nemo's recent activity
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Comment on Tactics fans: What do you think of turn order? in ~games
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Comment on Looking for low-precision, mouse-only Steam game recommendations in ~games
nemo I used to play a lot of one-handed mouse-only games on steam in the middle of the night while feeding / rocking my infant kids back to sleep. My favorite was one called Orbit, super chill game...I used to play a lot of one-handed mouse-only games on steam in the middle of the night while feeding / rocking my infant kids back to sleep.
My favorite was one called Orbit, super chill game about using a minimum amount of fuel to achieve stable orbits around gravitational bodies. Easy to play, tricky to master, well-paced difficulty curve.
Another one was Reigns, though I think that one has a native mobile version.
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Comment on Looking for low-precision, mouse-only Steam game recommendations in ~games
nemo Pretty sure the first two have native mobile versions.Pretty sure the first two have native mobile versions.
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Comment on ADHDers, how do you speed-up, bypass, or otherwise eliminate the "ramp-up" period required for big tasks? in ~health.mental
nemo I have someone else ask me to do it or otherwise rely on and remind me.I have someone else ask me to do it or otherwise rely on and remind me.
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Comment on I’ve acquired a new superpower in ~games
nemo Seems like this is related to how magic eye illusions work. I can't see them with my messed up eyes, but as a programmer I've distorted images to create magic eye illusions, and it's done by...Seems like this is related to how magic eye illusions work. I can't see them with my messed up eyes, but as a programmer I've distorted images to create magic eye illusions, and it's done by repeating an image with slight distortions to make the hidden shape "pop out" and "shimmer".
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Comment on I’ve acquired a new superpower in ~games
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Comment on What have you been listening to this week? in ~music
nemo The Primitives' 1988 LP Lovely. There were a few songs that were just okay, but the album as a whole is so thoroughly good that it took me by surprise. The first song, "Crash" is the best, and the...The Primitives' 1988 LP Lovely. There were a few songs that were just okay, but the album as a whole is so thoroughly good that it took me by surprise. The first song, "Crash" is the best, and the only one I'd heard before. I'm glad I gave this album a chance.
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Comment on Is ADHD really that debilitating? in ~health.mental
nemo Debilitating? Well, habits are harder to make and easier to break, unless they center around dopamine production. And task completion does not generate dopamine production. I am always surprised...Debilitating? Well, habits are harder to make and easier to break, unless they center around dopamine production. And task completion does not generate dopamine production.
I am always surprised when I step outside and it is raining, because checking the weather is not and cannot be part of my morning routine. Similar with having a daily to-do list, because checking it cannot be part of a routine. Many of us have workarounds — I put my to-do notebook somewhere where I will see it without needing to seek it out, and it's chartreuse so I DO see it... most days.
But the things that can be done automatically by NTs need to be done intentionally every time for those with ADHD, which takes time, focus, and mental energy every time.
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Comment on American election mental health thread in ~health.mental
nemo They also hold the Supreme Court and much of the lower courts. This is all three branches of government.They also hold the Supreme Court and much of the lower courts. This is all three branches of government.
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Comment on The case for left-handed representation in gaming in ~games
nemo Minecraft has had this option ever since they added offhand items.Minecraft has had this option ever since they added offhand items.
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Comment on Morrowind doesn't have any rivers in ~games
nemo Yes, like a snake. It's the same sense in cards, of discarding something useless.Yes, like a snake. It's the same sense in cards, of discarding something useless.
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Comment on Morrowind doesn't have any rivers in ~games
nemo Like "slough" in cards? Rhymes with "rough"? IIRC he mentioned that was the British pronunciation.Like "slough" in cards? Rhymes with "rough"? IIRC he mentioned that was the British pronunciation.
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Comment on Morrowind doesn't have any rivers in ~games
nemo Hearing "slough" pronounced as "slew" throughout this video was wild. I was raised deep in "slau" country, I guess (though really more like "slow").Hearing "slough" pronounced as "slew" throughout this video was wild. I was raised deep in "slau" country, I guess (though really more like "slow").
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Comment on Chicago built 50+ miles of new bike lanes, increasing cyclists by 119% and dramatically reducing fatal collisions in ~transport
nemo As someone riding every day, some of these improved lanes went up along my routes and most of them are amazing (looking at you, Lake west of Pulaski). But some are just ridiculously bad (looking...As someone riding every day, some of these improved lanes went up along my routes and most of them are amazing (looking at you, Lake west of Pulaski).
But some are just ridiculously bad (looking at you, Grand between Western and Damen) with so many holes on the barriers that it actually decreases safety by forcing cyclists using them to weave around illegally parked (or idling) cars.
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Comment on Tildes Minecraft Survival Weekly in ~games
nemo Thanks for welcoming me to the server and I promise, that hole I made in the jungle plateau will finish becoming a house and garden soon. Just one question: can we not tame ocelots anymore?Thanks for welcoming me to the server and I promise, that hole I made in the jungle plateau will finish becoming a house and garden soon.
Just one question: can we not tame ocelots anymore?
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Comment on What music would you want to listen to going into a war? in ~music
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Comment on What silly thing do you argue about with your significant other? in ~talk
nemo I don't see how that matters. Reubens and cubanos are both condiment-forward and greasy, but no one's going to argue they're not sandwiches.I don't see how that matters. Reubens and cubanos are both condiment-forward and greasy, but no one's going to argue they're not sandwiches.
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Comment on What silly thing do you argue about with your significant other? in ~talk
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Comment on What silly thing do you argue about with your significant other? in ~talk
nemo Noodle is the shape, pasta is the material. Not all pasta is noodle-shaped; not all noodles are made of pasta. Spaghetti and vermicelli are noodles made of pasta. Orecchiette is a non-noodle made...Noodle is the shape, pasta is the material. Not all pasta is noodle-shaped; not all noodles are made of pasta.
Spaghetti and vermicelli are noodles made of pasta. Orecchiette is a non-noodle made of pasta. Pool noodles are noodles not made of pasta.
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Comment on Hearing aids, what's it like to have them? in ~health
nemo kind of presumptive to only consider terrestrial entities capable of humanitykind of presumptive to only consider terrestrial entities capable of humanity
I just started replaying FFTA myself.
Personally, I like the "faster characters move more often" style of turn order, but like someone else said, the key to making this feel fair in tactics games is being able to see the turn order in advance, so you'll know when that thief is gonna get two turns to the paladin's single attack. Of course, characters can still affect their turn order by, eg. casting haste, or skipping one turn to make the next turn come faster.
One different way to do that is the way a lot of roguelikes do it, which is that speed is a number that goes down instead of up; that is, lower number is better, because the number indicates how many 'ticks' of the game clock a turn takes. This can be more comprehensible for experienced players; if the PC takes 5 ticks to move and the orc bouncer takes 8, you know you'll get an extra attack in every other turn or so and plan accordingly.
Finally, another system I like is where turn order is hard-locked in place, but the number of actions per turn, or the move distance, or damage or accuracy of attacks, is increased based on character speed. So, say a fencer and a full-plate greatswordsman each get one turn per round, but the fencer can move twice as far and her hits get a (speed – enemy.speed)% boost to chance-to-hit. This can result in the most tedious kind of kiting for fast characters and the most annoying kind of cant-hit-itis for slow characters, though, if not handled well; eg. the slow characters need either some way to pen fast characters in eventually or have special attacks that can inflict status or act at range.