zoroa's recent activity
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Comment on What games have you been playing, and what's your opinion on them? in ~games
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Comment on What's an opportunity that you missed? in ~talk
zoroa When I was in college, a professor I really respected offered to help me get a job a research lab he was involved with. I already had a job lined up, and ended up turning him down without much...When I was in college, a professor I really respected offered to help me get a job a research lab he was involved with.
I already had a job lined up, and ended up turning him down without much thought.
The more time I spend at the job I turned him down for, the more I regret not taking him up on it.
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Comment on Exposing the Honey influencer scam in ~tech
zoroa Honey's co-founder did an Ask-Me-Anything (AMA) on Reddit 2 days ago where he responded to the allegations in this videoHoney's co-founder did an Ask-Me-Anything (AMA) on Reddit 2 days ago where he responded to the allegations in this video
I’m Ryan Hudson and I co-founded Honey in 2012, helped lead it until we sold it to PayPal in early 2020, and officially left PayPal three years ago.
I messaged him [Megalag] directly in early January to share in good faith much of what I share with you here below. I hoped he would incorporate the missing information and context into his follow up videos. But three months later nothing has materialized, with no explanation or corrections issued.
So, I’m here to attempt to share crucial missing context about Honey.
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Comment on Why I recommend against Brave in ~tech
zoroa Up until your monetization strategy, I think you just described Ladybird https://github.com/LadybirdBrowser/ladybirdUp until your monetization strategy, I think you just described Ladybird
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Comment on What games have you been playing, and what's your opinion on them? in ~games
zoroa It's funny you mention Trails the 3rd since that's the next game I need to play in the franchise! I guess my issue is less with "dialogue scenes I can't skip" and more with "dialogue scenes I...It's funny you mention Trails the 3rd since that's the next game I need to play in the franchise! I guess my issue is less with "dialogue scenes I can't skip" and more with "dialogue scenes I can't progress through at the pace I would like".
In the first few minutes of Grandia, the pace I wanted was "extremely fast" since it didn't feel like they were saying much of anything yet and I wanted to get to gameplay.
I thought the first two Trails games were pretty good at letting me speed through dialog I wasn't interested in, which admittently wasn't much of it.
People spoke highly enough about Grandia that I might go back to it eventually if I'm ever in the mood to futz with performance or quality of life mods.
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Comment on What games have you been playing, and what's your opinion on them? in ~games
zoroa (edited )LinkSome old thoughts (~ 2024-11-28) when I tried to play Grandia that I just never posted Grandia I'd heard good things about Grandia's battle system and the story, and finally decided to pick up...Some old thoughts (~ 2024-11-28) when I tried to play Grandia that I just never posted
Grandia
I'd heard good things about Grandia's battle system and the story, and finally decided to pick up during the Autumn Sale. It then hit me with what felt like all of my pet peeves with video games, and I ended up refunding it:
- The first time you get control of your character is after what feels like 15 minutes of unskippable credits, and then multiple cutscenes.
- You can't skip voice acted dialogue.
- I've never played the original, but I think a lot of the HD filters they applied probably made the game look worse?
- Performance was atrocious.
edit: crediates (?) -> credits
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Comment on CITY The Animation | Preview 1 in ~anime
zoroa Nichijou is probably one of the funniest anime I've ever watched, so I was over the moon a few years ago when I found out the author had published another manga City. I'm pretty sure City had me...Nichijou is probably one of the funniest anime I've ever watched, so I was over the moon a few years ago when I found out the author had published another manga City. I'm pretty sure City had me laughing more than Nichijou, so I'm really excited to watch this.
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Comment on Post something from your notes app in ~talk
zoroa Context: A chat message that made me laugh, directed at someone who was being unruly in the chat of a livestream. Context: Note dated 2024-07-04 Context: This was relatively soon after I'd started..."I bet he's 15 or 16 with parents that tried"
Context: A chat message that made me laugh, directed at someone who was being unruly in the chat of a livestream.
Got rid of my Radeon HD 7770 that I got from
<Classmate>
in<Middle School>
. Was the thing that let me start playing video games (Minecraft + Rocket League) on my PC.He was running 2 of those cards in SLI, had just upgraded his PC, and just gave it to me for free. Was really thankful for that.
Context: Note dated 2024-07-04
Watched a Game Developers Conference (GDC) talk called Make the Trailer Before the Game: A Marketing First Way to Prototype by Derek Lieu .
Why wait until the game is deep in production before you think of its first trailer? Thinking about what a trailer for your game will look like when you're at the prototyping phase can be an effective lens through which you can assess the appeal and viability of a game idea and show it to collaborators and business partners. Prolific game trailer editor Derek Lieu shares step-by-step instructions and best practices for conceiving game ideas via mockup trailers.
The key insight to this talk was that thinking about marketing early helps identify the selling points of a project, and gives it a north star during development.
That point feels a lot like my entry from [[2023-10-29]], and Derek gives a more articulate argument for why "marketing-first" is important in a way that I think is cross-disciplinary.
Context: This was relatively soon after I'd started wrapping up a programming project, and realised that I didn't know how to communicate the value of what I made. Sure, if you gave me 5 minutes I could stumble my way through it. But I had no elevator pitch. This talk helped me realize that figuring out your "elevator pitch" early is helpful in a ton of ways.
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Comment on Post something from your notes app in ~talk
zoroa This made me laugh more than it should've.The singular of erotica is eroticum
This made me laugh more than it should've.
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Comment on How come the mods on here keep editing the titles of my post to be exactly what they already were? in ~tildes
zoroa Oh wow, I've had Tildes ReExtended installed for over a year and didn't know this was a thing. Thanks for shouting out the feature!Oh wow, I've had Tildes ReExtended installed for over a year and didn't know this was a thing. Thanks for shouting out the feature!
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Comment on Introducing two new PebbleOS watches! in ~tech
zoroa - The first new Pebble smartwatches are coming later this year, The VergeThe first watch that Migicovsky and Core plan to ship is called the Core 2 Duo (not to be confused with the old Intel processor), which Migicovsky says will cost $149 and will ship in July. The name explains the whole idea, he says: “It’s like a Pebble 2, but it’s made by Core devices. And then ‘Duo’ is for do-over.”
- The first new Pebble smartwatches are coming later this year, The Verge
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Comment on Skate Story | Overlord trailer in ~games
zoroa New gameplay trailer to coincide with the announcement that the game will also release on PS5: https://blog.playstation.com/2025/03/19/shred-the-underworld-in-skate-story-coming-to-ps5/ Previous...Skate Story rolls onto PS5 later this year.
Ollie, kickflip, and grind your way through the ash and smoke of the Underworld as you take on a seemingly impossible quest. Skate fast to destroy demons and save other tortured souls on your journey from a fragile beginner to a hardened skater.
New gameplay trailer to coincide with the announcement that the game will also release on PS5: https://blog.playstation.com/2025/03/19/shred-the-underworld-in-skate-story-coming-to-ps5/
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Skate Story | Overlord trailer
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Comment on What games have you been playing, and what's your opinion on them? in ~games
zoroa @feanne The art in Artis Impact reminded me of some of your itch.io games you shared on Tildes last year. Pinging you just in case you're interested.@feanne The art in Artis Impact reminded me of some of your itch.io games you shared on Tildes last year. Pinging you just in case you're interested.
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Comment on What games have you been playing, and what's your opinion on them? in ~games
zoroa My internet went out over the weekend of 2025-03-09, so I ended up playing a couple offline games that I happened to have installed on my PC: Artis Impact (demo), Parcel Corps (demo), Haste:...- Exemplary
My internet went out over the weekend of 2025-03-09, so I ended up playing a couple offline games that I happened to have installed on my PC: Artis Impact (demo), Parcel Corps (demo), Haste: Broken Worlds (demo).
Artis Impact (demo)
Artis Impact's demo was the highlight of my weekend. My save says I spent 4 hours playing it, and I want to find the time to put in more. This game felt like someone took the template of a JRPG, took out the annoying parts, injected writing that makes you care about the characters, and then slapped on some of the most stylish presentation I've ever seen in a pixel art game.
The presentation of this game is off the charts.
The art style is very evocative of late 90s / early 2000s anime, both in the line work and color pallets (lots of pastels), crunched into top-down perspective pixel art. But the developer will often break that top-down perspective for emphasis in dramatic moments: wide pans over landscapes, a tracking shot as the main character races through the woods, a pitch black frame illuminated just by the light of robots and sparks flying off a sword, etc...
There is so much high quality animation in this game. Tons of objects or people you interact with come with illustrative animation (sweeping, cooking). There's so many interactions that most pixel art games avoid animating beyond a start and end frame, that get fully animated here (opening a door, sticking an object onto another, sitting down). And they're all so detailed and fluid that the developer can use them convey more about the characters: e.g. the main character has to climb onto the upgrade station to use it for her sword = she's probably not that tall. I don't understand how the solo developer was able to budget the time to make all of this, but I'm glad they did.
In the more important story moments, the game shifts to cutscenes told through manga panels. This impressed me both because of its effectiveness and its pragmatism. Fully animated cutscenes are insanely time consuming to make, but producing a cutscene with just still full-frames loses a lot of the expressiveness that video games offer. Manga paneling, especially used in concert with the techniques you gain in a digital medium, provide the dynamism that you lose with full still-frames, but are still way less time consuming to make than fully animated cutscenes. With the end product producing some of the demo's most striking moments.
I am a chronic dialogue skipper. There's games I've quit playing because they wouldn't let me speed through cutscenes and dialogue that were just diagetic exposition dumps and objective lists. There has yet to be a single piece of writing I've wanted to skip in Artis Impact.
Artis Impact's writing is relentlessly used as a vehicle to explore perspectives of its characters and its world. It's a sci-fi game that manages to not overwhelm you with exposition and technobabble. Conversations are so character driven, even in the main story, that I never wanted to skip and miss an interesting interaction that would round out my understanding of the main character or supporting cast.
I found this game really funny. At points, it had me laughing more than any game I can remember. The presentation plays a big part: the manga paneling in cutscenes lets the game play with timing and delivery in ways games without voice acting often can't. Letting the game more effectively explore the humor across the main character's silliness, her companion's snark, some satisfying schadenfreude, and even just some absurd situations you find yourself in.
If I had to point to a potential weakness in this games' writing, it'd be Billy. In a game with characters that are varying degrees of nuanced and well rounded, Billy is a flat caricature of a bro . He's so bro-y that interacting with him feels like jumping into a satire. The game does build on this for some payoffs that, admittedly, were pretty funny. But Billy sticks out as a character who is sometimes tonally dissonant, so much so that the things he says in his introduction left me with raised eyebrows and momentarily questioning whether I misjudged what kind of game I had been playing.
I think this game's pièce de résistance is how it rewards your curiosity.
Examples of the different ways the game rewards your curiosity. While they aren't groundbreaking, much of the joy I found was in discovering them myself. Marking the details as spoilers in case anyone ends up playing the game.
Like any other JRPG, you can walk up to items or NPCs and Artis Impact will give you the oneliner about that thing.
But fairly often , you get a bit more.
Walk up to a sack of flour, and you can give it a cathartic SLAP complete with animation and sound effects. If you see a chair or a stool, there's a good chance the game will let you sit down in it. Revisit an area you've been to, and you might see new people standing around having a conversation you can overhear.
The game is full of "micro-interactions" that go a long way in immersing you in the world and making it feel lived in.
But the well goes even deeper.
Talk to the right person, interact with an object the right way, or enter the right section of the map, and you might get a fully produced cutscene with manga panels. These cutscenes are some of the strongest moments in the game since the developer is able to use them as a playground to expand on anything they want with no obligations to advance the story.
The parts of this game that I remember giving me my hardest laughs, or my most profound insights into a character and the world were moments like this. Not to say that the game is otherwise devoid of these moments. But instead, the agency the game handed me to make these moments happen intensified my emotional response.
You never know how the game will respond to you poking around the world. Only that there's a good chance it will, and you'll be happy you put in the effort. Which reinforces the feedback loop that makes you want to keep poking.
The developer seems cognizant of how strong this loop is because they leverage it in a system I've never seen in another game: "slow travel". Sometimes, the game puts up a 1-2 minute timer and just makes you wait in the small playable area of your vehicle as you travel during the main story. I thought I would find this frustrating, since I usually bemoan forced pacing mechanisms in other games for keeping me from the content I enjoy. But the strength of the Artis Impact's interactivity made these moments worthwhile. The timer forcibly grounds you in the moment, building anticipation for your destination. And the only gameplay available to you is to walk around and enjoy interactions with the stuff or people around you.
The turn-based battles are by far the weakest part of the demo. I'm a random encounter hater, and love that there are none in this game. But the battle system had the depth of a puddle. It was just "use strongest move" in battle and "make stats go up" outside. In classic JRPG fashion, the skill descriptions don't adequately explain what moves do. The UI does suggest that there's a lot to the combat that just wasn't introduced in the demo, so I won't fully rule this out as a dud.
I've been aware of this game for almost a year, and probably had this demo on my computer for just as long. I'm kicking myself that I didn't play this sooner. It's exceeding rare for me to find a game, let alone a demo, that gives me the laughs, the feels, or the attachment to a cast as quickly as Artis Impact has. The game has soared to the top of my wishlist, because I think I could justify putting just the demo up on my list of favorite games I've ever played.
Parcel Corps (demo)
Nothing much to say, I didn't click with this demo at all. It's a bicycle courier game, that seems to have surprisingly deep mechanics for riding the bike. But neither the story, the writing, nor the art felt compelling enough to make me want to invest the time to master the bicycle mechanics. And I was running into pretty frequent stutters, which sucks in a game where the fun is in the movement.
Haste: Broken Worlds (demo)
I'd been aware of this game for a couple years now after seeing the developer post about it in early development. It's just a game about running fast across a track, and even back then the gameplay was something I knew I would enjoy. And I did! The running is the most fun I had with the demo. But that fun gets let down by the game they had to build around that mechanic, and also by some "legibility" issues during gameplay.
Haste: Broken Worlds is a roguelite whose structure feels heavily inspired by Hades, down to the randomized story NPC appearances during runs and even the art style of the character portraits in conversations. The comparison to Hades is not a favorable one for me though, since it highlights all the ways where I think borrowing from Hades' structure fails in Haste.
There's very little depth to the builds you can make, since the items you find are somewhat underwhelming and you lack any real ability to increase the chance of getting items that work well together. Many challenge rooms (timed search for an exit on a lava filled map, a map whose gimmick is how dark it is) are very frustrating to play and provide subpar rewards. The story through lines that thread across NPC interactions in Hades don't seem to have an analog in Haste: Broken Worlds.
Maybe the game succeeds more at being a roguelite in the full release, but the experience so far hasn't brought me the joy that I usually get from playing games of the genre.
The core gameplay loop of running, launching off slopes, and controlling your landing is very fun but also demands a lot of my attention. The game does an exceptionally poor job at communicating all the other important information that I need as I focus on controlling my character:
- The tracks themselves can be very hard to read.
- Lots of hazards (edge of the track, holes in the middle of the track) can get hidden behind terrain until it's too late to react optimally.
- The tracks can be so wide that you don't notice it curving under you. This can lead to frustrating situations where you take a sharp turn to dodge an obstacle and suddenly find yourself about to run off the track. Or the especially fun situations where the track is curved in a different direction than the game starts you in, so your initial forwards movement sends you flying towards the edge.
- One of tracks is almost completely black, which compounds the above issues and seems like an accessibility issue.
- It can be pretty hard to tell how fast you're going. The game grades and rewards you based on how quickly you complete a track. There isn't much visual feedback that would help you distinguish between a speed that would get you the lowest score, or the highest score. Both feel very similar to play. So you can complete a track thinking you're doing pretty well only to get slapped with a low grade. The game does give you a speedometer, but it's tucked in the corner of the screen and is somewhat inconvenient to look at if you're going fast.
- Item descriptions can be confusing and it can be hard to tell that they're even doing anything.
The demo teaser shows a bunch of content that I saw none of in the demo, but I don't know that I was inspired to pick this up at release. I might check it out again in a few years if it's on sale.
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Comment on Tildes Video Thread in ~misc
zoroa A 1.58-Dimensional Object by Numberphile A video where a mathematician leads you down an exploration from fractals to a generalized definition of "dimensions" that goes beyond whole numbers. It...A 1.58-Dimensional Object by Numberphile
A video where a mathematician leads you down an exploration from fractals to a generalized definition of "dimensions" that goes beyond whole numbers.
It gave me that aha moment you get from seemingly unrelated areas of math connecting in a surprising way that deepens your understanding of both.
This site lets you spy on people. Are you one of them? by Christophe
(non-clickbait title: A camera in your vicinity might be publicly accessible on insecam)
For over a decade, Insecam has compiled unsecured security cameras from all over the world. What’s it trying to achieve?
Insecam is a strange corner of the internet. It’s a site that compiles live feeds from IP cameras — internet-connected devices often used for security — that aren’t protected with a password.
The site’s creator states that any cameras that invade someone’s private life are removed. But the end result is still an eerie platform for peeking into life in real-time around the world.
I set out to try to identify where one of these cameras was streaming from, and help its owner take it offline.
MinnMax Jumps Into A Lake's Ice Hole by Minnmax
MinnMax is an independent media outlet that focuses primarily on games. But once a week, they have a show called "New Show Plus" can lead to them branching out of games and doing something that their community votes on:
MinnMax's Leo Vader and Ben Hanson visit Lake Nokomis in Minneapolis and jump into a hole carved into the ice, when the outside temp is 5 degrees. Sarah Podzorski joins to record the entire, absurd endeavor. This is what we're calling a "Charge Shot" episode of New Show Plus, where occasionally we'll put something in the poll for Backstage Pass Patreon supporters that's a bigger/more extreme idea for a show but we'll skip a week or two of regular New Show Plus to make it happen.
A Beginner's Guide to Asian Sauces by Doobydobap
Been working on getting better at cooking, and ended up sitting through this 40 minute video about condiments. I found it informative, enjoyed the example dishes that were paired with the sauces, and the presenter is very funny.
Annyeong Doobies! I hope you enjoy this guide to Asian Condiments. There's a lot we cover in this video, so if you have any questions I'll try my best to answer them all in the comments below. I'd also love to know what some of your staple condiments are in your country, so please share :}
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Comment on What programming/technical projects have you been working on? in ~comp
zoroa I built a NAS Background I picked up an HP Elitedesk 800 G4 Mini to use as a home server almost a year ago, and set up Home Assistant OS through Proxmox (RIP tteck). I had wanted a NAS for a long...I built a NAS
Background
I picked up an HP Elitedesk 800 G4 Mini to use as a home server almost a year ago, and set up Home Assistant OS through Proxmox (RIP tteck). I had wanted a NAS for a long time, and bought that model because you can install 4 drives into it (2 m.2, 1 SATA 2.5" SSD, 1 m.2 drive in the network card slot with an adapter). But the entire project went on hold for a couple reasons:
- The OEM caddy for the 2.5" drive physically blocks one of the m.2 slots. Every post that I've seen where someone tries to use both involves 3D printing a new caddy, which I don't have access to.
- I didn't have any large spare SSDs available to put in the server, and SSD prices seem to have climbed back up since I last bought.
- All the adapters I found to fit an SSD into the network card slot wifi card slot required a chassis modification I didn't want to do.
Fast forward to this past January, and I stumble on a post of someone stuffing 4 SSDs into the same computer I have while managing to find an adapter that fits an SSD into the wifi card slot without chassis modification. This was a kick of motivation that made me realize the very obvious fact I don't need a NAS for bulk storage and OS drives for bulk storage, so I can move my largest capacity SSDs into the NAS and replace my OS drives with much smaller capacities. I still did need to buy one SSD, but that was better than three. And while I didn't want to mangle the chassis of the computer, I was fine with mangling the SSD caddy to make everything fit.
The Build
This should've been simple. Just:
- Move the data off my 2TB drives
- Cut out the bottom from the SSD caddy to make space
- Install the SSDs
- Set up the NAS software
- Profit
It wasn't that simple.
Moving my data off my existing 2TB drives was a journey in realizing my only spare storage capacity was scattered across multiple smaller SSDs, trying to delete as much data I didn't need, attempting to compress 100s GB of data, noticing after 2 hours that the compressed archive was bigger than the data I was trying to compress, realising that compressing compressed data (i.e.
.mp4
,.mp3
,.jpeg
, etc...) yields little to no space savings, and finally settling for spreading out those files anywhere they would fit.Modifying the caddy was initially pretty straightforward, and I was pretty quickly able to get everything installed onto the motherboard so I could boot the device. And... the SSD in the network card slot wasn't detected by the server. I figured this might be a case where plugging in one SSD disables PCIE lanes elsewhere on the motherboard. So I emptied out all the drives I just installed, and repeated the cycle of installing one drive and booting to check that it showed up. All the drives were functional. Assuming that maybe I had a faulty connection at the start, I reinstalled all the components into the chassis, closed it, and booted it up again. And the network card SSD is gone again! It turned out that installing the 2.5" SSD caddy seemed to cause the network card SSD to malfunction. I'm pretty sure the caddy was shorting out the SSD, because it eventually died. I ended up cutting the caddy in half to guarantee that no part of it could get even get close to my storage devices, which seemed to solve the issue.
The rest was pretty smooth sailing. OpenMediaVault was very easy to set up on Proxmox, and seems to work fine after using PCIE passthrough to give it access to the SSD controllers.
What did I learn
- I still don't have the mastery over home server administration that I would like, but getting stuff running is a step in the right direction.
- If you aren't using bluetooth or wifi, you may be able to repurpose your network card slot as extra storage.
- It's probably worth having a couple spare terabytes of storage available in case I need to move stuff around.
- Bridging contacts on your SSD is bad and might kill it :D
I built a standing deskI bought a surge protectorI built a standing desk to help me be less sedentary when I work from home. Thinking about cable management threw me down a rabbit hole about surge protectors, and learned some basic facts that I probably should've known years ago:
- Surge protectors are differently rated (in Joules [J]) based on what you're trying to protect. My understanding is that you want 3000J+ for PCs.
- You should think of your surge protectors as a consumable that needs replacing every couple of years.
- It might be worth going for metal (instead of plastic) to reduce the chance of the surge protector catching fire (no clue how necessary this is, I might've been reading documentation from a manufacturer trying to upsell me).
- If you're doing cable management under a desk, you might want to look into rack mount surge protectors since the plugs come out the sides instead of straight down.
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Comment on Tildes Video Thread in ~misc
zoroa Damn beat me to the punch. This entire channel is great, especially if you're looking for content that isn't Youtube-y (surprised face thumbnails, titles that omit relevant info to drive clicks,...Damn beat me to the punch. This entire channel is great, especially if you're looking for content that isn't Youtube-y (surprised face thumbnails, titles that omit relevant info to drive clicks, mid video sponsors, etc...)
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Comment on Common Side Effects S01E01 - Pilot in ~tv
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Comment on Steam Next Fest 2025 - February 24 to March 3 in ~games
zoroa Anyone else noticing a bunch of Next Fest demos with very obviously AI generated store assets (banners, trailers) or sometimes even AI generated game assets? It's been sucking out a lot of the fun...Anyone else noticing a bunch of Next Fest demos with very obviously AI generated store assets (banners, trailers) or sometimes even AI generated game assets?
It's been sucking out a lot of the fun I find in browsing the event.
I'm somewhat curious if this is a widespread pattern, or if it's just something going on with my recommendation algorithm that I can filter out.
Pokemon Radical Red (Romhack)
I haven't played a pokemon game in years, but kept hearing about Radical Red enough that I ended up trying it on a whim. I haven't been able to put it down.
It's a romhack of the Pokemon Firered that adds:
Radical Red's difficulty is tuned to force you to engage with pokemon's battle system in ways the official games never did, since even a random trainer on the road might set up a combo that sweeps your entire team.
I probably have 20 EV trained pokemon now that I have to swap between whenever I need a new approach to beat a trainer. I spent a bit of time learning about competitive team building in pokemon, since I found myself needing answers to problems I never had to deal with before (how do you safely swap to other pokemon in battle, keeping your team healthy without items, etc..).
Raising so many pokemon would be tedious in the official games, but everything in this romhack is designed to make it easy to do that experimentation. Once you've encountered a pokemon in the wild, you can use your DexNav to encounter it again. You don't need to teach your Pokemon HMs to use their effects in the field. You can fully EV train your pokemon in 5 minutes or so. If you care enough, you can spend money to max our a pokemon's IVs. And it's very easy to get any new pokemon to the same level as the rest of your team.
Radical Red has been a fun excuse to re-experience Kanto and the romhack adds a bunch of small story additions from other regions (rivals, gym leaders) that I find really fun. This probably as close as I'll get to the pokemon game I wish Nintendo would make themselves.
Artis Impact (demo) (again)
I replayed the demo again (see original thoughts).
I love this game so much. I caught myself with the silliest smile on my face while I was playing. I replayed this expecting to just re-experience what I'd already done, but this playthrough felt very fresh because I'd somehow missed a bunch of mini-cutscenes/events. I noted 20 or so that I hadn't experienced in my first playthrough, and then found out later that there's still more stuff that I hadn't seen.
I really hope the full game lives up to the quality of the demo, because I've been having a blast.