13 votes

Lenna's Inception post-mortem

2 comments

  1. knocklessmonster
    Link
    The developer of Lenna's Inception just published this post-mortem on the game, and I found it interesting to see the dev's opinion on how the game was made, its feel, and some of the trials it...

    The developer of Lenna's Inception just published this post-mortem on the game, and I found it interesting to see the dev's opinion on how the game was made, its feel, and some of the trials it had to deal with (being unable to localize, no console support because of the engine, treating Linux as a first-class platform and benefitting somewhat). I was most interested in discussion about after Itch's Social Justice bundle, which it was listed rather high on, and contributed to it being somewhat more successful.

    4 votes
  2. Wes
    Link
    I followed Lenna's Inception for a number of years on Itch.io. I have to admit though, it still rests in my backlog. This reminder might get me to finally give it a try. It's unfortunate the...

    I followed Lenna's Inception for a number of years on Itch.io. I have to admit though, it still rests in my backlog. This reminder might get me to finally give it a try.

    It's unfortunate the ultimate conclusion was that the game was not profitable. It's hard to see after indies work on games for years and years. So often when they release, no one notices. I see it a lot. Another recent example was Treasure Adventure World (a remake of a freeware title Treasure Adventure Game). Hopefully for both of these devs they continue to see a steady source of passive income for their work, even if it's not great.

    This was a good post-mortem and had some solid lessons in it. 5% Linux adoption is nice to see. I think the point about not building your own engine is spot on. Unless you're doing something completely unique (eg. Noita), it's probably not worth it.

    I already had Cassette Beasts wishlisted and I'm looking forward to seeing how that turns out.

    1 vote