Floategral's recent activity

  1. Comment on What games have you been playing, and what's your opinion on them? in ~games

    Floategral
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    After failing to convince my wife to participate, I've been playing a solo campaign of Earthborne Rangers (EBR). I'm a sucker for co-op board games (Gloomhaven series and Spirit Island being my...

    After failing to convince my wife to participate, I've been playing a solo campaign of Earthborne Rangers (EBR). I'm a sucker for co-op board games (Gloomhaven series and Spirit Island being my favorites) but haven't really done any solo play before. The game has me hooked.

    EBR is a card game mechanically very similar to the Arkham Horror LCG (unsurprisingly, as EBR was created by ex-FFG employees). You build a deck of cards that represents your character, and use those cards to solve problems the game throws at you. There are two notable differences to Arkham Horror though: the theme, and the fact that EBR is an open world game.

    Obviously the theme between two games not set in the same setting will be different, but EBRs theme is, for me, a very refreshing change.

    The game is set in a sort of reverse-Fallout world: After almost completely destroying Earth's ecosystems, humans came together to build generational projects to fix the environment and retreated into enclosed arcologies (think Vaults) to wait them out. After a thousand or so years, they emerged into a healed and verdant world, and now live in a more harmonious relationship with nature. This theme is reflected in the mechanics of the game where a lot of the interactions happen in a way that makes the player feel as just one part of the world (e.g. game elements, like animals, can interact with each other and not just the player).

    To be frank, this settings is not something that would normally resonate with me. I'm more of a grim dark kinda guy. I originally backed the game purely because it looked mechanically interesting. But after playing it for a while I actually found it really relaxing. While I yet remain partial to more bleak and violent themes, I realized that the fairly idealistic world of EBR was a very welcome escape from the nastiness that our current world feels plagued by.

    EBR is also the first truly open world board game I've played (I've heard similar descriptions for 7th Continent and Sleeping Gods at least). There are no scenarios or levels, just one single interconnected area you can travel around and explore. And since traveling itself is a main mechanic, you never really get taken out of the game. There is a main storyline, but there is nothing that really forces you to engage with it if you do not want to (though there are some in-world consequences), so you can just head out into the wilderness to see what's beyond the next hill, so to speak.

    To cut this long, I've really been enjoying some Earthborne Ranges lately. Shut Up & Sit Down did a great review of the game if you want to see footage of the mechanics.

    1 vote
  2. Comment on Having trouble staying logged in here, and elsewhere on iOS in ~tech

    Floategral
    (edited )
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    Check that you have cookies enabled: Go to Settings > Safari and scroll down to the security and privacy section and make sure the setting to block all cookies is not enabled. EDIT: though looking...

    Check that you have cookies enabled:

    Go to Settings > Safari and scroll down to the security and privacy section and make sure the setting to block all cookies is not enabled.

    EDIT: though looking at the issue linked by TallUntidyGothGF, this might actually be an issue with Firefox specifically

    8 votes
  3. Comment on Why did you select your username for Tildes? in ~tildes

  4. Comment on Do you use props in your role playing games? in ~games.tabletop

    Floategral
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    Years back I was planning on running the Machine Tractor Station Kharkov-37 one-off scenario for Call of Cthulhu. The scenario takes place in 1930s Soviet Russia. I had a play list of old Russian...

    Years back I was planning on running the Machine Tractor Station Kharkov-37 one-off scenario for Call of Cthulhu. The scenario takes place in 1930s Soviet Russia.

    I had a play list of old Russian songs and clips of radio announcements and a folder of Soviet propaganda posters to loop on the TV, to set the mood. I also planned to make the character sheets look like passports (red cardboard for the cover, inner pages have the character stats). Some of the characters are also secret KGB(?) agents, so they'd have an extra black passport for their true identity.

    Also, I was planning on not telling the characters that the scenario is a Call of Cthulhu scenario, but instead handwaving something about a general d100 system. Only when the characters would first encounter something unnatural, I would hand them a separate sheet (medical records, maybe) to reveal and track their Sanity.

    Alas, real life got in the way and I never got to run that scenario.

    1 vote
  5. Comment on Recommend a PS VR2 game in ~games

    Floategral
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    If you like Beat Saber and/or power metal, I recommend Ragnarock as a fun rhythm game. The official trailer explains the game pretty well, but tl;dr: you play as the drummer of a Viking longship,...

    If you like Beat Saber and/or power metal, I recommend Ragnarock as a fun rhythm game.

    The official trailer explains the game pretty well, but tl;dr: you play as the drummer of a Viking longship, beating the drums to the tune of metal songs.

    1 vote
  6. Comment on The Apollo app for Reddit closes this evening. End of an era. in ~tech

    Floategral
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    Must be something user dependent since it's not crashing for me. Everything except Settings just displays a spinner. I can say I did not expect to feel this sad.

    Must be something user dependent since it's not crashing for me. Everything except Settings just displays a spinner.

    I can say I did not expect to feel this sad.

    2 votes
  7. Comment on RISC-V CPU implemented inside Terraria in ~comp

    Floategral
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    I thought this topic would be more suitable in ~comp rather than ~games, since it's more computer science-y than game-y. CPUs implemented inside sandbox video games are not that uncommon, but the...

    I thought this topic would be more suitable in ~comp rather than ~games, since it's more computer science-y than game-y.

    CPUs implemented inside sandbox video games are not that uncommon, but the author's young age, and the amount of technical hoops they had to jump through, as well as the pretty good presentation of the results made this video worth sharing.

    2 votes
  8. Comment on Where ya from? in ~talk

  9. Comment on Scifi / action (audiobooks)... who would I like next? in ~books

    Floategral
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    Since the authors you listed have a large overlap with the ones I enjoyed, I went through my Audible history to look for titles others have not yet mentioned. The best suggestions (Bobiverse,...

    Since the authors you listed have a large overlap with the ones I enjoyed, I went through my Audible history to look for titles others have not yet mentioned. The best suggestions (Bobiverse, Expanse) were already covered by others, but I have a couple more to add:

    I've yet to read his other books, but I very much enjoyed Pushing Ice by Alastair Reynolds.

    The Fear Saga by Stephen Moss tickled the part of my brain that enjoys stories of contemporary humans dealing with very advanced things. I recommend skipping even the synopsis on this one and to just start listening.

    The Forerunner Saga by Greg Bear is solid scifi, even if you are not familiar with the Halo game series, and especially if you are.

    4 votes