Pretty excited, im back on a horror/suspense kick and ive really enjoyed the cohesive universe theyre creating. Looking forward to booting the xbox up again for it.
Pretty excited, im back on a horror/suspense kick and ive really enjoyed the cohesive universe theyre creating. Looking forward to booting the xbox up again for it.
I just do not understand the sentiment that you'd rather steal from artists then buy their work from an inferior storefront. I guess I've never understood the Epic Games hate either; I think their...
I just do not understand the sentiment that you'd rather steal from artists then buy their work from an inferior storefront. I guess I've never understood the Epic Games hate either; I think their impact on the PC ecosystem has been largely positive or neutral.
It's also worth noting that, while Alan Wake 2 (which likely wouldn't have existed without Epic publishing, by the way) didn't sell well, per se, it certainly outsold Remedy's previous efforts, and the studio seems relatively happy with the project's financial performance.
That's convenient for you but you're still stealing, by definition: You took the digital property of the Remedy devs without permission or legal rights. Call it what you will, but don't lie to...
I don't consider it stealing. I don't buy into the idea that choosing not to give someone money is the same as taking something from them.
That's convenient for you but you're still stealing, by definition:
the action or offense of taking another person's property without permission or legal right and without intending to return it
You took the digital property of the Remedy devs without permission or legal rights. Call it what you will, but don't lie to yourself and pretend you're not stealing.
I wasn't quoting law at you, I was responding to your assertion that it wasn't stealing. And I'm sorry, but that's a bad take. Justify your poor behaviour however you like, I know I'm not changing...
I wasn't quoting law at you, I was responding to your assertion that it wasn't stealing.
And I'm sorry, but that's a bad take. Justify your poor behaviour however you like, I know I'm not changing your mind. I used to try and justify my piracy the same way. I hope you grow up one day.
You're not comparing like to like on sales data. When I say "outsold" I'm referring to Remedy's claims that Alan Wake 2 was their fastest selling game; of course Control, a five year old game, has...
You're not comparing like to like on sales data. When I say "outsold" I'm referring to Remedy's claims that Alan Wake 2 was their fastest selling game; of course Control, a five year old game, has more total sales; unsurprising, given that Remedy games have historically had long tails. Notably, Controlalso did not launch on Steam until the game's one year release anniversary (which hasn't come for Alan Wake 2 yet).
Yeah that's what I had to do. I love Alan Wake, it is one of my favorite games of all time, and I waited so many years for a sequel that seemed very likely to never happen. And then it did, but it...
Yeah that's what I had to do. I love Alan Wake, it is one of my favorite games of all time, and I waited so many years for a sequel that seemed very likely to never happen.
And then it did, but it was Epic, and my ethics refuse to yield to that horrible company's storefront and business practices. So I did the only thing I could, because I couldn't not play this amazing game.
Haven't pirated a game in like 15 years.
Gabe was always right. Piracy is a service problem. Had they been able to put it on Steam, I would've happily paid any price to play it. But...I will not use Epic.
This is some backwards logic. You hate Epic so much that you refuse to give them a 12% cut but are totally fine with screwing the amazing Devs at Remedy out of the 88% cut for their game?
This is some backwards logic. You hate Epic so much that you refuse to give them a 12% cut but are totally fine with screwing the amazing Devs at Remedy out of the 88% cut for their game?
As far as im aware, the deal for these sort of situations is that Remedy doesnt see a dime until Epic has made all their money back, and considering the games dev costs of over €50million, and not...
As far as im aware, the deal for these sort of situations is that Remedy doesnt see a dime until Epic has made all their money back, and considering the games dev costs of over €50million, and not all to stellar sales numbers being at just over a million as of February of this year, i think its fairly safe to say its only Epic getting that money, not Remedy. Besides, practically speaking Remedy already got paid. They got fully funded development for the game, the brand recognition and prestige of having one of the finest artistic works of the past few years.
And this might just be my american pov showing here, but its not like the actual devs would be seeing that money individually. Maybe a small bonus, if they're lucky? They got paid their salary for the length of game development, and hopefully secured a spot for future projects based on the critical success of the game. Any extra profits would usually go to the people at the top or the publisher. That said, Remedy is a finnish company, they might have a much better pay and wealth distribution structure there than what is standard over here. But i think its safe to say that the devs would care far more about what people thought of their art, rather than the extra money they likely arent even going to see.
By this logic, we should never pay for any game because a publisher already paid to have it made and because the money doesn't directly do to the people who worked on the games? How long do you...
By this logic, we should never pay for any game because a publisher already paid to have it made and because the money doesn't directly do to the people who worked on the games? How long do you think that logic will keep the games industry alive?
The mental gymnastics to justify piracy are always impressive.
Sure, they may not directly get money, but sales numbers are going to help them get future deals, which pays the devs. So not buying a game because you hate the publisher disproportionately...
Sure, they may not directly get money, but sales numbers are going to help them get future deals, which pays the devs. So not buying a game because you hate the publisher disproportionately affects the developers. Just because the money for the purchase of the game MAY not go directly to the developer at that time doesn't mean pirating the game doesn't still hurt them.
Pretty excited, im back on a horror/suspense kick and ive really enjoyed the cohesive universe theyre creating. Looking forward to booting the xbox up again for it.
I just do not understand the sentiment that you'd rather steal from artists then buy their work from an inferior storefront. I guess I've never understood the Epic Games hate either; I think their impact on the PC ecosystem has been largely positive or neutral.
It's also worth noting that, while Alan Wake 2 (which likely wouldn't have existed without Epic publishing, by the way) didn't sell well, per se, it certainly outsold Remedy's previous efforts, and the studio seems relatively happy with the project's financial performance.
That's convenient for you but you're still stealing, by definition:
You took the digital property of the Remedy devs without permission or legal rights. Call it what you will, but don't lie to yourself and pretend you're not stealing.
I wasn't quoting law at you, I was responding to your assertion that it wasn't stealing.
And I'm sorry, but that's a bad take. Justify your poor behaviour however you like, I know I'm not changing your mind. I used to try and justify my piracy the same way. I hope you grow up one day.
You're not comparing like to like on sales data. When I say "outsold" I'm referring to Remedy's claims that Alan Wake 2 was their fastest selling game; of course Control, a five year old game, has more total sales; unsurprising, given that Remedy games have historically had long tails. Notably, Control also did not launch on Steam until the game's one year release anniversary (which hasn't come for Alan Wake 2 yet).
Yeah that's what I had to do. I love Alan Wake, it is one of my favorite games of all time, and I waited so many years for a sequel that seemed very likely to never happen.
And then it did, but it was Epic, and my ethics refuse to yield to that horrible company's storefront and business practices. So I did the only thing I could, because I couldn't not play this amazing game.
Haven't pirated a game in like 15 years.
Gabe was always right. Piracy is a service problem. Had they been able to put it on Steam, I would've happily paid any price to play it. But...I will not use Epic.
This is some backwards logic. You hate Epic so much that you refuse to give them a 12% cut but are totally fine with screwing the amazing Devs at Remedy out of the 88% cut for their game?
As far as im aware, the deal for these sort of situations is that Remedy doesnt see a dime until Epic has made all their money back, and considering the games dev costs of over €50million, and not all to stellar sales numbers being at just over a million as of February of this year, i think its fairly safe to say its only Epic getting that money, not Remedy. Besides, practically speaking Remedy already got paid. They got fully funded development for the game, the brand recognition and prestige of having one of the finest artistic works of the past few years.
And this might just be my american pov showing here, but its not like the actual devs would be seeing that money individually. Maybe a small bonus, if they're lucky? They got paid their salary for the length of game development, and hopefully secured a spot for future projects based on the critical success of the game. Any extra profits would usually go to the people at the top or the publisher. That said, Remedy is a finnish company, they might have a much better pay and wealth distribution structure there than what is standard over here. But i think its safe to say that the devs would care far more about what people thought of their art, rather than the extra money they likely arent even going to see.
By this logic, we should never pay for any game because a publisher already paid to have it made and because the money doesn't directly do to the people who worked on the games? How long do you think that logic will keep the games industry alive?
The mental gymnastics to justify piracy are always impressive.
Sure, they may not directly get money, but sales numbers are going to help them get future deals, which pays the devs. So not buying a game because you hate the publisher disproportionately affects the developers. Just because the money for the purchase of the game MAY not go directly to the developer at that time doesn't mean pirating the game doesn't still hurt them.
Huh, hadn’t heard any news about Project: Condor in a while, thanks!