22 votes

What games have you been playing, and what's your opinion on them?

What have you been playing lately? Discussion about video games and board games are both welcome. Please don't just make a list of titles, give some thoughts about the game(s) as well.

55 comments

  1. [13]
    BeardyHat
    Link
    No Man's Sky for about 91 minutes. I saw the trailer for the new stuff in it and got kind of excited, forgetting that over the prior 9 years (has it been that long?) I haven't bothered to buy the...

    No Man's Sky for about 91 minutes. I saw the trailer for the new stuff in it and got kind of excited, forgetting that over the prior 9 years (has it been that long?) I haven't bothered to buy the game because it looks completely uninteresting to me. Largely navigating samey planets and an awful UI that is basically just moving icons around and clicking on things. Sorry to those who like this game, but I do not understand the appeal and I'm a little disappointed in myself that I forgot that this is what the game was, having blown $20 I won't get back.

    I'm being unnecessarily harsh. I know people like the game and Hello Games certainly seems like a stand-up company, fixing this game and adding to it for basically nothing over the past 9 years. I'm just disappointed in myself because I've known for those 9 years I wouldn't like it and yet I went ahead and blew my money anyway. It's no NMS or Hello Game's fault and they don't deserve the salt.

    So what I've actually been playing is loads of Hairbrained Schemes Battletech with the BTA mod to add tons of new mechs, more variability in play and all kinds of stuff. This game is slow, janky and takes forever to load and it's even worse with mods, but I absolutely love it. I've been on something of a tabletop Battletech kick lately since I bought a new 3d printer, printing and painting tons of terrain for my games, but I've been unable to actually play it just due to the business of life. I hope that'll change soon. But in the meantime, I've been absolutely hooked on HBS Battletech, adding to my already 230ish hours I had previously. I do wish it ran better on my Steam Deck, as I'm getting in the low-teens during urban battles, but this game runs pretty bad on every computer I own, so I guess that's not surprising. At any rate, it hasn't stopped me from being absolutely hooked on it and playing multiple battles each day over the weekend, even though they tend to take between 30-45 minutes and with mods, I can't save.

    13 votes
    1. [7]
      0xSim
      Link Parent
      I totally agree with you about No Man's Sky: the game is the epitome of "wide as an ocean (or a universe), deep as a puddle"; it is just a list of farming/exploring activities with no real goal....

      I totally agree with you about No Man's Sky: the game is the epitome of "wide as an ocean (or a universe), deep as a puddle"; it is just a list of farming/exploring activities with no real goal. And yet, I somehow have 126h of playtime, just following the story (aka grindy quests) and being regularly distracted. It's an okay game if you know what to expect and if you enjoy doing things for the sake of doing things, but the fans are constantly over-selling it.

      4 votes
      1. [6]
        BeardyHat
        Link Parent
        I may try again at some point, perhaps in creative mode or something. I have absolutely zero motivation to build a base or anything and would rather just explore. I just need to work up the...

        I may try again at some point, perhaps in creative mode or something. I have absolutely zero motivation to build a base or anything and would rather just explore. I just need to work up the gumption to actually try again...

        1. [5]
          Lonan
          Link Parent
          Haha, I am like your pre-purchase self with No Man's Sky. I keep seeing the new trailers and frequent sales, and think "oh, that looks interesting!" but luckily I've always listened to that little...

          Haha, I am like your pre-purchase self with No Man's Sky. I keep seeing the new trailers and frequent sales, and think "oh, that looks interesting!" but luckily I've always listened to that little voice that says "it's just a fancy front-end to an Excel spreadsheet, don't do it!" Or watch those getting started videos where it's a guy shooting bunch of rocks for ages on 10x speed, and remember I have better stuff to do. I remember playing a small amount of Minecraft a decade ago, and I couldn't be bothered to farm, nor had the imagination for building things, and NMS seems like that but in space.

          1. CptBluebear
            Link Parent
            You make it sound like this is a problem, it can be and for NMS I agree, but Stellaris is also just spreadsheeting in space and that's awesome. Similarly, Satisfactory is just a fancy front-end...

            "it's just a fancy front-end to an Excel spreadsheet, don't do it!"

            You make it sound like this is a problem, it can be and for NMS I agree, but Stellaris is also just spreadsheeting in space and that's awesome. Similarly, Satisfactory is just a fancy front-end for Visio backed by an Excel pivot table and I've spent hundreds of hours on that.

            2 votes
          2. [3]
            BeardyHat
            Link Parent
            That's exactly it.. The last of that style of games I really liked was Valheim, because that felt appreciably different from standard tree punching. Well, and Abiotic Factor, but again both feel...

            That's exactly it.. The last of that style of games I really liked was Valheim, because that felt appreciably different from standard tree punching. Well, and Abiotic Factor, but again both feel quite different.

            There's also the fact that in those games, items and things you're doing are physically in the world, which makes it feel more alive. If I need a Stapler in Abiotic, I think, "where would I logically find a stapler?" and then I go and find an office or cubicles.

            NMS is pretty much the opposite of that. It all feels arbitrary. Again, wish I would have kept that mentality that you have currently. I'm chock it up to having a few drinks and then thinking it was a good idea, since I was looking for something new to play. Though I should have just looked to my enormous library, because I have so much I have never touched...

            2 votes
            1. [2]
              Mendanbar
              Link Parent
              OK, I've watched this No Man's Sky dunk fest long enough without chiming in. :D Disclaimer: I'm not trying to change anyone's mind on the game. It's not for everyone for sure. But I did want to...

              OK, I've watched this No Man's Sky dunk fest long enough without chiming in. :D

              Disclaimer: I'm not trying to change anyone's mind on the game. It's not for everyone for sure. But I did want to provide some perspective on why I have chosen to give NMS just over 700 hours of my time. :)

              "Minecraft, but in space" is actually how someone sold me on the game. I had just finished Subnautica, and was looking for a new thing to try. I mentioned that I liked the base building, and also enjoyed playing Minecraft. The recommended I give NMS a try. It's not 100% accurate, as I think Minecraft is still superior as a sandbox experience. But the analogy fits well enough to get the initial point across.

              To me, NMS is a giant space sandbox with a few interesting mini-game loops tacked on. It has a main story in the way that Minecraft does, where you can finish it anytime you want, and it largely comes and goes. If you look at groups like Hermitcraft (or even our own Tildes Minecraft server community), you'll see that the Ender Dragon fight happens practically at the beginning. I think in most Hermitcraft seasons it happens in the first or second episode. Once that's done, the full game opens up, and the creativity of the Hermits is set free. NMS is very similar. The main story quest is really just there as a guide to show players how to interact with the world, and once it's done you have access to most of what the game has to offer. From there it's a matter of making your own fun and telling your own story.

              Here are a few activities that I like to do:

              • Explore the empty space. I like to traverse the Sudzerbal galaxy (one of 256 galaxies in the game) looking for interesting planets where I can build outposts.
              • Improve my freighter. Freighters are like huge mobile bases that you can build from scratch. I chose to make mine a large city with green spaces and separate buildings for each of the NPC merchants / other purposes.
              • Take on side missions. There are NPCs in game that can give you missions to complete to make money, increase standing with factions, or unlock unique items.
              • Find/build cool ships. Lots of options here. There are procedurally generated ships to find across the vast universe, as well as the ability to scrap and use parts to make your own.
              • Tend to my settlement. This one doesn't hold my attention as much, but it's a fun little loop where you are slowly building up a town of NPCs.

              None of the activities in game are deep experiences. It's why I'll tend to play the game intensely for a few weeks after a new update, and then put it down again until there's another new thing added. I sort of do the same with Minecraft (and Valheim). There is a certain familiarity and coziness to it when I return though, and I think that's part of what keeps me coming back.

              It also feels a bit like a giant collaborative art project, since all players are essentially sharing the same game universe. I'll be the first to say that the multiplayer in NMS is not the best experience. It can be disappointing if you are expecting to have a polished co-op experience with friends. But as a loosely shared universe it's pretty cool. You may occasionally stumble across someone else's outpost, or seek out one of the few hub communities. It's neat to see how others have settled in to the game.

              TLDR?

              No Man's Sky is really a sandbox game at heart. So if you like games like Minecraft or lean into the sandbox aspects of games like Subnautica or Valheim, then you'll probably get something from NMS.

              2 votes
              1. BeardyHat
                Link Parent
                Like I said, I think I'm being unnecessarily harsh because I spent money on it that I probably shouldn't have when I knew better that it wasn't my type of game. Personally, I dislike sandbox games...

                Like I said, I think I'm being unnecessarily harsh because I spent money on it that I probably shouldn't have when I knew better that it wasn't my type of game.

                Personally, I dislike sandbox games anyway. I'm bad at "making my own fun", so this game was just never going to connect with me. That said, I'll probably show it to my kids at some point and I bet they'll be pretty excited about it.

                2 votes
    2. [3]
      Reapy
      Link Parent
      Battletech was such a nice surprise to get, but I was sad to not see a sequel anywhere in sight. As you said the game was plauged with issues but the IP is just so compelling. I personally don't...

      Battletech was such a nice surprise to get, but I was sad to not see a sequel anywhere in sight. As you said the game was plauged with issues but the IP is just so compelling. I personally don't like mechwarrior style gameplay as much as I used to back in the day and strongly prefer the tabletop version of it. A battletech to play that is as buttery smooth as say fire emblem would be amazing. Maybe in another decade or so...

      1 vote
      1. [2]
        BeardyHat
        Link Parent
        Would definitely been nice to see a fixed up sequel, not built in Unity so that it actually ran ok. But I agree. I first encountered Battletech when I got MechWarrior 2 with my 3DFX Voodoo card...

        Would definitely been nice to see a fixed up sequel, not built in Unity so that it actually ran ok.

        But I agree. I first encountered Battletech when I got MechWarrior 2 with my 3DFX Voodoo card back in like 95 or 96. Had no idea what it was until much later and I've tried to get into MW5 and the new Clans and never really felt compelled to play either of them. Although I did like MWO quite a lot when it first came out, but I just don't play multiplayer games anymore.

        1. Reapy
          Link Parent
          I have a second to write some more finally and just wanted lore dump about mech warrior since it's kind of a meaningful game franchise to me the more I think about it. We had on the original EGA...

          I have a second to write some more finally and just wanted lore dump about mech warrior since it's kind of a meaningful game franchise to me the more I think about it. We had on the original EGA mechwarrior on our PC but I really didn't understand what was going on with it as I was pretty young, I only got pulled in on the fact that I could shoot of the limbs of the bad guys which was really cool tech at the time. We also had some of those older EGA battletech turn based games but I think I didn't quite understand them at all.

          But then with mech warrior 2, I was I guess 15/16ish, freshly playing games online (on kali), and mech warrior 2 hit like a truck. It was so captivating and amazing. We never got any of the 3dfx in the house so I only looked at the magazine pictures and drooled at what could be. But I remember on a weekend I decided to open up the lore section of mech 2 and was completely captivated by all of the lore.

          I tried to play mechwarrior 2 online but latency was so bad on modems that the strategy was shooting the air around the opponent and looking for where they actually were based on how much lag the two of us had, not very fun.

          I played mechwarrior 3 and had a little fun but I believe I was early in college now and caught up with some other things. By the time mechwarrior 4 rolled around I would say this is the one I spent the most time on. I really enjoyed the change to hardpoint loadouts for the design system as it gave each mech a lot of identity and they had fully working multiplayer, which I had eagerly been waiting for.

          Unfortunately it turned out that I didn't really enjoy it! Strategies involved jump sniping, staring at a building and popping up, alpha strike then back down, or, hill humping, which was the same thing, stare at the back of a hill, pop out, alpha, then go back. I had even joined a few clans and tried some organized matches, but to be honest the people I was with were not the best, getting really angry while playing, so that spoiled it a bit, but even then I was unfortunately not finding the 1st person gameplay compelling.

          So then we have a long stretch of time I didn't engage with the franchise. I did not want to get involved with MWO as I had already determined I don't like online PVP in mechs. When I did hear about MW5, I was able to play some good co op with a friend through the SP and had a bit of fun with it, but still the action gameplay didn't feel very engaging to me.

          At long last we get a kickstarter for battletech. I was so excited for it, and everything they did with it was just what I was looking for. In my mind I find the mech design, combat system ( armor systems, hardpoints, heat management, weapon designs etc) and economy management as the compelling parts of it. Placing the cursor on a slow moving object and alphastriking while you stare at a wall is not very. However in the turn based hiding behind a hill and playing radar tag feel much more engaging, as well as lance composition and trying to kill with the least damage etc.

          But the performance, especially at release, was atrocious. Just going through the menus had long stretches of pausing. I remember putting the game down until they fixed it because I didn't want to start feeling negatively about it. A lot of time passed and I did finally revisit it, along with some of the amazing mods people had made by then.

          With it fully modded out the game feels like the perfect battletech game, except, the performance. I remember it just taking way too long and being way too tedious to make it through a map. It's been a bit since I have had it installed but I remember reluctantly shelving it wishing that someone could just optimize what is already there and get the AI and turns to be a bit more snappy to resolve things.

          Then we get to the collapse of harebrained Shcemes, the last articles I see were the company was working battletech 2, but got told no by Paradox to work instead on a game they would trash before release and basically fired everyone.

          This is so typically mechwarrior/battletech that after like 30 years of this shit I am not surprised anymore. The IP has always been in some sort of ownership dispute hell, certain mechs owned by different people and companies at other times, it's a disaster to put it all together. I really though hairbrained had it for battletech but seems like once again it's in limbo and no battletech game for us. Luckly I don't plan to die anytime soon so I'm sure in the next 2 decades we may see one!

    3. [2]
      DistractionRectangle
      Link Parent
      So apparently there's a page of tips with dubious benefit I think the big ones are at the very bottom of the page: from bta launcher, install corgis performance fix and multi cpu rendering reduce...

      So apparently there's a page of tips with dubious benefit

      I think the big ones are at the very bottom of the page:

      • from bta launcher, install corgis performance fix and multi cpu rendering

      • reduce props in urban environments

      • change the steam launch option to mesa_glthread=true %command%

      I really need to get back to Battletech. It was such a joy discovering new mech parts and Frankensteining various monstrosities that were a sneeze away from catching fire. I played near launch when mods were in their infancy, so I imagine the community has greatly increased the scope of BattleTech content.

      1. BeardyHat
        Link Parent
        Thanks, I'll have to investigate these fixes, especially on Deck. It's actually not too awful on my laptop and the load times are acceptable because I have it installed on an NVMe. It's actually...

        Thanks, I'll have to investigate these fixes, especially on Deck. It's actually not too awful on my laptop and the load times are acceptable because I have it installed on an NVMe. It's actually worse on my desktop because I mistakenly installed it on my HDD and I'm too lazy to move it and fix the mods if they break.

        It's really a blast. I also played a good amount of it when it first came out, having played through and completed the campaign. The mods just add so much, from new equipment types to tanks and battle armor, even VTOLs. It all makes the game even slower, not performance wise, but like getting new Mechs and building your company up. I still to be currently stuck with two 55-ton Mechs and a smattering of heavier light Mechs because contracts I'm capable of are usually mostly lights. The last one I did, trying to step up, I was facing as last 6 60-tonners and several lights.

        I don't mind though, it's a slow burn and I'm getting there. It's just making me all the more excited to start a campaign for tabletop.

        1 vote
  2. [2]
    0xSim
    (edited )
    Link
    Escape from Duckov, a solo extraction shooter. For the uninitiated, an extraction shooter is an evolution of the battle royale (PUBG, Fortnite): you're dropped as a 1-3 players team on a large...

    Escape from Duckov, a solo extraction shooter.

    For the uninitiated, an extraction shooter is an evolution of the battle royale (PUBG, Fortnite): you're dropped as a 1-3 players team on a large PvPvE map, and you're competing with other players to complete objectives and loot tiered gear. The trick is that your gear is persistent between games, but you lose it if you don't make it out alive at an extraction point. I like the concept and the thrill of risking your gear, but it's not really a genre I can enjoy as a casual player (and also, I'm not interested in PvP games anymore).

    So, Escape from Duckov works like that, but exclusively as a solo PvE game. You have many quests to complete, tons of materials to upgrade your character and your base, tiered gear to loot and craft, and 4 large maps to explore. This is a genre that is largely based on repetition: you always revisit the same maps, and become more and more efficient and confident. What was once an area to avoid is now a great farming zone, so there is a real, satisfying sense of progression. Honestly a great game at such a small price.

    I recommend installing 2 QoL mods though: one that adds tier colors for your loot, and another that displays the resale value. There are hundreds of different items, and after a few hours, you need to quickly know what to keep and what to sell. Even with that, you'll still spend a lot of time managing your inventory in your safehouse.

    Edit: also, no official controller support, so playing on the Steam Deck is not optimal. Losing your gear because you're fumbling with the pad is particularly frustrating.

    8 votes
    1. xavdid
      Link Parent
      Thank you for the thorough explanation! I've heard the term "extraction shooter" a lot but never actually figured out what it was. Game sounds neat!

      Thank you for the thorough explanation! I've heard the term "extraction shooter" a lot but never actually figured out what it was. Game sounds neat!

      1 vote
  3. [3]
    phoenixrises
    Link
    I played through the first two episodes of Dispatch and I actually really enjoyed it! I think the episodes are a bit short and Aaron Paul's voice is so recognizable but it's an interesting world...

    I played through the first two episodes of Dispatch and I actually really enjoyed it! I think the episodes are a bit short and Aaron Paul's voice is so recognizable but it's an interesting world that's very corpo superhero without being super overly cynical a la The Boys.

    Also been playing Megabonk when I'm just vegetating, it's a good time sink and a good podcast game where you don't really need to think too hard to play, and the loop itself is really addicting.

    Monster Hunter Wilds has been taking my time with friends, we've been hunting Omega Planetes and it's been really tough! It's nice to have an actual hard hunt now and I'm hoping they keep the traction going. The performance on PC is still pretty garbage though, hoping they fix it in the December patch.

    6 votes
    1. [2]
      ToteRose
      Link Parent
      I'm with you on Dispatch. The episodes flew by. I went in blind (just "Telltale vibes, The boys/Invincible-like take on superheroes, famous voices and original gameplay") and was a little bummed...

      I'm with you on Dispatch. The episodes flew by. I went in blind (just "Telltale vibes, The boys/Invincible-like take on superheroes, famous voices and original gameplay") and was a little bummed when I hit the end of chapter 2, but the short-session format kind of works here. It really does feel like a weekly show you keep up with.

      1. phoenixrises
        Link Parent
        Yeah I'm definitely looking forward to the new episodes! I think they come out today actually.

        Yeah I'm definitely looking forward to the new episodes! I think they come out today actually.

        1 vote
  4. [6]
    BuckWylde
    Link
    I technically finished Ball x Pit yesterday. That game IMO is a masterclass in the roguelite/whatever that genre has become. I might end up going for 100% completion, which is a rare thing for me...

    I technically finished Ball x Pit yesterday. That game IMO is a masterclass in the roguelite/whatever that genre has become. I might end up going for 100% completion, which is a rare thing for me to want to do. Hades 2 might be the next on my list.

    6 votes
    1. Wafik
      Link Parent
      Hades 2 is phenomenal and should definitely be next on your list.

      Hades 2 is phenomenal and should definitely be next on your list.

      1 vote
    2. MimicSquid
      Link Parent
      Seconding the recommendation for Ball x Pit. It's very good, one of the best roguelights I've played lately. It adds mechanics at a reasonable rate, and keeps things interesting throughout the...

      Seconding the recommendation for Ball x Pit. It's very good, one of the best roguelights I've played lately. It adds mechanics at a reasonable rate, and keeps things interesting throughout the runtime.

    3. [2]
      SleventhTower
      Link Parent
      How much of the gameplay is set by the Breakout-style mechanics? I'm into roguelites, but I don't really particularly like Breakout-style games.

      How much of the gameplay is set by the Breakout-style mechanics? I'm into roguelites, but I don't really particularly like Breakout-style games.

      1. BuckWylde
        Link Parent
        It's there but more in spirit than gameplay if that makes any sense.

        It's there but more in spirit than gameplay if that makes any sense.

        2 votes
    4. Durinthal
      Link Parent
      I just got the last few achievements I was missing at slightly over 31 hours total, doing a few low difficulty runs to get the evolutions I hadn't bothered to aim for before. Don't think I'll...

      I just got the last few achievements I was missing at slightly over 31 hours total, doing a few low difficulty runs to get the evolutions I hadn't bothered to aim for before. Don't think I'll bother with the New Game+ mode at this point, got what I wanted out of it.

  5. redwall_hp
    (edited )
    Link
    I just picked up Ghost of Tsushima. I have no idea why I didn't sooner, because it's been a lot of fun. It reminds me a lot of what I liked about Witcher 3's gameplay, but newer, and the katana...

    I just picked up Ghost of Tsushima. I have no idea why I didn't sooner, because it's been a lot of fun. It reminds me a lot of what I liked about Witcher 3's gameplay, but newer, and the katana combat is well done. Though I would like more chances to do iaijutsu, besides when you initially start encounters, though I'm still in Act I, so maybe that changes.

    I think it's also the first game I've seen make use of gestures on the DualSense controller. It basically gives you an extra d-pad, since you swipe in four directions to trigger non-combat actions. The game also does really nice, subtle haptics that add to the immersion. Horse galloping, sword swinging and impacts, bow drawback and straining, etc.. It really feels like it was made for the PS5.

    The lack of a minimap or compass is interesting. The wind blows in the direction of your tracked quest objective, and birds and foxes sometimes lead you to points of interest. It feels surprisingly natural.

    I kind of wanted to play it with the Japanese dub, but I can't realistically pay attention to subtitles while fighting, given how unforgiving the parry and dodge mechanics are.

    Edit: Also, you can pet the foxes sometimes after they take you to an Inari shrine.

    5 votes
  6. [2]
    JCPhoenix
    Link
    A few friends and I are back on Satisfactory. Same map as we've been playing for the last year or longer. We play for like a week or two then take a few months off, then come back, rinse and...

    A few friends and I are back on Satisfactory. Same map as we've been playing for the last year or longer. We play for like a week or two then take a few months off, then come back, rinse and repeat. It's been good. Mostly.

    The one problem we've come across is actually a new entrant. Three of us started together and we agreed on a rough design philosophy, how we were going to approach problems and solutions, who's doing what, how fast we're going, etc. All flexible, of course. But our fourth friend, who's played a lot more Satisfactory than us, joined this time and is kinda just...shitting all over all that. Which is a bit frustrating. We understand he wants to help and play, but we're trying to learn this "organically" -- none of us have ever gotten past oil and plastics and rubber -- and it gets annoying to be told "Hey, don't use those, because you'll need those later," or "I'm gonna research everything so we can get [thing we don't really need at the moment]." Cool, thanks for spoiling all that. And we've been vocal about not spoiling things and to be chill. Any of you encounter that when playing similar games, like Factorio? How do you deal with that?

    On the single player side, I picked up Not Tonight. It's like "Papers Please" except it takes place in post-Brexit UK where apparently UKIP or Reform UK is in power and the country is basically treating EU-member residents as deportees. As the player, I'm one of these people, but gets a chance to stay, provided I make enough money, as a pub/club bouncer checking IDs. So that's where the "Papers Please" similarity comes into play. I'm not very far into it, only having gotten access to the second bar, but so far it's fun enough. Think I'll play some right now before bed.

    5 votes
    1. semsevfor
      Link Parent
      Honestly, that new player may just have a different play style that is incompatible with yours. Which will lead to either you or both being frustrated. A final candid conversation may be necessary...

      Honestly, that new player may just have a different play style that is incompatible with yours. Which will lead to either you or both being frustrated.

      A final candid conversation may be necessary to say "hey this is how we want to play, we don't want you to spoil stuff or tell us we are doing things wrong, or anything else they've done etc. If you can't get on board with that then maybe we can do a playthrough later on with you after we've finished the game" or something to that affect.

      The fact that you have two other friends who want to play the same way you do and are on board is practically a miracle in itself. Don't sacrifice that for one selfish person who can't appreciate what YOU want to do with YOUR game. Appreciate the group you have because that's a hard and rare thing to find

      7 votes
  7. Well_known_bear
    Link
    Been playing Once upon a Katamari. This is the fourth game in the series that I've played, after 1-2 on the PS2 and the one on the PSP, so although this game is basically just more of the same,...

    Been playing Once upon a Katamari.

    This is the fourth game in the series that I've played, after 1-2 on the PS2 and the one on the PSP, so although this game is basically just more of the same, it's been long enough that it feels fresh again to me.

    • The gameplay is basically the same as in the earlier games, with the only new addition being items you can pick up and use. None of these last very long or are particularly powerful, so the experience remains pretty familiar (a good thing in my book). In addition to just rolling stuff up into a monstrous all-consuming blob (my favourite style of stage), there's a decent variety of challenges like only rolling up certain types of items or trying to get your katamari to a specific size by eyeballing it. My only real complaint is that most of the stages have a hard time or size limit, so generally they end just when you've gotten the katamari to the right size to go on a real rampage, but there's probably the ability to unlock free play somewhere in there too if it's like the earlier games.

    • The soundtrack is all new and generally quite good, although it definitely has a bit of a leaning towards pop. I remember the first 2 games having all sorts of odd tracks like a guy just straight up talking about katamaris for 5 minutes or a children's song, and there isn't quite that level of variety here.

    • There's a ton of unlockable outfits, cousins and whatnot, but if you're like me and don't really care about achievements or cosmetics in games, the game is pretty good about letting you just ignore all that too.

    • This is totally on me, but this is the first one I'm playing in Japanese and it turns out that the King of the Cosmos speaks in all katakana, which is a real pain in the ass to read. You can skip all of his long winded talks and just get to the gameplay most of the time, but sometimes he does provide helpful information about your objectives (unfortunately, usually during the mission when you're trying to focus on rolling stuff up).

    Great game for short sessions in the evening when you want to space out.

    5 votes
  8. herson
    Link
    I finished Hylics 2 and it has become one of my favorites RPGs, even though the artstyle is amazing, what I liked the most was the gameplay, it feels close to SMT on how the fights flow but it's...

    I finished Hylics 2 and it has become one of my favorites RPGs, even though the artstyle is amazing, what I liked the most was the gameplay, it feels close to SMT on how the fights flow but it's not as punishing. I tried to collect as much as I could and noticed the enemies do not respawn in the whole game, so it seems to have a finite amount of fights which is a very rare thing to see in an RPG, anyways the game is great and made me want to play Hylics 1. I also checked other games by Mason Lindroth, and all of the oozed with style.

    Also, I picked Donkey Kong Country: Tropical Freeze for the Wii U, to finish my journey of playing all the DKC games. So far it's been great, it's so much better than DKC Returns, but a bit more on the easier side (either that or I'm getting better at playing DKC games), the only thing I feel as tiring is the length of the boss fights, which are not difficult but feel so long. But beside that small issue, it can probably my second favorite game in the series after DKC2.

    4 votes
  9. [5]
    DeaconBlue
    Link
    I picked up Hades 2 and have a few runs under my belt. The dialogue is very funny. Some of the major boss fights say things about disrespecting them if you go to gather resources during the fight...

    I picked up Hades 2 and have a few runs under my belt.

    The dialogue is very funny. Some of the major boss fights say things about disrespecting them if you go to gather resources during the fight or if you win the fight without getting hit. The big bad Chronos calls you out for trying to control time if you pause the game during his fight.

    The combat seems good. I don't like some of the weapons but I can't articulate why. I usually just use the big axe because hitting things hard is easier than learning to use strategy. I am not particularly good at these kinds of games, so my sense of what is balanced is near meaningless.

    4 votes
    1. [4]
      DON_MAC
      Link Parent
      It's interesting how different opinions can be - the axe is one of the weapons I like the least! It hits hard, sure, but to me it too slow, so it's easy to be punished mid-animation, or to be...

      It's interesting how different opinions can be - the axe is one of the weapons I like the least! It hits hard, sure, but to me it too slow, so it's easy to be punished mid-animation, or to be cornered while recovering. Though I think I play pretty aggressively, so maybe it's a better fit for different playstyles.

      Possible spoiler for weapons Although the Charon aspect of the axe clicked pretty well with me. It had a nice of loop of plopping down a cast and then charging an omega special to deal ridicilous damage. Pretty expensive in mana though, so you really need a good mana-recovery boon towards the latter half as encounters drag on in length.

      I had a hard time "getting" the skull weapon as well, but after a few tries it clicked somewhat, so I can at least finish a run with it, but I avoid it if I'm not going for fulfilling some prophecy.

      Favourites for me are probably the staff (spamming omega attack is pretty easy) or the dual flames (just holding attack and dodging gets you pretty far, though the special can be surprisingly strong as well).

      2 votes
      1. [4]
        Comment deleted by author
        Link Parent
        1. [3]
          DON_MAC
          Link Parent
          How strange! I'm pretty sure the chaos trials unlocked as soon as I unlocked a new aspect, at least after the initial batch when first activating the stone. Maybe you need to give Chaos some...
          How strange! I'm pretty sure the chaos trials unlocked as soon as I unlocked a new aspect, at least after the initial batch when first activating the stone. Maybe you need to give Chaos some certain amount of nectar before unlocking more?

          But you should still be able to switch aspects! Though you don't do it on the spot in the center where you upgrade them, you do it by going to the actual weapon, there you should get a prompt allowing you to choose aspect! Pretty sure that was available for me from the first unlocked aspect, but not sure...

          1 vote
          1. [2]
            DeaconBlue
            Link Parent
            Accidentally deleted the previous comment meaning to do another but thank you! I was expecting the weapon choice to be in the big center area where the weapon unlocks were. I tried a run with the...

            Accidentally deleted the previous comment meaning to do another but thank you! I was expecting the weapon choice to be in the big center area where the weapon unlocks were. I tried a run with the various different flavors and dying quickly and it kept unlocking new trials so I suppose I did something out of order and have to do a run to trigger something.

            1. DON_MAC
              Link Parent
              Yeah, if I remember correctly the center area gets the "there's something new here" exclamation mark when you unlock an aspect, so naturally you'd except there to be something there. I think just...

              Yeah, if I remember correctly the center area gets the "there's something new here" exclamation mark when you unlock an aspect, so naturally you'd except there to be something there. I think just I stumbled upon the selection, so it was pure luck for me! Great that you got it working, good luck in future runs.

              Death to Chronos, and all that!

              2 votes
  10. [2]
    Cyder1
    Link
    I'm a bit of an odd ball playing an indie MMO, Project Gorgon. The rumors are its set to leave early access by the end of the year. Has some absolute jank, but it's enjoyable. Content wise, if you...

    I'm a bit of an odd ball playing an indie MMO, Project Gorgon. The rumors are its set to leave early access by the end of the year. Has some absolute jank, but it's enjoyable. Content wise, if you quit your job and no-lifed it for a year, I think you'd still have things to do.
    I'm in a weird state of hoarding things to get ready for the full release to come out.

    4 votes
    1. Nemoder
      Link Parent
      I enjoyed that game for quite awhile, pretty unique mix of oldschool MMO and massive number of skills to level. It got a bit too grindy towards the end for me to keep playing it but the writing...

      I enjoyed that game for quite awhile, pretty unique mix of oldschool MMO and massive number of skills to level. It got a bit too grindy towards the end for me to keep playing it but the writing and design made it really fun for some time. Maybe I'll give it another shot with a new character after it's out of EA.

  11. AI52487963
    Link
    This week we played Orcs Must Die! Deathtrap for our podcast on roguelike/lite games. Despite only one out of the four of us liking it, I feel this is one of the funnier episodes we’ve done in a...

    This week we played Orcs Must Die! Deathtrap for our podcast on roguelike/lite games.

    Despite only one out of the four of us liking it, I feel this is one of the funnier episodes we’ve done in a while. Not every game is for everyone, but sometimes it is fun to dunk on questionable design decisions.

    None of us ever played the other games in the OMD series, but I can sympathize with some of the reviews the game got in their behalf. Having to wait 4 years for a new entry and getting…this would make me similarly frustrated.

    Deathtrap looks good, it plays good in the moment, but when compared to our episode we just did previously to Deadzone Rogue or with the mega hit Elden Ring Nightreign, OMD Deathtrap feels like an especially lackluster experience that was a riot to pick apart.

    2 votes
  12. [4]
    knocklessmonster
    Link
    Hades: got to the miniboss in Elysium (Bull of Minos). Every time I think "This is the run" I get rocked, so I just focus on getting better, and building to my strengths (fast agression mixed with...

    Hades: got to the miniboss in Elysium (Bull of Minos). Every time I think "This is the run" I get rocked, so I just focus on getting better, and building to my strengths (fast agression mixed with kiting when needed). I might have the game beaten in a few weeks.

    2 votes
    1. [3]
      tildin
      Link Parent
      I remember the Bull being a bit of a wall for me as well, but then after beating him once it was enough to break the barrier and ai had no problems on subsequently runs. I'll just offer one basic...

      I remember the Bull being a bit of a wall for me as well, but then after beating him once it was enough to break the barrier and ai had no problems on subsequently runs. I'll just offer one basic tip, which you're most likely already doing - always focus the Bull first in the fight. Good luck, Hades is an amazing game. I'll be playing Hades 2 very soon, as soon as I get trough all these other amazing games which released this past month.

      1. knocklessmonster
        Link Parent
        I died to the bull as a miniboss, not the fight with him and Theseus yet, but I'll definitely kill him first, he's dangerous.

        I died to the bull as a miniboss, not the fight with him and Theseus yet, but I'll definitely kill him first, he's dangerous.

      2. knocklessmonster
        Link Parent
        I got to the Theseus/Asterius fight and focused on Asterius first. Theseus seems like he would be easier solo, and his range is surprisingly easy to dodge, so that was some solid advice.

        I got to the Theseus/Asterius fight and focused on Asterius first. Theseus seems like he would be easier solo, and his range is surprisingly easy to dodge, so that was some solid advice.

  13. [2]
    SingedFrostLantern
    Link
    Silly Polly Beast I was very hyped for this game after playing its demo in last year's Next Fest. The good news is that this game definitely met my expectations with its style and mystique, but...

    Silly Polly Beast

    I was very hyped for this game after playing its demo in last year's Next Fest. The good news is that this game definitely met my expectations with its style and mystique, but most of all the characterization with Polly. Above everything, she's human: she's mute but expressive, doesn't take shit but some situations are so one-sided that all she can do is crouch down and curl up, is a punk who hates authority (for good reason) but loves books. All the flashback cutscenes do well in building on who she is and why she's the way she is. Truly, I believe this game radiates its soul.

    The bad news is that the gameplay is very much not like the demo. The demo had constant supplies to burn through to survive to the next resupply, trashfires to reload the revolver which incentivizes kiting and target prioritization when the secondary weapon runs out, and melee as the truly last resort when there's no ammo, the closest trashfire is too far, and you have to hit something now. There was a lot of tension in how to use your resources, whether you'd risk getting hit by using the revolver instead of the secondary gun, and how vulnerable you'd be after a tough situation. The game as of launch strips away that tension because there's no supplies whatsoever and the trashfires go out when combat starts leaving you to skateboard melee combo and wait for stamina to recover for most of the game while mashing dodge roll because that doesn't use stamina. Because you have to essentially perfect an area using an unrefined melee system that wasn't the main focus while having checkpoints that restart you to the beginning of the room on death, there's no longer the fear of losing supplies and having to deal with things unoptimally; the baseline power level for the player is already minimal and people adapt to it so it just becomes an annoyance to work through. I beat the game on Normal after 9-10 hours without buying any supplies from the shop (besides the cosmetic jacket), but I don't at all judge the reviews that call the game out for its difficulty.

    The kinda good news is that the dev did see the feedback and has a beta patch ready, though I got the game on GOG so I can't test that. Price of DRM free and all. And the proposed patch doesn't change Hard at all which doesn't incentivize a replay for me on that difficulty.

    Still, there's a few other annoyances? Like all the instant kills for areas with bottomless pits, the dedicated stealth area, and the skateboarding minigame of all things. Or how enemies that charge towards you and track your position need to counterintuitively roll towards them. Or the rabbits having a invincible counterattack attack at anytime that requires you to roll away the moment you hear the sound cue and see the exclamation mark.

    Despite all that chunk about the gameplay, yeah I'd recommend it (after that patch). It's good, it's got spirit, it makes an impact. The game doesn't wear itself out and keeps introducing new scenarios to keep things fresh. It's not perfect the same way I consider the original TWEWY the perfect fusion of style and gameplay, but as far as a random indie game that I stuck with because of its demo? Yeah, it shoots pretty well.

    Random Post-story musings - spoilers & upfront tw for the game

    tw:
    Physical Abuse (to Polly)
    Sexual Abuse (to unseen background orphanage children)
    Death of Children (Offscreen background knowledge)
    Wolf enemies (normal enemies and boss battle)
    Spider enemies (normal enemies that pounce)

    While I did suspect the Tormented's line about the spirit hands being mad at Polly being foreshadowing that the fire ended up killing the children, it becomes a bit of empty foreshadowing because it turns out the Tormented controls those hands (and knows about what happens but still). I feel like Polly dealing with the subconscious knowledge that she inadvertently killed them through the course of the story could have been nice symbolism/subplot narrative-wise? Instead it's just the Tormented being an asshole.

    Speaking of, the knowledge of the sexual abuse going on in the orphanage definitely gives more meaning to the eyes and hands of the Fog. The red fog hands are constantly reaching out to grab Polly. The eyes seem to represent adults as Polly tries to evade their attention but they always have their eye on her. The ones she fights are always sitting in high places and she has to knock them down. There's also the one friendly Eyey who seems to be akin to the workshop teacher who was the one decent adult in Polly's life; ultimately powerless against the evil at the orphanage and the only help they can offer is teaching Polly.

    Kai and Kato's family situation seems to also mirror the orphanage's situation. The father is forcing his kids to live up to his standards and is abusing a demon in his basement for his own benefit. Kato is on the adult's side like Margo while Kai hates it but has to put on a brave face to deal with it. Polly calling in the airstrike against the fog's forces leads to Kai losing his leg, like how the orphanage fire ended. Unlike the fire, Polly is potentially able to patch things up with Kai which leads to him offering to help later.

    The different endings are whether Polly chooses to rule with her newfound power or head back to the living world. There are further sub-endings for whether Polly is fully an Imp or gave up her power.

    • The most common ending is Leave B which I also chose: Head back to the living while still having the imp's power. In B's ending, Polly holds onto Alice's lighter and she suddenly appears in the train's ending shot.

    • In contrast, Leave A requires Polly to not have any of the Imp's power; to do this she must lose her horn to Valentina, refuse to give the medicine to Kai or give it and later have Polly cut off her own remaining horn instead of accepting Kai's offer to cut off his, and sell her tail for money. In this ending, Alice is there until Polly tosses away the lighter. Is Alice only in Leave B as a remnant of the demonic power? Or is this an ending where Polly has lost her horns (representing power?) out of incompetence, selfishness, and short-term greed thus making her throw away the important gift out of no longer caring about Alice? Or should it be seen in a better light as her no longer needing the power gained through other's sacrifice and letting go is a sign of her moving on from her trauma?

    • Stay B has Polly choose to rule as the new queen while not being a full imp. Despite Alice saying there's no right answer in the lead up to the endings, Alice ends up shooting her in this ending.

    • Stay A has Polly choosing to rule while being a full imp. In this instance, Alice doesn't shoot her. Polly being too powerful and respected to rebel against in this ending? Or Alice giving Polly a quick kill in Stay B because she wouldn't make it?

    Absolum

    It's a 2P co-op roguelite beat-em-up by the Streets of Rage 4 team, enough said. I've got 98% completion after almost 20 hours, but I'm missing 3 achievements and a few boons/relics I've never picked up. Magic fantasy setting. There are Hades-style boons (Rituals) given at the start of a run and at the end of every map tile (the different types stack instead of being exclusive though), relics as roguelites do, and Inspirations which are character-exclusive moves/passives for the run that are rewarded for defeating minibosses. Duo boons can be unlocked, but don't require both ritual families.

    The map has a lot of branching paths and reasons to explore them such as new unlockables and story quests to fulfill. Once you've accomplished everything though, you can kinda tell the 'later unlocked' areas have more rewards? Or at least I like the paths with more mini-bosses for Inspirations, first island is [Cave, wherever I'm feeling, the marsh] and the 2nd island is wherever I feel is less of a PITA at the moment since I haven't internalized the rewards for each path there.

    To keep player infinites under control, enemies have a pressure build-up for comboing them (with higher buildup for repetitive combos) with the enemy getting i-frames and launched far back once their pressure is filled. The game makes it clear it's about to happen though and gives extra damage for the final hit. The epic relic that grants infinites prevents the i-frames, but still seems to have the knockback effect.

    There are 3 types of defensive actions: Dodge, Deflect, Clash. Dodge is sidestepping up/down or jumping; it's the most risky since it doesn't seem to offer i-frames(?) and bad if you don't know the enemy well enough to tell if they're about to use a sweeping attack or have instant anti-airs, and the rush attack doesn't seem to have i-frames either if their attack lingers. Deflect is dashing towards the enemy attack which typically stuns normal enemies and seems the safest/easiest, but doesn't defend against red attacks. Ironically that makes Clash, Strong Attacking or using an Arcana against enemy attacks, the safest option since it'll always work by throwing it out despite being labeled as the hardest option.

    My first two complaints are stuff that was already addressed in SoR4?

    • The 'throw item' and 'pick up item' functions are binded to the same key which leaves you swapping between them instead of throwing them when too many types of throwables spawn (especially bad for Cider who has a character exclusive power that spawns throwables on crits).
    • Also the shadow clone minibosses not getting a special palette if you unlock and use the shadow palettes which can lead to confusion.
    • Some rituals are vague and don't exactly explain what they do which is either a flaw or working as intended for a roguelite depending on your perspective. I'm someone who believes that game design should avoid having to have a wiki open in the background so this is a negative for me.
    • I suppose visual clarity can also become an issue if you have too many rituals running, but you've honestly won by that point (RANDOM COSMIC ACCIDENTS GO!)
    • Oh and the True Final Boss requires you to use up an extra 1up to challenge them.

    Some of the personal quests have RNG elements, but if they require a specific item/ritual family, you can head to the library and purchase the appropriate relic to have them ready for the run.

    Characters

    Personal preference is Cider, Karl, Galandra, Brome

    • Galandra: Elf swordswoman, one of the two default characters. To me, her base kit doesn't mesh well together: strong attack is clunky, light attacks are stubby and the light finisher sends the enemy too far, neither ground combos lead to air though at least her run attack chains to aerials. That said, her Inspirations greatly increase her combo options so she evolves well on a run. Favorite Arcana is probably Dark Helix since it's a spinning jump attack with multihits.

    • Karl: Dwarf gunner, one of the two default characters. You can infinite via light attack combo to strong attack to rinse and repeat with the occasional aerial attack at the wall to keep it fresh. Well rounded Inspiration options so he can flex into whichever build direction. My favorite Arcana is probably firebreath for how much hitstun it inflicts and the damage it deals when combined with the homing shells Inspiration.

    • Cider: Cyborg with a grappling arm, unlocked after running into them twice in the wild. Strong attack either launches Cider towards the enemy or pulls the enemy towards them when held down and the aerial downward version hits OTG. And yes, the giant, lingering hitbox from the extending arm makes for easy Clashes. Cider is basically the rogue so their ground and aerial lights are 5-hit combos which pair well with strike-based rituals and everything in their kit just chains into itself. Their Inspirations lean into dashes, throwables, and extra grab options. Favorite Arcana is Rising Drill, a multi-hit launcher/aerial downward OTG can't go wrong.

    • Brome: Frog wizard, unlocked after helping him on the second island. Light combo leads to run attack to aerials. Strong attack is a delayed burst around him. I don't like him. Lots of his Inspirations are focused on charged attacks, powering up the strong attack, and the Arcanas. The only Inspiration that worked for me was the one that powered up his light combo for each mana bar he has filled up. I like Wrath Beam for the max length laser and Wall of Contempt for the wall bounce shenanigans at least.

    Rituals

    Found by freeing the ritual site from X area.

    • Fire: DoT/Flame Ring around character

    • Water: End combos in bubbles/tidal waves. Knockback based.

    • Wind: Tornado build-up/sonic boom projectile spawn. Aerial-combos.

    • Thunder: Chain lightning build-up/lightning mines.

    • Bramble: Spawn throwables/plant sentries.

    • Necromancy: Gain damage reduction when dealing damage/summon skeletons.

    • Time: Inflicts extra hitstun/spawn a clone that repeats your combo once when the enemy is close enough.

    • Cosmic: Cursed hp/crit effects/spawn random cosmic accidents.

    Personal order is

    Cosmic Accidents

    • Cosmic: Cosmic accidents just kinda do everything from spawning allies to inflicting massive AoEs to seeking projectiles to summoning chests with the only bad roll being a timed explosive that can hit you. The ritual to invoke multiple cosmic accidents with each summon is just chef's kiss.

    Useful

    • Necromancy: Taking less damage is good. Summoning decoys that deal damage is good.

    • Thunder: Chain Lightning is quite good for AoE and to indirectly snipe at elite enemies.

    • Water: Tidal waves are nice and the ritual that deals damage for all the distance the enemy is comboed is very nice even off build.

    • Time I'm a little uncertain about. It always feels cool when I take it, but it also feels like a win more tool? Or perhaps the benefits are for people who truly know how to combo.

    Not my style

    • I just don't really notice Fire and Wind's primary effects. Bramble can be useful, but I'd rather not stop comboing to pick up the throwables and I think the plants have some delay before the projectile zooms in(?)

    ILA: A Frosty Glide

    I kickstarted this after playing its demo last year! I also beat it in just 2 hours. It's a 3D exploring platformer with collectibles and a voxel artstyle. There are 4 main areas on the snowy mountain for ILA to explore on her skatebroom and get more feathers magic to jump further and new passive boosts for following the main story. Given how much verticality there is, the ladder drop shortcut equivalents are magic bouncy mushrooms that sprout after collecting the magic sparkles near the top of a path. The story is just ILA looking for her missing cat on this island with lore notes and letters from ILA's dad filling the gaps between bouts of exploring. No NPCs to really talk to besides the magical creations (brooms & snowmen) who were left behind.

    It's alright, it's just that the x of y stuff collected text in the inventory was a constant reminder of how short the game is whenever swapping in a new cosmetic (which are a little hard to notice to me with how zoomed out the camera is). The lack of a map and markers also makes it difficult to mop up collectibles, let alone seek out the 4 hidden symbols for each elemental door (so 16 switches total and mixing up elements resets progress). I don't not like it, it's just there's a lot of other stuff out there that $20 can get as far as sales and impulse purchases go. I know it's not quite the island exploration category, but within there, A Short Hike and Lil Gator Game are what come to mind first.

    Steel Century Groove: Midnight

    After playing the next fest demo for the main game, I played the free standalone game which basically has one mini road and then 1 big zone for the mech dance-offs. Unlike the main game demo which gave a choice between the 3 starters, this game starts off with the electricity charging mech, gives the sabotage mech in a sidequest, and hides the drone mech in an unmarked scavenger hunt. Medium was too easy for me so I switched to Hard which was still "victory is never in doubt" aside from the challenge area where I was initially underleveled compared to the enemy units getting statboosted with multiple special moves; I'll probably try Very Hard for the full release.

    For the mechs though:

    • Electricity: Probably the most inconsistent due to how easily the kit is shutdown by an enemy special? This mech's game plan is hitting square whenever it's off cooldown, resetting square cooldown by using triangle on a ... space, X as the filler attack, and circle to recharge energy for X and triangle. There are so many things that can go wrong: getting hit by a long cooldown attack significantly slows the square>triangle>square pattern. circle getting locked down makes the entire mech useless until it wears off, and the blackout effect and the magnetized effect both shutdown the random electric surge pattern that's supposed to send the mech into its super mode.

    • Sabotage: Probably the most mechanically simple/not needing to care about the enemy as much due to its solo-focus? Square is only activated during the supermode when it should be spammed, triangle when modded can be reserved to counter enemy specials, X is the filler attack, and circle gets used every 8 or 9 beats to maintain the super build-up.

    • Drone: Not as complicated as it looks. Triangle has a long cooldown, but summons a drone that lowers the enemy win meter, X and circle are both filler moves with X summoning a win meter boosting drone while circle summons a drone that keeps the other drones around longer, and square combines a circle drone with either a triangle or X drone and should be used whenever it's off cooldown. I did end up using this mech to get the level 30 challenge mode achievement.

    2 votes
    1. KapteinB
      Link Parent
      Me and a friend are having a blast with Absolum these days. Highly recommended for its coop! I haven't actually tried it yet in single-player.

      Me and a friend are having a blast with Absolum these days. Highly recommended for its coop! I haven't actually tried it yet in single-player.

      1 vote
  14. terr
    Link
    Picked up the deluxe version of Outer Worlds 2 and have been enjoying it. So far, it's a lot like playing the first one, and I'm planning on starting my 3rd character tonight because there's only...

    Picked up the deluxe version of Outer Worlds 2 and have been enjoying it. So far, it's a lot like playing the first one, and I'm planning on starting my 3rd character tonight because there's only 1 respec in the game and it's after the intro, before you're really familiar with the skills and perks system.

    I think the highlight for me is that as soon as you pick up one of the deluxe edition or pre-order bonus items, you get offered the chance to give your character a flaw: Consumerism. Because you've shown that you love to pick up the next big thing and obviously don't really care that much about money, you're a consummate consumer and are given a 15% discount at all stores, but all items you sell go for 10% less. In general it works out to your advantage unless you're trying to accumulate a large sum of money for some reason.

    I'm looking forward to playing through the game a few times with a few different builds, if I can ever fully settle on one. The tricky thing is that with a level cap of 30, you're only ever going to get 62 skill points to distribute and 15 perks. Makes planning out a build a bit tricky, with no mid-game respecs available. Still, I figure if I go in with a plan then I can enjoy at least one run as my standard stealthy sniper, and then start doing funny builds like a talker who lies to everyone.

    Long story short, I fully recommend it if you enjoyed the first one, though it's probably still not as good as Fallout: New Vegas.

    1 vote
  15. smiles134
    Link
    I recently finished Dying Light 2 -- I'd played the first one last year and had heard this one was worse in most ways, so I hadn't gone back to it. But the release of the sequel made me want to...

    I recently finished Dying Light 2 -- I'd played the first one last year and had heard this one was worse in most ways, so I hadn't gone back to it. But the release of the sequel made me want to dive in, and, well, this was definitely worse than the first one.

    I hadn't realized the premise of this game was so wildly different from the first. For those unaware, in the first game, you're dealing with a zombie outbreak that's more or less just started, and playing a character who's been tasked with (as far as he knows) finding a cure. What I liked about the first one was its kind of Heart of Darkness + parkour narrative. You're fighting zombies, yes, but also other humans. There's a faction of humans left by a parkour instructor who's trying to improve the situation, and a faction led by a warlord (or something?) who's just trying to take advantage. The combat and traversal are both interesting.

    The story in the second picks up in the world 22 years later. The human centered conflict makes little to no sense. I never really understood what each faction was trying to accomplish. The heart of the story is centered on your character trying to reunite with his long lost sister, but it's never clear why he even thinks she's still alive, or that she'd be where he's looking for her... He was separated from her at like age 5 during the initial outbreak (I think?) and hadn't heard from her in 20+ years.

    The combat was boring, there was an increased focus on different types of gear, and somehow they reduced the enjoyment in the parkour aspects, which was one of the defining features of the first game.

    Anyway, I've heard the third improves in some ways (and I read there were some hurried changes to the story during the development cycle of the second), so I'm not gonna write the whole franchise off just yet.

    1 vote
  16. [2]
    thecodejanitor
    Link
    I picked up Tropico 6 on a deep discount recently. I had previously played 4 and vaguely remembered liking it but also not playing much. I really enjoy city builders and was getting nostalgic for...

    I picked up Tropico 6 on a deep discount recently. I had previously played 4 and vaguely remembered liking it but also not playing much. I really enjoy city builders and was getting nostalgic for something more modern like Cities Skylines, but unsure if the cost vs reviews for CS2 has hit the right level yet.

    I played through a couple of scenarios in Tropico 6, but I was really struggling with the complexities of the game. I thought I got a hang of building a decent economy, but it would quickly go out of whack. And figuring out the political aspect is odd, especially in the scenarios. Then one scenario I was struggling with, but I was determined to not give up. I felt like I did a great job towards what I thought was the goal state, until it changed to "progress to the cold war era" which required a lot of things unrelated to the scenario. I chugged along with my economy and politics tanking only to reach it and find a bunch of new goals and I really didn't feel like I was setup to recover.

    I think it's more of a "me" problem. It seems like a nicely polished game, and I really want to like it, but as much as I try to push through and read guides and such, it's not really clicking for me.

    I swapped over and started playing Anno 1800, which seems to have a similar level of complexity, but so far I'm feeling a bit better about it.

    1 vote
    1. KapteinB
      Link Parent
      I feel like they've lost their way after Tropico 3 (which was a pretty faithful 3D reimplementation of the first game in the franchise). Every installment feels like it's going more in the...

      I feel like they've lost their way after Tropico 3 (which was a pretty faithful 3D reimplementation of the first game in the franchise). Every installment feels like it's going more in the direction of SimCity and leaving behind what made Tropico unique.

  17. Lonan
    Link
    I finished Chants of Sennaar yesterday. I had 10.5 hours on the save. What a weird ending compared to how the game starts, but I thought it was pretty good overall. Click to view my thoughts on...

    I finished Chants of Sennaar yesterday. I had 10.5 hours on the save. What a weird ending compared to how the game starts, but I thought it was pretty good overall.

    Click to view my thoughts on the ending sections, with big spoilers

    The penultimate section of the game was slightly disappointing, as rather than figuring out translations from speaking to people and understanding the context, the game did a sort of wheel puzzle thing. The puzzle has concentric circles with fixed tokens on each circle, and you had to match up the same word from the earlier tribes/cultures to unlock the final culture's equivalent word. There were just 3 of these, presented in computer terminals, and they were not particularly tricky or involved. After the more complex "Alchemist" puzzle to get past the door to the final area, I was expecting something else.

    After that, the very end went slightly Star Trek, as you stop a super-computer power from enslaving the final group of people, trapped in its own mind-palace. I liked the last trick the game pulls, where it does a fake out "bad ending", but then there's a final final surreal part to the game, as you too are trapped in the virtual world.

    Then the very last reveal is fairly clever. After you bring together all the people of the tower in harmony, the rotating 3D pyramid shape you have been unlocking as a side-quest turns out to be the most important glyph for all the tribes, but viewed from a different angle each time as it rotates around on its axes. So for the "Devotees" it is their god glyph, for the bard-people it is their word for beauty, and so on.

    Anyway, a good game even though the stealth early-middle section felt out of place at the time. My overall feeling is that it was too short, which means it was probably just about right.

    I also finished Bomberman Quest on the Game Boy Color (played emulated). This was a chosen game-of-the-month back in August or September on a Discord server I'm on, but I didn't get round to doing everything in it. The last "retro achievement" I had was to beat some of the bosses without taking damage. I liked the challenge of figuring out which bombs I needed to use to beat the final boss efficiently. My palms were sweating when I finally did it. If you've never played this one - I hadn't even heard of it before it got picked - it's a bit like Bomberman crossed with Link's Awakening. It's smaller in scope, but has more power-ups. You wander around an overworld, complete with hidden secrets, defeat monsters using the classic Bomberman-style bombs with their cross-shaped explosions, then go into short dungeons (4-10 screens usually) with bomb-toggle switches, defeat a boss, get a power-up, and unlock the next area. There are only 4 areas, then the final boss, but it has some optional stuff, and overall takes about 6-ish hours, then with the achievements it took me about twice that.

    Next up I am going to try and finish Outer Wilds, which I stopped playing back in the summer. The end game was too scary for me last time I tried it, but I wanted to get the DLC and that is apparently even scarier so I'm going to have to stop being such a big chicken.

    1 vote
  18. [2]
    atoxje
    Link
    Story of seasons: grand bazaar! So basically you’re a farmer. But but but: you also sell the stuff you produced in the market every week. And that’s such a smart move. I was having a long...

    Story of seasons: grand bazaar!

    So basically you’re a farmer. But but but: you also sell the stuff you produced in the market every week. And that’s such a smart move. I was having a long conversations with a farmer the other week, and she shared how fulfilling it was to be at different markets every week with her wares. The farming alone becomes very lonely, she said. And bult listening to what her customers think about her food and want form her, she gives her work at the farm more meaning. It’s also an economic necessity, she shared. It’s the only way for a small scale biologic farm to survive, is to sell directly to customers.

    When I told her about story of seasons grand bazaar, she was very excited and recognized a lot about her work. So it’s a farmer approved farming game!

    1 vote
    1. SleventhTower
      Link Parent
      I thought you were describing a conversation with an NPC in-game lol. But that is a cool parallel!

      I thought you were describing a conversation with an NPC in-game lol. But that is a cool parallel!

  19. [2]
    crulife
    Link
    Zero Sievert. I had mid expectations about this, but it really hooked me. This is the best game I've played in several years. It's like, I don't know, Stardew Valley combined with Stalker and...

    Zero Sievert. I had mid expectations about this, but it really hooked me. This is the best game I've played in several years. It's like, I don't know, Stardew Valley combined with Stalker and Escape from Tarkov.

    1 vote
    1. culturedleftfoot
      Link Parent
      Stardew Valley?? Lol I'd have never thought of that comparison. Apart from the pixel art, what makes you say that? Crafting?

      Stardew Valley?? Lol I'd have never thought of that comparison. Apart from the pixel art, what makes you say that? Crafting?

  20. Dangerous_Dan_McGrew
    Link
    I have a large catalouge of games I bought and never played on steam so I decided before I buy any more I'm going to plow through them (or at least give it the old college try). A few noteable (to...

    I have a large catalouge of games I bought and never played on steam so I decided before I buy any more I'm going to plow through them (or at least give it the old college try).

    A few noteable (to me) examples are I finished RAGE which was way more fun than it is given credit for but the sudden and abrupt end left me extremely annoyed.

    I finished Superliminal and it seemed like a fever dream but I enjoyed it.

    I tried Road 96 but it just wasn't for me.

    I'm not sure why Prey (2017) was so highly praised because it bored me to tears.

    Mad Max has possibly the most bafflingly stupid control scheme I have ever come across so it ruined the whole game for me.

    A story about my uncle was weird in a good way and I've never heard anyone talk about it, more people need to check it out.

    Home Front was ok-ish but also ended to abruptly.

    and currently I am playing Driver San Francisco and Red Faction Guerilla.

    Everyone says Driver SF is the best game in the series but honestly after you get over the neat jump into any car at any time mechanic the rest is just a generic driving game with a dumb plot. I don't hate it but I feel it's over hyped.

    Red faction Guerilla is just cathartic the story is stupid but being able to just destroy everything is a great way to relieve stress.

    1 vote
  21. Wes
    Link
    In addition to playing through my backlog games this week, I just finished Egg by Terry Cavanagh. It only takes about 30 minutes or so to play, but I really enjoyed it (as I do most of Terry's...

    In addition to playing through my backlog games this week, I just finished Egg by Terry Cavanagh. It only takes about 30 minutes or so to play, but I really enjoyed it (as I do most of Terry's games).

    Go on, be an egg.

    https://terrycavanagh.itch.io/egg

    1 vote
  22. Chaosphoenix_28
    Link
    I've picked up **DRG Survivors ** recently, a horde survivor from the Devs of Deep Rock Galactic. Essentially you fight of horde of Gyphids while mining through Rocks and collecting minerals, just...

    I've picked up **DRG Survivors ** recently, a horde survivor from the Devs of Deep Rock Galactic.

    Essentially you fight of horde of Gyphids while mining through Rocks and collecting minerals, just like in normal DRG, but from a top down perspective and solo only. But there seems to be less objectives, as I've only had extreminations so far.

    It's quite fun. I really like that you don't need to kill the final boss of a stage to progress, as every stage has 3 objectives and completing 2 of them is enough to unlock the next one - at least that's how it has been for haz 1. There is also a few weapons that aren't in DRG which is pretty cool.

    You can also get it cheaper if you already own DRG (because of some stuff with bundles o Steam). It was on sale for 9€ when I got it, but I only payed like 6.30€ because I own DRG.