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Timasomo 2022: Final Update Thread
Upcoming Dates:
Timasomo Showcase Thread -- Saturday, November 5
Technically all work should be finished before November 1st (but if you're running up on time, that's never really been a hard deadline 😉).
November 1-4 are for putting finishing touches on the project to ready it for the showcase. If you need an idea of what the Showcase thread will look like, here's last year's.
Next Saturday will be the showcase where we all get to show off what we've made!
Update us on your progress so far!
What did/didn't you get done this week?
Anything go according to plan?
Anything go off the rails?
Any successes or struggles to share?
I've finished the UI and am pretty happy with how it turned out, the Add New Redirect button could still change though. The prose may not all be correct yet but that's close to what it will look like. Figuring out how to make the buttons square was a surprising challenge, only to remember that aspect-ratio exists so I slapped an
aspect-ratio: 1;
on there and problem solved. Modern CSS, how wonderful.I also encountered a fun bug that took a few hours to figure out, one of JavaScript's infamous footICBMs. You may have heard of this little thing called a regular expression, well when you want to reuse one a lot you generally shouldn't remake it over and over. So I wrote one and naively gave it the global flag and start/end anchors (
^$
). Turns out when you do that, it makes the regular expression sometimes not work the way you might think it does. See exhibit A. Hours and hours of fun this language! /sThe coming week I'll be adding the regex redirect and any other matchers/redirects I can dream up, and test-driving the extension for myself to find any bugs/things I want to change. I also think I'll probably have to publish on Wednesday just to be safe so the CWS/MSE versions are up by Saturday.
GREETINGS / FUTURE / NEXT / END
I’m all done with the 𝑻𝑰𝑴𝑨𝑺𝑶𝑴𝑶 𝑺𝑾𝑬𝑨𝑻𝑬𝑹, and I finished a matching one for my little dog! I’ll post pics in the showcase, but overall pleased with my crochet growth this past month. I’ve actually started on my next project: a poncho for my sister as a Christmas gift.
I'm bowing out!
The gap between following a few introductory tutorials and actually building my own game from scratch was too much for me to successfully tackle in the timespan. That's also because I didn't have a whole lot of time to devote to this, but mostly it's because I learned that after a long day at work, I simply don’t have the throughput to dive into learning and experimenting with gamedev with any sort of fidelity.
Every time I sat down on a weeknight to work on this, I could feel that my brain wasn't really firing on all cylinders, and weekends were pretty much booked solid for me this month.
All is not lost though, as I definitely whet my appetite for making a game of my own, so I plan to return to Godot over my summer break, where I have the time and energy to really get myself off the ground.
I'm forced to resign as well. My work schedule was erratic this month and I just couldn't bring myself to make something satisfactory. I'm looking forward to seeing what others have come up with!
I've enjoyed the music you've posted in the past, so if you ever find time in the future I hope you share it! My headcannon is that you don't sample, you just have an impeccable Lana del Rey impersonation.
I have completed my hammer.
There were a few bits bodged and couple of things I'd definitely have redone if I had time, but finished with a few hacks is still finished. I haven't tested it yet because the oil is still drying on the handle but it's a lump of metal on a stick that you whack stuff with. Not sure there's many ways it can fail, except catastrophically.. Hoping for not that.
Here is my fancy new carbide endmill spinning up (full build video for the reveal thread)
There was a wedding, my dad coming to town, and a new nephew, so I didn't get two tracks done. My plan this coming week is to get the mixing/mastering and maybe retooling of what I have done, so I can have a finished, polished product with two clean tracks.
This Wednesday evening I got an urge to create music. Thus, I made a very weird song. Yesterday, the DST shift happened, which means the 0hgamejam happened, which is a super funny thing so I participated in it and made a game. And today, I decided that I want the song I made on Wednesday to be part of a game too, so today in a few hours I made a "game" for it.
So in the end I did make some things which is cool! Looking forward to the showcase!
My apologies for falling off the face of the earth for last week's update. I started a new job that week, and ended up on travel for most of this week for work, so progress has not been what I had hoped. Realistically, I don't think I am going to be able to finish everything before Monday, but I might be able to get something respectable before the actual showcase thread next Saturday. Anyway, what I did accomplish:
Pictures of my progress so far here.
I am also running a parallel Make Something Month on Beehaw
I've also not gotten very far, turns out the difference between "things that are Arduino-compatible" and an RP2040 is... huge, when it comes to usability. I've come to appreciate what Arduino has done for entering a field that seems so incredibly opaque (to someone who's done sysadmin and "above the kernel" programming work).
I didn't manage to get my RP2040 to do what I thought it should do. Readouts of pins make no sense and don't correlate with what happens on those pins electrically, and I'm very confused.