranky post. I didn't make clear my intention. Maybe someone can recommend some recent small mobile games, like card or sudoku or something, that aren't pay to win. I am aware of one: Good Sudoku.

      12 votes
    6. Follow-up to an earlier topic I made about my hunt for a privacy-respecting notes app

      after the comments in my previous topic, I proceeded to try Notesnook and Joplin after having issues with Nextcloud Notes (that I have already documented in my previous post) Notesnook ain't bad...

      after the comments in my previous topic, I proceeded to try Notesnook and Joplin after having issues with Nextcloud Notes (that I have already documented in my previous post)

      Notesnook ain't bad if it's your jam. I found it easy to use and quite nice U.I. the only dings against it (obviously subjective) is that it really isn't supportive of markdown in an easy way, you have to pay for it cause there's no self-hosting option and you have to pay for the ability to have more than 5 tags.

      Joplin's only ding imo is just that it has no web browser interface, but beyond that, there's nothing else fuctionality-wise I can really count against it, the U.I. is rather dated but the functionality is so stable that I am more than willing to deal with a dated UI. and I can self-host using my nextcloud instance so that's a great plus in avoiding additional charge.

      So I personally recommend Joplin if you don't care about a dated UI in order to avoid having to pay a subscription if you are willing to self-host.


      In other news, by the time I finally imported all my Nextcloud notes to Joplin, the nextcloud Notes App had managed to wipe 60 of my notes empty. I love nextcloud and its let me do wonderful things but the notes app they have is incredibly buggy when combined with their android app and how they are trying to implement markdown support.

      11 votes
    7. Scavengers Reign (2023) - Best sci-fi I have seen in years, aside from Dune

      "Scavengers Reign" eluded me when it released last year, but I was made aware of it after MAX canceled the show in May (Netflix has since picked it up but may or may not put in for more, is how I...

      "Scavengers Reign" eluded me when it released last year, but I was made aware of it after MAX canceled the show in May (Netflix has since picked it up but may or may not put in for more, is how I understand the situation).

      The trailer has been posted here but I wanted to check in and see how everyone else felt about it (keep it spoiler free!). Personally I was enthralled all the way through. It has such an interesting blend of Miyazaki-esque "creature-y" world building with more meditative displays of nature and the violence and balance that is integral to it. If that sounds at all interesting I would suggest watching the first of twelve episodes, you will probably know if you are interested or not after it's over.

      Here's hoping Netflix green lights more, assuming the creators want to continue. It really could stand as-is with where they left it.

      38 votes
    8. My experience buying a used low-range EV a year later

      A little over a year ago I posed some questions on Tildes about used electrics. Shortly after that topic, I went put and purchased a 2016 VW E-Golf. I think that my experiences might be useful for...

      A little over a year ago I posed some questions on Tildes about used electrics.

      Shortly after that topic, I went put and purchased a 2016 VW E-Golf. I think that my experiences might be useful for anyone that is considering an electric but struggles with range anxiety or just wonders how practical a car with low range would actually be. When looking at used car prices, I was shocked at how cheap a low range electric car was compared to longer range EVs. I picked mine up for $10,500 out the door.

      For context, I live on the outside of a small city in the Midwest. It gets cold here. I am also in a two car household, the other being a hybrid. There are two adults and children in the house.

      The Golf has a roughly 20 kWh battery. Over the year that I have driven it, I have averaged 4.5 miles per kWh. That sounds like a range of 90 miles, but that doesn't tell the whole story. On cold days when resistive heating has to be run, the mileage drops by around 30%. On a nice mild day, I can get it up to 6 mi/kWh on a trip if I am off of the highway.

      I did not need to install any additional charging abilities in my garage. I have the charger plugged into a random 110V outlet in my garage. I was prepared to shell out a bit of money for an electrician if the 110 circuit didn't cut it, but over a year of use I have not actually run into a scenario where I needed to use more than the trickle charge.

      I work a hybrid setup. Twice a week I need to drive into the office around 20 miles away. The office does have some electric charging stations on a 220 circuit but I have not felt the need to charge there on any occasion.

      The shorter range does mean that some coordination is required between the two adults in the household. If one of us needs to travel out of town for work or something involving the kids, the other has to limit their travel. In practice for our house, this annoyance ends up being more a concern for which vehicle needs car seats than a concern for mileage. Exactly one occasion this year we have had to adjust plans to deal with having a limited range vehicle.

      Overall, I really have been thoroughly happy with the low range EV choice as the primary vehicle in a two vehicle household with a backup for longer range trips.

      70 votes
    9. Got my hands on BenQ's MOBIUZ EX321UX monitor

      I've been on a hunt for a new monitor for over a year now. Something that can be for personal use and WFH with these specs: 4k 144Hz MiniLED <=34" (no curve) Built-in KVM switch Having briefly...

      I've been on a hunt for a new monitor for over a year now. Something that can be for personal use and WFH with these specs:

      • 4k
      • 144Hz
      • MiniLED
      • <=34" (no curve)
      • Built-in KVM switch

      Having briefly experienced the INNOCN 27M2V, I expected a "perfect" monitor on the horizon.

      Soon after I stumbled into a blog post announcing BenQ's reveal of a monitor that featured all the specs I wanted. I've finally got my hands on that monitor today having waited ~6 months.

      First impression was the size. This monitor is a thicc boi. Made me think of a television, but not as heavy as I expected. I mounted it on my monitor arm (VESA 100) without problems.

      The OSD is nifty and easy to navigate. There are 5 "quick menus" (ALPHA, BRAVO, etc.) that let you customize settings for each and quickly switch between them. These menus can be customized to select 3 "favorite" settings (e.g. brightness) so that you don't have to dig through the entire menu.

      After tinkering a bit, I've fired up Prince of Persia The Lost Crown. I've set the display profile to use the per-configured "Fantasy" color mode (with mini-led enabled). Honestly I don't know what I'm doing these settings, so I don't know whether this monitor is calibrated at all, but it was gorgeous. I don't think any picture I take will demonstrate how good it looks.

      I don't have much to say about the KVM yet. But I connected my keyboard+mouse to the monitor, then connected the USB to USB-C to my desktop. I also connected my work laptop (USB-C to USB-C). Everything works, but it'll take a couple of days of normal use to see if there are hiccups. I like switching between desktop (waking from sleep) and my work laptop then vise-versa. I'm curious to see if the "auto scan" works like I want it to.

      Unfortunately, I've discovered 2 "stuck" sub-pixels. According to BenQ's dead pixel policy, this is "acceptable". One of the sub-pixels (green) is almost in the center of the screen and I zero in on it almost immediately. I'll reach out to their support regardless because I prefer not to have defects at this price ($1199.99). If I'm lucky I'll discover another stuck sub-pixel.

      BenQ's Specs

      20 votes
    10. "Recommend a nonfiction book" - Book reviews

      A couple months ago I made this post asking for nonfiction books to read. I read several recs from there, here are my reviews! Kingbird Highway: The Story of a Natural Obsession That Got a Little...

      A couple months ago I made this post asking for nonfiction books to read. I read several recs from there, here are my reviews!

      Kingbird Highway: The Story of a Natural Obsession That Got a Little Out of Hand - what a fun book! I read mostly spec fic and this felt a lot like an epic quest story. It was also interesting (and sad) to see the background effects of climate change with birds constantly moving farther northward. Recommended if you want some light reading and to get extremely excited about birds, vicariously

      The Ascent of Money - A really interesting history text that also explains a lot of financial market concepts. The author is center-right and I disagree with some of his opinions on particular developments being good or bad, but there's a ton of information here and I think it's a great book to have better financial literacy, but I'd still categorize it as "satisfying curiosity" and not "everyone should read this."

      The Perfectionists - A bit disappointing tbh, it started out strong but then it started being a bit esoteric in what it covered. I watched Longitude after it was mentioned here, and discovering that movie was the best part of this book so I recommend watching that and maybe not reading this.

      Sleepwalkers: How Europe went to war in 1914 - My favorite recommendation from the post! It's very long and a bit dense, and there's no way I would've gotten through it if I hadn't been both reading a physical copy & listening to the audiobook at the same time. There are too many names to do just audiobook, but having both was a great experience. I wrote some notes about this to hopefully make your life easier if you read this too, and you should, I highly recommend it!!!

      I also read a couple books recommended by HN in various threads:

      • The War That Killed Achilles: The True Story of Homer's Iliad and the Trojan War - tbh I have no interest in reading The Iliad itself, but this is a fantastic secondary source and I'm glad to feel somewhat familiar with the text after reading it
      • Achilles in Vietnam: Combat Trauma and the Undoing of Character - another secondary source about the Iliad, although this one is a bit more distant from the text. Enjoyed quite a bit & it's very interesting, but it's emotionally difficult to get through.
      • Two Wheels Good: THe History and Mystery of the Bicycle - this was not fantastic and had maybe two chapters total that were actually the history of the bicycle, the rest was "random anecdotes from my life or vaguely-bicycle-related topics that I personally find interesting." Some sections were interesting, mostly I felt lied to by the title.
      • The Trouble with Physics: The Rise of String Theory, the Fall of a Science and What Comes Next - I had read The Elegant Universe in high school, and this book is in some part a response to that one. I found The Trouble with Physics a weird compromise between not being too technical but still providing detail about the state of the field of physics, and it didn't work for me too well, but I was a math major and took several physics courses in undergrad so maybe that's just how it is to read a popular science book in a field you have some background in. I didn't necessarily want equations, but some actual math terms would've been nice instead of just saying "haha it has nice math properties." Anyway, if you're interested in the state of the field of modern physics it's maybe worth reading but also you could just watch this YT video instead which my friend linked to me after I told him I was reading this.
      • Chip War: The Fight for the World's Most Critical Technology - this was the book that actually inspired me to make the post here, everyone should read this. Semiconductor manufacturing is one of the most important supply chains in the world today, and I didn't know anything about it prior to reading this book.
      19 votes
    11. I’m falling in love with the Revelation Space universe

      Warning: this post may contain spoilers

      I want to ramble about Alastair Reynolds' Revelation Space series/universe. I will avoid spoilers.

      So far, I have read:

      "The Prefect" 2007
      "Revelation Space" 2000
      "Chasm City" 2001
      "The Great Wall of Mars" (Novella) 2000
      "Glacial" (Novella) 2001 (I haven't finished this yet.)

      I’m an occasional listener to “The Sword and Laser,” a book club/podcast where they read a book each month and discuss it, alternating between sci-fi and fantasy. I usually don't read the books, just enjoy the conversations, but if the early discussions sound interesting, I will read it before I get to the spoilery episodes.

      One such case was when they read ‘The Prefect’ in 2021. I had heard of Alastair Reynolds and Revelation Space and had considered reading him before. If I remember correctly, they said it was a good way to dip your toe in the universe with a story that takes place in it but isn't really connected to the main series, so it doesn't spoil much.

      I liked ‘The Prefect’ but didn't love it. It was set in this huge, complicated universe but had this small noir detective-type character we were following. It felt like seeing a narrow flashlight beam, aiming into an opaque mist of stuff that I couldn't quite make out.
      I liked many of the little pieces floating around the universe, but I didn't quite trust that it was real and would have internal consistency.

      I saw “Pushing Ice” (an Alastair Reynolds book that is unrelated to Revelation Space) recommended somewhere late last year and decided to try it. I loved it, even though the ending left so much unanswered that it was disappointing. I can see how it may make sense to do that for some stories. Still, I have this distrust of the author's intent sometimes. If it feels like they are including mysterious background info without any thought of how it all connects, it bothers me. Even if the story or characters are good, it is distracting. I'm afraid of getting a "Lost" or "Game of Thrones" type ending where I don't feel like all the threads paid off or had any real purpose. To be clear, "Pushing Ice" was nothing like those endings. I feel like it earned its story. It just didn't fill in the universe as much as I wanted. I still didn't fully trust Reynolds as an author.

      A few months ago, I decided to try the first proper book in the series, “Revelation Space”. I was surprised to see that I already owned it on Kindle. The first chapter was very familiar. I had bought it in 2013! As I read, I remembered I had gotten bored back then and left the book after a chapter or 2 to read something else. The beginning was a little boring. Again, it's set in a world I don't know and I'm not sure if I care about. In this book though, the perspective changes often. Multiple points of view seem to help me triangulate the world. It takes half the book, but I eventually fully buy-in, and then the world seems incredibly full. References to unknown factions, historical events, religions, movements, etc. They all feel like real plausible things with their own potential histories. Instead of the misty, non-tangible fluff, they seemed like when I read "The Prefect" or the first part of this book.

      I finished “Revelation Space” completely satisfied and excited to dive into the series. I did a little research and found there are a lot of options for reading order. At this point I’m fairly certain I want to read every book in the series, so I am not too concerned with reading order, I just want to find a fun way to keep the things fresh as I explore it. I decided to read “Chasm City” next as it seems like the next thing in terms of publication date.

      "Chasm City" was great! It followed the same pattern for me, with the beginning and the main character being the most boring parts of the book. But by the end, I felt like I knew the universe better and saw a bunch of interesting, fun stuff along the way.

      I then read “The Great Wall” a quick novella that was awesome! It tells an origin story for something that has been mentioned but left ambiguous in all the other books. So satisfying.

      I started reading another novella, “Glacial” today. So far, I'm really curious, but not sure what it's about.

      The Great Wall reminded me of a book I read probably twenty years ago, “Hellstroms Hive” by Frank Herbert. I can't remember the details, and I think I may reread it now to take a break and make sure I won't burn out on Revelation Space. After that, I think I’ll jump right back in with “Redemption Ark” the next main novel in the series, which I believe follows the story of the novella I'm reading now.

      Unless someone else has a better suggestion for what to read next in the revelation space universe? I've already bought the “Galactic North” collection to read those two novellas. But Im not sure if I should read any of the others until after I read further in the main novel series.

      Any other opinions on revelation space?

      18 votes
    12. “It can’t be that easy, right?” (a Linux desktop environment appreciation post)

      I daily drive Pop!_OS, which uses the GNOME desktop environment. I know that DEs are a hotly contested space among Linux users, and my use of GNOME wasn’t so much a choice as it was a default:...

      I daily drive Pop!_OS, which uses the GNOME desktop environment. I know that DEs are a hotly contested space among Linux users, and my use of GNOME wasn’t so much a choice as it was a default: it’s what came with my distro.

      I like GNOME. I don’t really understand the hate it often gets, but I also don’t really have the legacy understanding of Linux that a lot of people do, and it seems like a lot of distaste lies there. I’m as casual a user as they come — Linux for me is like a Chromebook: it “just works” in that I pretty much need it to get me online and manage some documents. (I do also play games on it, for which Steam and Proton have been a huge boon.)

      I also have a Steam Deck, and it uses KDE’s Plasma on the desktop side, so I got to see what that was like. I also like KDE. It’s very different from GNOME, but I can see the appeal. It feels more like Windows but also has a lot of little nice touches and additions. Also, no ads.

      This got me thinking: what if I tried using KDE instead of GNOME on my laptop?

      I assumed that this would be a big deal. Like, I would have to completely gut my distribution, or reinstall it fresh. Multiple hours of work. Lots of preparation. Looking up myriad terminal commands I don’t understand and hoping they do what they’re supposed to, because if they don’t I’m really screwed — as soon as something goes wrong “under the hood” I’m dead in the water when it comes to fixing it.

      But I was looking on System76’s support site and they made it seem super simple. A single terminal command to install the whole DE?

      It can’t be that easy, right?

      I am astonished to say that it WAS.

      I ran the command, had to select between gdm3 and sddm (a choice which I didn’t understand at all so I searched around a bit before just going with the default: gdm3), and then rebooted.

      I can now select between GNOME and KDE on the login screen, and both work flawlessly. It was so easy.

      I don’t know who to credit for this. Did System76 do a great job of making this easy on their distro? Did the KDE team work hard to make their DE effortlessly plug-and-play? Is this just a general product of the way Linux handles its different components?

      I don’t know but I’m willing to spread the love around to anyone and everyone who contributes to Linux and all of its facets. It’s wild to me that I can so easily reskin my entire operating system in the same way that I used to do with Winamp back in the day. I keep waiting for something to go wrong, but after a few days of this, I’ve realized that everything still “just works,” automagically.

      A big thanks here to anyone who has a hand in open-source software and making computing better for people like me, who have (mostly) no idea what they’re doing.

      56 votes
    13. Just bought Philips SHP9500 headphones and am underwhelmed

      I have a KZ ZSN Pro IEM and it's been going strong for 4+ years. I also have a cheap Bluetooth QCY IEM that I use for podcasts and when I don't want wires tangling me. Whenever I change from the...

      I have a KZ ZSN Pro IEM and it's been going strong for 4+ years.

      I also have a cheap Bluetooth QCY IEM that I use for podcasts and when I don't want wires tangling me.

      Whenever I change from the Bluetooth QCY to the wired KZ I am in awe. The KZ ZSN Pro is a blast to listen to. Specially metal. The definition, the sound of the bass drums, everything is clear and powerful.

      So I decided to try some entry level open back headphones and bought the SHP9500 that was cheap on Aliexpress recently. I thought I would find it even better since a lot of people sang it's praise for the price, but I am underwhelmed.

      I find my KZ to have way more definition and power.

      Also I need to up the volume of my smartphone quite a bit compared to the IEMs. It is near max volume.

      Of course they are different beasts and the IEMs are literally inside my head. I don't really know what I expected.

      I'm sure beyerdinamic or other more expensive brands might be better, but I don't feel like going down that path.

      I'm going to keep the SHP9500 for a week more to see if I like it for different situations, but for now I am not amused.

      7 votes
    14. A History of Rock Music in 500 Songs (my favourite podcast)

      I noticed that Tildes has had no previous discussion of Andrew Hickey's wonderful music podcast A History of Rock Music in 500 Songs. So I thought I'd write a little about it, in case it might...

      I noticed that Tildes has had no previous discussion of Andrew Hickey's wonderful music podcast A History of Rock Music in 500 Songs. So I thought I'd write a little about it, in case it might bring as much joy to someone here as it has brought me. It's easily my favourite podcast, and it might actually be my favourite work on music history in any medium. It's really that good.

      The podcast started something like six years ago, and like its name suggests, it presents a history of rock music. But not just the "four white guys and some guitars" rock music of the 1970s and beyond, but a far more in-depth exploration of where the genre came from and how it has evolved. This is not one of those podcasts where a host or hosts have chosen a topic, done some light resarch and then talk about what comes to their mind. Instead, each episode is thoroughly researched, pre-written and edited. It is a high quality audio lecture delivered by an excellent and witty storyteller who knows what he is talking about.

      The first episode was on "Flying Home" by the Benny Goodman Sextet, a jazz and jump blues track released in 1939, and therefore naturally not really a rock song, but something that works as a good starting point in the wider discussion of the genre's evolution. From there, episode by episode, Hickey has told us about the (or rather "a") history of rock music chronologically, taking us through the 40s and 50s, and currently heading towards the end of the 60s. He has indicated that just as 1939 was a somewhat arbitrary starting point, his 500-song history will end with a song that was released in 1999. Looking at his current pace, it may be a while until we get there.

      The latest episode is song #174, "I Heard it Through the Grapevine", first released in 1967. It's part one of a two-part narration, with the current episode concentrating on the song's early history and its writers Norman Whitfield and Barrett Strong, while the upcoming episode two will look at Marvin Gaye's version and career at that point.

      Hickey has in fact recently started to split some songs into multiple episodes, and he did it also with the previous song, song #173, Bob Dylan's "All Along the Watchtower", first released in 1967. That one had Part 1 that concentrated on Dylan's version, and then Part 2 that covered Jimi Hendrix's version. Although, when I say that those episodes concentrate on Dylan's and Hendrix's versions of the song, that's not exactly true. It would be more accurate to say that Part 1 concentrates on Dylan's career in the late 60s, as well some related subjects and artists from the era, while Part 2 looked at Hendrix's career at the time, as well as subjects and artists related to him around that time.

      And this is actually an important point to make. While the episodes certainly tell you a lot about the song that they are discussing, they are not solely about the song in question, and they never really aim to give you a subjective interpretation of the song or anything like that. Instead, you are given plenty of historical facts, you hear a lot of interesting stories, and you find out how the song and the people who were involved with it fit into a larger narrative of rock music. And you also get to hear excerpts of some really good music along the way. Hickey is very much an expert in the topic, a great storyteller, and seems like someone who knows how to do his research.

      The podcast's early episodes were shorter, about half an hour or so, while some of the more recent episodes have become much longer, some reaching over four hours, which is the reason why Hickey has started to split some episodes into multiple parts. In addition to the main podcast, there are also Patreon bonus episodes which are not part of the main narrative, but which I can highly recommend. They function as companion pieces to the main story, and typically last between 10 to 30 minutes; for instance, the bonus episode for the first "I Heard it Through the Grapevine" episode was on the song "Bend Me, Shape Me" by Amen Corner. And so, although he is officially just at song #174, Hickey has probably covered well over three hundred songs so far.

      The podcasts are free of ads and fully community supported. You should be able to find the podcast on all the main podcast providers, and it has a dedicated website at 500songs.com. If you don't know where to start, the double episode on "All Along the Watchtower" that I mentioned earlier could be a good way to check if the podcast is for you. Or, if you have some favourite artists or songs from the 40s, 50s or 60s, check out the tags on the website to see if he has made episodes on them. Or you can of course just start from the beginning, like I did.

      Last year, Hickey was also a guest on Rick Rubin's podcast, and that interview could also be a good introduction to Hickey and his work.

      4 votes
    15. Homeworld 3 review from someone who treasures HW as perhaps the best game in 25 years (w/ minor spoilers)

      Warning: this post may contain spoilers

      I almost need a "thumb sideways" button but I can't give this game a thumbs up.

      Why should you listen to me?

      For background, I beta tested Homeworld for Relic back in '98-99. I've played every single PC Homeworld game. I've sunk hundreds of hours into playing vanilla Homeworld, Complex, and Every. Single. Star Trek mod that anyone has ever made for Homeworld and Homeworld: Remastered.

      That's to say: I adore love Homeworld/Homeworld 2. Over 25 years of PC gaming, they may be my all-time favorite games period!

      Of course, I bought the "Fleet Command" edition. In truth, I did it to encourage the developers to keep pumping out more Homeworld.

      Alas, the only thing I want right now is a complete and amazing mod toolkit so that this game can quickly become the substitute and successor for the original.

      A little history: Homeworld (and Remastered) thrived with its mod community. The original game was not designed for modding. Yet so many intrepid individuals out there struggled their way through cracking the binary format(s?) of the game. And, at least, as I understand it, some of the game behavior is scripted in Lua, a less common but publicly available programming language. Just go look at the Workshop for Homeworld: Remastered. The number of different total conversion mods out there is staggering. The love put into so many of those mods is utterly mind-blowing!

      In a nutshell, HW:3 plays a lot like Homeworld (the original) but, if anything, dumbed-down
      significantly from the original but with 2024 visuals--except for the cut-scenes that oddly look rendered using vintage 2000 technology. The game mechanics lack the depth of any of the HW sequels. The campaign is linear and, at times, glitchy (I'm looking at you, asteroid mission and you, the one cut-scene where some of the lines repeat causing me to wonder if I'm suffering auditory hallucinations or if their QA missed something like that).

      The gameplay is not particularly innovative or deep. The default pace of combat itself tends to be faster than previous Homeworlds. Though, in single player, you can change the game speed. However, the default speed can be overwhelming compared to previous Homeworld games, which can make multiplayer frustrating.

      For fans, while it should not be surprising It's not Homeworld: Complex (or EVO), I expected to see more of the depth, introduced by HW:C and HW:2, For instance, there are no subsystems on ships; you can't target engines or weapons. Ships either blow up or they don't. There's no defense field frigates and no cloak generators.

      My hope is that the mods (Star Trek or The Expanse, anyone?) will make this game shine. But right now? Unless you're a true super-hardcore Homeworld fan, who needs their Homeworld story fix, you should hold off.

      On the plus side: it doesn't crash as often as a NASCAR driver like Helldivers 2 or the original Homeworld, for that matter.

      Ultimately, I'm disappointed that Homeworld 3 plays like a dumbed-down version of Homeworld 1. I suppose this shouldn't be surprising, what with game studios increasingly desperate to get that larger market share which means appealing to a broader audience. But that means that if you long for the depth of Homeworld 2 or Complex, you're waiting for mods.

      The modding tools aren't out yet.

      And, so, thumbs down.

      16 votes
    16. Revisiting the GBA Castlevania Games (Circle of the Moon, Harmony of Dissonance, and Aria of Sorrow)

      click here for mood music for this post Sometime recently I got it into my head that I wanted to go back and replay all of the so-called "Igavania" games in the Castlevania series - the three on...

      click here for mood music for this post

      Sometime recently I got it into my head that I wanted to go back and replay all of the so-called "Igavania" games in the Castlevania series - the three on Gameboy Advance, the three on Nintendo DS, and, of course, Castlevania: Symphony of the Night on PSX. I played through most of these back when I was a teenager and liked them, but haven't touched them since. Metroidvania games are a dime-a-dozen these days but I haven't found anything else that scratches the itch of exploration-meets-RPG-elements-meets-gothic-aesthetics.

      Well except Bloodstained: Ritual of the Night, I guess. That game was pretty good.

      I decided to begin with the GBA trilogy since Circle of the Moon is the first Igavania I ever played and the one I have not played in the longest. I pieced through the whole trilogy in release order over a few weeks; here are some stray thoughts from the experience:

      Castlevania: Circle of the Moon

      • The graphics in this game have aged beautifully. It's the only of the GBA & DS games that - to my knowledge - doesn't heavily re-use sprites from Symphony of the Nights, and as a result it has an aesthetic cohesion a step above any of the following games. Circle of the Moon is infamous for being way too dark on the original, non-backlit GBA screen (I had to use a wormlight back in the day to be able to see it), but with that limitation irrelevant on modern hardware it has a clean, moody aesthetic that's just solid.
      • Overall, the game feels very much like "classic Castlevania stuff, remixed." That's certainly true of the music, which is primarily (very good) remixes of classic Castlevania tunes with just a few (very good) original compositions. This applies to the gameplay too, which is classic (you only get a whip, the upgrades are very standard stuff) but with a big new twist thrown in:
      • The DSS system. Throughout the game you can collect 20 cards, divided into two categories, and by equpiping two at once you can utilize your magic meter to activate one of 100 DSS effects. Some are straightforward stat boosts, some offer reprieve like healing or invulnerability, and others offer really fun magic, weapon, and transformation effects. It's a joy to try out the combinations every time you get a new card, and they help give the game a lot of space for exploring your personal play style.
      • Did I mention that the whip feels really good? The whip feels really good. The sound effect and animation are really satisfying.
      • Circle of the Moon has some rough quirks that keep it from being a 10 out of 10, though. DSS cards, for instance, are locked behind random drops by enemies, some with absurdly low drop rates. If you just play through the game normally, without consulting a guide on specific drops or farming cards, there's a decent chance you'll pick up <50% of the cards before you finish the game. I get that you don't want to give the keys of the kingdom to the player right away, but why on earth would you build an awesome, fun game mechanic, and then set it up so players won't see most of it without extremely un-fun farming and grinding? Thankfully a "Magician" mode that gives you access to all of them straight away opens up after you finish the game once, but not everyone will make it that far or want to go back for a second playthrough.
      • The difficulty is also allllll over the place. As a teen I got stuck forever at the twin-headed dragons, and going back as an adult ... yeah, I got stuck again. I had to look up strategies, go hunt down a specific sub-weapon (the cross, which is very overpowered in this game), grind a few more levels, and steal away to an alcove of the battle arena to a specific spot where the dragons can't touch you to abuse the DSS healing power. The dragons are the most egregious example but they're far from the only one; there are several points where the game switches from hard-but-fair to ha-ha-eat-shit-stupid. It seems like the designers fully expected the players to use and abuse DSS, especially the healing abilities, because there's no way someone played through this and thought "yeah that's a smooth difficulty curve."
      • Special shout out to the optional battle arena. Yes, it's optional, but the difficulty of this 17 room gauntlet is truly hilarious. I was only able to beat it - near the end of the game, at a high level, with the best equipment available - by abusing save states and playing the last half of it in slow motion (the wonders of emulation). And it still took me over an hour!
      • There are also some design decisions that are just strange. Your character, Nathan Graves, begins with an excruciatingly slow walk speed and a unwieldy jump that's almost vertical. Within the first 15 minutes of the game you pick up a character upgrade to be able to run - i.e. move at a normal speed - but you have to double tap a direction on the d-pad to activate it. So now you have to spend the next 6-8 hours of your playthrough double-tapping a direction any time you want to move just to move at a normal speed. Why? Very strange.
      • There's also a whole area of block pushing puzzles. They're not too difficult, but is this really what Castlevania needed? 20 minutes of slowly pushing boxes?
      • I've read that Circle of the Moon was made by a different team, with a different director, than the rest of the "Igavanias." You definitely get that sense when playing it, that it's just a bit different, and it really endeared me to the game. It has its issues, but most of those can be smoothed out with modern backlit screens, save states, and online wiki guides. Overall it was a joy to revisit, probably an 8 or 9 out of 10 in my book.
      • I also highly recommend Jeremy Parish's retrospective look at Circle of the Moon

      Castlevania: Harmony of Dissonance

      • Castlevania: Harmony of Dissonance is what you get when you learn mostly the wrong lessons from the feedback the previous game received. I played this one back in the day and but lost interest and never finished it. I now see why.
      • I'll start with the good. The character movement feels better; we finally have a normal run speed and the shoulder buttons can be used for left and right dashes that are very satisfying to use. Together they give this game a much faster pace than Circle of the Moon. The jump is weirdly floaty but you get used to it.
      • The graphics have also seen a big improvement in a technical sense. The sprites are larger and more impressive - especially on bosses - though this is also the beginning of heavily re-using sprites from Symphony of the Night. You'll definitely recognize some old favorites if you played that game.
      • Honestly, though, that's where the improvements end.
      • The art direction has taken a big step back. Konami heard that Circle of the Moon was too dark and now as a result we've got Harmony of Dissonance, a game so insanely bright and chock full of garish psychedelic color choices that not only did it completely remove the moodiness of the first game, it led me, for the first time in my life, to download and install a romhack. Maybe on the original, unlit GBA screen these choices looked good, but on modern displays it feels like Castlevania by way of a Big Top Circus. And then if that wasn't enough the game adds an extra bright outline around your character at all times. Good grief.
      • The music has also taken a humongous step back. Supposedly more of the GBA's processing power was used up by the graphics so the sound had to be deprioritized. But even putting aside the big step down in fidelity most of these compositions - save the main theme and one or two others - are not memorable, hummable, or fun to listen to. They're just ... there. There, with bad sound quality.
      • All of this would be excusable if the gameplay were tremendous, but again we've learned the wrong lessons and gone backwards.
      • DSS has been removed, and there's nothing nearly as interesting to take its place.
      • ...but they decided to leave in block pushing. WHY?!
      • The rocky difficulty of Circle of the Moon is gone, and now the game is far too easy. I beat almost every boss in this game on my first try, which is definitely not true of either of the other two GBA Castlevania games. The fun movement options have a side effect of making the game even easier, since you can quickly dart around the screen dodging things.
      • The level design is poor, with endless, unmemorable hallways and generally boring layouts. Plus the entire first half of the game is basically linear
      • Then the cherry on top is that halfway through the game reveals that there are two parallel castles, and it sends you on an excruciating fetch quest across both of them. So you get two identical castles of boring level design, middling music, recycled bosses, and the most tedious backtracking I've done in years.
      • There are so many aspects of the game design that just feel sort of busted. Once you're 10 levels above an enemy they only grant you 1 EXP for each kill, so there is truly no upside to all of the tedious backtracking you're forced to do. There are shops in the game, but they all have weird requirements you have to meet to spawn them, and even once you do there's barely anything interesting to buy.
      • This game is a chore, and is the only one I would not recommend. It's not "bad," necessarily - I'd give it a 5/10 - but I had to consult guides so many times to figure out where in which castle I needed to go, and I was downright relieved when it was over.

      Castlevania: Aria of Sorrow

      • It feels like this is where the team at Konami finally found their groove. Aria of Sorrow is a very good game.
      • The graphics are still brighter than Circle of the Moon's moody look, but the color choices are dialed back to a sensible, tasteful level. No more wild acid circus backgrounds, and no more bright outlines around characters!
      • The music has taken a big step up, with tons of memorable tunes.
      • The character control has finally found a nice middle ground between Circle of the Moon's stiffness and Harmony of Dissonance's hyperfast floatiness. Instead of left and right dashes letting you zip around the map there's just a backdash, which is a sensible compromise that allows for lots of maneuverability in combat.
      • The level design is a huge, huge step up from Harmony of Dissonance, and is probably better than Circle of the Moon's. Aria of Sorrow does a great job at giving compelling reasons to backtrack with interesting ability unlocks and thoughtfully placed warp zones and area connections.
      • The difficulty curve is pretty smooth throughout, except maybe the boss fight with Death - but I found that one an interesting challenge, rather than a brick wall. This is still an easier game than Circle of the Moon, but not a total pushover.
      • We've finally got a system to rival DSS: souls that you can gather from enemies and then equip for all sorts of passive and active effects. It's still luck based, but you'll get enough of a variety of souls through normal play for it to not be too bothersome. There are lots of interesting souls, but I missed the "combination" aspect of DSS, of experimenting between combining different cards and seeing what they do together. Here we've just got basically three slots for three types of souls - passives, abilities, and attacks. This is a totally fine way to do it, but it means that one or two of those slots are always just going to be the same one or two souls that give you whatever stat boost you need and whatever ability you rely on the most.
      • There are a few more interesting abilities that tie into the exploration as well. When you start the game you can't sink into water and explore, you merely float at the top. Before you even get that ability, though, you get the ability to walk on top of water as if it's a hard surface, opening up interesting level design gimmicks. Later on you can both sink or stand on top depending on what you have equipped.
      • The downside is this does mean too much time in menus switching between the same 3 or 4 souls over and over again - at least until you get flight abilities that let you skip a lot of the navigational tedium. One wonders why they couldn't have made things like on top of water / in water contextual abilities (maybe you land on the water, but then press down to sink into it?) instead of requiring players to unequip the ability they want to use 95% of the time, equip a water navigation soul for one room, then open the menu again to switch back.
      • At least we don't have any huge block puzzle rooms any more! The environmental puzzles that do exist are far more interesting.
      • Instead of the whip of the previous two games there are several classes of weapons the main character, Soma, can equip, including swords, axes, and even a handgun (which seemed pretty useless in my time with it). The variety is neat, but I have to say none of the weapons felt as good to use as the satisfying whip of Circle of the Moon, with its supremely meaty sound effects. I didn't expect to, but I found myself missing the straightforward, satisfyng combat of Circle of the Moon.
      • And that's sort of my feeling on the game as a whole. It is a very good game, at least as good as Circle of the Moon, and it doesn't have nearly as many strange friction points as CoTM. It's an 8 or 9 out of 10, for sure. But for me, specifically, something about Aria of Sorrow sort of came and went for me, like it was much smoother than CoTM but didn't leave me with as many memorable moments. I'm not sure how to describe it, so I'll chalk it up to personal insanity.

      Oh also all three of these games have a story. Does anyone care about the stories in Castlevania games? I skim the character dialogue while quickly clicking through it and that's pretty much it.

      I've now moved on to the DS games, and am loving revisiting Dawn of Sorrow so far - my favorite from back in my teenage years. I'm very interested to revisit Portrait of Ruin and Order of Ecclesia, which I don't remember as clearly, and Symphony of the Night, which I remember loving...and then loathing the inverted castle. Still, it's been >10 years, so who knows how things will hit these days.

      Has anyone else played (or replayed) these Castlevania games recently? What were your thoughts?

      18 votes
    17. Book recommendation: A Half-Built Garden, by Ruthanna Emrys

      This sci-fi book starts out as a first contact novel. Aliens show up and say "Your planet is dying--we're here to rescue you! Come join our galactic federation!" Here's the twist: the protagonist...

      This sci-fi book starts out as a first contact novel. Aliens show up and say "Your planet is dying--we're here to rescue you! Come join our galactic federation!"

      Here's the twist: the protagonist emphatically refuses. The world is sick, but humanity is healing it. Successfully. They have been for decades. And they refuse to leave Earth and go explore the stars until the job is done.

      Thus begins this story's major conflict. The aliens have visited a few other planets with signs of advanced civilization, and in every case they've arrived too late--the other civilizations have extincted themselves by the time they arrive. The aliens are emphatic that technological societies cannot thrive on a planet's surface; in every other case, either the planet or the civilization dies. The humans are unfazed. Repairing an ecosystem is possible, they say. We've proven it. Are proving it. Yes, there's a hurricane bearing down on us, but the storms get a little less intense every year.

      This is a story about meeting people utterly unlike you and finding common ground with them. It's about imagining a better future and working doggedly toward it.

      Eco-focused stories usually have a back-to-the-land, pastoral vibe; they want to get in touch with nature by reducing our use of technology as much as possible. That's not this book at all. Our heroes use neural interfaces and networked decision-making algorithms to manage the restoration of the ecology. They write algorithms that weight the vote in favor of community-defined ethical preferences. Technology isn't the enemy--corporations are, which is why the corps were exiled decades ago. Networks and algorithms can be powerfully good when they're used to benefit the many instead of the few.

      This book has so much heart and so much beautiful imagery. It is gloriously weird in lots of ways I'm not going to spoil. It's a hopeful book that's giving me ideas I'm starting work on now. You can find it here or in your local library.

      5 votes
    18. Some thoughts about Starfield's world

      Warning: this post may contain spoilers

      I wrote a blog post for basically my first time ever. It's a first draft, but whatever. I never share my thoughts because I lack confidence, but I want to work on that. I welcome criticism of the way I've presented my thoughts, but my main priority is just discussing Starfield here! I want to hear what y'all think, mainly about the world of Starfield.

      I was starry eyed when I first launched Starfield, but it ultimately left me feeling spaced out. After spending around 25 hours with the game I've realized that I wanted something different from Starfield, and that the game just doesn't keep my mind engaged and imagination running. I feel some guilt saying that. It took a buttload of human working hours to bring Starfield to fruition after all, and I don't want to dismiss that work. It's a very pretty game, with a lot of mechanics, characters, and stories. On paper, it's an ideal game for me. It's a first person adventure through the stars meeting strangers and ogling at alien planets packed in with loot and rpg elements. That's my kind of treadmill to be running on. The type of game loop I enjoy. Ultimately though, it did not fill the space in my head that I wanted it to.

      Starting with the core game play, it's what I had the least expectations for. I am no Bethesda mega fan, but I've dabbled in their games. Their combat, stealth, traversal and so on have always registered as just serviceable to me. That's not really even a criticism as I've never gotten the impression that Bethesda's intention was to draw fans on those elements. They want to provide a simple set of tools to interact with their worlds. The tools they've provided here in Starfield feel fine. They all work. Gun play feels fine, traversal feels fine, stealth feels fine. It's the way those tools interact with their environments, characters, and narration that typically attract me, but don't here. Even their newest game play addition in space ship combat echoes their standard approach. It feels simple but solid. No extravagance like a Star Fox 64 barrel roll, but there's enough going on to feel good. Like the rest of the tool set, it's serviceable enough to let the player interact with their world. The world is what has left me cold.

      Bethesda introduces us to Starfield's world in a baffling place, a place almost opposite to space, a mine. Sure, they planet isn't Earth, but it might as well be Earth. It's dark, dirty, rocky and far from a feast for the eyes. It's no surprise that mines are in the game as Bethesda has always included similar spaces in their games. Such environments are perfect for stuffing loot and combat encounters into, but imagine if Skyrim had began in a cave instead of out in its beautiful landscape. Starfield could've opened in space on a ship or on a number of visually alien worlds, and I think it's a misstep to begin the player in the most unappealing of its environments. Unfortunately, I think it's telling of a large part of the way you will be seeing Starfield's world. From a lot of interior spaces. It's often easy to forget that I'm playing a sci-fi game set in an open world space setting.

      Starfield's world looks like what I imagine it would look like if human space colonization were to actually happen. In that regard, I think they were incredibly successful. It's the realization of this image that I think held Starfield back. Just like a lot of our own real universe, it is often empty and dull. Many landscapes of the planets and moons of Starfield, while sometimes pretty, are more often unremarkable. Procedural generation is an incredible tool that can easily lead to unimaginative results. I'm never able to escape the thought that what I'm looking at was probably computer generated. After visiting around 15 planets, I began to feel as though I'd seen it all before, just in different colors. Often fauna and foliage looked strange but lacked a certain spark of hand crafted creativity. I was never struck by their beauty nor their horror but only their only seemingly random assortment of attributes. On planets with human inhabitants their lacked personality in their work and living spaces with exceptions being the hand crafted major settlements. Buildings and structures felt modular and mass produced by the same manufacturer. All of this is probably an accurate depiction of a real future where we branched out into space, but it doesn't make for a fun video game to see and soak in. Major cities like New Atlantis and Akira City lent much more life to Starfield's world with obvious heart put into their creation. You can see their influences from the sci-fi genre in their construction. Instead of aiming for a large and marketable open world, it's a smaller handcrafted galaxy I wish we would have gotten. Somewhere with its own politics and drama taking place on landscapes with intent and personality. A larger existing universe could be hinted at with follow ups in sequels. Bethesda is bursting at the seems with creative talent, but there was simply too much space to make aesthetically daring from every angle. Instead that talent was stretched an inch thin and a mile wild.

      The inhabitants of Starfield are offensively inoffensive and so dry they'll leave you parched. They're boring, full stop. They lack nuance and detail in their personalities. They begin and end at their core archetypes. The meaning of their existence is only to facilitate the player and be impressed by you. In my 25 hours of play, I didn't find my self endeared to any character except for a sweet old grandma exploring space, but I only liked her because I like that trope. Characters are very formal and professional which I believe was Bethesda's intent. After all, the context of most every interaction has you acting in an official capacity for one of the factions. You're a representative for the professional work these factions are doing, like being a volunteer cop for the United Colonies or Freestar Collective's Rangers or an explorer-researcher for the stuffy Constellation. It makes sense that conversations would be formal, professional, and often to the point. Ultimately that just doesn't make for compelling conversation. I engage with fiction, especially genre fiction, for its strong sense of personality. The characters I found in Starfield feel like they're just going through the motions of their 9 to 5 job. Their framing as a talking head when having conversations with them only highlights their stiffness.

      I believe Starfield is a well-done realization of Bethesda's intent. It's a very corporate and made by committee vision, but it's well executed. It seems they wanted to create a world that resembles a legitimate future where humans leave Earth and colonize the stars. The result is barren unremarkable planets, sterile labs, boring mining and manufacturing facilities, mass produce modular homes, and plenty of empty space. I think they're right, this is what a settled galaxy looks like, but it just doesn't make for a satisfying video game.

      edit: fixed spelling from "feel" to "fill"

      26 votes
    19. The Traitors - What a fun game show

      I'm in the UK so I'm watching the version on the BBC, on iPlayer. Please, no spoilers as I'm only a couple of episodes into series 2. The concept is great. It's a really good crossover mix between...

      I'm in the UK so I'm watching the version on the BBC, on iPlayer. Please, no spoilers as I'm only a couple of episodes into series 2.

      The concept is great. It's a really good crossover mix between reality TV style of Big Brother (chatting about each other, making alliances), The Crystal Maze (group puzzle solving) and on top of that, it's playing detective.

      If you haven't seen it, I can highly recommend it. To anyone that has seen other international versions, are they better than the BBC version and worth a watch? I usually find US versions of things way too OTT. I refer to the styles of things like Kitchen Nightmares.

      14 votes
    20. The Ones Who Walk Away From Omelas and the stories that came after it

      Warning: this post may contain spoilers

      I think I first came across "The Ones Who Walk Away From Omelas" by Ursula K LeGuin a few years ago. I read something else in conversation with it, but somehow had missed the original. Hugo Award winning and Locus award nominated, I thought folks might be interested in discussing it and its descendants.

      LeGuin's original in pdf format

      Omelas is a utopia in the middle of a festival. And as the narrator explains the city to you, they understand that you may not believe it is even possible.

      The ones who walk away from Omelas spoilers So the narrator explains that keeping this city a utopia relies on the horrible and perpetual suffering of a single child. At a certain age, all citizens are brought to see the suffering child and they're all horrified, but most come to see that the prosperity and safety of everyone is served by the suffering of this one child. The ones who don't, walk away and never return.

      Othe authors have written stories in conversation with this,

      NK Jemisin's The Ones Who Stay And Fight is directly engaging with it.

      In Um-Helat There is a utopia, and no child suffering in a hole. But when suffering arises, there is a call to fix it.

      The Golden Enclaves by Naomi Novik (the 3rd Scholomance book) engages with this idea too.

      Golden Enclaves major plot point spoiler All the major enclaves of magic users are build on the death of an innocent - someone that has never taken and used magic from the death or pain of other beings, and at least once a teenager, but likely a often child due to the restriction. This allows you to create a safe home against the magical monsters but also creates an ever hungry devouring monster of perpetual suffering (a maw mouth) that is unleashed on anyone who doesn't have an enclave to protect them. There's a way to build them without this, but the enclaves would be smaller and less luxurious, and after all, it's only one person...

      So I had read all of the above works and been mulling over the topic of Omelas, and then found this story today

      Why Don't We Just Kill the Kid In the Omelas Hole

      In which people, uh, start killing the kid in the Omelas hole. Sorry, not a lot of room not to spoil that given the title. I'll let you read the story for where that goes.

      Risk of spoilers for the above works from here:
      I think there is a lot about our society here. LeGuin herself said the story, "has a long and happy career of being used by teachers to upset students and make them argue fiercely about morality." Because what is the right answer? Novik, via El in the Scholomance series says to burn it down. Jemisin says there is a better way. I don't believe LeGuin is arguing that the ones who walk away are "right" in that they leave having benefited from Omelas and the child still suffers.

      But I thought folks who hadn't read one or more of these might enjoy them, and I find they make me think and often won't stop letting me think.

      ETA: ST:SNW did an entire episode using Omelas as an inspiration. I haven't seen it so I can't speak to it but wanted to add it here for reference.

      36 votes
    21. Similarities and differences between Psmith and Dirk Gently

      When I was reading a Psmith novel, I couldn't help but notice that Psmith had a certain similarity with Douglas Addams character Dirk Gently. I can't say for sure if it has any validity, or if it...

      When I was reading a Psmith novel, I couldn't help but notice that Psmith had a certain similarity with Douglas Addams character Dirk Gently. I can't say for sure if it has any validity, or if it is just make-believe patterns in random chaos. But regardless, these are my observations.

      Svlad Cjelli. Popularly known as Dirk, though, again, ‘popular’ was hardly right.
      Notorious, certainly; sought after, endlessly speculated about, those too were true. But popular? Only in the sense that a serious accident on the motorway might be popular -- everyone slows down to have a good look, but no one will get too close to the flames. Infamous was more like it. Svlad Cjelli, infamously known as Dirk.

      —Dirk Gently’s Holistic Detective Agency by Douglas Addams

      Thus were Dirk Gently introduced. But who is this Psmith fellow anyways? He is the titular character in a series of novels by P. G. Wodehouse, a great humorist who happens to be Douglas Adams favorite author. Douglas Addams writing, I’ve noticed, share the same whimsical mastery of language:

      Deep in the rain forest it was doing what it usually does in rain forests, which was raining: hence the name.

      and

      Richard stood transfixed for a moment or two, wiped his forehead again, and gently replaced the phone as if it were an injured hamster.

      —Dirk Gently’s Holistic Detective Agency by Douglas Addams

      While both characters have changed their name to something much more fancyful, their motivation contrasts greatly. Psmith wanted a fancier name, simple as that; Dirk Gently, on the other hand, changed his name repeatedly to avoid being held accountable for a lifetime of blatant hustling and has finally ended up with Dirk Gently:

      'My dear Svlad.'
      'Dirk, please, if you would,' said Dirk, grasping his hand warmly, 'I prefer it. It has more of a sort of Scottish dagger feel to it, I think. Dirk Gently is the name under which I now trade. There are certain events in the past, I'm afraid, from which I would wish to disassociate myself.
      —Dirk Gently’s Holistic Detective Agency by Douglas Addams

      Enter Psmith:

      A small maid-of-all-work appeared in answer to the bell, and stood transfixed as the visitor, producing a monocle, placed it in his right eye and inspected her through it.
      “A warm afternoon,” he said cordially.
      “Yes, sir.”
      “But pleasant,” urged the young man. “Tell me, is Mrs. Jackson at home?”
      “No, sir.”
      “Not at home?”
      “No, sir.”
      The young man sighed.
      “Ah well,” he said, “we must always remember that these disappointments are sent to us for some good purpose. No doubt they make us more spiritual. Will you inform her that I called? The name is Psmith. P-smith.”
      “Peasmith, sir?”
      “No, no. P-s-m-i-t-h. I should explain to you that I started life without the initial letter, and my father always clung ruggedly to the plain Smith. But it seemed to me that there were so many Smiths in the world that a little variety might well be introduced. Smythe I look on as a cowardly evasion, nor do I approve of the too prevalent custom of tacking another name on in front by means of a hyphen. So I decided to adopt the Psmith. The p, I should add for your guidance, is silent, as in phthisis, psychic, and ptarmigan. You follow me?”
      “Y-yes, sir.”
      “You don’t think,” he said anxiously, “that I did wrong in pursuing this course?”
      “N-no, sir.”
      “Splendid!” said the young man, flicking a speck of dust from his coat-sleeve. “Splendid! Splendid!”

      — Leave it to Psmith by P. G. Wodehouse

      As mentioned, Dirk Gently is a hustler. One of those enterprising characters who will push themselves tirelessly and unrelenting in order to aquire cash or commodities without labour. Earlier, he had cast himself as a psychic, something which backfired with terrible hybris. When we finally encounter him, he has ended up as a detective, seemingly specializing in searching for, but not actually finding, the lost cats of old ladies:

      'Yes,' continued Dirk into the phone, 'but as I have endeavoured to explain to you, Mrs Sauskind, over the seven years of our acquaintance, I incline to the quantum mechanical view in this matter. My theory is that your cat is not lost, but that his waveform has temporarily collapsed and must be restored. Schrödinger. Planck. And so on.'
      —Dirk Gently’s Holistic Detective Agency by Douglas Addams

      Psmith, by contrast, is no hustler, but fall squarely into the trickster archetype. Think Loki, who tricks the blind Hodr into killing Balder. Think the Joker, whose terror is its own reasoning. Psmith, by his own admission, is bored. He may steal umbrellas and impersonate poets in order to woe a certain girl, but one suspect that the girl is merely a pretext for the means.

      Both characters share the same flamboyant ignorance of the fuckedupness of their antics. Compare Dirk Gentlys quantum cat theory to Psmiths approach to being accused of umbrella thievery:

      “Mr. Walderwick was in here a moment ago, sir,” said the attendant.

      “Yes?” said Psmith, mildly interested. “An energetic, bustling soul, Comrade Walderwick. Always somewhere. Now here, now there.”

      “Asking about his umbrella, he was,” pursued the attendant with a touch of coldness.

      “Indeed? Asking about his umbrella, eh?”

      “Made a great fuss about it, sir, he did.”

      “And rightly,” said Psmith with approval. “The good man loves his umbrella.”

      “Of course I had to tell him that you had took it, sir.”

      “I would not have it otherwise,” assented Psmith heartily. “I like this spirit of candour. There must be no reservations, no subterfuges between you and Comrade Walderwick. Let all be open and above-board.”

      “He seemed very put out, sir. He went off to find you.”

      “I am always glad of a chat with Comrade Walderwick,” said Psmith. “Always.”

      — Leave it to Psmith by P. G. Wodehouse

      When the girl feel some reservations upon learning that the umbrella he so gallantly lend her was stolen gods, he casually brush it off:

      “Merely practical Socialism. Other people are content to talk about the Redistribution of Property. I go out and do it.”

      Psmiths outre clash of upperclass lifestyle and socialist glamour is mirrored in Dirk Gentlys clash between the private detective business and holistic new-age mumble-jumble:

      'I'm very glad you asked me that, Mrs Rawlinson. The term 'holistic' refers to my conviction that what we are concerned with here is the fundamental interconnectedness of all things. I do not concern myself with such petty things as fingerprint powder, telltale pieces of pocket fluff and inane footprints. I see the solution to each problem as being detectable in the pattern and web of the whole. The connections between causes and effects are often much more subtle and complex than we with our rough and ready understanding of the physical world might naturally suppose, Mrs Rawlinson.
      'Let me give you an example. If you go to an acupuncturist with toothache he sticks a needle instead into your thigh. Do you know why he does that, Mrs Rawlinson?'
      'No, neither do I, Mrs Rawlinson, but we intend to find out. A pleasure talking to you, Mrs Rawlinson. Goodbye.'

      Psmiths socialism bend is merely a humble joke. The quirky disrespect for property laws and insistance on calling other men "Camrade" is highly amusing, surely, but also a bit on the nose, lazy creativity which everyone else knowing nothing about socialism would come up with. On the other hand, with Dirk Gently, the holistic approach to detective work is mirrored in the novel themes and plotting. In contrast to the way Hitchhikers Guide to the Galaxy gleefully throws around outlandish scifi mindfuckery with absolutly no relevance to the plot, Dirk Gently's Holistic Detective Agency is a beautifully orchestrayed mystery where "everything is connected". (for another tightly plotted mystery novel in the fantastic genre, I can recommend Who Censored Roger Rabbit)

      Another difference is that Dirk Gently is much more complex and deep, his casual money grapping contrasted with a moral compass of sorts. Both are clowns, but we get to see one of them after the show, devoid of pancake makeup.

      9 votes
    22. Steam Deck OLED - A thought and some feelings

      I guess this is just a thing I like to do lol. I got an OLED Steam Deck and have been playing around with it for about a week, so I wanted to share what all I got. TL;DR: OLED is the definitive...

      I guess this is just a thing I like to do lol. I got an OLED Steam Deck and have been playing around with it for about a week, so I wanted to share what all I got.

      TL;DR: OLED is the definitive version of this product. If you're at all interested, whether or not budget is a concern this model is worth looking at, especially if you can actually get your hands on one to try for a bit. Words aren't quite what they need to be to get across how it looks and feels.

      The long of it:

      Valve wasn't kidding about stuff like a little performance improvement and better battery life. It feels like someone took the LCD deck and made a checklist of every single thing that could be improved, and then did it. The result is just about the best refresh of a product I've ever seen.

      The screen is the most obvious upgrade and it really is great to look at. It is a big jump to go from an LCD at 60hz, to OLED at 90hz with HDR available. As great as VibrantDeck is, no amount of color fuckery can really reproduce what is happening when you have these features. For games that support HDR, it can feel like you've actually made an upgrade, because of how differently it can handle things like bright flashes of light and particle effects on top of the color differences. The refresh rate is tied to the frame limiter by default, so when you drop the frame limit the refresh rate tends to stay double whatever that is. 40fps/80hz feels better than 40/40 to me, like stuttering just isn't as bothersome.

      Be aware it's on developers to implement HDR, which means sometimes you run into a game with a shitty implementation. FFVII R comes to mind. Just know that if you run across a game where this feature seems to make the game look terrible, it's not the device doing it.

      The improvements to the battery do mean something like a ~40% increase. Games like Armored Core VI and Elden Ring tended to last about 1.5-2 hours on the LCD model, on OLED it's more like 2.5-3, and this is the sweet spot imo. Rare that I'm gonna sit down and play for that long in the first place, so having this much power available means being able to play here and there with much less concern. Games that already played well in a low power state just get that much more time. One thing to know if you're coming from an LCD - it doesn't save your power profiles. Input profiles yes (if you saved them), but power settings need to be redone game-to-game.

      The device itself is a little lighter, and it feels like it sits in my hands a little better. The difference is minute, but noticeable, and nice. All of the buttons feel good, the sticks have slightly more resistance to them, and the trackpads are much nicer to use. In particular, the way you click the trackpads is more forgiving by default, so while it is a little easier to mis-click it feels more like using a "real" trackpad. The deck in general is the only device I find doesn't really aggravate my carpal tunnel, and the OLED model keeps that up.

      On the software side there isn't really a difference - SteamOS is more or less exactly the same with a few OLED-specific settings. Most of your info gets saved and loaded up when you log in. Cloud saves are one piece of course, but too, any controller profiles you saved will come back, and the SD card can just be freely transferred/there isn't really any setup to it. From boot to play I mostly just waited on the game to download - setting up the device was as simple as waiting for it to do an update, then log in, and that's it. It doesn't pester you to register for anything/no ads.

      Things like sleep/wake and transitioning to desktop mode are faster and more consistent. Pretty regularly, my LCD model would fail to sleep/wake correctly - I'd put it to sleep and upon waking it, it would reboot. Inconsistent but often enough to get annoyed with. With the OLED model, i notice this doesn't happen as often. It still does, but much less frequently. The improvements to the trackpads means I use desktop mode more often, it feels much nicer to navigate. All of the stuff I had before was simple to install and restore - emudeck, decky, cryoutilities all installed without any issues and worked fine after I moved over all my stuff from the first deck. Haven't hit any issues with decky plugins either.

      Even the carrying case got a pass. It's been redesigned a little, with an extra velcro fastener bit and tighter mold inside, black instead of white.

      Transferring my information was about as easy as you could do. There are several options - I mostly used KDE connect, but there's also Warpinator, and a deck plugin called DeckMTP that can let you do a direct USB connection. Literally just copy/paste, once I installed all the stuff I had before I could just drop in the old device's things and be good to go. One thing to be aware of, is that for games which don't support Steam Cloud, you need to copy their save data over. That's gonna mostly be in a folder in /steamapps called CompatData. Takes a little doing but it's not hard to figure out. The hardest thing to set up was STALKER Anomaly, and all that was was about a five step process of clicking things in Wine. By the way, if you make a custom controller profile for a non-steam game, when you add that game to the library make sure it has the same name as before and your controller profile will be saved!

      Overall I'm impressed to the point I intend to hold off buying any more PC hardware until a Deck 2 appears. If that product gets the same kind of attention this one did there's no doubt in my mind it will be fantastic. Considering too, the ability to dock and use peripherals, I think I'd feel safe recommending an OLED steam deck as a replacement for a gaming machine + non-work computer to just about anybody. $399 as a base price for PC Gaming is fucking awesome, and $549 for this improved model, at least I feel is very much worth it. $150 for an OLED screen, more storage, bigger battery is not bad. The deck is a hugely popular product, which means you get the added benefit of folks constantly tinkering and messing with stuff to make it work, on top of the odd developer specifically targeting it (such as in Cyberpunk, or how Bannerlord reworked its control scheme). Those kinds of communities exist around other devices, but not nearly to the same extent, and they'll die fast as those products come and go.

      So that's what I got. I hope this was informative and helpful. If you have any questions I'm happy to answer as best I can. I'm super happy with the deck as a product, it feels a lot like getting to see what it looks like when someone goes the distance and throws their full weight behind this kind of product.

      Edit: I don't know how well this will come through looking on different screens, but here are a few screenshots from AC VI and Morrowind that made use of HDR. Even if it doesn't come through - if you've never owned a deck and were considering one, yeah stuff can look this good on it! It's amazing.

      51 votes
    23. This is How You Lose the Time War - I loved it but I understand why some hate it

      After giving This is How You Lose the Time War a five star review, I started scrolling through other reviews and I found thoughtful, well reasoned arguments for the other side. This is a...

      After giving This is How You Lose the Time War a five star review, I started scrolling through other reviews and I found thoughtful, well reasoned arguments for the other side. This is a thoroughly crafted well written book that is not going to be to everyone's taste.

      The premise is two opposing secret agents, saboteurs, time and history manipulators who work for conflicting civilizations become aware of each other and start to exchange letters. It becomes a love story.

      The nature of the work each main character does to manipulate history across many centuries and many parallel universes makes the narrative confusing. I can't imagine it done effectively any other way, but I also like other confusing time shifting stories where the story starts to make sense later.

      The characters only meet through their letters with a couple of exceptions, so some say the love story is unbelievable. For me, it reflects the extreme isolation and loneliness of their work and how even minimal tenuous companionship of a peer would satisfy a gaping need.

      The writing includes extravagant romantic feelings and poetic literary allusions to go with the science fiction and time travel aspect. I appreciated it, but people who like romance and poetry don't always like science fiction and time travel and vice versa.

      The authors lean into the epistolary format. It's not exclusively letters but a significant percentage of the writing is the letters these two characters exchange.

      The creative forms the letters take were fun for me and seemed like a valid extrapolation of actual historical spycraft if you assumed much greater ability to manipulate matter. However some people find them over the top.

      It is an exuberant, enthusiastic book that is fun if you like it and possibly cringy if you don't

      22 votes
    24. Ahsoka doesn't really work

      I just finished this show, having waited for it all to come out before getting into it -- other Disney+ Star Wars series taught me the lesson that they are much better binged than watched week to...

      I just finished this show, having waited for it all to come out before getting into it -- other Disney+ Star Wars series taught me the lesson that they are much better binged than watched week to week and I was not wrong.

      Spoilers below

      The endless references to a children's animated show that I have less than zero interest in viewing really drags it down, which is why my main take away as per the title is that it doesn't really work. Most of the premise of the show is finding Thrawn and Ezra -- two characters you have no way of knowing about unless you watched that cartoon. Yet these two characters are constantly referenced and for some reason important, but you're never really sure why.

      It kind of works with Thrawn because there's a mysterious villain type of thing going on. But Ezra? Why do we miss him? Who is he? What did he do? Almost none of my questions are ever answered, even after we find him! Aside from simply being told by other characters that he is important, I am never told how or why. Nothing they say or do makes me care about him. They don't show me anything that makes me want to get emotionally invested in him. And no, I am not watching hundreds of hours of cartoons to understand the context. That is simply too much.

      This show is in a very strange place between obviously trying to cater to a large audience (it is a Disney property after all, so $$$), but it simultaneously can only be fully understood by extremely hardcore Star Wars fans. I consider myself a fan. I have watched all live action movies and shows, even the laughably bad stuff like the Boba Fett and Kenobi shows. That they intentionally mix together animated and live action storylines though -- especially with any context lacking -- is a major misstep.

      I like the Star Wars universe a lot. And while a lot of it is entertaining, it feels very bad to feel left out. It would be different if it was a small cameo or name drop once in a while. But the main storyline gets impacted by this, and it just kind of leaves a sour taste after finishing it.

      I was decently entertained and it had some very good moments, particularly the Baylan and Shin duo was intriguing -- which is ironic as I understand that they are among the only original characters in this show. Regurgitating old canon is not the way.

      7/10. Entertaining but unsatisfying.

      37 votes
    25. I finished Phantom Liberty and have thoughts

      I remembered that thread asking about the update to Cyberpunk 2077, and figured after finishing the expansion I'd offer what I've got. I played the game once on release prior to playing now. The...

      I remembered that thread asking about the update to Cyberpunk 2077, and figured after finishing the expansion I'd offer what I've got. I played the game once on release prior to playing now.

      The tl;dr - its a hell of a lot better, can totally recommend it, expansion was cool and fun

      The long:

      First, regarding the update. It's excellent. The game does feel significantly better to play, because a whole lot less is bugging the hell out. You do occasionally come across some silliness, like four of the same car all at an intersection, or the same child populating a cafeteria. But these moments are far, far less frequent, I think I can count on one hand after 50 hours, the number of times stuff like that happened.

      Wanted system is functional now. It just works the way you'd expect, and it is pretty easy to escape. More lawless parts of town are appropriately easier to get away with shit in. Driving feels better but still feels weird to me, like everything is slippery/wheels never have good traction.

      The skills/perks/inventory stuff is a thousand times better. It has a few weird things here and there but is easier to follow and use. It's nice not having to really mess around with clothes and just look however I want. Combat is a lot more fun now that stuff behaves appropriately. That's really the theme of it, they did fix what needed fixing, and what we're left with much more closely aligns with folks' original expectations.

      Quests wrap up and sometimes into one another in ways which are genuinely very impressive, and I encountered all of one that had an issue with it. I pretty much constantly went from quest to quest and found there was enough variety that I didn't really care about wandering much. I still did, and that is all much improved too. Npcs behave a lot better and look nicer, and jobs consistently finish up the way they're supposed to.

      I specialized in blades, pistols, and shotguns, and played on Normal, mostly on my steam deck. I mostly raised Reflexes, Technical Ability, and Cool. I got to turn into a Dragonball ninja assassin, occasionally dualing Japanese cyborg women with katanas in the street. I'd get into shit because melee is genuinely pretty fun to mess with.

      The visuals are awesome even on the handheld, the preset for the deck is higher than I expected. Performance was consistently good, on the deck as well as my PC. PC can go maximum and is using a 144hz display, it looks really really good with everything pushed.

      The expansion:

      It fits squarely within the best of what the game offers. The storyline is complex and goes into the rest of the world in an impressive way, it's like it's always been there. The characters are exceptionally well done, as is the voice acting. The whole thing felt like a great season of a good show, it kinda proceeds like that too.

      Dogtown is a really cool area. The detail is wild and sense of place really some of the strongest in the game. I felt uneasy at night in the rain, that's always cool for a game to evoke. It feels both like it's own independent spot and like a part of the city, they really nailed it with how it looks and what's available there.

      Conclusion:

      The complete package I'd say is totally worth it. Compared to release it is a completely different game. Feels like a much more realized vision, that consistently hits some pretty high notes. Panam is still the coolest, but Songbird was a really well done character too. With the game not being a flaming wreck, it's way easier to get into the storytelling, and it is pretty great for this medium. Especially those major characters, they're interestingly complicated and don't always behave how you'd expect. The overall experience is kinda like being a protagonist in a tv show, quests have their own arcs and climaxes and characters appear distinctly changed by the events as they unfold. That was always there, but now I'm comfortable saying you'll actually have that experience playing it.

      23 votes
    26. Suzuka F1 weekend report

      Before I visited Suzuka, I found reading people's experiences (mainly on reddit) to be helpful, so I thought I'd post my own thoughts from driving down this past weekend. I came from Tokyo,...

      Before I visited Suzuka, I found reading people's experiences (mainly on reddit) to be helpful, so I thought I'd post my own thoughts from driving down this past weekend.

      I came from Tokyo, driving to Suzuka and parking in one of their official lots, and I stayed at a small resort about 50 minutes by car away from the track. The race tickets, and parking ticket were bought from the official "mobilityland" website, and it was 14,000 yen for a parking pass for the weekend, and I paid I think about 9000 yen to get there, and 6500 yen on the way back in tolls. For two people it worked out to be cheaper then the trains (and more fun to drive it!). They had some cheaper parking options as well in an unpaved lot, but I get the feeling the official parking passes sell out super quick, so you should take what you can get. There was a lot of unofficial lots nearby selling day parking, but I think you'd have to arrive very early to use them since most of them were full by the time I strolled up to the official lots around 9-10am. Speaking of which, if you buy the official parking ticket, you get an exact assigned space to use for the whole weekend, so no roving up and down the lots looking for a space. Also some people were sleeping in their cars as well so that's an option if you want to save on a hotel..

      Crowds (cars and people) were managed really well. I was dreading leaving the parking lot at the end of the race, but I got out before it was crowded at all, and was able to make a beeline for the highways.

      About the stands, my tickets were in Q1, at the final corners closest to the track. Aside from seeing Logan's accident in qualifying they weren't the best seats. The monitor was absolutely worthless, it was so small and so far away that without binoculars you couldn't tell the position of anyone on the track, or what lap they were on. There was also a pole blocking the middle of the monitor as well which was very distracting. Washrooms were quite far from these stands as well, although underneath the neighboring Q2 stands there was a water bottle filling machine which was pretty nice. Speakers were playing only the Japanese audio, and they have a FM radio station with the same Japanese commentary. I had hoped to get live timings on my phone, but there was basically no internet due to the huge number of people.

      If anyone has questions, please ask. Overall I had a great time, although after the exciting Singapore race prior to Suzuka, this was pretty boring by comparison. Max held the lead at the first corner, and he just extended the lead over the whole race. Seeing Perez get retired and then suddenly show up again was really weird/ confusing, also it was good to see Sainz fighting with the Mercs.

      11 votes
    27. Starfield and the problem of scale

      Minor Starfield lore spoiler's ahead Originally written for /r/games, but the last discussion thread of Starfield in that place saw many user who said they personally like the game downvoted and...

      Minor Starfield lore spoiler's ahead

      Originally written for /r/games, but the last discussion thread of Starfield in that place saw many user who said they personally like the game downvoted and replied to by mentally-questionable individuals that said not-so-nice things.

      As I pass 170 hours in Bethesda newest, hottest, controversial game. I am happy because it is just as fun as I had hoped it to be.
      Yet as I explore the cities it has to offer there is always a small detail that I keep failing to ignore (whenever I'm not busy thinking of new ship designs that is).

      200,000 units are ready with a million more on the way

      So say the slender being that has been tasked with creating an army to defend a galactic spanning government of countless worlds. At this point Montgomery, Zhukov, MacArthur, Jodl, or any-other-WW2-command-figure-of-your-choosing are rolling on the ground clapping each other's backs laughing their socks off. Because 1.2 million is an absolutely puny and pathetic number of troops for a galactic war.
      I'm no Star Wars deep lore fan, I understand that fans and later authors has since tried to 'fix it' by making the Clone War more that just the clones. And yet those 1.2M clones was all there was when episode 2 released to theatres.
      Most Sci-fi writings has similar a problem with scaling to their subject. It is not news. It even has a tv tropes page (the page is more about distances, but it's in the same ballpark).

      Quest for the Peoplefield

      So where does Starfield go wrong in this? The ships are puny. The wars and the numbers stated are puny.
      Certainty more ways than one, but the one that I wish to focus on is this: where the hell are all the people?
      A brief summary of the lore. Humanity has invented FTL and has seemingly solved all energy problems. They had to evacuate Earth, but this was successful and so the starfield should be absolutely teeming with tens of billions of human souls spreading to all corners of the galaxy and its many already habitable worlds.
      And yet, Starfield feels so barren. I see no grand interstellar civilizations. Only dirt huts on a hill surrounded by walls that support barely a thousand people. Yet this dirt hill is supposed to be a capital or an interstellar superpower. Heck, they are even scared shitless of their own fauna.
      The opposites capital is no dirt hill, yet still smaller than a modern earth country town.
      And it's not like the main population centers are just outside player-accessible areas. All the NPCs ever talk about are Akila, New Atlantis, and Neon. These tiny puny cities.
      It doesn't feel like the evacuation of Earth was a success. It feels like it was a catastrophe, and all that remains are scattered remnants playing civilization.

      And yet... The Starfield is actually lively, just not where it should be. There is a scale imbalance, because spread across nearly every world in the settled systems are countless research stations, outposts, deserted or populated, you name it.
      Yes, those procedually-generated buildings that spawn nearly everywhere you land in the settled systems.
      Where did these come from? Surely the UC couldn't have built them. Manning just the ones that I have come across in my playthrough would empty New Atlantis 10 times over!

      Bethesda built their open-world game style upon Fallout and Elder Scrolls. For both it makes sense that the worlds are sparely populated. One being post-apocalyptic wasteland, and the other a medieval society.
      But now they have built something in a completely different realm. But they way in which Bethesda built the scale at which the game is presented remains the same.
      So why did they go with this approach? I don't know. Maybe they just like making "small" worlds and didn't want to fit the new universe. Maybe the idea of 'climbing any mountain you can see' is a very hard rule and they didn't want to limit player movement in metropolises, that would undoubtedly be unfeasible to make fully traversable.

      But lets pretend they actually tried. And perhaps it can be done without really changing how the game is designed or played.

      So you can do it better huh?

      A Microsoft executive plays the game as it's nearing launch. He feels there is something missing with the scale of the Starfield universe.
      So he does the only rational thing he can think of and storms into the street and picks the first rando he can find, puts the Bethesda crown upon his head, and orders him to fix Starfield's problem of scale.
      The exec is later found to be mentally ill and fired, but it does not matter for I am now king of Bethesda and my words are design directives.

      Tell, don't show

      The simple solution that requires no real work but some change in lore. New Atlantis is no longer a capital, just a administrative and diplomatic outpost. Akila is now just a small border city. The real population centers are now on entirely different worlds. Inaccessible to the player.
      Why can't players go there? Well it shouldn't take much suspension of disbelief to acknowledge that governments might not want any random idiot, in a flying hunk of metal capable of tearing space-time at it seams, to go anywhere near their main population centers without considerable control.
      NPCs should no longer talk of sprawling New Atlantis, Neon, or Akila, but rather these other places that you can see on the map but are not allowed to go to.

      Show enough

      The population planets are now accessible, but restricted in where you can land freely. On the map it should show big cities. And just like how you cannot land in water, you can neither land anywhere in cities or its surroundings.
      Just like with New Atlantis and Akila, you can land at a designated spot. The difference is when you look into the horizon, because rather than a procedurally generated landscape you will instead see a sprawling metropolis that tells you "Yes here! Here are all the people!".
      The other change would be that, unlike the landscape, if you try to go beyond the player-area of the city you will hit a wall. But that is a sacrifice I am willing to make.
      New Atlantis and Akila can stay, but like the other solution they would change status.


      All in all the scale issue is no big problem and the game is fine as it is. This was just something that has been on mind for some time and I wanted to put it to writing. So do you agree that Starfield has a scale problem? If yes, how would you fix it? Or maybe I missed some crucial info-dump and the entire premise of this writing is wrong?

      39 votes
    28. Remnant 2 so far is great. Your thoughts?

      I've been playing through Remnant 2 and having a great time with it. I think they've hit on a great mix of combat and challenge. Plus I was pleasantly surprised to find that the writing,...

      I've been playing through Remnant 2 and having a great time with it. I think they've hit on a great mix of combat and challenge. Plus I was pleasantly surprised to find that the writing, especially for the lore, was quite engaging (the intro doesn't set a high bar tbh). Still in progress for the game, so no spoilers please, but what do you think?

      17 votes
    29. Bambu Lab P1P 3D printer

      I don't intend this to be a sales pitch or anything, I just wanted to share my impression of the Bambu Labs P1P 3D printer in case anyone on here was curious and maybe considering buying one...

      I don't intend this to be a sales pitch or anything, I just wanted to share my impression of the Bambu Labs P1P 3D printer in case anyone on here was curious and maybe considering buying one themselves.

      I have owned a few Prusa FDM printers over the years but recently tried the Bambu Labs P1P after seeing tons of rave reviews, especially in terms of how fast it prints. Anyone that has done any 3d prints knows that print time is among the least enjoyable aspects of the hobby: lots of waiting.

      Right out the gate, the P1P is a solid device with impressive construction given its relatively low price tag (I got it for $600 USD). And this thing easily rivals high performance machines in it's same "category", like the Prusa mk 3 and 4. And those are typically more expensive; the P1P comes 99.5% assembled at that price but a Prusa machine fully assembled is around 60% more expensive.

      Most of the "assembly" is just removing packaging, like zip ties, that kept the unit safe and secure during transit. Then you connect the power cable, screen, spool holder, and filament tube. And that's it. The whole thing took maybe 10 minutes.

      Getting the WiFi to connect is impossible for me at the moment, but I don't mind copying sliced gcode to the included microsd for printing. Sure, sending the gcode over WiFi would be super cool, but my Prusa doesn't do that so it's not like I've lost something. I'm hoping to eventually figure it out but that's not a deal breaker for me. I'm guessing I just need to temporarily move the printer next to the WiFi router but I haven't made time for it because I'm enjoying just printing off the card.

      With the included 0.4mm nozzle (a standard size), it prints typically 2 to 3 times faster. Something that takes 23 hours might take 11. Something that takes 3 hours might take 1. For larger and more complex prints, you can get stuff done so much faster. For smaller and simpler prints, you no longer need to plan batches either first thing in the morning or overnight, you can just start them whenever. Whatever you printed before, you can print 2 to 3 times as many in one go in the same amount of time.

      I don't have the AMS system but hope to get that at some point. If it has the same high quality build and performance as the P1P then I'm certain it will bring me simple multi-filament printing. And although I'm not nearly rich enough to afford more than 1 AMS, you can technically connect up to to 4 at once. Each unit holds up to 4 filament spools, so 4x4 means you could theoretically use 16 different filaments in a single print. The colors you could have! But each unit is like $350. Ouch.

      I only have 2 real gripes with it so far. First, it purges way too much filament at the start of a print. I get why it does that, it absolutely ensures that your filament is always properly primed to assist in printing that critical first layer correctly, but it feels very wasteful to have a seemingly-excessive amount of filament thrown away with each print.

      Second gripe is that the default spool holder is awful to access. You are likely to put the back of the machine facing a wall and that's where the spool holder will end up facing: the wall. You need to ensure the printer is a little more than two spool's width away from the wall - at the very least - so you can slide your spools on and off. Thankfully the bed doesn't move back and forth like with traditional fdm printers, thanks to the corexy technology, so you can more easily plan out where to put it and how much space it will need.

      I haven't messed around with them yet but I just got additional hotends for it that I will be testing soon. The pack I got contains 0.2mm for prints that require very fine detail, 0.6mm for prints where detail is slightly less important than speed, and 0.8mm for when you want to go fast and don't care how much detail you get. Because they use a proprietary construction of hotend, you must use theirs, but the upside is that it's fairly fast and simple to switch them out. Most hotends, you just replace the tip, the actual nozzle. But because filament can gunk up the threads, you need to run it hot to unscrew the nozzle, which is very dangerous. With the P1P, you just pull off the magnetic faceplate, undo a few screws, swap the hotend, put the screws back, and pop the faceplate back on. In just a few minutes, you're done. And no need to turn on the hotend either; just unload your filament prior, let it cool down, and swap away. A much safer and more pleasant experience.

      Overall, I'm in love with 3d printing all over again. It's the same feeling I got all those years ago when I did my very first 3d print. And sure, the Prusa is still great when you want high quality detailed prints. Going slow and steady wins that particular race still. But I get quality that is 90+% comparable to what the prusa gives me in exchange for literally 2x to 3x print speeds. That's an easy trade for me. And the slicer software estimates that some of my larger and less detailed prints could print in right 2/3 the time using the 0.6mm nozzle instead of the default 0.4mm. That translates to roughly 7 hours on my Prusa (0.4), 3.5 hours in my P1P (0.4), and 2 hours on my P1P (0.6). Given how much easier it is to swap out nozzles on the P1P, I can see myself actually doing that not frequently for certain prints that, like in my example, see substantial benefit.

      I'm very excited to see how this machine holds up in the long run!

      13 votes
    30. Star Citizen 3.19.1 ... actually mostly works?!

      Suddenly, inventory mostly works. NPCs sit on chairs (!!!) but also move and fight worth a damn. There's less lag. The game hasn't crashed for me 2 days in a row! I've run more missions than I...

      Suddenly, inventory mostly works. NPCs sit on chairs (!!!) but also move and fight worth a damn. There's less lag. The game hasn't crashed for me 2 days in a row! I've run more missions than I ever have!

      It can't last, right? I just jinxed it?

      31 votes
    31. Two weeks with a Pixel 7 Pro - My experience

      To set the stage, I've always been a fan of non-nonsense reliable phones. My cellular usage started with a Nokia brick, moved on to a few Motorolo flip phones, then entered the Blackberry world as...

      To set the stage, I've always been a fan of non-nonsense reliable phones. My cellular usage started with a Nokia brick, moved on to a few Motorolo flip phones, then entered the Blackberry world as soon as data service become available in my area. With the demise of RIM, I went o a Moto X, made a misstep in to the Samsung world, then to a Pixel, a Pixel 3XL, and now a Pixel 7 Pro.

      I only made the jump to the 7 Pro due to the 3XL starting to show it's age. The charging part wouldn't always connect, the battery would barely make it through the day, and the case was starting to fall apart. Of within three days of removing the case I dropped the phone, cracking the glass back....

      The 7 Pro is awful to hold, without a case. I was waiting a week for the Spigen Liquid Air case to show up, and during the time I hated using the phone. The camera bulge felt awkward and sharp, the surfaces were slippery and the phone would slide around. The rounded edges of the screen would produce phantom taps, just all around a bad experience. Now that I've added the case though, it feels a whole lot better.

      The user experience has been fairly good, thought not without some annoying bugs. I did the migration from my old Pixel to my new one, and while it did a reasonably job, preserving the launcher layout etc, the app installation process was strange. Google Play tried to install all the apps, but was stalled. I had to tap on each app to manually install them, they were just sitting there "Pending...", whether I was on battery or charger, WiFi or mobile. Once everything installed, and I added my accounts, it was fine, and now apps auto-update.

      Notifications are acting a bit funny with Reddit is Fun, although that won't be an issue for much longer :-(. If I get notified of Mod Mail and a Message in RiF, tapping the notification message does nothing. This worked fine on the 3XL. I've also had one spontaneous reboot, and one night where the phone was plugged in, but decided not to charge. Lots of people complained about heat issues, which was a problem for me on the 3XL, but only in extreme cases. After sitting out in full sun with the 7 Pro, I'd say it is about the same, possibly a bit better regarding it's overheating. Many people also reported that the phone would feel warm/hot in their hands for the first few days as it "learned" your behavior. Never experienced that. Battery life and (lack of) heat levels have remained the same.

      32 votes
    32. Assassin's Creed Odyssey's New Game+ is unironically the best way to play the game

      I recently felt an itch for a big expansive RPG and decided to play through AC:O for a second time. The game is really big, was a timesink the first time around (like 80 hrs) and is bogged down by...

      I recently felt an itch for a big expansive RPG and decided to play through AC:O for a second time. The game is really big, was a timesink the first time around (like 80 hrs) and is bogged down by a lot of resource sinks and differing systems all trying to get your attention. But I'm a sucker for the Greek Myths and ancient Greece, so this game is perfect for me; so I gave it another go.

      So NG+ on AC:O is your typical affair: You begin a new game, but you keep your experience, all your items, and also crucially, all your invested resources. AC:O has an extremely tiring resource sink in the form of the Adrestia, your ship. You can upgrade the hull, the ramming damage, the throwing spears, the arrows, the fire to light your arrows, and the ability of your crew to brace against enemy ranged attacks, the ramming speed, and I think I'm even forgetting a few. Doing this all on your original run is an extreme timesink, as the resources required to get a single one of those things up a level scales incredibly fast. Even worse, the items required to do so are all fairly common (wood, iron, and the like) except for one, which are ancient tablets, of which there is only a set amount in the world, at various locations you need to loot. I went the distance on my first run, and upgraded my ship fully. And it remained upgraded! This means that one vast system in the game is now basically gone. It has made ship combat very easy, but then that never was the highlight of the game anyway, so I don't mind. On top of that, all rewards are scaled up in NG+, meaning that you begin to immediately drown in money and resources, and with the biggest resource sink gone, you can focus on building your equipment exactly the way you want to.

      A second one is experience. Now, when AC:O came out the first time, lots of players complained that the amount of experience you gain is abysmal, pointing to the overly convenient ingame shop selling a permanent XP and money boost for like 10 bucks. And I can absolutely see their point. To progress in any form in AC:O in the normal game, you pretty much need to do every "proper" side-quest (as in the ones with a plot, not the automatically generated ones you find on message boards and the like, only the ones marked on the map with the golden exclamation mark), and then the main-quests of an area. If you do that, you'll be just about the minimum level to do the main quests. So for the people who are here for the scenery and a main story, they got fucked hard, or had to pay up again.

      Another incredibly annoying thing about vanilla AC:O is that like many open-world games, the world is divided into large regions and islands. Every region had a minimum level recommendation that might as well have been a requirement, as fighting someone just 3 levels above you bordered suicide, as you could die in sometimes 2 hits, and did a fraction of their health in damage even with your most powerful abilities. This means that on your original run, the world is not open at all, but you have to progress in the way that developers want you to. You start in Kephalonia, and can't leave until you unlock the ship. Your first quest leads you to Megaris, but you'll immediately notice that the level requirement for the region is too high. Conveniently, along the way is a different area which actually fits your requirement, so you have to stop there, and do every quest there before you can progress in the main story line.

      NG+ fixes that entirely. Completely. Whatever level you are, every region in the game is now set to your level. Which means that you can follow the main quest line along without any problems at all and actually do the fun thing where you travel the open seas to sail to a random island and do the quests there. You know, open-world stuff! I vividly remember on my first play-through how sad I felt that I couldn't actually use my ship to sail around and explore, because the game forced me to do each region in a specific order, and "enjoy" my time there before moving me along at the pace of the main story line. I couldn't even stealth my way through it (in an ASSASSIN'S CREED game) because Odyssey has this really fucked up mechanic where stealth kills stop becoming instant kills if the target is too high of a level above you. Seriously. But NG+ fixes this, because you immediately get access to the crutch ability that the devs implemented to fix this issue and because most enemies you encounter are going to be around your level no matter where you are.

      Since now everything is just scaled to your level, the world immediately opens up after you leave the tutorial area and you can do pretty much whatever you want. I didn't hunt down the Cult of Kosmos, a gameplay system where you discover clues about members of a secret dangerous cult hunting your family, have to piece those clues together (or collect enough where the game is just willing to locate them for you), and then go to a place to assassinate the person, which gives you another clue, and so on. Killing all cult members is optional, but does influence the main story-line, as they serve as the main antagonists. I didn't complete this objective on my first play-through, because some of them are specifically level-gated, as in the person you have to kill is just set to have level 59, which is post-endgame content, meaning you either have to commit to a worse ending of the main plot, or stall the final mission, ruining the pacing even more, to go on a world-spanning quest of hunting down every member.

      Playing on NG+ has significantly increased my enjoyment of the game, as I feel like I can just go everywhere and do thing as I want to, not as the developers intended to. Do you know how great it is to actually see a place on the horizon and just, I don't know, go there? You know, the main attraction of the open-world genre? And not be greeted by an enemy town guard 10 levels above you decimates you in 2 hits while you'd be whaling against him with your best weapons for a solid 15 minutes before he goes down. It's great. I'd honestly urge it to even new-comers who like RPG or like the setting but don't like the grindy messy bits to just download a full save of the original game and start a new game + on it. The start will be a bit intimating since you'll have all abilities, but you can just reset the skill tree for spare change and re-level the way you want to. The game is better off not having the grinding for better ship parts in the game and you being able to go wherever you want.

      It's far from perfect, but I really think it just turns into into a better experience. I'm fine with not really levelling my character, because 1 out of 3 skill trees is entirely useless and the other two only contain a couple of abilities which are any good, so putting your points into prestige skills that just percentage increase your damage or resistance or whatever is honestly good enough. It's not interesting, but the world and characters are plenty interesting enough for me.

      12 votes
    33. Two weeks with the Steam Deck

      I received my Steam Deck on June 6th and have used it literally every day since then. Here are some assorted thoughts that might be of value to people either waiting on theirs or on the fence...

      I received my Steam Deck on June 6th and have used it literally every day since then. Here are some assorted thoughts that might be of value to people either waiting on theirs or on the fence about ordering:

      The Good

      • I had no idea until I got it that there's an official Deck test game: Aperture Desk Job. It's essentially a cute test/tutorial for the Deck's controls, set in the Portal universe. Takes about half an hour, but it's a fun onboarding for the device.
      • On the past two Saturdays, I have woken up and played Vampire Survivors with one hand while I held my morning coffee in the other. This is the way.
      • The control remapping options are absolutely incredible. It is a very robust system. Even simple fixes (like putting A on a back paddle so I can play Vampire Survivors one-handed) can make a world of difference.
      • I haven't run many heavy games on it, but I started up Bugsnax, and it was keeping a solid 60 FPS and looked great.
      • Emulation on the device is a dream. I haven't done anything past OG PlayStation games yet, but the power of the device, the robust control customization, and the ease of installing emulators (adding Flatpaks in desktop mode) make this absolutely ideal for revisiting older consoles. I've spent probably 80% of my time on the device in PSOne games.
      • Battery life is fine, but I don't really use it. I bought a long power cord and spend most of the time with it plugged in on my couch since it has passthrough. I thought the cord sticking out the top of the device would bother me, but it hasn't really been an issue.
      • Game selection is increasing steadily (1700+ verified games currently). If you're buying it to play specific games you might be disappointed, as there's still a lot that doesn't work. If you're buying it for games in general though, there is plenty to keep you occupied.
      • The grips are MUCH more comfortable for bigger hands than standard Switch joycons. Those would always cramp my hands, but the Deck feels natural and comfortable.
      • The middle of the device gets warm to the touch during gameplay, especially on more demanding stuff, but the grips remain cool and you won't feel the heat at all unless you specifically move your hands to the back middle of the device.

      The Bad

      • The paddles on the back are a little awkward, and I accidentally click them more than I like. In most games they're not mapped to anything so it's fine, but in emulators I use them for save states. I had to set them to respond to long presses only so my accidental clicks didn't mess things up.
      • The software is... still getting there. I get navigation issues on store and profile pages frequently, along with frequent UI lag. It's a bit unpolished at the moment.
      • Don't know if it's specific to my hardware or a software bug, but sometimes it won't log me in to my Friends list and the only fix is a reboot.
      • I wish the control sticks had deeper indents for your thumbs. They're pretty flat, and my thumbs tend to slip off on stick-focused games (most noticeable on my right (aiming) thumb during 20 Minutes Till Dawn).
      • Bluetooth headphones have to be manually reconnected in the Settings menu each time. No idea why this is, but it's a bit of an inconvenience.
      • Mid-game suspending is still clunky. I don't really do it, as I don't trust that it'll save like it should. It also still counts playtime while suspended but seems to have a rollback feature? I put the device to sleep with a game open that I'd played for 20 minutes and came back to it saying I'd played it for 3 hours. The playtime ended up dropping back down to 20 minutes, but only after I restarted the device.

      The Ugly

      • There isn't any ugly. I absolutely love this device. Despite my nitpicks above, I think it's nothing short of splendid. I'm more excited about this than I've been about anything in videogaming in a long time.

      If anyone has any questions, ask away! Also if any other people here have their Steam Decks and want to chime in with their experiences (@Autoxidation), go for it!

      36 votes
    34. My experience with Windows 10

      I'm a longtime Linux user, and I haven't used Windows in a while aside from just launching games from Steam on my living room computer, but my new work laptop is Microsoft's flagship Surface Pro 4...

      I'm a longtime Linux user, and I haven't used Windows in a while aside from just launching games from Steam on my living room computer, but my new work laptop is Microsoft's flagship Surface Pro 4 so I figured it'd be the best experience you can have on a Windows machine.

      I got the laptop in yesterday, and here's the summary of my experience:

      • I am required by IT to use Chrome. To install Chrome, I had to click through no fewer than three "Are you sure you don't want to use Microsoft's more secure, faster browser?" banners to do so.

      • When I plug in my external monitor, by default, the two monitors were mirrored; when I went into display settings, it didn't show the external monitor until I closed and reopened the settings menu.

      • I have an Apple Magic Touchpad 2, and I had some issues getting it set up on Ubuntu 20.04 when I initially got it. These problems are now solved on the latest version of Ubuntu, but I was expecting a nice contrast in a good plug-and-play experience on Windows. Instead, I had to install sketchy drivers from some random GitHub page to get it to work properly.

      • I've had some minor annoyances with my audio interface (a Zoom R-22) not being set as the default when I want it to be on Ubuntu, and I was really looking forward to getting a smooth video calling experience with my nice mic and interface on Windows. Lo and behold, the R-22 audio input - the whole reason I have it - doesn't work at all, at least in the Zoom video calling app.

      • On Ubuntu, I use QV4L2 to configure the framing, zoom, exposure, etc of my camera. It's a bit clunky, and I was looking forward to having a smooth experience with this on the premier business OS. Unfortunately, the camera on this laptop has extremely aggressive aperture priority mode enabled, and there is no first-party app to configure it! The documentation tells me to go to Settings -> Devices -> Camera but there is no such menu item. So, I just look either washed-out or ultra-dark in every video call.

      • After running Windows Update and rebooting, I was greeted with a full-screen and quite annoying to exit tutorial for Microsoft Teams - an app I did not install, because my company uses Slack.

      This in addition to some setup papercuts, but I think those were probably due to my corporate IT's process rather than Windows itself.

      Is this common? Do people who use Windows just... put up with this kind of thing? Or am I having an exceptionally bad experience for some reason?

      15 votes
    35. The BBC's Welsh crime drama Hidden is back for its third-and-final series this week

      I thought I'd take the time to post about a series I've been looking forward to for over a year now. Hidden is a fantastic crime drama set in Wales, and a third series was announced early last...

      I thought I'd take the time to post about a series I've been looking forward to for over a year now.

      Hidden is a fantastic crime drama set in Wales, and a third series was announced early last year. The Welsh version, Craith, aired late last year. This week, the bi-lingual version airs on BBC One Wales and BBC Four. In my opinion it's the perfect crime drama: set in the mountains of North Wales, with a great soundtrack and unconventional storyline. Some shows focus only on the investigation and the victim, who probably just admits to the crime at the end. Not so here.

      Sian Reese-Willams, who plays DCI Cadi John, explained what the series is about back in 2018:

      It’s not a classic detective drama in that it deals with the whodunit and the police catching the bad man. It’s much more of a personal drama. It takes time to delve into the lives of everybody that gets caught up in the crime - the detectives, the victims, the family of the victims and even the bad guy. You’re trying to understand him.

      It really plays with the idea of nature versus nature and almost tries to twist you into sympathising against your better judgement; it’s exciting and thought provoking. The characters are really interesting and it covers a lot of human emotion.

      Here's another interview ahead of the second series.

      Series two picks up around nine months after series one ends. We find Cadi trying to deal with the grief of losing her father, while trying to keep her head in her work.

      It’s a difficult time for her - just as one begins to come through the initial shock of losing someone and start to try and deal with it, that’s the time that everyone around you starts to forget and move on. She’s also faced with dealing with the estranged daughter of the victim of the case, and the parallels she sees between the two of them are difficult for her to navigate professionally.

      The first two series are on iPlayer now, and if you speak Welsh (or like subtitles) the third series is already on S4C Clic under the title Craith. Hidden is on BBC One Wales this Wednesday at 9pm, and BBC Four this Saturday at the same time.

      2 votes
    36. Framework Laptop review

      I've seen a few posts about the Framework Laptop on Tildes and since I received mine, I thought I'd do a write up for it. I've been using the Framework laptop for a few weeks now and it's been...

      I've seen a few posts about the Framework Laptop on Tildes and since I received mine, I thought I'd do a write up for it.

      I've been using the Framework laptop for a few weeks now and it's been great so far. I was originally skeptical but I decided that I would take a shot at it as I've been growing increasingly unhappy with the design decisions that Apple has been making with MacOS.

      I ordered the DIY kit, which was nice since I already had an NVMe SSD I could use with it, so I ended up saving about $150. It only took about 20 minutes to get the RAM, SSD and wifi card installed.

      Specs:

      • Intel i7-1165G7
      • 32 GB of RAM
      • Intel WiFi 6E card

      Total cost: $1,422.03.

      Unfortunately my first laptop arrived with a dead display. The Framework support team was pretty helpful and quickly sent out a new one, which works perfectly.

      After toying around with Linux Mint and a few other distros, I ended up installing the Windows 11 beta. Getting the drivers installed was easy, since Framework offers a single download that runs one script to install all necessary drivers in unattended mode. Just hit one button and restart - all the drivers are installed. I wish all manufacturers offered something similar.

      Overall construction is great. For something as modular as this, it feels extremely solid and well built. While the build quality isn't equal to something like a MacBook, I'd say it's on par with a Dell XPS or similar high end machine.

      The screen is nice and bright, with accurate colors. I've always been a fan of 3:2 screens on laptops and moving from a MacBook Pro with a 16-inch 16:9 display to the 13.5-inch 3:2 display on the Framework doesn't feel like losing too much real estate. Having the taller display is great for sites like Tildes, where it can fit almost the same amount of content as a much larger screen.

      The keyboard and trackpad are both great. The keys remind me of the older pre-2015 style MacBook keyboards before they switched to the butterfly mechanism. They are bouncy and responsive, with a nice feedback that doesn't feel too harsh like the butterfly keyboards do. The trackpad is pretty good and it uses the Windows Precision drivers, so it supports swiping and pinching if you like that. It does sound a bit louder than my MacBook Pro's trackpad.

      The speakers are a bit disappointing. The max loudness is pretty anemic. Even in a normal acoustic environment (A/C running in a house), you have to actively listen to hear. Coming from a MacBook Pro 16-inch, I would say that the speakers are the biggest downgrade.

      The main draw of the Framework is the expandability and upgradability.

      The Framework modules are a fantastic idea and I love them. While they don't save you from having to carry around adapters, it is really nice to have those adapters slot in to your machine and feel more integrated. I purchased 2 USB-C, 2 full-sized USB, a DisplayPort, and an HDMI adapter. Being able to just slot in a USB A port and swap it for a display out one on the rare occasion that I need it has been great. I love being able to adapt the ports on my laptop to a situation without having to have dongles coming out of the side of my laptop.

      The adapters are tiny and easily fit in any backpack or carrying case. I'm really curious to see what new adapters they offer in the future and what crazy niche ones third parties come up with. I'd love to see a cellular modem jammed into one of these things. Or maybe one that can hide a dongle for my wireless keyboard and mouse?

      Battery life is...fine. It's an all day machine, but you'll definitely need to charge it every day if you're using it a good deal. The battery is on the smaller side, but it gets me through a normal work day so that's good enough. But when the battery goes bad (as all Lithium-Ion batteries do), it's an easy fix.

      In terms of upgradability, getting into the laptop is dead simple. There's five screws on the bottom and then entire top deck (keyboard and trackpad) comes off. Everything is easily accessible and sensibly laid out. It's also all labeled with QR codes that take you to specific guides on how to install/upgrade those components. I think the educational component is great. It really shows people who would have never thought to upgrade their RAM or storage how easy it can be.

      That's the big selling point for me. If I decide in a year or two that I need more than 1TB of storage, I can just buy a larger drive and stick it in there. Or if my display dies, I can get a one for a lot less than the cost of replacing the laptop. Or if the keyboard or trackpad dies, then I can easily replace just that component. On my MacBook Pro, replacing the keyboard is an $800+ repair, since it involves replacing the entire top case, which includes the motherboard and other expensive components.

      For years we've been hearing from manufacturers that they can't make a laptop thin, light and upgradable. This laptop proves them wrong.

      My biggest concern is the long term viability of the company. It's nice that they made an upgradable laptop, but if they aren't around in a year or two to keep selling replacement parts, then it doesn't matter much.

      Overall, I'm pretty impressed with the Framework and I plan on keeping it and making it my daily driver.

      EDIT: I forgot to mention my absolute favorite feature, one that I've missed ever since Apple went all USB-C on their laptops: It has a light on the side to tell you if it is currently charging or fully charged!

      40 votes
    37. Documentary recommendation: The Power of Myth by Joseph Campbell

      I recently started an excellent series on Wondrium that is a PBS documentary from 1988: Joseph Campbell's The Power of Myth and I figured this series would be of interest to the Tildes crowd. In...

      I recently started an excellent series on Wondrium that is a PBS documentary from 1988: Joseph Campbell's The Power of Myth and I figured this series would be of interest to the Tildes crowd. In this series, Joseph Campbell sits down for a discussion with Bill Moyers discussing the way mythology has influenced our lives from the day-to-day to religion, and how these common motifs present themselves throughout our history and culture. In addition, there is a lot of examples and comparisons of these tropes within the Star Wars original trilogy that is discussed.

      It is a very eye-opening and thought-provoking series that I would really love to have a discussion about if others here find it interesting as well.

      Transcripts of the individual episodes can be found on this site:

      https://billmoyers.com/content/ep-1-joseph-campbell-and-the-power-of-myth-the-hero%E2%80%99s-adventure-audio/

      I personally prefer listening/watching as there are a lot of visual examples that are used during the discussion that helps make the topic more clear.

      6 votes
    38. Apple Arcade is actually pretty awesome

      About ten years ago, Sony promised they'd change how we play games. With the launch of the Playstation Vita, they showed us a world in which one could start playing a game at home on your big...

      About ten years ago, Sony promised they'd change how we play games. With the launch of the Playstation Vita, they showed us a world in which one could start playing a game at home on your big powerful console, and then you could take it with you in the form of cross-play, where your saves synced via the cloud and you could play the Vita version right where you dropped off. And of course, for games that didn't have a Vita version, there was always the option of streaming your games.

      Of course, we know how well that worked out. There were maybe 5 games where you could buy both versions of the game at once, and the majority of the games that supported cross-play required you to buy the same game twice. Streaming is still what everyone's pushing today, but in many places (coughAmericacough) there isn't a good enough connection to stream games with a good experience - especially if it's got twitchy gameplay.

      Time has passed and many companies have began to offer a service model for games - subscribe to a program, and you get free access to games. And many of these services have some sort of cross-play component to them, where you get access to multiple platforms, or even with streaming versions, but they all have their downsides.

      But it turns out that one company offers a gaming service that actually does offer each of their games in native versions across computers, consoles, and phones, has cross-play support, and doesn't have any of the downsides of streaming, and it's from a company that most people don't associate with gaming - especially when it comes to computer games. I'm speaking, of course, about Apple Arcade.

      Sure, it all only works on Apple hardware, and the console part is a bit of a stretch (who actually owns an Apple TV?), but it works remarkably well. And unlike a number of other systems I have tried, it works seamlessly - you can save your game on your mac, launch your game on your iPhone, and instantly be playing your game. And the higher-end games with nice 3D graphics actually do look remarkably better on the big screen.

      Of course, the selection of games is much different than any other games service, but I find myself surprised at how many games I legitimately want to play. Sure, there are a lot of 'iPhone' style casual games - right now they just released a bunch of previously released iPhone games cleaned up and stripped of monetization schemes - but I view that as a positive thing - sometimes you just want something simple to pass time with that doesn't need to take space in your brain. But at the same time there are also bigger and more aspiring titles available. There's a new action game from PLATINUMGAMES with an Okami-like artstyle, a brand new RPG from Mistwalker built on top of dioramas, and complex adventure games like Beyond a Steel Sky.

      Apple arcade, is, however, missing one notable meta-genre from it's library - Triple-A games. And honestly, I kind of love it for that. The majority of the games companies represented are independent, and that means that many of them are going to be able to offer me new types of gameplay or narratives that you won't get from the big guys. What other service is going to offer experiences like Assemble With Care? And from an ethical point of view, I'd rather reward independent creators who are pushing out these high-quality pieces of work than giant companies who are famous for exploiting their workers.

      While Apple Arcade obviously won't be a good choice for everyone since it's limited to Apple hardware, and if you're already in Apple's ecosystem, you probably already know about it (they're surprisingly aggressive at marketing their free trial - which is actually what got me to write this in the first place). I had originally written them off as all casual games, but with the last big release of games it's got some pretty fantastic releases. It's worth trying if you've only got an iPhone, but it's more than worth it if you've got a recent Mac or Apple TV.

      19 votes
    39. Beat Saber (and the Oculus Quest 2)

      The first time I saw beat saber was this gameplay video in 2018 and I immediately fell in love with it. I adored the concept and wanted to play it so badly. There's a VR arcade close to my place,...

      The first time I saw beat saber was this gameplay video in 2018 and I immediately fell in love with it. I adored the concept and wanted to play it so badly.

      There's a VR arcade close to my place, where I actually played Beat Saber for ~30 mins last year. Lots of fun! And last week, I bought and received an Oculus Quest 2 and finally played it by myself.

      First of all, god damn that is a good game. It's perfect at making you feel like you're naturally good at it, too. Or maybe I actually am. With only ~4 hours of played time I'm doing hard or expert on most new songs with faster song mode (+20% song speed). Which has this weird effect of making me feel like that's the natural pacing of the song… super, super weird when they are ones I already know, as now the version I know feels slowed down.

      The campaign felt short and a bit too easy, with one exception (1-hand expert $100 bills with max 4 misses… spent 2 days on that. Looks like I'm not the only one having problems with it). Though it's been frustrating in places; I find the whole "you need to make at least x mistakes to win this level" pretty ridiculous. Min/max movement is an interesting mechanic but I'm not fond of the execution.

      I have some frustrations with the game. No replays I can save to show off the most awesome combos. Hit detection feels way off on some levels. I haven't tried online mode yet, pretty excited about it.

      But god daaaaamn it's an awesome game. I'm finally playing something again! I haven't really played any video games since … shit, almost two years. And the workout you get is fantastic. I am finally getting a handle on my lockdown atrophy.

      Ben Brode once said: "Make your games super easy to get into. The longer it takes me to get into your gameplay, the less interested I will be in playing your game. Except for Beat Saber: I will jump through any hoop just to play that."

      And that brings me to the Oculus Quest 2. I was a 2020 original Oculus Rift kickstarter backer. I actually tried the first dev kit. A pretty awesome and unique feeling, but all that for shitty resolution, motion sickness and 4 cables hanging off your head.

      Well, it's all gone. Integrated audio, fully wireless, good resolution, no cables, no base station, no PC required. And the features just blow my mind. IR cameras to detect objects around you, the guardian mode with its virtual barriers, the pass-through mode which lets you see outside the oculus without removing it (killer feature). Casting support so it's easy to show your gameplay to friends in the same room. Oh and hand detection?! This is some Star Trek shit.

      I recall my reactions to touching and playing with the first iPhone: "Wow, this is game-changing." - Such is my reaction to the Oculus Quest 2. VR is now a console that is, frankly, cheaper and less intimidating than owning a playstation-type console or some such (after all, you need a TV for those). It's on the same level as the Nintendo Switch. I know a lot of people who are greatly intimidated by VR and this removes almost everything scary about it.

      Incremental progress is weird; sometimes you stop following the various upgrades in a field and suddenly you catch up and it's mind-blowing.

      The problem with the Quest 2 is still the lack of true killer games. Right now, I bought a $400 Beat Saber game… though, it's still worth it. Like Ben said: any hoop.

      (I also got The Room VR because I'm a sucker for these kinds of games and it came highly recommended)

      17 votes
    40. I finished playing through The Witness

      MAJOR SPOILER WARNING What I Did The game took me around twenty hours to beat, and I stretched that out over the course of about two months. Sometimes I would dive in deep and play non-stop for an...

      MAJOR SPOILER WARNING


      What I Did

      The game took me around twenty hours to beat, and I stretched that out over the course of about two months. Sometimes I would dive in deep and play non-stop for an hour or two, but most of the time it was me playing it almost piecemeal, for ten or fifteen minutes at a time. Enough to get through one or two panels that I had been stuck on and then stop again.

      I would have liked to do longer gaming sessions with it, but I found that I sort of had finite mental resources to apply to the game. I would hit a panel, be thoroughly perplexed, stare at it for 10 minutes while trying different solutions in my head, on paper, and in the game. Nothing would work, so I'd stop the game. The next day I would boot it up and, more often than not, have the solution in a minute or two--sometimes even the first try! I think my brain was working on these in the background.

      Something that helped me massively was not letting myself get intimidated by the game. As I would work myself farther and farther down a strand of puzzles, I would instinctively start to feel the pressure that they were getting harder and harder each time. Rather than feed into that feeling, I simply reassured myself that each puzzle was its own thing, and each one had a solution right there, staring me in the face. I just had to find it.

      What I Loved

      I think the game is gorgeous. Stunning. Beautiful. An absolute joy to look at. It made me realize that we don't often get vibrant color in games that aren't pixel art. I also think the world is beautifully designed. The island is a memorable place with lots to explore.

      I also loved the game's ability to teach you its rules wordlessly. The line puzzles aren't just puzzles--they're a language. The whole game felt like some geometric force was trying to communicate with me, but first it had to teach me its alphabet, grammar, and syntax.

      Furthermore, I can't tell you how many times I would fight for a solution to a difficult puzzle, feeling it was nearly impossible all the way, only to find the seemingly one right answer. The only way it could possibly work. The next panel? The same damn layout but with an added rule that ruined my prior solution! I loved that the game made me rethink my own thoughts and forced me to see, quite literally, that there is often more than one way to solve a problem.

      What I Felt

      I was probably 12 to 14 hours into the game when I accidentally stumbled onto the knowledge that there were lines that could be activated outside the panels. I can't remember where I was but holy hell can I remember the feeling. I've got goosebumps right now as I type this from revisiting it in my memory. It was the sublime feeling you get from a great plot twist. There was a sense of revelation, the feeling of frission, and a newfound respect and appreciation for the design that went into the game.

      What's sad is that it shouldn't have taken me that long. I saw the circles and lines throughout the environment as I made my way around the island and just assumed that it was a sort of visual motif, or maybe a stylistic flair, much like the game's sort of cartoony, polygonal look. Finding out that I could, in fact, trace them just like every other line I'd been making for the past ten hours was absolutely flooring to me. Experiencing that moment is one of the high points in all of my gaming history. It was the moment the game went from "this is definitely a clever game!" to "FUCK...this game is SO. DAMN. SMART." After that moment I think I spent two hours frantically running around the island hunting environmental lines. Now that I knew what to look for, they were EVERYWHERE. Hiding in plain sight! I was stunned. In absolute awe.

      At probably about the 15 hour mark, I found the movie room and had the input for one movie. It was a scene in which a man lights a candle and attempts to walk across a courtyard, and each time the candle goes out, he returns to the beginning. I took this to be a metaphor for the game--specifically that it is about the journey rather than the destination. As such, this was the point that I realized I wasn't going to get some revelatory story at the end of the game, and that making it to the end of the game, while definitely a goal, was not what gave the game meaning.

      The sub-takeaway from the film was the idea that the effort is worth it. The man in the film could have just crossed the courtyard and lit the candle at the end. The fact that he didn't showed self-restraint and a committment to the rule. I took this to be a comment on how the game is played. I could have looked up solutions to the puzzles online and just inputted them easily as a way of breezing through the game. While it would get me to where I was going (the end), what was the point? My playthrough was the lit candle route--harder because I was forcing myself to put in the work rather than taking the easy way out.

      Oh, and did I mention that the film also had an environmental line at the end you could activate if you went behind the screen while it was running? Genius. This game is SO. DAMN. SMART.

      What I Didn't Love

      Because I didn't pay attention to detail and made assumptions when I shouldn't have, I didn't realize that I could enter the mountain without all the beacons activated. My gamer mind simply saw OBVIOUS GATED DESTINATION and OBVIOUS DESTINATION GATE KEYS and went "yup, gotta get all of these to unlock the end!" As such, I overplayed my game a bit by doing all of that first. I was all set for entering the mountain to be the ending, especially because the village beacon felt like a "final exam" to the game, incorporating all of the other puzzle types. I kept coming back to it after learning a new symbol/rule and would chip away here and there until I finally got through all of it.

      As such, when I got into the mountain and there were even more puzzles I was miffed. My steam had run out. Add to that I'm pretty susceptible to motion sickness in games, so the flashing, scrolling, and color-cycling puzzles were deeply unpleasant for me. I literally had to look away from the screen for the scrolling ones. I solved them on paper and inputted them with the panels in my peripheral vision.

      The double-sided room below those was equal parts brilliant and frustrating, though I was impressed as hell with the room with the four sub-puzzles that fed into the larger one on the floor. Unfortunately, I ended the game on quite a low note, as the pillar puzzles at the very end turned my stomach on account of the rotating camera. I was able to power through those only because I knew I was so close to the end.

      What I'm Left With

      While I didn't love the ending, I, as previously mentioned, don't think it's about that. The game gave me 20 hours of puzzle-solving bliss in a beautiful, rich environment. It gave me legitimate chills when I figured out its secret. It made me think, it made me work, and it made me feel legitimately fulfilled. Good puzzle games make you feel baffled and then they turn around and make you feel brilliant. This one made me feel all sorts of brilliant.

      The game has so many legitimately clever moments. I loved the pagoda area where you have to look through branches at the right angle to see the solution. The last puzzle has two pieces of the answer, but a section is missing. After traipsing around, trying every possible visual angle, I look down and find a branch broken off at my feet. The missing piece. Brilliant.

      It was filled with little things like these. Little thoughtful twists or nudges. Each puzzle strand was an iterative sequence, and each time you thought you knew where it was headed, they'd push it further. Then further. More and more. Often in ways you wouldn't expect. It's not just that the idea of the game is good but that its execution is so rich and thoughtful that it makes me reverent.

      As for post-game stuff (because I know there's a ton I haven't gotten to), I'm taking a break from the game right now, but I might return to it a little later. I kept screenshots of puzzles I didn't solve or environmental elements that I was pretty sure were really activatable but that I couldn't quite figure out (the brown railroad tracks in the white limestoney area, for example).

      I have the inputs for a couple more movies that I haven't watched, so I'll probably go back for those. I know there's a challenge area as well, and I'm presumably equipped for it given that I did all of the beacons, but I don't know if I'm up for that. Not just yet, at least.

      What You Can Help Me With

      For those of you that have gone through the post-game content, do you recommend it? Are there certain things I should focus on? I'm not terribly concerned about spoilers, but if there's something "big" like the environmental line revelation, maybe just give me a hint or point me in the right direction.

      I also have a couple of lingering questions. Feel free to answer them unless you feel that it's better if I try to figure it out by myself.

      • What do the individual, standalone panels lying around the island do (the gray ones with the triangles)? I've figured out the rule, I just don't know their purpose.

      • Does finding all the environmental lines serve any larger purpose?

      • Is there story or lore in the game? Does the island or its frozen inhabitants get explained? I activated a few audiologs, but those were mostly philosophical ponderings rather than narrative.

      • How on earth do I get that environmental line with the railroad tracks? Of all the ones that I haven't been able to figure out how to get, that one's bothering me the most.

      Finally, to anyone who's played the game (which is hopefully anyone who read this), I'd love to hear your experience and thoughts. What was The Witness like for you?


      EDIT: Writing the post inspired me to go back into the game instead of sleeping. I watched two other videos I had found inputs for. One was a woman talking about freeing yourself from want, and the other was a man talking about science and knowledge. Interesting stuff.

      Then I started exploring and I found an environmental line made by the negative space in the sky when properly bounded by a cloud and wall from the exact right angle. This game is SO. DAMN. SMART.


      EDIT 2: Disregard where I said I was going to take a break from the game. I'm diving back in. I want to explore and find these environmental lines. It's so satisfying when you find one.

      There was one on a bridge leading from the village towards the foresty area with the orange trees. I could see it from the ground and knew it definitely was one, but I could never quite position myself right to actually trace it. I tried climbing in the castle area since it seemed like I needed to be elevated, but that didn't work. I tried it from the rooftops in the village, and that didn't work. Then I looked: the tower in the middle of the village! I'd forgotten to try from there because once I got to the top of that I headed straight for the mountain. Sure enough, that was the spot.

      Also, can we talk about how the sound is so satisfying when you get one? So good.


      EDIT 3: The game might be trying to teach me a lesson in freeing myself from want. Now that I'm fired up to dive back into it, it's hard crashing after I start it up. It loads fine and I can walk a few steps, then it locks up my whole system.

      I'm running it on Linux through Proton and tried all the different Proton versions assuming that was the culprit (it has crashed before) but the outcome is the same. I might be technologically barred from going further, which I guess is in the spirit of the game's ending and philosophy, right?


      EDIT 4: My OS had some graphics library updates for me today, and after installing them I'm back in business--no more crashing! (Sub edit: I spoke too soon. It crashed after about half an hour, but that's way better than what I was getting before). I spent a while traipsing around the island, looking for environmental lines. It's amazing how, in hindsight, so many areas or destinations that I thought were just kind of dead space are actually strategic locations for environmental lines.

      A good example is the very beginning of the game. You can get onto the roof of the overhang you first walk out from. At the beginning of the game I got up there, saw some pillows, and just thought it was set dressing in an ultimately useless space. Nope! Not only is there an environmental line you can get from there, but there's an audiolog as well if you're paying attention to detail (which, of course, I wasn't in my first go-around).

      22 votes
    41. Cellphone review: Umidigi F2

      I was recently in the market for a cheap used phone. I was looking for an Android device, preferably less than 3 years old, preferably with an unlockable bootloader and rootable, for $200 or less....

      I was recently in the market for a cheap used phone. I was looking for an Android device, preferably less than 3 years old, preferably with an unlockable bootloader and rootable, for $200 or less. I was looking at used Pixel 2's when I came across this weird Chinese manufacturer I'd never heard of.

      The Umidigi F2 is a bizarre device. I was blown away by the specs, and the seller was only asking $200CAD for it, so I took a chance. I've got to say, so far I'm pretty impressed.

      Quick Specs:

      • 6.5" IPS LCD, 2340x1080px, bezelless, w/ hole-punch camera, no notch
      • 6GB Dual-channel LPDDR4 RAM, 128GB Storage
      • Mediatek P70 - ARM Cortex A73/A53 Octo-core 2.0/2.1GHz CPU
      • 5 cameras, 32MP front-facing, 48MP rear, 13MP wide-angle, 5MP depth, 5MP macro
      • Dual SIM, MicroSD
      • 5150mAh battery
      • ~40 frequency bands
      • 3.5mm headphone jack
      • Stock Android 10

      At this price I was initially skeptical. There must be something wrong with it, some glaring flaw I wasn't seeing, and/or those specs must be fake. I'm happy to say though, they're real, and the device seems much more solid than I expected.

      I've had the thing a little over a week so far, and have only charged it once. On the first charge it lasted 4 days before I charged it, and still had 30% battery remaining after I'd spent a couple hours surfing the web and two hours watching youtube (total screen-on time was ~4.5hrs). After charging it I haven't been using it as much, but it's currently been running 3 days and it has 70% battery remaining. I've used it to listen to the radio for 3 hours this morning. Oh yeah, did I mention? Bizarrely, it has a FM radio tuner for some reason.

      So far everything has been smooth, the device performs really well, which is not something I expected from a Mediatek CPU. Rooting it went smoothly, and I've been able to tweak a bunch of settings via the EdXposed framework, as much as you can in Android 10 anyway. I did remove some background bloat, but otherwise the default ROM is very close to vanilla AOSP.

      The build quality of the thing is honestly not bad. I've used mid-range Samsung devices that have felt cheaper and more plastic-y than this. I have read some reports of bad touchscreens, but so far I haven't had any problems. There's also a DIY solution to solve that. Unfortunately, if it dies, this is pretty much my only option, since the warranty and support is pretty much nonexistent. At a quarter the price of a brand-name phone with similar specs though, I'm willing to roll those dice.

      So, other than warranty, what are the downsides? Well, so far the biggest gripe I have is there is no notification LED on it. So if I go to the washroom and come back I can't just tell at a glance if I've missed a call or text, I actually need to unlock it. Luckily the fingerprint reader and face unlock are both pretty reliable. There is no wireless charging, which I'm more or less okay with. The main reason I'd want that is if the USB port died, but again, this is the sort of phone that if anything is wrong with it you're pretty much meant to throw it out. The speaker is a bit tinny, and unfortunately it's mono. The cameras are bad. The 48MP camera does take 8000x6000 pictures, but they're grainy to the point where even if you resize them down they still look worse than something taken with a good 6MP camera. This seems to be a software problem though. The camera module is apparently made by Samsung, and people have said it's gotten better with every OTA update. As for that, there's been an update this month, but a lot of people are expecting it might be the last update they put out. Umidigi apparently has a bad track record of only providing updates for a few months.

      In conclusion, this is objectively a decent phone, and for it's price, it's exceptional. You sacrifice warranty, updates, any kind of support really, but you get some very decent hardware for $200.

      Official site: https://www.umidigi.com/page-umidigi_f2_specification.html
      Purchasable on amazon for fast shipping, purchase on aliexpress to save $50.

      9 votes
    42. On Edward Abbey's Desert Solitaire and other works

      I recently finished reading Edward Abbey's Desert Solitaire, and prior to that I read his novel The Monkey Wrench Gang. I was left feeling quite differently than what I was expecting to feel. I'm...

      I recently finished reading Edward Abbey's Desert Solitaire, and prior to that I read his novel The Monkey Wrench Gang. I was left feeling quite differently than what I was expecting to feel. I'm an outdoorsman, a conservationist and an activist. I spent a good portion of my time last year on The Colorado Plateau, much of it in the places Edward Abbey has been and discusses frequently in his work. There is a distinct emotional connection I feel to this land, so my mental conflictions are especially notable. I recently wrote a friend a letter, much of it including my thoughts on Abbey thus far, and I felt posting the relevant excerpt here would be a good conversation starter. Let me know what you think!

      "I just finished Abbey's Desert Solitaire, while I enjoyed many aspects of the work, it also left me feeling conflicted. I wholeheartedly concur with many (but not all) of his views on conservation. He challenged my views in some positive aspects as well, his disdain for the automobile in national parks, for example. Other views of his I cannot ignore or absolve him of. His views on traditional family values (read: misogyny) are quite apparent in The Monkey Wrench Gang and seep into this work as well. Furthermore, his views on indigenous peoples are outdated, even for his time. His incessant diatribe on the blights that impact Native Americans and other indigenous populations, blaming their own attitudes (victim blaming, if you will), while simultaneously railing against the federal government and The Bureau of Indian Affairs is at best hypocritical (while also patently racist).

      Edward Abbey's actions also do not reflect his writing. The man continually rants about the ongoing destruction of this Earth, he blames everybody (The National Park Service, Bureau of Land Management, Forest Service, Bureau of Indian Affairs, the modern consumer, tourists, oil and gas corporations, mining companies, logging businesses and wannabe outdoorsmen) but himself. He went so far as to work for the NPS, while admitting their culpability in their own decimation. During his time there he constantly capitulated to the tourists, the modern consumers in their iron contraptions. Some federal employees I've met have set out to change their respective agencies from within, but what did Abbey do? He left. He saw a problem, railed against it, and left.

      So I ask: Why didn't he do more? It has been suggested that Ed had engaged in some less-than-peaceful activities, "eco-terrorism" they call it. I personally don't believe it, I believe that any actions taken were never near the magnitude of the happenings of The Monkey Wrench Gang. Ed's books were his personal fantasies, which while not a guide, a reference point. He prefaces Desert Solitaire, describing it as an elegy. Almost as if he is passing an extinguished torch on to our time. It is frustrating and demoralizing to say the least. While grateful to read his words and as much as I concur with his notions, I disagree with hits actions (or lack thereof). I finish this book left feeling angry."

      4 votes
    43. Book recommendation: Anti-Social by Andrew Marantz

      I just finished Andrew Marantz's Anti-Social: Online Extremists, Techno-Utopians, and the Hijacking of the American Conversation, and I think it's a book that would interest a lot of the people on...

      I just finished Andrew Marantz's Anti-Social: Online Extremists, Techno-Utopians, and the Hijacking of the American Conversation, and I think it's a book that would interest a lot of the people on this site. Marantz is a journalist for the New Yorker who embedded himself with alt-right influencers and social media companies. This book is a compilation of all of those stories; part memoir, part retelling, part observation, part commentary.

      Despite its title, the book is not a one-dimensional hit piece. I actually strongly dislike the title as I feel it's a bit too barbed for a book that's rooted in extensive, thoughtful contemplation. The author is honest, open-minded, and critical. I hate the word "balanced" for all of the baggage it brings to the table, but it really feels like the best word to use, especially as an antonym for "unbalanced". He deftly handles a lot of different subjects here. He doesn't shy away from giving criticism where its due, but he's also not quick to judge, trying to understand the broader picture first before casting any judgments about it.

      I mention it here because I think it has a lot of relevance to Tildes as a site, as well as the type of people that have congregated here. It covers a lot of ground of direct interest to Tildes: the role of social media platforms to police speech and ideology; how the structure of social media creates influence; how bad faith actors can manipulate systems; how noxious ideologies continue to appeal and propagate. I also know that Tildes trends toward the left, and as someone far on that side myself, I appreciated this book for giving me what I feel was a fair and thoughtful window into the lives of certain high-profile people on the right. It's easy to think of them as a monolith, but I was surprised by the differences between all of his various character portraits. Marantz never loses the individual humanity of his subjects, even when some of them are abjectly abhorrent people.

      I should mention that the book is very US-centric, as that was where he focused his journalistic efforts. As such, readers outside the US might not appreciate it as much, but I still think a lot of what he shares is relevant no matter where you are located since we all share space together online.

      6 votes
    44. Laptop review of Acer A315-42

      So I bought this laptop mainly for web browsing, document editing, note taking and programming with perhaps light gaming although that's not something I've tried yet. So, really just for school...

      So I bought this laptop mainly for web browsing, document editing, note taking and programming with perhaps light gaming although that's not something I've tried yet. So, really just for school work.

      Specifications

      Laptop Model : Acer Aspire 3 A315-42
      Laptop screen : 1080p IPS (with matte finish?)
      CPU : R5 3500U
      RAM : 8GB DDR4 (6GB available because of iGPU)
      Storage : 256GB SSD NVMe
      Wireless : Qualcomm Atheros QCA9377
      Wired : Realtek Semiconductor Co., Ltd. RTL8111/8168/8411 (According to lspci)
      2x USB 2.0, 1x USB 3.0, 1x HDMI port, Audio jack, 1x RJ45 Ethernet port
      Battery : 36.7Wh

      Linux compatibility

      Everything worked out of the box, gotta modify TLP to not kill the touchpad and webcam. The touchpad seems to have a mind of its own when it comes to being detected, It seems to be a kernel bug, unsure what I'll do about it concretely but rebooting a couple of times makes it work. Nothing to install thanks to AMD's open source mesa drivers. Might need a kernel higher than 5.3 because of general Ryzen 3000 issues but I've not tried, it was already higher than that.

      Operating system tested

      Basically never touched Windows, directly installed Fedora 31 Silverblue.

      My Silverblue configuration is :

      ● ostree://fedora:fedora/31/x86_64/silverblue
                         Version: 31.20191213.0 (2019-12-13T00:42:11Z)
                      BaseCommit: a5829371191d0a3e26d3cced9f075525d2ea73679bd255865fcf320bd2dca22a
                    GPGSignature: Valid signature by 7D22D5867F2A4236474BF7B850CB390B3C3359C4
             RemovedBasePackages: gnome-terminal-nautilus gnome-terminal 3.34.2-1.fc31
                 LayeredPackages: camorama cheese eog fedora-workstation-repositories gedit gnome-calendar gnome-font-viewer gnome-tweaks hw-probe libratbag-ratbagd lm_sensors nano neofetch
                                  powertop radeontop sysprof systemd-swap tilix tlp
      

      Kernel : 5.3.15
      Gnome : 3.34.1

      Body and Looks

      The screen back has metal, I believe it feels quite sturdy. The rest is reasonable feeling plastic. The material used just loves to imprint grease / fingers which kinda sucks - the keys being the exception thankfully. There was also stickers on the inside which well, are somewhat standard but I thought they were pretty obnoxious so I removed them.

      Typing experience

      It's nothing amazing but it's good enough. I'm not really knowledgeable on keyboards so that's as much as I can say on it, really.

      Performance

      Everything feels quite snappy but I don't game at all on this machine so I'm not pushing it too much other than while I'm compiling or doing other things. The temperature does go up to 75°C and the fans get a little loud but it's not that bad. It's mostly the bottom getting hot so it's not something you notice too much while typing. It also cold boots quite fast, in about 10-20seconds I want to say but I've not benchmarked that. It's my first computer with an SSD so there's that.

      Battery life

      I get about 5hours with tlp installed doing web browsing, some programming occasionally, listening to music on the speakers and chatting. Personally I was kind of expecting more from this considering it's an APU but it seems to be what other people are getting on similar setups so It'll do.

      Conclusion

      Overall, I'm pretty happy with this laptop considering how I bought it for 575$ on sale. I made this review mostly because I wasn't finding much information about this laptop on Linux and well, I don't know, I guess I felt like it. If you have any questions, ask up!

      11 votes
    45. Book review - Turn Of Mind by Alice LaPlante

      Turn of Mind is a mystery. It's for the most part written in journal format. Interestingly it's a journal that sits in the house of a person with Alzheimer's disease. Jennifer White was an...

      Turn of Mind is a mystery. It's for the most part written in journal format. Interestingly it's a journal that sits in the house of a person with Alzheimer's disease.

      Jennifer White was an orthopedic surgeon in Chicago. Once brilliant, Dr. White is now in the later stages of the disease and the journal is written in by family members and housekeepers to help her remember who she was and who she is. A fractured portrait emerges of a cold and strong minded woman who has had a full life that she remembers in bits and pieces. Amidst the pages is mention of a neighbor, Amanda, who has been murdered. Slowly things come together for the reader while Dr. White's disease progresses into confusion.

      Yet she still has moments of lucidity, remembering the details of her profession, where she was considered one of the best and most respected hand surgeons in the country. Her deterioration is something she's at times very aware of, and it is this that makes the book so powerful.

      The narrative often lapses into Jennifer's past memories of both her parents and her children. This adds authenticity to her mental condition but also made me impatient for what seemed to be more important details. As Jennifer is interviewed by police officers and pulled into interaction with her grown son and daughter, we can begin to understand the horror of this disease, especially regarding how hard it is to trust people who may be trying to manipulate the sufferer for their own purposes.

      I'd put this near the top of my list for books enjoyed in 2019. It brings to mind The Curious Incident of the Dog in the Night Time by Mark Haddon, narrated by an Aspberger's spectrum person. Turn of Mind is a hard book to read, but it's even harder to put down once you get into it.

      4 votes
    46. Crime and Punishment is an interesting, hard to watch, docu about the UK prison system

      Channel 4 describe the programme "Series that captures the work of police, probation, prison, prosecution and parole". Here's a link to the first episode:...

      Channel 4 describe the programme "Series that captures the work of police, probation, prison, prosecution and parole".

      Here's a link to the first episode: https://www.channel4.com/programmes/crime-and-punishment/on-demand/64655-001

      Crime and punishment is a documentary series that looks inside prison to tell the stories of the criminal justice system from the viewpoint of those involved.

      The first episode spends some time talking about the unjust "Imprisonment for Public Protection"[1] sentences (these are no longer given by the courts but there are thousands of prisoners still imprisoned on them), how they went wrong, and the awful effect they have upon prisoners. It's a difficult watch. It shows how severely the mental health of prisoners is when they're on this type of sentence, including their serious self harm.

      Episode two talks about pressure inside prisons and how that results in "riots", about how prisoners use the only power they have available to them.

      I like the programme because it avoids judgmentalism. The prisoners are not reduced to the bad guys; the officers are not simplified to the good guys. You hear a little bit about some of the offences committed by the prisoners

      Here's a Twitter thread from someone working in the English NHS. She works in forensic services as a psychologist. https://twitter.com/SarahE_Davidson/status/1173707912981700608

      I guess Channel 4 On Demand have geo-blocking. I don't know if it's available on other services, or on torrent.

      [1] https://en.wikipedia.org/wiki/Imprisonment_for_public_protection

      7 votes
    47. The Chefs' Brigade

      This is a British cookery show. They take a bunch of people who cook for a living but who have basic skills. These people are paired with a chef who has four Michelin stars and eighteen...

      This is a British cookery show. They take a bunch of people who cook for a living but who have basic skills. These people are paired with a chef who has four Michelin stars and eighteen restaurants. They visit different restaurants around Europe to have competitions to cook that restaurant's own food.

      Things I enjoy about it: it does a good job of showing that people who have somewhat fucked up lives will always find a place in cheffing. They could have stayed in the UK but they decided to go around Europe.[1] There's a couple of incidents of poor behaviour being corrected (some of the women chefs are ignored and spoken over by some men, the women stand up for themselves and get an apology).

      Things I don't like: there's some cheffy bollocks around the pressure and discipline of a brigade; it's still a reality-show competition and that introduces some artificiallity; they send people home each week and I always hate that aspect of programmes.

      It's available on Pirate Bay.

      Here are some reviews which I think are fair.

      https://www.theguardian.com/tv-and-radio/2019/jul/30/the-chefs-brigade-review-a-cookery-challenge-worthy-of-willy-wonka

      https://inews.co.uk/culture/television/the-chefs-brigade-bbc2-episode-1-review-jason-atherton/

      [1] I can't describe how pathologically awful Brexit has been for the UK. :-(

      7 votes
    48. Mythbuster Jr is pretty entertaining

      Mythbusters is back, but in a tweaked format. Adam Savage fronts with a team of six young people. Jamie, Kari, Tory, and Grant are absent, only appearing in video flashbacks to the previous show....

      Mythbusters is back, but in a tweaked format.

      Adam Savage fronts with a team of six young people. Jamie, Kari, Tory, and Grant are absent, only appearing in video flashbacks to the previous show.

      Mythbusters with kids could have been horrific, but they've managed to make this entertaining and informative. They've increased the amount of STEM stuff. We see people doing a bit of math while planning something out. The kids are smart, and the show allows them to be smart while also being children. Adam is a great fit, being a big kid himself but also filling the role of a pseudo parent and giving friendly advice (often around safety, such as the tag strap used to manoeuvre huge steel plates).

      The old show had a some problems. They'd have too many pre-break "what's coming next" and post-break "here's what happened before", and they'd chop up the myths being tested into tiny little bits. They still do that, but not nearly as much.

      It's a fun, entertaining watch, and it's safe for families to watch together.

      13 votes
    49. You should watch Years and Years

      Years and Years is a British political near-future soft SF programme. Being British it's one short series - 6 episodes, 1 hour per episode. Mainstream broadcast SF isn't going to push all the...

      Years and Years is a British political near-future soft SF programme. Being British it's one short series - 6 episodes, 1 hour per episode. Mainstream broadcast SF isn't going to push all the boundaries, but this has some neat ideas. The political stuff feels realistic enough to work.

      Emma Thompson is always impressive and she does excellent work here as a populist, fascist, politician. Jessica Hynes plays Edith with suitable intensity.

      Here are a bunch of links:

      https://www.imdb.com/title/tt8694364/?ref_=fn_al_tt_1

      [spoilers] https://www.hollywoodreporter.com/review/years-and-years-1220415

      [spoilers] https://variety.com/2019/tv/reviews/years-and-years-review-emma-thompson-hbo-1203243714/

      [spoilers] https://www.theguardian.com/tv-and-radio/2019/may/14/years-and-years-review-a-glorious-near-future-drama-from-russell-t-davies

      17 votes