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22 votes
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How games are made: Sound design
5 votes -
Find Or Be Found | Official launch trailer
2 votes -
Lost In Random: The Eternal Die | Official launch trailer
5 votes -
Vancouver indie studio, Sunset Visitor, just won a Peabody Award for 1000xResist
10 votes -
Mouse: P.I. For Hire | Official June 2025 trailer
9 votes -
Hollow Knight Silksong featured in ROG Xbox Ally | Reveal trailer
26 votes -
Looking for indie co-op games recommendations
There's some moral issues about big publishers' business practices. Somehow, almost all racing games for example are EA. Like it's actually crazy lol - so despite wanting to play them, we do not...
There's some moral issues about big publishers' business practices. Somehow, almost all racing games for example are EA. Like it's actually crazy lol - so despite wanting to play them, we do not wish to do that. Similarly, a lot of other co-op games are Ubisoft.
So looking for recommendations! Almost any genre and type are appreciated - only exception is games with pixel graphics (just really unpleasant to look at for me).
28 votes -
The issue of indie game discoverability on distribution platforms
The other day, I happened to stumble on a YouTube video where the creator explored the problem of “discoverability” of video games on platforms like app stores, Steam, and Sony, Microsoft, and...
The other day, I happened to stumble on a YouTube video where the creator explored the problem of “discoverability” of video games on platforms like app stores, Steam, and Sony, Microsoft, and Nintendo’s shops. That’s something that has been bothering me for a long time about the Apple App Store.
By pure coincidence though, this morning, as I was browsing through the “You Might Also Like” section at the bottom of a game that I am interested in, I began to go down a rabbit hole where I ended up finding a good handful of games I had played on Steam that I wasn’t aware were available on iOS/iPadOS as well. It’s quite sad, because these are games that I really enjoyed, and I paid for them on Steam, a platform that Valve (understandingly) neglects on macOS, whereas I could have played them optimized for iOS/iPadOS.
The creator in the YouTube video didn’t really have a solution for this problem, and it seems to me that as the industry grows, and more and more “slop” begins to flood these platforms, it will only become harder and harder to discover the good indie games buried underneath it all.
I feel this intense urge inside me to start some kind of blog or website to provide short reviews so that at least some people will discover these games. We definitely need more human curation.
I’m also appalled that so many of these games on the Apple App Store have little to no ratings. No one makes an effort to leave behind a few words so that other people can get an idea of whether it’s worth to invest their money in a game.
I guess that there isn’t really anything that can be done about the issue of discoverability. As an indie developer and publisher, you just have to do the that best you can to market your game, and hope to redirect potential customers to your website or socials, where you should clearly list all the platforms that your game is available on (surprisingly, a lot of developers don’t do this). But that’s about all that you can do. The rest is luck.
20 votes -
PaperKlay | Trailer
4 votes -
The 'deprofessionalization of video games' was on full display at PAX East
32 votes -
What The Clash? | Out now exclusively on Apple Arcade
6 votes -
Mycopunk | Reveal trailer
8 votes -
Splort | Gameplay trailer
3 votes -
What The Car? x Among Us | Launch trailer
3 votes -
The Triple-i Initiative 2025
6 votes -
HeroSquare | Trailer
6 votes -
Housemarque's next game, Saros, would never have been possible if the studio remained independent, according to its CEO Ilari Kuittinen
5 votes -
Let's play Cloudpunk Part 9 - Huxley the noir detective
9 votes -
Lost In Random: The Eternal Die | Official gameplay trailer
7 votes -
Kaskade (demo) | Game trailer
3 votes -
Psycho Patrol R | Early Access trailer – 31st March 2025
7 votes -
Mindwave (an upcoming Kickstarter title w/microgames)
10 votes -
Keep Driving | Release date trailer – 6th February 2025
3 votes -
Rhythm Doggo | Announcement trailer
10 votes -
Everhood 2 | Release date announcement trailer – 4th March 2025
10 votes -
Reddit is hosting a hackathon for indie developers - Nov 20th to Dec 17th
15 votes -
The Royal Office of Magick Affairs | Sweden Game Conference pitch reel
4 votes -
Keep Driving | Reveal trailer
11 votes -
Dice Gambit | Official demo announcement trailer
5 votes -
Oxenfree will be completely removed from Itch.io next month
21 votes -
What The Car? | Steam launch trailer
14 votes -
Lost In Random: The Eternal Die | Official announcement trailer
3 votes -
Winter Burrow | Twenty minutes of gameplay
5 votes -
Dustborn | Release date trailer – 20th August 2024
7 votes -
How viable is indie game development these days?
With all the talk of layoffs and studio closures, I wanted to know what the opinions and general experience is like as an indie game dev. How viable is it, how successful can you really be with...
With all the talk of layoffs and studio closures, I wanted to know what the opinions and general experience is like as an indie game dev. How viable is it, how successful can you really be with that career and what challenges can crop up?
I started making my own game a while back and got extremely discouraged by the layoffs and technical hurdles I was running into, to the point where someone told me maybe I wasn't cut out for it on discord. This really killed my drive, and it would be awesome to hear about some success stories or even some struggles that you may have overcome.
20 votes -
Braid: Anniversary Edition "sold like dog s***", says creator Jonathan Blow
37 votes -
Dinosaur Polo Club opens up to share canceled Magic School project
6 votes -
10,000-hour indie RPG goes free-to-play as devs aren't comfortable making "tens of thousands of dollars from people who don't play the game"
34 votes -
Dustborn hands-on preview: PAX East 2024
7 votes -
Knights in Tight Spaces | Reveal trailer
19 votes -
Neon Blood | Official release window trailer
5 votes -
Trailblazers: Into the March | Official gameplay trailer
2 votes -
Indie dev baffled after acquaintance clones his game, puts it on Steam, and acts like it's no big deal: 'Happens every day homie'
32 votes -
Swedish gaming conglomerate Embracer Group announced plans on Monday to split itself into three distinct games and entertainment companies
24 votes -
Palestinian Relief Bundle — 373 games for $8 (save 99%)
46 votes -
Open source Minecraft mod platform Modrinth goes indie, returns funds to investors
31 votes -
'The gold rush is over:' Slay the Spire and Darkest Dungeon devs say that big Game Pass and Epic exclusive deals have dried up for indie devs
34 votes -
Some of the biggest names in indie games are teaming up to put on a 'no fluff' showcase of new game announcements
23 votes -
Jaeho Hwang (“Dave the Diver” game director) on what exactly is an indie game
15 votes