shu's recent activity
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Comment on 2026 Fifa World Cup - Finals discussion and news megathread (quarters/semis/finals) in ~sports.football
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Comment on Readers rate poems worse when they believe they're written by AI, despite their ability to detect AI being no better than chance in ~humanities.languages
shu Link ParentYes and no. I think for many forms of poetry that's not necessarily true, and other texts are also often open to interpretation. Some authors just expect their readers to create their own...The whole point of writing is that transmission of meaning from one human to another.
Yes and no. I think for many forms of poetry that's not necessarily true, and other texts are also often open to interpretation. Some authors just expect their readers to create their own interpretation of what's being expressed in a text or a story.
We also commonly misunderstand the meaning of written text, simply because ultimately the other side has to construct for themselves what we are trying to communicate, and that often doesn't work well.
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Comment on Readers rate poems worse when they believe they're written by AI, despite their ability to detect AI being no better than chance in ~humanities.languages
shu Link ParentI think meaning is created in the recipients brain, right? When someone reads a poem and is affected by it in any way, emotionally or cognitively, then there's some meaning for that person...I think meaning is created in the recipients brain, right? When someone reads a poem and is affected by it in any way, emotionally or cognitively, then there's some meaning for that person generated. We create it ourselves individually.
And the poem itself doesn't even have to be 'meaningful', e.g. I remember having some kind of stoned epiphany when hearing Dada poems when I was much younger, because for me the nonsensical word and sound sequences of these poems somehow reflected and described parts of my chaotic inner experience of the world at that time in my life. It had meaning for me, although the artist probably never intended to convey meaning in the way I experienced it.
And when recreational drug use can help to source meaning even out of random chaos, I have no doubt that an LLM can generate something deep and meaningful when the output of its statistical weights and the lived experience of a human being just vibe with another.
But I totally agree regarding the "human expression" aspect of it. For me personally art is most interesting when it communicates how the artist feels or how they view the world or what they were thinking about or some other aspect of a lived human experience. An LLM can obviously never intentionally convey its inner world, its feelings or a lived experience in a poem. It only puts words and pixel together that semi-randomly appear out of all its input weights, and that is the aspect that completely differentiates any art by an LLM for me.
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Comment on Zig creator weighs in on the Bun Rust rewrite in ~comp
shu LinkAndrew Kelley has updated his conclusion of the post: https://andrewkelley.me/post/my-thoughts-bun-rust-rewrite.html (the 'Moving On' section) Here's the commit on githubAndrew Kelley has updated his conclusion of the post: https://andrewkelley.me/post/my-thoughts-bun-rust-rewrite.html (the 'Moving On' section)
Here's the commit on github
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Comment on Zig creator weighs in on the Bun Rust rewrite in ~comp
shu LinkI never used Bun and I don't know much about Jarred Sumner other than reading his recent LLM rewrite posts. I like Zig and Andrew Kelley usually seemed to be a good guy, but I think this blogpost...I never used Bun and I don't know much about Jarred Sumner other than reading his recent LLM rewrite posts. I like Zig and Andrew Kelley usually seemed to be a good guy, but I think this blogpost is just a poor reckoning with Sumner as a person, and as such is in bad taste and full of immature pettiness.
"Jarred was already writing slop well before he had access to LLMs." feels just like bullying to me. Andrew uses his reach to make fun of a colleague. Why is that ok? Because Sumner is the rich AI guy now? It just sucks.
If he wanted to defend Zig, he could have talked about the technical topics at hand, instead he gossips about Sumner like an ex-girlfriend on Facebook. "I'm sooo glad I got rid of him and his sloppy code."
I use Zig only for hobby gamedev, but I'm not sure I want to be part of the Zig community anymore when its BDFL has so little respect for other people. Just disappointing.
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Comment on Tildes Game Giveaway: June 2026 in ~games
shu Link ParentThanks again! š Yeah, I agree, and it's also super nice to just follow the careers of athletes that you get to know a bit over the years (german public television often includes short interviews...Thanks again! š
Yeah, I agree, and it's also super nice to just follow the careers of athletes that you get to know a bit over the years (german public television often includes short interviews with german athletes), and then just be happy for them when they have their individual 'small' successes like entering a semi-final or a achieving a personal best.
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Comment on Tildes Game Giveaway: June 2026 in ~games
shu Link ParentIf it's still available, I'd take the Guardians of the Galaxy game. I've seen a bit of a playthrough on YT, and it was really well written. Thanks a lot for sharing! š Regarding sports: I really...If it's still available, I'd take the Guardians of the Galaxy game. I've seen a bit of a playthrough on YT, and it was really well written.
Thanks a lot for sharing! š
Regarding sports: I really enjoy watching Athletics, e.g. World Athletics Championships or the Olympic games. I just love following the stories of the competing athletes, the suspense and drama of the different competitions, e.g. running events or the decathlon/heptathlon competitions. It's always great to see super talented people do their thing, e.g. runs like this one by Femke Bol.
So, I kinda look forward to the World Championship in September 2027. š
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Comment on The 2026 Steam Summer Sale is live (runs June 25 - July 9) in ~games
shu LinkA few good 'deep discounts'. I think I'm gonna get 'The Invincible' for ā¬3, 'A Plague Tale Innocence' for ā¬4 and Rainworld for ~ā¬2.40.A few good 'deep discounts'.
I think I'm gonna get 'The Invincible' for ā¬3, 'A Plague Tale Innocence' for ā¬4 and Rainworld for ~ā¬2.40.
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Comment on Are there any video games that are/were popular in your country, that the rest of the world hardly knows about? in ~games
shu Link ParentOh wow, in Iran! Then the franchise was much more widespread than I thought. Cool!Oh wow, in Iran! Then the franchise was much more widespread than I thought. Cool!
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Comment on Tildes Survey #9: How optimistic are you about the future? (Results) in ~talk
shu Link ParentWow, that are way more pessimists than I expected after reading the comments here. Maybe because it's somewhat frowned upon to share ones own negative outlook on the future. (I voted 'very...Wow, that are way more pessimists than I expected after reading the comments here.
Maybe because it's somewhat frowned upon to share ones own negative outlook on the future. (I voted 'very pessimistic', too.)
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Comment on Are there any video games that are/were popular in your country, that the rest of the world hardly knows about? in ~games
shu LinkI haven't played them myself, but around the year 2000 there was franchise called 'Moorhuhn' (or Crazy Chicken in english), which was very popular in german speaking countries. The original was a...I haven't played them myself, but around the year 2000 there was franchise called 'Moorhuhn' (or Crazy Chicken in english), which was very popular in german speaking countries. The original was a very simple 2D shooter in which you had to shoot chicken, but it was an early example of a viral marketing success. From the linked wikipedia article:
It became wildly popular in German-speaking Europe, to the point of being described by various media outlets as a threat to the bottom line of businesses, on account of the number of hours wasted by employees playing the game due its ease of accessibility and shareability (the original game only had a file size of approximately 2 MB, meaning it could be sent via email).
[...] on launch day, a free version was reportedly downloaded 180,000 times per hour; a rate high enough to completely crash some of Germany's main IXPs in Frankfurt and Hamburg.
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Comment on What do you think the top three most used apps on your phone for the past week are? in ~tech
shu LinkProbably the alarmclock app, the sms/rcs chat and a meditation timer. I barely use the phone for anything.Probably the alarmclock app, the sms/rcs chat and a meditation timer. I barely use the phone for anything.
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Aldous Harding - I Ate The Most (2026)
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Comment on What's a game you're dying to play that doesn't exist? in ~games
shu Link ParentWorkers & Resources: Soviet Republic goes also in the right direction, it's probably the most complex city builder right now. But I'm not really a fan of its theme (russian vassal state), so it...Workers & Resources: Soviet Republic goes also in the right direction, it's probably the most complex city builder right now. But I'm not really a fan of its theme (russian vassal state), so it hasn't really clicked for me.
Whoever gets to it first though could be making something truly unique.
Yeah, I agree! Although the gaming market is so crowded, this particular niche has not been served yet. I hope we'll see more citysims in the future.
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Comment on What's a game you're dying to play that doesn't exist? in ~games
shu Link ParentLooks good! It's not quite what I had in mind, but it's very cool that they've set a focus on the simulation aspects. I put it on my wishlist, maybe I'll check it out some time. Thanks for sharing!Looks good! It's not quite what I had in mind, but it's very cool that they've set a focus on the simulation aspects. I put it on my wishlist, maybe I'll check it out some time. Thanks for sharing!
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Comment on What's a game you're dying to play that doesn't exist? in ~games
shu (edited )Link ParentA citysim to explore in first person sounds cool too, but I'm basically looking for something along the lines of a classical sim like the SimCity-series, only in modern and complex. The...A citysim to explore in first person sounds cool too, but I'm basically looking for something along the lines of a classical sim like the SimCity-series, only in modern and complex.
The Cities:Skylines games go in that direction, but are quite simple and game-y; they're more like 'city painters' where it's basically impossible to fail, and their simulation is quite shallow. I would love something with much more depth and variety (and less DLCs š).
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Comment on What's a game you're dying to play that doesn't exist? in ~games
shu LinkWhat I would really like to play is a modern 3D citysim with interesting & deep-ish simulations of society, politics, infrastructure, commerce, industry, transport, traffic, etc.. Ideally very...What I would really like to play is a modern 3D citysim with interesting & deep-ish simulations of society, politics, infrastructure, commerce, industry, transport, traffic, etc.. Ideally very optimized and self-published by an independent studio.
But that's very hard to make and basically impossible for a single developer.
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Comment on Tildes Survey #8: What is your favorite video game? (Results) in ~talk
shu (edited )Link ParentThat's probably very wise. š And yeah, Factorios mechanics really work like a visual representation of many programming principles. Not to mention that it even features its own logic circuits via...there's a reason I haven't actually touched Factorio myself, even though it looks like a fantastic game. :-)
That's probably very wise. š
And yeah, Factorios mechanics really work like a visual representation of many programming principles. Not to mention that it even features its own logic circuits via combinators.
Your job description reminded me of this: a few months ago someone held a presentation at a hacker congress in germany, describing how they built a RISC-CPU inside Factorio. They then build an operating system and also Minesweeper and Snake with their own assembly (live-demo here).
In case you're interested:
Here's the deepl-translated youtube-description of the talk:
Factorio is a factory simulation game with a built-in logic system. This allowed me to build a CPU consisting of, among other things, a 5-stage pipeline, a forwarding logic unit, interrupt handling, and an I/O interface. Using an assembler I wrote myself, I was able to integrate my own operating system and programs like Minesweeper and Snake.
This talk aims to show you how classic computer architecture can be implemented in a completely different technical context and where surprisingly real problems in CPU development arise in the process.
Join me on this journey: From a view of the entire computer all the way down to the individual logic gatesāitās just a mouse scroll away!
Factorio is a game about factory automationāconveyor belts, steam engines, and production lines take center stage. While the gameās internal logic system (āCombinatorsā) is primarily designed to control the factory, it also allows for the development of complex hardware.
In this talk, Iāll share my story of how I created a complete RISC-V architecture in Factorio using only vanilla combinators:
The CPU operates with 32-bit words, has 32 general-purpose registers, 128 KB of RAM/persistent storage, a 5-stage pipeline with forwarding and hazard handling, and a logic unit for branches and interrupts. A display controller manages console output and a color display, while a keyboard controller enables input via physical in-game buttons.
On the software side, the hardware is complemented by the FactOS operating system, which provides a simple file system as well as system calls (for example, to print a string in the terminal). In addition, the operating system restricts the running user program to a fixed area of RAM, thereby preventing direct access to the hardware.
In this talk, Iād like to guide you through all layers of this architecture:
From the fundamentals of Factorioās signal physics, through CPU design and pipeline hazards, to the toolchain and the operating system. Iāll also provide insight into how Factorioās limitationsāas well as its advantagesācompared to conventional logic simulators can influence CPU design. Iāll wrap up my talk with a live demonstration of the system.
I am making the complete CPU, including the assembler source code, blueprints, and sample programs, publicly available. This allows anyone interested to load the architecture into Factorio, expand upon it, and develop their own software for it.
There will be a self-organized session where Iāll give a hands-on introduction on how to load the CPU into Factorio, how to write programs, assemble them, and integrate them into Factorio. Youāre also welcome to chat with me about the project thereāI look forward to all your contributions and comments :)
PhD (Philipp)
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Comment on Tildes Survey #8: What is your favorite video game? (Results) in ~talk
shu Link ParentSeveral things: I think the simplest aspect is just the typical progression that many games share. Factorio has several layers of progression systems. In the beginning of a playthrough the player...Several things:
I think the simplest aspect is just the typical progression that many games share. Factorio has several layers of progression systems. In the beginning of a playthrough the player moves quite slow, building is a bit cumbersome, there are obstacles like cliffs, lakes and alien 'biters' that stand in the way of progress, some machines are slow, everything is just a bit basic. But over time players get access to many different tools and items that make basically all aspects of the game easier, quicker, simpler, more efficient or they open up completely new ways to design the base, and that's definitely very rewarding, especially in the bigger overhaul mods that take a long time to progress.
Factorio also gives its players a lot of freedom in the ways of building their bases. Every production chain is a small puzzle that can be solved in many ways, and all the small building blocks are simultaneously part of a larger puzzle, the question of logistics, or how we move items from one place to the next where they are needed. In parallel there's also an aspect of 'architecture', how to organize all the different production chains in the sense of space. All that gives a lot of options for creativity to build small/big or efficient/weird or spacey/crammed or organized/chaotic or just design for some kind of beauty or aesthetics. And these aspects also play a role when designing train networks or space platforms in the DLC. There are many parallels to programming in that regard.
But the thing that I really get lost in is just the growing complexity of a base, and the 'gardening' š , keeping it all running somehow, and just watching trains zipping, bots flying, belts moving and having the feeling of sitting inside this huge nearly organic thing that now moves millions of items around and that I build myself over dozens of hours. It's just kinda fascinating and very satisfying to 'grow' a base like that. š
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Comment on Tildes Survey #8: What is your favorite video game? (Results) in ~talk
shu (edited )LinkIt's Factorio. For me it's the best game ever made, with probably the best DLC ever made, and a mod community which creates so much fantastic content (from small QOL mods to massive overhauls)...It's Factorio. For me it's the best game ever made, with probably the best DLC ever made, and a mod community which creates so much fantastic content (from small QOL mods to massive overhauls) that the game is basically endlessly replayable.
It's also a technical marvel. The devs (Wube Software) optimized the game like no other and try to fix even the tiniest bugs. And - although I only play solo - the fact that a complex and systems heavy game like Factorio allows multiplayer maps with more than 500 players just blows my mind. I understand why it works, but it's still just super impressive.
Over the past nine years I spend many sundays happily focussed on building production chains and train networks, forgetting about personal and global woes and sorrows. And I still have a great time playing. Just a very special game.
I think that's a weird framing? Spain has a team that consists of world class players.
They have no big single players like Messi or Haaland, but that doesn't mean that their team is not absolute world class.