Just a fun little project I did with my family for funsies. I think it turned out alright aside of some slightly angled switches, which (arguably) just add to the charm. It actually started out as...
Just a fun little project I did with my family for funsies. I think it turned out alright aside of some slightly angled switches, which (arguably) just add to the charm. It actually started out as an impulse buy after /u/hungariantoast told me about some cheap, defective switches. Ended up shaving off the nubs so they didn't crack my keycaps and then soldered it all together. Overall, they feel absolutely amazing but there's no way I could game with these and not cripple myself.
I looked up 30s and they look cute. If arrows can work as modifier keys this is even viable as a keyboard for a Tildes active commenter computer. Just not much more
I looked up 30s and they look cute. If arrows can work as modifier keys this is even viable as a keyboard for a Tildes active commenter computer. Just not much more
Yeah so the arrows would be like... your mod keys. So you gotta hold one, hit a letter, and then you get a number or punctuation or whatever you want. It's awful.
Yeah so the arrows would be like... your mod keys. So you gotta hold one, hit a letter, and then you get a number or punctuation or whatever you want. It's awful.
It's a completely programmable mechanical keyboard with macro support and 3 custom config modes (which are stored on the onboard microcontroller) that you can switch between on the fly... so the...
It's a completely programmable mechanical keyboard with macro support and 3 custom config modes (which are stored on the onboard microcontroller) that you can switch between on the fly... so the keys are whatever you want them to be, hence no labels.
This is my "gaming" layout. And then I have two layouts completely full of macros and keyboard shortcuts for using alongside my normal keyboard to help with pure keyboard navigation in my OSs (windows 10 & manjaro KDE/i3) as well as my web browser, Photoshop and VS code.
It looks gorgeous! I'm rather curious about the back lights - do they move? And the keys don't seem to be visible in the picture - are there letters/etc on them? If so, what's the super key?
It looks gorgeous! I'm rather curious about the back lights - do they move? And the keys don't seem to be visible in the picture - are there letters/etc on them? If so, what's the super key?
They do! Aside from the standard solid colours, there's a full list of effects too. It looks really good at max brightness with a slow, rainbow swirl: that's actually what I used for the picture....
They do! Aside from the standard solid colours, there's a full list of effects too. It looks really good at max brightness with a slow, rainbow swirl: that's actually what I used for the picture. 😊
Sorry about the lighting, a lot of the detail was lost for the dark shot. These are just Ducky One RGB keycaps from a full ANSI model, they were already laying around and I didn't want to buy new ones until everything was working. They do have transparent letters, and the super key is just a Windows Icon (which is annoying, because it's Mode(1) with the QMK software).
I would love to be able to see a gif of the swirl! How do you configure the lights? And no worries about the lighting - no need to be sorry. Pardon my ignorance, but what's Mode(1) with the QMK...
I would love to be able to see a gif of the swirl! How do you configure the lights?
And no worries about the lighting - no need to be sorry. Pardon my ignorance, but what's Mode(1) with the QMK software?
I'd be happy to share. It's configured using built-in shortcuts. The modes are used to select different shortcuts for configuring the keyboard, or compensating for the buttons you lose compared to...
The modes are used to select different shortcuts for configuring the keyboard, or compensating for the buttons you lose compared to a full size layout (like F1).
I'm still a bit new to things, so the official documentation may explain better. MO = Mode. Trick Esc: SHIFT+ESC=` MO(1): Press and hold for layer 1 (similar to the function key in other 60%s)...
I'm still a bit new to things, so the official documentation may explain better. MO = Mode.
Trick Esc: SHIFT+ESC=`
MO(1): Press and hold for layer 1 (similar to the function key in other 60%s)
MO(2): Press and hold for layer 2
NO: Ignore this key, typically used in layout with a split key – I will make sure that the key is not in use when keys are not split.
If you prefer to learn in an audiovisual way, Code Cast has a fantastic series on how to use and configure i3. Here's a link to the first part, ~20mins.
Just a fun little project I did with my family for funsies. I think it turned out alright aside of some slightly angled switches, which (arguably) just add to the charm. It actually started out as an impulse buy after /u/hungariantoast told me about some cheap, defective switches. Ended up shaving off the nubs so they didn't crack my keycaps and then soldered it all together. Overall, they feel absolutely amazing but there's no way I could game with these and not cripple myself.
These are the parts used:
Cool! I've never been a fan of 60s personally, I'll take an 87 or a 100. I can see why people like 60s though.
Now, 40s are just the absolute worst
87 looks like a reasonable minimum when programming and using hotkeys. I guess many of other things to do on computer are no problem with 60.
Yeah, now 40s are just abominations. And don't even get me started on 30s...
They say that it's just a matter of opinion. That's when I learned that there is such a thing as an objectively wrong opinion. :P
I looked up 30s and they look cute. If arrows can work as modifier keys this is even viable as a keyboard for a Tildes active commenter computer. Just not much more
Yeah so the arrows would be like... your mod keys. So you gotta hold one, hit a letter, and then you get a number or punctuation or whatever you want. It's awful.
What about 48s?
That's my latest keyboard purchase and I am absolutely loving it. :P
hard to tell what im looking at when the caps aren't labeled
Hover over the other color options, they have labels.
It's a completely programmable mechanical keyboard with macro support and 3 custom config modes (which are stored on the onboard microcontroller) that you can switch between on the fly... so the keys are whatever you want them to be, hence no labels.
This is my "gaming" layout. And then I have two layouts completely full of macros and keyboard shortcuts for using alongside my normal keyboard to help with pure keyboard navigation in my OSs (windows 10 & manjaro KDE/i3) as well as my web browser, Photoshop and VS code.
It looks gorgeous! I'm rather curious about the back lights - do they move? And the keys don't seem to be visible in the picture - are there letters/etc on them? If so, what's the super key?
They do! Aside from the standard solid colours, there's a full list of effects too. It looks really good at max brightness with a slow, rainbow swirl: that's actually what I used for the picture. 😊
Sorry about the lighting, a lot of the detail was lost for the dark shot. These are just Ducky One RGB keycaps from a full ANSI model, they were already laying around and I didn't want to buy new ones until everything was working. They do have transparent letters, and the super key is just a Windows Icon (which is annoying, because it's Mode(1) with the QMK software).
I would love to be able to see a gif of the swirl! How do you configure the lights?
And no worries about the lighting - no need to be sorry. Pardon my ignorance, but what's Mode(1) with the QMK software?
I'd be happy to share. It's configured using built-in shortcuts.
The modes are used to select different shortcuts for configuring the keyboard, or compensating for the buttons you lose compared to a full size layout (like F1).
Thank you! What do the other modes do?
I'm still a bit new to things, so the official documentation may explain better. MO = Mode.
If you prefer to learn in an audiovisual way, Code Cast has a fantastic series on how to use and configure i3. Here's a link to the first part, ~20mins.