36 votes

Multi-User Dungeons: Ten games still serving up text-based fun in 2023

17 comments

  1. [2]
    Well_known_bear
    Link
    I sunk many an hour (often a work hour) into the Discworld MUD. I was a big fan of Pratchett's writing and found the in-game writing very much aligned with that tone. There were countless skills...

    I sunk many an hour (often a work hour) into the Discworld MUD. I was a big fan of Pratchett's writing and found the in-game writing very much aligned with that tone. There were countless skills and stats to chase, systems upon systems (sometimes just for specific items that you might never see!) and plenty of faraway dangerous lands to explore or just hear about from other players (just setting foot outside Ankh-Morpork could feel dangerous for a newbie, and somewhere really bad like Uberwald like you were putting your life on the line with each step). For someone who had never been exposed to massive online multiplayer games, it was a narcotic experience!

    Once in a while I'm tempted to jump back in, but I'm sure my character's long gone now and I don't quite have the free hours (work or otherwise) to get it all back...

    7 votes
    1. godzilla_lives
      Link Parent
      "A small boy is chasing a dog near the stream." "The boy falls in and is washed away." "The dog looks relieved." I always enjoy hopping on Discworld MUD every now and then and checking out...

      "A small boy is chasing a dog near the stream."

      "The boy falls in and is washed away."

      "The dog looks relieved."

      I always enjoy hopping on Discworld MUD every now and then and checking out Anhk-Morpork and just wandering the streets. I should really reroll again, just for kicks.

      5 votes
  2. [6]
    R3qn65
    Link
    Have you played these, @lou? Any thoughts?

    Have you played these, @lou? Any thoughts?

    5 votes
    1. [5]
      lou
      (edited )
      Link Parent
      I am by no means a MUD veteran or a connoisseur. I played Aardwolf. It is a good game, but it is not a deep game. You're killing things and watching numbers go up. If you enjoy that, it's a...

      I am by no means a MUD veteran or a connoisseur.

      I played Aardwolf. It is a good game, but it is not a deep game. You're killing things and watching numbers go up. If you enjoy that, it's a wonderful game with lots to do and highly populated, with up to 300 concurrent users. The client is convenient and highly customized. But expect all the cruft and inconsistencies of a community game that has been continuously developed since the 1990s.

      I haven't played Alter Aeon but it is on my radar. It is a beloved and highly praised game with an interesting client that was made from scratch. Alter Aeon is quest-heavy, and there is a long questline that will guide you through it for a long time. Like a modern videogame. It is said to have excellent support for blind users.

      Discworld MUD has a wonderful, whimsical universe but it is incredibly archaic and a lot to take in. I'm certain you could have fun in it, but be prepared to put in a lot of effort before that happens. It has a custom client which makes it manageable.

      I didn't play much Legends of the Jedi, just went through character creation and the beginning stages. The webpage and documentation are top-notch and be prepared to use them. It's a roleplay game, so you have to be in character most of the time. I would play it, but RP is a lot of work. It has a custom UI for Mudlet that shows up automatically if you play from there. Feels like a really good game.

      MUDs are games that require reading wikis, manuals, help entries, and asking for help a lot. But, if that's something you are willing to do, they can be very satisfying to explore.

      8 votes
      1. Akir
        Link Parent
        It's the archaic bits that made Discworld MUD fun to me originally. It's like a puzzle box; gotta solve one puzzle to get to the other puzzles. All of the MUDs I've played have had online...

        It's the archaic bits that made Discworld MUD fun to me originally. It's like a puzzle box; gotta solve one puzzle to get to the other puzzles.

        All of the MUDs I've played have had online (in-game) help documentation, sometimes to the point of exhaustion. I think I've played one that told you how to do the first handful of quests, too.

        4 votes
      2. [3]
        R3qn65
        Link Parent
        Interesting. I will check it out. Are these sort of like Zork or Thy Dungeonman?

        Interesting. I will check it out. Are these sort of like Zork or Thy Dungeonman?

        1. VoidSage
          Link Parent
          I played Aardwolf as well, I'd say it's similar to zork in the way that you play (i.e. text based prompts and descriptions). However, from what I remember the game itself is more of a text based...

          I played Aardwolf as well, I'd say it's similar to zork in the way that you play (i.e. text based prompts and descriptions). However, from what I remember the game itself is more of a text based MMORPG because you have a character with levels and wander the world doing quests/killing stuff - it has been 7+ years since I've played it so my memory is hazy

          3 votes
        2. lou
          (edited )
          Link Parent
          Every MUD is different, but MUDs are in some aspects similar to text adventures. You navigate to north/south/east/west, every room has a text description, and many rooms have something for you to...

          Every MUD is different, but MUDs are in some aspects similar to text adventures. You navigate to north/south/east/west, every room has a text description, and many rooms have something for you to do. Puzzles in MUDs are not as common and, generally, not that complex. Unlike games such as Zork, MUDs are made over decades by multiple people of varying abilities, so there can be great variation in quality between areas.

          Most MUDs are "life games" to some extent, so there's not a single goal that explicitly marks its end.

          MUDs are the text equivalents to MMORPGs and can have many of the same issues and strengths.

          Most MUDs are combat focused, but many are also roleplay, requiring the player to remain in character to varying extents.

          2 votes
  3. scrubby
    Link
    I played both BatMUD and 3 Kingdoms back in college. The most interesting aspects of MUDs to me is the ability to work your way up and become a wizard who can then write code to expand the world...

    I played both BatMUD and 3 Kingdoms back in college. The most interesting aspects of MUDs to me is the ability to work your way up and become a wizard who can then write code to expand the world (add new rooms, items, mobs, etc). Some MUDs stayed perpetually fresh by doing that.

    I was a wizard on 3k back in the 90s. I remember building an area based on the Alien and Aliens movies as well as some other stuff. I wonder if some of my areas are still around and being used...

    5 votes
  4. vord
    Link
    I'll drop a link to an even older still-running one, first online in 1989: GenesisMUD They've got a custom web client you can use or you can connect oldschool if you wish.

    I'll drop a link to an even older still-running one, first online in 1989: GenesisMUD

    They've got a custom web client you can use or you can connect oldschool if you wish.

    3 votes
  5. [4]
    pencilshavings
    Link
    I play one that's still running with a small but dedicated community named ancient anguish.

    I play one that's still running with a small but dedicated community named ancient anguish.

    3 votes
    1. [3]
      rmgr
      Link Parent
      Man I played Ancient Anguish about 15 years ago! I've never found a MUD I liked as much! I should try to figure out my username...

      Man I played Ancient Anguish about 15 years ago! I've never found a MUD I liked as much! I should try to figure out my username...

      1 vote
      1. [2]
        pencilshavings
        Link Parent
        It's still going strong! They have new updated areas, a discord, new classes... it's still really fun!

        It's still going strong! They have new updated areas, a discord, new classes... it's still really fun!

        1. rmgr
          Link Parent
          I jumped back in on a level 1 account I apparently made at some stage and had a blast running cx errands, then went and became a ranger and did some crafting! I think I might be hooked!

          I jumped back in on a level 1 account I apparently made at some stage and had a blast running cx errands, then went and became a ranger and did some crafting! I think I might be hooked!

  6. Sage
    Link
    Whoa, Amazing! As someone that has been playing Legends of The Jedi (LoTJ) since at least 2005 its pretty crazy to see an article here mentioning it! For anyone interested in trying this game, it...

    Whoa, Amazing!

    As someone that has been playing Legends of The Jedi (LoTJ) since at least 2005 its pretty crazy to see an article here mentioning it! For anyone interested in trying this game, it truly is amazingly fun. The staff in the most recent years has been hands down the best we have had through LOTJ's lifetime. There are so many updates that we get, QOL and new features, the coders do such an amazing job, its hard to recognize the game I was playing ~18 years ago.

    We go through a timeline system. Usually what happens is we follow a timeline of sorts (old republic, empire, new republic), though this isn't always the case. The players drive the story and the staff usually make sure all players can get involved for BIG events. Usually at the end of each ERA (an ERA is the current arc of the story, so for example the beginning would be the old republic era, then final era would be the new republic era) there is a big event everyone can get involved in. Usually after the final era we have a pwipe( a player, wipe, where they delete everyones character for the new timeline).

    For example, last timeline I was a Jedi (you have to be really lucky to get a Force sensitive character, or purchase one with our points system when you save up enough points). In the last era of the timeline, we were up against the Yevethan. For those that do not know, they are sort of like an organic race of beings that travel in organic ships and such who want to destroy the galaxy. Anyway, my goodness was it some of the most fun I've had in awhile. From freeing players that were captured by the Yevethan, to battling through an organic ship to deliver a viral payload to weaken the Yevethan forces enough to be destroyed, to the final battle on Coruscant where we destroyed their World Brain to send them running. Gathering up all allies and enemies alike, Sith and Jedi working together for one cause to save the galaxy. Hearing the screams of joy at a battle hard fought and won or of the deaths of friends you've spent so much time with in this timeline. Truly fun. It's why I have stuck around for so long.

    If you guys are interested in checking it out, please be sure to. The community is so very friendly to new players. We love you guys, you are the lifeblood of our mud. Please stop by and check it out. Roleplay is top notch and the community is just truly great.

    Legends of The Jedi

    -Chris, oldbie LoTJ player :)

    2 votes
  7. jackson
    Link
    One more that’s still up and running: Darkwind! Just telnet darkwind.org 3000.

    One more that’s still up and running: Darkwind! Just telnet darkwind.org 3000.

    1 vote