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  • Showing only topics in ~games with the tag "video games". Back to normal view / Search all groups
    1. Take-Two publishes WARN notice about seventy layoffs and studio closure in Seattle, possibly affecting Kerbal Space Program 2 developers Intercept Games

      Take-Two posted a legally-required notice that it is laying off 70 workers and closing a studio in Seattle. This is part of mass layoffs announced across Take-Two. This has also been mentioned by...

      Take-Two posted a legally-required notice that it is laying off 70 workers and closing a studio in Seattle. This is part of mass layoffs announced across Take-Two. This has also been mentioned by Games Industry.biz, although without much more details than what I have here (at time of writing).

      The only Take-Two studio in Seattle is Intercept Games, who have been making Kerbal Space Program 2. We also know that Intercept had about 65-70 people working there (half of which were on KSP2, half of which were on an unannounced project).

      Various KSP2 devs have also posted on social media that they have been impacted by layoffs (not sure about the rules re: linking social media profiles, so I'll hold off).

      We may or may not have more news in the coming days. It's hard times in the industry right now, and my heart goes out for everyone affected.

      EDIT: From Game Developer:

      When approached for comment by Game Developer, Take-Two wouldn't confirm whether Intercept Games has been impacted by the cuts–despite multiple Kerbal Space Program developers indicating they recently left the studio, with one expressly stating they were "laid off." A company spokesperson did, however, explain that its Private Division publishing label will continue to support Kerbal Space Program 2.

      ...

      When pushed again on the current status of Intercept Games, Take-Two told Game Developer it has "nothing further to note."

      31 votes
    2. What are some of your favorite PlayStation 1 games? Any odd or unique ones worth playing?

      Hi y'all, I owned a PlaySation as a kid, but I don't remember playing it much. I was much more stuck to my Nintendo 64 playing Ocarina of Time, Majora's Mask, and MegaMan 64. Well, I got it in my...

      Hi y'all,

      I owned a PlaySation as a kid, but I don't remember playing it much. I was much more stuck to my Nintendo 64 playing Ocarina of Time, Majora's Mask, and MegaMan 64.

      Well, I got it in my head that I wanted to play MegaMan Legends 2, which only came out on PlaySation as far as I can tell. I've started playing through MegaMan Legends again before I get to the sequel, and I'm having a really good time.

      I was hoping I could hear form y'all about some of your favorite games so I could dip my toes deeper into the PS1 library. What are some of your favorites? Anything particularly odd, unique, or with a very specific point of view? I'll try any genre. Some games I've dabbled with or had my eye on to play: Parasite Eve, Vagrant Saga, Xenogears, Koudelka, and most notably perhaps, Metal Gear Solid. I've never played any Metal Gear games, but the story and world building is so interesting from what I know about it that I really want to give it a try. Also, if anyone knows of some cool Japanese only fan-translate games, would really love to hear about those.

      tldr: favorite ps1 game? any weirdo shit i should play?

      edit 03/31: the love for ps1 is HUGE. thanks to everyone for all of the great responses. will respond in time. been taking time to sample a bunch of these. my experience with tildes's gaming community has been awesome.

      49 votes
    3. What's a game that you feel is almost great?

      The game approaches greatness -- it is within sight of excellence -- but something holds it back. Maybe it's a glaring, unignorable flaw, or maybe it squanders an excellent idea with subpar...

      The game approaches greatness -- it is within sight of excellence -- but something holds it back. Maybe it's a glaring, unignorable flaw, or maybe it squanders an excellent idea with subpar execution.

      Whatever it is, the game could have been great but instead it's, unfortunately, something less.

      What a game that's like that for you? Why?

      26 votes
    4. It annoys me that so many PC games feel like they're intended for consoles

      I often starts playing a game, then quit because it simply doesn't feel like a PC game to me. Sometimes it is because it is a console port, but not always. I just tried playing VAMBRACE, and got...

      I often starts playing a game, then quit because it simply doesn't feel like a PC game to me. Sometimes it is because it is a console port, but not always.

      I just tried playing VAMBRACE, and got stuck when trying to open a door. There was an "open door" icon right at the door, but clicking it had no effect. Turns out I had to press the action button, which was the E on the keyboard. What's more, all the icons in the game works like this, having assigned a key you have to press. With me having a mouse which is designed especially to click on things on the screen, this makes little sense. It reminded me of the way early homemade DOS games let you use keyboard input, typically in this format:
      <P>lay <M>anual <Q>uit
      Obviously, VAMBRACE was designed to be played with an Xbox controller. But the end result is a control scheme which grew out of fashion thirty years ago.

      I quite hate the Xbox controller. That wobbly thumbstick are just so so uncomfortable, with the forward direction forcing you to move your thumb forward and slightly left in the most awkward of movements. Despite most humans having 10 fingers, the majority of actions are performed by the right thumb which have to move between 4 different buttons. In the Xbox controllers defence, it had to have the wobbly thumbstick as a replacement from WASD + mouse first person shooter movement. But this doesn't change that I'm never going to like this silly gadget.

      I can't say exactly what the difference is between PC games and console games. There are of course the controls, keyboard and mouse VS gamepad, but I also feel like there are also some differences in the basic feeling of the game. A lot of consolish games feel a bit like a tech demo with some light interaction throughout, sort of like a rollercoaster ride.

      This was something I liked about NOITA. It is designed for PC from the ground up. The aiming requires a mouse cursor, and the wand tinkering would be pretty much impossible without a mouse.

      34 votes