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  • Showing only topics in ~games with the tag "apps". Back to normal view / Search all groups
    1. The issue of indie game discoverability on distribution platforms

      The other day, I happened to stumble on a YouTube video where the creator explored the problem of “discoverability” of video games on platforms like app stores, Steam, and Sony, Microsoft, and...

      The other day, I happened to stumble on a YouTube video where the creator explored the problem of “discoverability” of video games on platforms like app stores, Steam, and Sony, Microsoft, and Nintendo’s shops. That’s something that has been bothering me for a long time about the Apple App Store.

      By pure coincidence though, this morning, as I was browsing through the “You Might Also Like” section at the bottom of a game that I am interested in, I began to go down a rabbit hole where I ended up finding a good handful of games I had played on Steam that I wasn’t aware were available on iOS/iPadOS as well. It’s quite sad, because these are games that I really enjoyed, and I paid for them on Steam, a platform that Valve (understandingly) neglects on macOS, whereas I could have played them optimized for iOS/iPadOS.

      The creator in the YouTube video didn’t really have a solution for this problem, and it seems to me that as the industry grows, and more and more “slop” begins to flood these platforms, it will only become harder and harder to discover the good indie games buried underneath it all.

      I feel this intense urge inside me to start some kind of blog or website to provide short reviews so that at least some people will discover these games. We definitely need more human curation.

      I’m also appalled that so many of these games on the Apple App Store have little to no ratings. No one makes an effort to leave behind a few words so that other people can get an idea of whether it’s worth to invest their money in a game.

      I guess that there isn’t really anything that can be done about the issue of discoverability. As an indie developer and publisher, you just have to do the that best you can to market your game, and hope to redirect potential customers to your website or socials, where you should clearly list all the platforms that your game is available on (surprisingly, a lot of developers don’t do this). But that’s about all that you can do. The rest is luck.

      20 votes
    2. Looking for low-precision, mouse-only Steam game recommendations

      I just learned that I can use the Steam Link app (iOS link, Android link) to stream Steam games to my phone and tablet (within my home). I have no desire to play M/KB or controller-based games on...

      I just learned that I can use the Steam Link app (iOS link, Android link) to stream Steam games to my phone and tablet (within my home).

      I have no desire to play M/KB or controller-based games on these devices (I already have a computer and a Steam Deck which can do those better), but I like the idea of playing some more casual stuff that only uses mouse input (in the form of me tapping the screen).

      I'm thinking stuff like:

      • Mobile game ports meant for touch input
      • Point-and-click adventures
      • Clicker games
      • Anything else I'm not thinking of that could be easily played by tapping the screen

      I'm interested specifically in lower-precision mouse-based games that would be comfortable to play on my relatively small phone screen (the device I'm most likely to use), though that's not a hard requirement. Anything requiring more precision I could play on my much larger tablet screen instead.

      What games do you recommend?

      25 votes
    3. 63 - A digital version of the classic "Celebrity" party game

      Hello Tildes, I wanted to share with you a project that I have been working on for quite some time and have finally released. 63 is a modern version of the classic public domain party game known...

      Hello Tildes, I wanted to share with you a project that I have been working on for quite some time and have finally released.

      63 is a modern version of the classic public domain party game known by many names, but listed on wikipedia as Celebrity. (Some people might know it as Hat Game, Fishbowl or by some of its commercial versions such as Time's Up or Monikers)

      The game works exactly like all these other games except you only need your phone to play it, no pen and paper or decks of cards required. The game is pass-and-play so only one phone is needed for a any size group.

      For this initial release, the english version of the game only has 2 packs of cards available to choose from (General and Celebrities) but my goal is to add more packs and create a platform where anyone can create and share their own packs of cards.

      You can download the game now on Android or on iOS.

      For those not familiar with the rules I'll leave a brief explanation below but inside the game there's a more comprehensive rule section and tutorial.

      GAME RULES:

      A random deck of cards is generated for each game based on the packs chosen. Each card represents a concept and the objective of the game is for teams to guess as many cards as possible.

      Two teams take it in turns to guess cards. Each turn is 63 seconds long and the player from the active team holds the phone and gives clues to their teammates.

      There are three rounds, each with different rules for giving clues:

      ROUND 1 - Forbidden words
      You can’t use words from the card’s title

      ROUND 2 - Only one word!
      You can't make sounds or gestures nor use any word in the card title

      ROUND 3 - Charades!
      Words are forbidden, only gestures and sounds are allowed

      At the end of the three rounds the team with the most points wins!

      This is one of the first places I've shared the project in, especially for a global audience (since the game is also fully in portuguese), so any feedback would be greatly appreciated.
      Hope you enjoy 63!

      6 votes