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14 votes
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How Prince of Persia defeated Apple II's memory limitations | War Stories
7 votes -
Perfect Dark turns twenty - The definitive story behind the N64 hit that outclassed James Bond
4 votes -
The history of Ninja Gaiden world records
8 votes -
The history of Creative Assembly
4 votes -
Croteam: Croatia's game dev pioneers
5 votes -
Humans have been telling stories and using dice for thousands of years, so why did it take us so long to combine them into role-playing games?
6 votes -
The quest to beat Matt Turk's World Records in Punch-Out!! (NES)
9 votes -
ASCII art and permadeath: The history of roguelike games
12 votes -
A short history of banned games in Germany
6 votes -
An interview with Masayuki Uemura, the engineer who designed the Famicom and helped take Nintendo into video games
5 votes -
The "Nintendo PlayStation" prototype was purchased at auction for $300,000 by Greg McLemore, founder of Pets.com who now runs the International Arcade Museum
10 votes -
Explosive barrels
13 votes -
The story of the PS2’s backwards compatibility by Tetsuya Iida, the engineer who built it
10 votes -
Myst (or, the drawbacks to success)
10 votes -
The outsize, oft-ignored legacy of the original Dragon Quest
6 votes -
Game Boy Pocket Sonar: Find fish with the Game Boy
3 votes -
The story of Tetris
8 votes -
Mortal Kombat - The legend, the arcade tech, the console ports - sixteen versions analysed
4 votes -
Cyan Worlds co-founder Rand Miller discusses the challenges of getting Myst to work on CD-ROM | War Stories
5 votes -
Rethinking the meaning of success through the stories of Phil Campbell, co-founder of Quantic Dream and former creative director on major franchises like Tomb Raider
4 votes -
The original Game of Life was quite different from the one we have now
8 votes -
On the PlayStation 2's 20th anniversary, the former bosses of Sony Computer Entertainment UK, Europe and US take us behind the scenes of the console's launch
6 votes -
The man who made Wolfenstein
9 votes -
Every year's most iconic video game since 1979 explained
5 votes -
Frappe Snowland: The history of Mario Kart 64's most broken track
17 votes -
The lie that helped build Nintendo
9 votes -
PlayStation: The first twenty-five years - An oral history of Sony’s big gaming play, and how it changed the world
6 votes -
Lost piece of gaming history uncovered
4 votes -
New Tricks For An Old Z-Machine, Part 3: A Renaissance Is Nigh
From the article: For all that Curses entranced me, however, I never came close to completing it. At some point I’d get bogged down by its combinatorial explosion of puzzles and places, by its...
From the article:
For all that Curses entranced me, however, I never came close to completing it. At some point I’d get bogged down by its combinatorial explosion of puzzles and places, by its long chains of dependencies where a single missed or misplaced link would lock me out of victory without my realizing it, and I’d drift away to something else. Eventually, I just stopped coming back altogether.
I was therefore curious and maybe even slightly trepiditious to revisit Curses for this article some two decades after I last attempted to play it. How would it hold up? The answer is, better than I feared but somewhat worse than I might have hoped.
[...]
[Curses] was designed, like his beloved Crowther and Woods Adventure, to be a place which you came back to again and again, exploring new nooks and crannies as the fancy took you. If you actually wanted to solve the thing… well, you’d probably need to get yourself a group for that.
[...]
All of which is to say that, even as it heralded a new era in interactive fiction which would prove every bit as exciting as what had come before, Curses became the last great public world implemented as a single-player text adventure.
5 votes -
The first video game
9 votes -
GTA Online is six years old today, a look at GTA Online over the years
8 votes -
Sid Meier discusses Civilization's original design as a real-time strategy game and the transition to turn-based | War Stories
13 votes -
What happened to the real time strategy genre
14 votes -
The launch of the Sega Dreamcast
4 votes -
noclip.website - A website that lets you view famous levels from all kinds of games in 3D
33 votes -
Assassin's Creed Odyssey: Discovery tour - Ancient Greece
3 votes -
Dreamcast twentieth anniversary interview extravaganza
5 votes -
Developers and industry legends on the games that defined the last 20 years
2 votes -
Collector acquires rare Konami Space School cartridge and QTa adapter for Famicom, dumps them for emulation
7 votes -
The secret of Monkey Island
7 votes -
Remembering the best shareware-era DOS games that time forgot
8 votes -
The fall and rise of Hitman
12 votes -
Previously-unknown "easter egg" discovered in the Fairchild Channel F game "Spitfire" from 1977, could be the earliest one ever added
15 votes -
The near impossible twenty-year journey to translate Fire Emblem: Thracia 776
6 votes -
The board game of the alpha nerds. Before Risk, before Dungeons & Dragons, before Magic: The Gathering, there was Diplomacy.
15 votes -
/r/AskHistorians is doing a special on Age Of Empires, analyzing its elements from a historian's perspective
10 votes -
Turok Dinosaur Hunter - How an N64 classic evolved the console FPS
6 votes -
The history of the Elite Beat Agents / Osu! Tatakae! Ouendan series
5 votes -
The Digital Antiquarian: Sam & Max: Hit the Road
8 votes