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1 vote
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Inside Annapurna Interactive's mass walkout: Internal politics, the surprise Remedy deal, and why it all happened
50 votes -
Annapurna video-game team resigns, leaving partners scrambling
45 votes -
PhD Simulator
26 votes -
Consider the Consequences!, the 1930 pioneer of interactive fiction, remade as a Twine game
11 votes -
stranger video
9 votes -
Blade Runner 2033: Labyrinth | Reveal trailer
26 votes -
Annapurna Interactive showcase 2023
8 votes -
Review: Inform 7
7 votes -
XKCD 2765: Escape Speed
14 votes -
The Gostok (interactive fiction)
5 votes -
Inform 7 concepts and strategies
7 votes -
Standard patterns in choice-based games
11 votes -
The Futures of Inform (Talk transcript and slides)
3 votes -
Fifty years of text games
11 votes -
Solar Ash | Launch trailer
4 votes -
Outer Wilds: Echoes of the Eye | Reveal trailer
6 votes -
Annapurna Interactive Showcase - July 29, 2021
8 votes -
It began as an AI-fueled dungeon game, it got much darker
14 votes -
I Am Dead | Launch trailer
5 votes -
The obsessively complete Infocom catalog
10 votes -
The Pathless | Gameplay walkthrough
4 votes -
AI Dungeon: Dragon Model Upgrade
12 votes -
I Am Dead | Gameplay walkthrough
3 votes -
Maquette | Gameplay walkthrough
4 votes -
AI Dungeon Multiplayer is out!
5 votes -
Outer Wilds | Steam release date trailer (June 18)
5 votes -
Interactive media for self-care
5 votes -
Maquette | Reveal trailer
3 votes -
Can you defeat the privacy chicken?
16 votes -
AI Dungeon 2: a text adventure game that uses OpenAI's GPT-2 model to respond to any actions that you enter
21 votes -
Inspired by Wikipedia and its predecessors, a new genre is emerging at the crossroads of interactive fiction and alternate reality games
8 votes -
New Tricks For An Old Z-Machine, Part 3: A Renaissance Is Nigh
From the article: For all that Curses entranced me, however, I never came close to completing it. At some point I’d get bogged down by its combinatorial explosion of puzzles and places, by its...
From the article:
For all that Curses entranced me, however, I never came close to completing it. At some point I’d get bogged down by its combinatorial explosion of puzzles and places, by its long chains of dependencies where a single missed or misplaced link would lock me out of victory without my realizing it, and I’d drift away to something else. Eventually, I just stopped coming back altogether.
I was therefore curious and maybe even slightly trepiditious to revisit Curses for this article some two decades after I last attempted to play it. How would it hold up? The answer is, better than I feared but somewhat worse than I might have hoped.
[...]
[Curses] was designed, like his beloved Crowther and Woods Adventure, to be a place which you came back to again and again, exploring new nooks and crannies as the fancy took you. If you actually wanted to solve the thing… well, you’d probably need to get yourself a group for that.
[...]
All of which is to say that, even as it heralded a new era in interactive fiction which would prove every bit as exciting as what had come before, Curses became the last great public world implemented as a single-player text adventure.
5 votes -
Dungeon crawling or lucid dreaming?
9 votes -
Sayonara Wild Hearts | Launch trailer (releases September 19)
5 votes -
Queers in Love at the End of the World: A ten-second game
9 votes -
Photopia's Maze: A Moment of Perfect Beauty
5 votes -
Photopia Design + Themes (Victor Gijsbers 2008)
3 votes -
Any good text adventures?
I've been starting to play some interactive fiction and I was wondering if any of you have any suggestions for good games. So far I know about Zork and Anchorhead.
10 votes