This is kinda exciting but a few details to ground it a bit: The SNES had a CPU of 3.58 MHz. This uses a custom chip that, like the Super FX chip, would have been built into the cartridge as an...
This is kinda exciting but a few details to ground it a bit: The SNES had a CPU of 3.58 MHz. This uses a custom chip that, like the Super FX chip, would have been built into the cartridge as an expansion and it apparently consists of three parallel cores running at 50 Mhz each, doing the raytracing math. The Super FX chip apparently had 21 Mhz (with the first edition running at half that speed, though).
The author on feasibility back in the day (youtube comment):
I haven't looked into it deeply, but my gut feeling is that it would have been technically feasible, but probably too expensive to actually use in a shipping game.
So, does this really run "on" a SNES? No-ish. But you could produce a cartridge that actually works on a normal SNES which is amazing enough.
Slightly off-topic, but if you enjoyed this, you might also like Reverse emulating the NES to give it SUPER POWERS!, where custom hardware is added to a NES cartridge to make it capable of...
Slightly off-topic, but if you enjoyed this, you might also like Reverse emulating the NES to give it SUPER POWERS!, where custom hardware is added to a NES cartridge to make it capable of emulating SNES games.
The entire channel is fantastic, really. The videos tend to start a bit slow, but they're definitively worth watching.
Blog post for those who prefer to read about this technical feat.
Personally, I am much more interested that they built a raytracing accellerator than the fact that it's running on an SNES.
This is the assembly:
Very interesting
This is kinda exciting but a few details to ground it a bit: The SNES had a CPU of 3.58 MHz. This uses a custom chip that, like the Super FX chip, would have been built into the cartridge as an expansion and it apparently consists of three parallel cores running at 50 Mhz each, doing the raytracing math. The Super FX chip apparently had 21 Mhz (with the first edition running at half that speed, though).
The author on feasibility back in the day (youtube comment):
So, does this really run "on" a SNES? No-ish. But you could produce a cartridge that actually works on a normal SNES which is amazing enough.
That was fascinating, I'm deeply impressed. The thought that that's something someone knocks off in their spare time is incredible.
Slightly off-topic, but if you enjoyed this, you might also like Reverse emulating the NES to give it SUPER POWERS!, where custom hardware is added to a NES cartridge to make it capable of emulating SNES games.
The entire channel is fantastic, really. The videos tend to start a bit slow, but they're definitively worth watching.