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12 votes
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Kingdom Hearts IV | Gameplay teaser trailer
14 votes -
Final Fantasy Resonance | Trailer
10 votes -
I'm glad Hideo Kojima went into games instead of directing movies
I'm currently 20 hours and 4 "episodes" deep into Death Stranding 2 on PC and I don't have the patience to wait til the Monday megathread rolls around again to voice my thoughts. This isn't my...
I'm currently 20 hours and 4 "episodes" deep into Death Stranding 2 on PC and I don't have the patience to wait til the Monday megathread rolls around again to voice my thoughts. This isn't my first time playing a Kojima game; I've got over 100 hours in the first Death Stranding and I've also finished multiple entries in the Metal Gear series, I've even played Boktai 2 on the GBA (though I didn't know that was a Kojima game til much later). I enjoy the vision, wackiness, flexibility in gameplay, and emphasis on little details that are fairly characteristic of a Kojima game, and those things are definitely very present in this one as well. That said though, there is one thing that only becomes more and more clear as I progress:
Hideo Kojima is terrible at writing dialogue. By that, I don't mean characters fail to express themselves or convey ideas well through a lack of words; rather, they're entirely too reliant on words. In an era of cinema that loves "show, don't tell", Kojima leans more towards "tell, tell, tell some more, and then maybe have a bit more tell as a treat". Any character with a backstory that Kojima wants you to know about will spend a good 10 minutes unloading their life story almost as soon as they meet the main character. Any time there's a new piece of information being revealed, someone will explain it to you in textbook-level depth. I'm not sure if Kojima thinks that it's ok to have so many incredibly long exposition-dumping cutscenes in his game because the ratio of cutscene to game is still fairly low but all I can say is these cutscenes and talking sequences are not good cinema. I don't care which movie star is getting a cameo when the script itself is this absurdly poor, my immersion is shattered and watching has now become a chore.
That said though, it's not like the game is devoid of cinematic moments, they just happen to be entirely outside of the cutscenes themselves. By far the most memorable and impactful moments in this game and the original are those times of solitude during a delivery where you're just quietly traversing through a zone, luggage in tow, and a Low Roar track starts playing. It's during these moments of calm, of pure show and no tell at all, where the player gets truly immersed in the role of the main character and has time to contemplate their journey while taking in the beauty of the nature around them. These aren't accidental or purely player-driven moments, those songs are set to play at a particular place during certain missions and knowing Kojima, he definitely had a major role in directing these as well. So it's not like he doesn't know how to create absolute cinema, but at the same time it's limited purely to gameplay moments where you're not forced to listen to someone deliver a 10 minute monologue in a way that no actual human being talks.
So yeah, thanks for not becoming a movie director, Kojima. Your script writing's terrible but your gameplay ideas are great. I'd suggest you hire an editorial team but you probably already have and ignore them.
29 votes -
Tetris: The Grand Master [documentary]
16 votes -
Shigeru Miyamoto x Shigesato Itoi (1989)
12 votes -
TV’s TV (1987) & TV Games Encyclopedia (1988)
11 votes -
The complete Sega Mark III (retail) collection
11 votes -
Histories of the Nintendo Entertainment System and a lost communist game console
Here's a a double feature about game console history: two YouTube videos that were released in the past few days. While the videos are unconnected, both are great quality little documentaries and...
Here's a a double feature about game console history: two YouTube videos that were released in the past few days. While the videos are unconnected, both are great quality little documentaries and I think when watched together offer an interesting contrast between the two worlds that existed at the time.
The Untold History of the Nintendo Entertainment System (45 min) by The Video Game History Foundation documents how the NES was launched in the US 40 years ago. While I was familiar with the main story, many of the details were totally new to me, including the prototypes and the initial ideas of what the NES might have been, and could well have been had the market and initial test audiences reacted differently.
The Hunt for the Lost Communist Console (18 min) by fern looks at the BSS-01, a video game console manufactured in East Germany in 1979. It was the only game console released in the country and I think somewhat similar to the Soviet console Turnir, as both used the same AY-3-8500 chipset imported from the West and offered a collection of Pong clones.
11 votes -
Square Enix says it wants generative AI to be doing 70% of its QA and debugging by the end of 2027
17 votes -
New 3D Golf Simulation (video game series)
7 votes -
Itadaki Street - Japan's take on the board game Monopoly
3 votes -
Kowloon's Gate (PS1, 1997)
7 votes -
Level-5 CEO says games are now being made 80-90% by AI, making “aesthetic sense” a must for developers
24 votes -
Tokyo Game Life: Moai in Japanese games (podcast)
14 votes -
It's official, Switch 2 Joy-Con will not feature Hall Effect sticks
47 votes -
Nintendo delays Switch 2 pre-orders in US due to tariffs and "evolving market conditions"
45 votes -
Official Sonic the Hedgehog game timeline as recognized by Sega
24 votes -
Sony is in talks to buy media powerhouse Kadokawa
23 votes -
Game Freak acknowledges massive Pokémon data breach, as employee info appears online
16 votes -
Nintendo shows off Mario, Zelda, and 135 years of history in a new Kyoto museum
10 votes -
TETRIS: Heavenly Scrolls (1989)
5 votes -
Is Japan’s pachinko industry in decline?
9 votes -
Western exclusive Nintendo games (first party)
5 votes -
Interview: Kenta Cho (Japanese indie game developer)
17 votes -
See the sky: Thoru Yamamoto's Christmas story, for Playdate
8 votes -
Solved: If Shigeru Miyamoto never said his most famous quote, who did?!
14 votes -
Japanese YouTuber sentenced to two years in prison for sharing gameplay and anime videos
16 votes -
Japanese Steam user number reaches record high in June
19 votes -
The story of Super Mario Kart
6 votes -
Exclusive: Final Fantasy 16’s developers open up about Game of Thrones comparisons, sidequests, and representation
4 votes -
The gritty, underground network bringing Japan’s arcades to the US
3 votes -
A thorough guide and review of Super Nintendo World, Nintendo's new theme park at Universal Studios Japan
7 votes -
Shigeru Miyamoto wants to create a kinder world
12 votes -
From Xenogears to Xenoblade: The history of Monolith Soft
5 votes -
Falcom announces Ys 1 and 2 for Sharp X68000
8 votes -
The Godfathers of Beyblade
4 votes -
The Caverns of Freitag: An obscure Apple II game that inspired the Japanese game Dragon Slayer, and helped birth the Action RPG genre
4 votes -
Massive Nintendo leak reveals early Mario, Zelda, and Pokémon secrets
21 votes -
How Sega hopes to use Japanese arcades as streaming data centers
5 votes -
The rise of the ambient video game
5 votes -
Kazuhisa Hashimoto, inventor of the famous Konami Code, dead at 61
8 votes -
A tour of the exhibits at "Is This a Game?", an event in Japan for experimental game-like experiences
8 votes -
Amid accusations of harassment and bad business practices, Ben Judd has resigned or been removed from his positions as CEO of Dangen, VP of DDM Japan, and more
4 votes -
10 Japanese board games worth checking out
10 votes -
Death Stranding - Tokyo Game Show gameplay session Vol. 1 (Japanese audio)
5 votes -
Digital Foundry Direct Retro - Nintendo's Famicom Disk System, a 1986 Japan-only mass-storage upgrade for the console
5 votes -
The unknown Tekken god: How Arslan Ash overcame borders and legends to win Evo Japan
7 votes -
Rare Dreamcast-powered SEGA Fish Life preserved and released by Musée Bolo
8 votes -
From Guilty Gear to Dragon Ball: The thirty-year history of Arc System Works
3 votes