shu's recent activity

  1. Comment on Bun is joining Anthropic in ~tech

    shu
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    So since Bun is a Zig project, Claude Code depends on Zig now? 🙃 Maybe Anthropic could shell out a million or two to the ZSF then.

    So since Bun is a Zig project, Claude Code depends on Zig now? 🙃
    Maybe Anthropic could shell out a million or two to the ZSF then.

    10 votes
  2. Comment on What games have you been playing, and what's your opinion on them? in ~games

    shu
    Link Parent
    I usually don't play twinstick shooters/bullet hells/shmups, so I can't really give an opinion on Housemarques games. Returnal is the only name that rang a bell for me. The only exception for me...

    I usually don't play twinstick shooters/bullet hells/shmups, so I can't really give an opinion on Housemarques games. Returnal is the only name that rang a bell for me.

    The only exception for me in that genre is a game called GridWars by Marco Incitti, that I played about twenty years ago and that was taken offline after a copyright strike by Microsoft who claimed it copied Geometry Wars. Looking at the screenshots it kinda did, I guess. 🙂
    Sektori feels very similar to that game, and so it fills this niche for me for a 'quick-to-play 2D flow-state shooter'.

    You're right, it is very busy (and a bit overwhelming) at times, there's a lot going on, but it's not super stressful all the time, otherwise I couldn't play it. It also induces a flow state for me and once it 'clicks' the hectic gameplay feels much more relaxed.

    And yeah, I really love the soundtrack, the whole game 'pumps' with the beat from the UI to gameplay, it's just awesome. Really well made.

    I hope you'll enjoy it should you pick it up!

    2 votes
  3. Comment on What games have you been playing, and what's your opinion on them? in ~games

    shu
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    I have played a few hours of Sektori now, and I really love it. It's a 2D twinstick shooter by a finnish developer who used to work for Housemarque, the studio behind Returnal and the upcoming...

    I have played a few hours of Sektori now, and I really love it.

    It's a 2D twinstick shooter by a finnish developer who used to work for Housemarque, the studio behind Returnal and the upcoming Saros. It's very intense, looks great, features a fantastic techno soundtrack, and I feel I'll be playing this for a long time.

    2 votes
  4. Comment on A new era of intelligence with Gemini 3 in ~tech

    shu
    (edited )
    Link Parent
    u/Diff & u/stu2b50 : That's interesting, thanks for the information. I have admittedly not much experience in working with AI myself, and my rather shallow understanding of LLMs results just from...

    u/Diff & u/stu2b50 : That's interesting, thanks for the information.

    I have admittedly not much experience in working with AI myself, and my rather shallow understanding of LLMs results just from reading articles and following discussions, so it's totally possible that you two are correct about the amount of emotions that seep into everything an LLM generates.

    I would have argued similarly to u/TonesTones though, that a lot of the emotionality is intentionally engineered primed by the 'base instructions' that an LLM is provided with. At least I can't believe that the reply to Karpathy is the best we can do in setting up LLMs.

    The conversational tone in that example seems to be completely intentional and a choice for Geminis 'personality'. I don't believe it has to reply with phrases like "I'm shocked" or "I'm genuinely devastated" and that it has to mimic an interest in gaming and sports, right? That can't be "part of the package"?

    e: I hope this doesn't sound confrontational. 🙂 I just have a hard time to believe that the tone in the example isn't largely an intentional result, based on the directives of the Google AI team. I'll keep in mind what you two wrote though and will think about it more.

    2 votes
  5. Comment on A new era of intelligence with Gemini 3 in ~tech

    shu
    Link Parent
    I don't think that's correct. Part of their instructions could be to keep a neutral tone, not impersonate a virtual coworker or simply not respond emotionally. When LLMs imititate a person it is...

    I don't think that's correct. Part of their instructions could be to keep a neutral tone, not impersonate a virtual coworker or simply not respond emotionally.

    When LLMs imititate a person it is because they were 'primed' to do so.

    1 vote
  6. Comment on Windows: Linux GPU gaming benchmarks on Bazzite in ~games

    shu
    Link Parent
    In case anyone wants to check specific games in regards to anti-cheat on Linux: https://areweanticheatyet.com Quite a few multiplayer-games work fine on Linux, e.g. the recently released Arc...

    In case anyone wants to check specific games in regards to anti-cheat on Linux: https://areweanticheatyet.com

    Quite a few multiplayer-games work fine on Linux, e.g. the recently released Arc Raiders does.

    1 vote
  7. Comment on A new era of intelligence with Gemini 3 in ~tech

    shu
    Link Parent
    I think (and feel) that the most fucked up thing about AI is the fact that we let it generate texts as if it were a person. The linked LLM reply in Karpathys tweet (here X-free) can maybe viewed...

    I think (and feel) that the most fucked up thing about AI is the fact that we let it generate texts as if it were a person.

    The linked LLM reply in Karpathys tweet (here X-free) can maybe viewed as amusing, but I feel it's so fundamentally misleading. An LLM can't be shocked, it shouldn't reply like a person that believed something to be false. It is not "genuinely devastated" by the delay of GTA VI ffs.

    I'm not even against AI in principle, but I feel this anthropomorphization of AI is wrong on a fundamental level. It's a complex statistical algorithm, it doesn't have emotions. It has no empathy, it would order the death of millions when given the right inputs, because that's all it is driven by.

    Who wants all this pretended emotional state? Why does this thing need to pretend that it's waiting for GTA? How is that useful and not completely out of scope for our interactions with it?

    I don't want my toaster to mimic an emotional crisis when I burned my toast. We shouldn't let our tools pretend to be people.

    2 votes
  8. Comment on The Brother Moves On - Itumeleng Revisited (2022) in ~music

    shu
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    Wikipedia says: The Brother Moves On (TBMO) is a South African performance art ensemble based in Johannesburg, Gauteng. The group was founded somewhere between the years 2008 and 2010 by...

    Wikipedia says: The Brother Moves On (TBMO) is a South African performance art ensemble based in Johannesburg, Gauteng. The group was founded somewhere between the years 2008 and 2010 by broad-based artist Nkululeko Mthembu and his brother Siyabonga Mthembu.
    [...]
    The Brother Moves On is known for their multi-disciplinary live shows described as "tradition-trouncing trans-Atlantic Afro-centric futuristically ancient fusion" in which core members and invited performers take on various roles combining story telling, theatre, drawing, video installation and other experimental media.
    [...]
    The name The Brother Moves On derives from TBMO founders and brothers Siyabonga and Nkululeko Mthembu mishearing of Michael Potts’s enforcer Brother Mouzone in the American television drama series The Wire.

    2 votes
  9. Comment on Nala Sinephro - Continuum 6 (2024) in ~music

    shu
    Link Parent
    I love that, too. There are so many beautiful moments in both albums, loosely dancing around themes, the contrast between the synths arpeggios and the soft sax and synth pads, it's really...

    The way they go in and out of chaotic moments throughout the album

    I love that, too. There are so many beautiful moments in both albums, loosely dancing around themes, the contrast between the synths arpeggios and the soft sax and synth pads, it's really beautiful. It's also a selection of sounds that works great together and feels very fresh to my ears, she found a wonderful style here.

  10. Comment on Nala Sinephro - Continuum 6 (2024) in ~music

    shu
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    Wikipedia says: "Nala Sinephro (born 1996) is a Belgian-Caribbean experimental jazz musician based in London. She is best known for her ambient jazz compositions, where she predominantly plays the...

    Wikipedia says: "Nala Sinephro (born 1996) is a Belgian-Caribbean experimental jazz musician based in London. She is best known for her ambient jazz compositions, where she predominantly plays the pedal harp, modular synthesiser, keyboards and piano"

    2 votes
  11. Comment on Paid e-mail providers - your experiences, how you use them and how I would use it in ~tech

    shu
    Link Parent
    +1 for Posteo. I especially like that they offer transparency reports in which they list all inquiries by the authorities for a year, and also that they are not a typical start-up. They state in...

    +1 for Posteo.

    I especially like that they offer transparency reports in which they list all inquiries by the authorities for a year, and also that they are not a typical start-up. They state in their FAQs:

    There is no need to worry that Posteo might cease to exist. Posteo is not a classical startup and we operate sustainably. Posteo is completely self-funded and debt-free. Posteo is funded solely by its customers' monthly fees. We are therefore independent from advertisers and investors.
    Posteo exists since 2009 and has been an independent company since 2013. We founded Posteo in order to provide an impetus for greater sustainability and security in the internet – and for the long term. We are not about selling off the company to investors.

    They really seem to care about sustainability and privacy. I like that a lot.

    2 votes
  12. Comment on What games have you been playing, and what's your opinion on them? in ~games

    shu
    Link Parent
    I'm in the same boat regarding PvP/multiplayer. Just not a fan of other people in my games, unless I can invite them. I believe after the successes of Arc Raiders and Escape from Duckov we will...

    I'm in the same boat regarding PvP/multiplayer. Just not a fan of other people in my games, unless I can invite them.

    but if it exists I'd be very interested.

    I believe after the successes of Arc Raiders and Escape from Duckov we will see a lot more indie/AA entries in the PvE extraction shooter genre over the next few years. We'll just have to wait a bit. 🙂

    1 vote
  13. Comment on Lankum – Live at WGBH (2020) in ~music

    shu
    Link
    Thanks so much for sharing! I love this.

    Thanks so much for sharing! I love this.

    2 votes
  14. Comment on Doomsday scoreboard in ~humanities.history

    shu
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    This is a site listing (obviously failed 🙂) predictions of the apocalypse or apocalyptic events. Each entry is described briefly and features links to the Wikipedia, which makes it a nice site for...

    This is a site listing (obviously failed 🙂) predictions of the apocalypse or apocalyptic events. Each entry is described briefly and features links to the Wikipedia, which makes it a nice site for casual browsing of historic movements or persons and their ideas around their doomsday predictions.

    6 votes
  15. Comment on What's your video game comfort food? in ~games

    shu
    Link Parent
    😁 Yeah, I can imagine. 🍝 Currently I try to view the base not as something that has to be finished, but more as something like a zen garden that can be worked on slowly over time. (That metaphor...

    😁 Yeah, I can imagine. 🍝

    Currently I try to view the base not as something that has to be finished, but more as something like a zen garden that can be worked on slowly over time. (That metaphor is from the py discord, and I found it quite helpful in tackling the cascading production chains.)

    But I'm also much earlier in the playthrough, transitioning to a trainbase (before logi science) and slowly making progress, so we'll see what I think of that idea in a few hundred hours. 🙂 But currently I really enjoy it.

    2 votes
  16. Comment on What's your video game comfort food? in ~games

    shu
    (edited )
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    In the last few years Noita has become the game I play to relax. I think it transports me into a flow state, feels great to play, and that just has a calming effect on me. In the early 2000s Quake...

    In the last few years Noita has become the game I play to relax. I think it transports me into a flow state, feels great to play, and that just has a calming effect on me.

    In the early 2000s Quake 3 Arena felt similar to me, but these days it would probably be too stressful, too hectic.

    e: oh, and Factorio of course. I'm currently playing a Pyanodons run and it's also a great way to relax.

    2 votes