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3 votes
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Jump Space (formerly Jump Ship) | Release date trailer – 19th September 2025
8 votes -
Satisfactory | Console release date trailer – 4th November 2025
7 votes -
Remedy is "unsatisfied" with the sales of its live-service shooter FBC: Firebreak, as the game underperformed on Steam
19 votes -
Xbox Series X and S: Microsoft has reportedly sold less than 30 million consoles this generation
32 votes -
Helldivers 2 is coming to Xbox Series X|S on 26th August 2025
12 votes -
Xbox handheld device "essentially canceled"
24 votes -
Resident Evil Requiem | Reveal trailer
12 votes -
Hollow Knight Silksong featured in ROG Xbox Ally | Reveal trailer
26 votes -
Beast of Reincarnation (Xbox Games Showcase 2025) | Reveal trailer
9 votes -
Persona 4 Revival (Xbox Games Showcase 2025) | Teaser trailer
15 votes -
Lego Party! | World premiere trailer Summer Game Fest 2025
14 votes -
The issue of indie game discoverability on distribution platforms
The other day, I happened to stumble on a YouTube video where the creator explored the problem of “discoverability” of video games on platforms like app stores, Steam, and Sony, Microsoft, and...
The other day, I happened to stumble on a YouTube video where the creator explored the problem of “discoverability” of video games on platforms like app stores, Steam, and Sony, Microsoft, and Nintendo’s shops. That’s something that has been bothering me for a long time about the Apple App Store.
By pure coincidence though, this morning, as I was browsing through the “You Might Also Like” section at the bottom of a game that I am interested in, I began to go down a rabbit hole where I ended up finding a good handful of games I had played on Steam that I wasn’t aware were available on iOS/iPadOS as well. It’s quite sad, because these are games that I really enjoyed, and I paid for them on Steam, a platform that Valve (understandingly) neglects on macOS, whereas I could have played them optimized for iOS/iPadOS.
The creator in the YouTube video didn’t really have a solution for this problem, and it seems to me that as the industry grows, and more and more “slop” begins to flood these platforms, it will only become harder and harder to discover the good indie games buried underneath it all.
I feel this intense urge inside me to start some kind of blog or website to provide short reviews so that at least some people will discover these games. We definitely need more human curation.
I’m also appalled that so many of these games on the Apple App Store have little to no ratings. No one makes an effort to leave behind a few words so that other people can get an idea of whether it’s worth to invest their money in a game.
I guess that there isn’t really anything that can be done about the issue of discoverability. As an indie developer and publisher, you just have to do the that best you can to market your game, and hope to redirect potential customers to your website or socials, where you should clearly list all the platforms that your game is available on (surprisingly, a lot of developers don’t do this). But that’s about all that you can do. The rest is luck.
20 votes -
Rumors of new tiers/prices for Game Pass, next Xbox(es) will be Windows based, will include Steam/Epic + full Xbox library emulation and backwards compatibility
26 votes -
Microsoft raises the price of all Xbox Series consoles, Xbox games confirmed to hit $80 this holiday
36 votes -
The many reasons why Xbox is failing
21 votes -
Microsoft launches generative AI-powered, Quake II “inspired” tech demo
19 votes -
Microsoft "leaked" an Xbox interface mock up which has Steam game integration
14 votes -
Xbox's new hardware plans begin with a gaming handheld in 2025
26 votes -
Control Ultimate Edition free update adds Hideo Kojima mission for all players – coming to PC, PS5 and Xbox Series
22 votes -
WANDERSTOP | PC, PS5 & Xbox Series X|S launch trailer
19 votes -
The UK and other regions are running suspiciously low on Xbox Series X console stocks, why is PlayStation still widely more available?
13 votes -
UnleashedRecomp: An unofficial PC port of the Xbox 360 version of Sonic Unleashed
7 votes -
Entertainment Software Association unveils iicon, game-changing thought leader summit to harness the power of interactive entertainment and shape the future of business and culture
2 votes -
The making of Minecraft
9 votes -
Borderlands 4 | Official first look
15 votes -
BoxedWine is now on Xbox Dev Mode
7 votes -
Stream your own game with Xbox Cloud Gaming
3 votes -
Songs Of Conquest | Console release date announcement – 12th November 2024
5 votes -
Minecraft "Skyblock" creator in trademark battle with Microsoft
7 votes -
FBC: Firebreak | Official announcement trailer
21 votes -
Alan Wake 2: The Lake House | Expansion launch trailer
16 votes -
Subnautica 2 | Official teaser trailer
32 votes -
Xbox Cloud Gaming will let you stream your own games in November
16 votes -
Let Halo end
34 votes -
Mojang reveals the first addition of Minecraft's new year-round update schedule – the Pale Garden and its attendant Creaking monster will come to the game "in the next few months"
19 votes -
Metaphor: ReFantazio prologue demo arrives today on Xbox, PlayStation, and PC
14 votes -
Microsoft lays off another 650 staff from its video game workforce
21 votes -
Linux vs Windows gaming benchmarks: Fedora 40 scores surprising wins
18 votes -
Xbox unveils four new accessibility offerings
28 votes -
Krafton acquires Tango Gameworks and Hi-Fi Rush IP from Xbox
21 votes -
Microsoft’s ‘World of Warcraft’ gaming staff votes to unionize
33 votes -
Bethesda Game Studios workers have unionized. Not the same as the QA union. This time it’s “wall to wall”…
50 votes -
Final update: Price reductions available now on the digital Xbox 360 Store – closing July 29, 2024
8 votes -
Xbox Game Pass is getting major changes, with a new tier without day one games, and a range of price increases
28 votes -
Modern Warfare: How Call of Duty 4 changed a genre forever
22 votes -
Xbox gaming coming to Amazon Fire TV: Play more games, no console needed
12 votes -
The life and death of E3
14 votes -
Hi-Fi Rush: The Kotaku retrospective review
13 votes -
Microsoft's decision to close down Tango Gameworks, Arkane Austin and other game studios is largely motivated by the desire to keep IPs, and ensuring the studios can't work for Microsoft's competition
29 votes