Steam Deck OLED - A thought and some feelings
I guess this is just a thing I like to do lol. I got an OLED Steam Deck and have been playing around with it for about a week, so I wanted to share what all I got.
TL;DR: OLED is the definitive version of this product. If you're at all interested, whether or not budget is a concern this model is worth looking at, especially if you can actually get your hands on one to try for a bit. Words aren't quite what they need to be to get across how it looks and feels.
The long of it:
Valve wasn't kidding about stuff like a little performance improvement and better battery life. It feels like someone took the LCD deck and made a checklist of every single thing that could be improved, and then did it. The result is just about the best refresh of a product I've ever seen.
The screen is the most obvious upgrade and it really is great to look at. It is a big jump to go from an LCD at 60hz, to OLED at 90hz with HDR available. As great as VibrantDeck is, no amount of color fuckery can really reproduce what is happening when you have these features. For games that support HDR, it can feel like you've actually made an upgrade, because of how differently it can handle things like bright flashes of light and particle effects on top of the color differences. The refresh rate is tied to the frame limiter by default, so when you drop the frame limit the refresh rate tends to stay double whatever that is. 40fps/80hz feels better than 40/40 to me, like stuttering just isn't as bothersome.
Be aware it's on developers to implement HDR, which means sometimes you run into a game with a shitty implementation. FFVII R comes to mind. Just know that if you run across a game where this feature seems to make the game look terrible, it's not the device doing it.
The improvements to the battery do mean something like a ~40% increase. Games like Armored Core VI and Elden Ring tended to last about 1.5-2 hours on the LCD model, on OLED it's more like 2.5-3, and this is the sweet spot imo. Rare that I'm gonna sit down and play for that long in the first place, so having this much power available means being able to play here and there with much less concern. Games that already played well in a low power state just get that much more time. One thing to know if you're coming from an LCD - it doesn't save your power profiles. Input profiles yes (if you saved them), but power settings need to be redone game-to-game.
The device itself is a little lighter, and it feels like it sits in my hands a little better. The difference is minute, but noticeable, and nice. All of the buttons feel good, the sticks have slightly more resistance to them, and the trackpads are much nicer to use. In particular, the way you click the trackpads is more forgiving by default, so while it is a little easier to mis-click it feels more like using a "real" trackpad. The deck in general is the only device I find doesn't really aggravate my carpal tunnel, and the OLED model keeps that up.
On the software side there isn't really a difference - SteamOS is more or less exactly the same with a few OLED-specific settings. Most of your info gets saved and loaded up when you log in. Cloud saves are one piece of course, but too, any controller profiles you saved will come back, and the SD card can just be freely transferred/there isn't really any setup to it. From boot to play I mostly just waited on the game to download - setting up the device was as simple as waiting for it to do an update, then log in, and that's it. It doesn't pester you to register for anything/no ads.
Things like sleep/wake and transitioning to desktop mode are faster and more consistent. Pretty regularly, my LCD model would fail to sleep/wake correctly - I'd put it to sleep and upon waking it, it would reboot. Inconsistent but often enough to get annoyed with. With the OLED model, i notice this doesn't happen as often. It still does, but much less frequently. The improvements to the trackpads means I use desktop mode more often, it feels much nicer to navigate. All of the stuff I had before was simple to install and restore - emudeck, decky, cryoutilities all installed without any issues and worked fine after I moved over all my stuff from the first deck. Haven't hit any issues with decky plugins either.
Even the carrying case got a pass. It's been redesigned a little, with an extra velcro fastener bit and tighter mold inside, black instead of white.
Transferring my information was about as easy as you could do. There are several options - I mostly used KDE connect, but there's also Warpinator, and a deck plugin called DeckMTP that can let you do a direct USB connection. Literally just copy/paste, once I installed all the stuff I had before I could just drop in the old device's things and be good to go. One thing to be aware of, is that for games which don't support Steam Cloud, you need to copy their save data over. That's gonna mostly be in a folder in /steamapps called CompatData. Takes a little doing but it's not hard to figure out. The hardest thing to set up was STALKER Anomaly, and all that was was about a five step process of clicking things in Wine. By the way, if you make a custom controller profile for a non-steam game, when you add that game to the library make sure it has the same name as before and your controller profile will be saved!
Overall I'm impressed to the point I intend to hold off buying any more PC hardware until a Deck 2 appears. If that product gets the same kind of attention this one did there's no doubt in my mind it will be fantastic. Considering too, the ability to dock and use peripherals, I think I'd feel safe recommending an OLED steam deck as a replacement for a gaming machine + non-work computer to just about anybody. $399 as a base price for PC Gaming is fucking awesome, and $549 for this improved model, at least I feel is very much worth it. $150 for an OLED screen, more storage, bigger battery is not bad. The deck is a hugely popular product, which means you get the added benefit of folks constantly tinkering and messing with stuff to make it work, on top of the odd developer specifically targeting it (such as in Cyberpunk, or how Bannerlord reworked its control scheme). Those kinds of communities exist around other devices, but not nearly to the same extent, and they'll die fast as those products come and go.
So that's what I got. I hope this was informative and helpful. If you have any questions I'm happy to answer as best I can. I'm super happy with the deck as a product, it feels a lot like getting to see what it looks like when someone goes the distance and throws their full weight behind this kind of product.
Edit: I don't know how well this will come through looking on different screens, but here are a few screenshots from AC VI and Morrowind that made use of HDR. Even if it doesn't come through - if you've never owned a deck and were considering one, yeah stuff can look this good on it! It's amazing.
I just got my LE yesterday after selling my OG LCD. The difference in the screen really is night and day. I agree that this is the definitive version of the Steam Deck. It feels like a more professional product, similar to the Switch going from LCD to OLED. It is just a more competent device that Valve really ironed out most of the little issues the OG version had.
One thing that does seem to stick out though is some of the issues that users are reporting. There are 2 screen manufacturers for the OLED, Samsung and BOE. The Samsung screens seem to suffer from some pretty severe OLED graininess while the BOE screen seems to have a higher chance of dead pixels. I got very lucky and only have 1 dead pixels on the edge of the screen.
On top of that, there still seems to be some stickiness issues with the face buttons. My A and B buttons have noticeable friction when pressing them in.
Side note: How are you running Morrowind in HDR? Is it through OpenMW?
I didn't know that about the screens' manufacturers, that's good to know. I checked mine out and avoided anything obvious, but I know what to look out for now just in case.
And yep, Morrowind is running through Openmw with a few shader packages. HDR is one component, there's also one that does the clouds/skybox/mist, and one more for SSAO.
I bought an LE too because I’m a sucker for translucent plastics.
It’s been just about perfect for the several hours I’ve used it since receiving it a few days ago. No dead pixels have shown up yet (even with testing) and the only thing I can really gripe about is the headphone jack noise issue that seems to affect most if not all OLED decks. That’s very mild with the earbuds I use with it though and not any worse than similar headphone jack noise common to many laptops.
I’m still adjusting to having a device like it around (never owned a Switch, or in fact any other handheld console before) but I’m sure it’ll get plenty of usage. Currently have some Steam sale “good on deck” games as well as open-sourced and ported versions of old Pangea Software games (remember that bug game (Bugdom) or dinosaur game (Nanosaur) on the CRT iMacs at school?). Got Emudeck set up but don’t have anything loaded into it yet, and I want to get Descent (D1X Rebirth) up and running on it too.
Also got Sunshine+Moonlight set up and it’s kinda shocking how good the experience of playing more demanding games with my higher powered tower and streaming them to the Deck is. With the right setup the latency is near indetectable.
Ugh, I really want to get this thing but I really cannot justify the purchase when I already own the original version.
It’s going to be hard waiting for the second generation Steam Deck, but I am hoping it will be worth the wait. I’ll be buying the more premium version that time, I think.
Imo, if the OLED is indicative of the future, then Deck 2 is going to be awesome and transferring over to it is probably going to be very easy/straightforward. There's good reason for high hopes, I think!
I find it weird that they upgraded the case, but the power adapter still gets tucked on the outside with a strap. Why don't they make room for it inside?
The rest of the changes look great. I don't think it's worth it for me to upgrade from my LCD model, but I'm happy for those who get to benefit from the improved experience.
I've been using my deck as my desktop for a while too. Main thing I wish they'd improve is the "lock" function. Win+L shortcut does work now, but if you unplug the device from your dock you can't call up the soft keyboard to type your password to get back in. Also...if it's in gaming mode and docked, I'd like to be able to use the number keys to enter the code to unlock it. Weirdly you can use a mouse to click the buttons of the on-screen PIN pad. Aaand sometimes when you resume the device it shows a quick flash of the game before the lock screen shows up.
Other main (but little) annoyance atm is that in Discover, it reports the version numbers incorrectly so it looks like my software is getting downgraded instead of upgraded. I've read that this bug has been fixed but we just don't have the latest version in SteamOS yet.
Only the US adapter fits under the strap, the EU one is too big =)
I haven't dug into this at all...but I feel that somebody has to have built something to allow a biometric auth from their phone to unlock their linux desktop (not sure about Deck itself).
I also have a USB floppy drive, that I'd love to use as a login mechanism.
My understanding is that biometric auth is kind of hit or miss on Linux, and really depends on the specific hardware.
I have working fingerprint unlock on my Framework laptop, but I had to set it up myself (this on Arch (btw)).
I don't know about using a USB device as a key, but that'd be pretty neat. It might be possible to set up a script to watch for USB events and use
loginctl
to unlock the session. I don't remember the details anymore, but I at one point had a setup that would watch for my keyboard being attached or detached (on a USB dock) and trigger my monitors to switch outputs, so that much is definitely possible.In order to install something like that on the Deck, it most likely would require you to disable the 'immutability' of SteamOS - and future OS updates would re-enable it and overwrite your stuff.
I'm hoping the Deck 2 will be closer to parity with smartphones when it comes to security.
Possibly. If I were gonna try anything like this on the Deck I'd probably make sure I had an ansible script to re-apply it after any updates. The immutability is reason #1 I wouldn't use it as a daily driver.
@Crespyl, I edited to reflect I intended to say "phone biometric", and I did end up finding this morning there's a way to use Yubikeys for passwordless logins...so the path exists, somehow.
These three posts may be the key to letting an android phone unlock the Deck. FIDO2 is apparently supported by the relevant pam modules and all remotely recent android phones can use it, in theory.
https://askubuntu.com/questions/1167691/passwordless-login-with-yubikey-5-nfc
https://wiki.archlinux.org/title/Universal_2nd_Factor
https://support.google.com/accounts/answer/9289445?visit_id=638370411281565222-1678067411&p=phone-security-key&rd=1
Edit: Maybe with KDE Connect
https://www.linuxuprising.com/2019/11/kde-connect-gsconnect-how-to-lockunlock.html
I'm so close to pulling the trigger on one, been eyeing it since the first one got released. Haven't had a proper PC gaming device for a long time. I have some money saved up from not buying anything big for years, but still finding it hard to justify with all my unfinished PS4 (got one during the pandemic) games 😅. Not sure if I'm ever going to come around finishing them, and I probably should just embrace the new couch handheld life!
I'm so sad haha, my steamdeck isn't worth even half of what I paid for it now so I don't feel like selling it to get the OLED. Oh well
Ooof. That is a little unfortunate. I do wonder if the price of LCD decks will stabilize a bit higher after a bit. I'm sure there's a good chunk of people selling right now in order to upgrade, so maybe it'll be less crazy in a month or so... Either way, it sounds like the original steam decks are still great devices, so I hope you're not too sad!
Yea, it's one of those things where the usefulness value is bigger than the monetary value.
I considered selling mine too, but I'd get something like 200€ for it - which is not worth it. I'll rather keep it and use it for multiplayer games with friends or something if I decide to pick up the OLED.
I'm so sad I bought my 512gb less than a month before OLED came out. Ugh..I still enjoy using it but damn, I wish I could have returned it or something. Oh well!
Looks like you can sell it for around $320 on eBay, which would mean you're paying $230 to upgrade to the OLED model.
Personally I'm not sure if I use it enough for that. I also have the 512GB model but it mostly gets used on flights and train commuting (which I should be done with soon!).
Definitely got the wants for an OLED, but my LCD that I've had for a year and a half is still chugging along and I still adore it, so I'll stick with it until the Deck 2, because I can't afford to drop more money!
I'm having some weird issue where the left trackpad is vibrating whenever I touch it even though I turned off all Haptics in the settings...
it goes away after I press the steam button but comes back whenever i wake up my steam deck from sleep mode. anyone experience the same issue??