12 votes

Evennia: a modern way to create MU*s

7 comments

  1. guissmo
    Link
    TIL about MU*. The article didn't explain it but after some Kagi-ing I finally got there. Link to MU* wikipedia page in case someone other than me needs it.

    TIL about MU*. The article didn't explain it but after some Kagi-ing I finally got there.

    Link to MU* wikipedia page in case someone other than me needs it.

    11 votes
  2. zenen
    Link
    Hey, this seems like it might be really useful for something I've been planning to make. Thanks for sharing

    Hey, this seems like it might be really useful for something I've been planning to make. Thanks for sharing

    3 votes
  3. [5]
    balooga
    Link
    I've got a lot of fond memories from the '90s MU* scene. Unbelievably, TinyTIM (the world's oldest MUSH) is still running, though I'm linking an archive snapshot because their site's apparently...

    I've got a lot of fond memories from the '90s MU* scene. Unbelievably, TinyTIM (the world's oldest MUSH) is still running, though I'm linking an archive snapshot because their site's apparently been offline for a few months. The game server's still kicking though, albeit as a digital ghost town. Feels like somebody left the machine on in a closet somewhere and walked away for two decades.

    I'm glad there are still enthusiasts out there keeping the scene alive and improving on the mechanics and backend architecture. At this stage in my life I no longer have the free time (or, arguably, the imagination and attention span) required to get back into it myself. But I still get warm nostalgia fuzzies when I think about it, for whatever that's worth.

    One thing I noticed while reading the article is that apparently telnet is still the preferred protocol for these? That's been deprecated basically everywhere for a reason. I get that someone's MUD session isn't exactly a high-value target but still... why not update that? I'm assuming SSH could be used, though I've never seen it done.

    1 vote
    1. [2]
      Akir
      Link Parent
      Telnet is universal. I can connect to MUDs via a palm pilot or an Amiga easily. That being said, SSH is very common as an alternative.

      Telnet is universal. I can connect to MUDs via a palm pilot or an Amiga easily.

      That being said, SSH is very common as an alternative.

      3 votes
      1. lou
        (edited )
        Link Parent
        Most remaining mudders rely on Telnet to keep using their highly customized clients, scripts, and workflows. Specially the visually impaired, which are a sizeable and vocal part of the fandom....

        Most remaining mudders rely on Telnet to keep using their highly customized clients, scripts, and workflows. Specially the visually impaired, which are a sizeable and vocal part of the fandom. Older games could lose a lot of players if they moved away from Telnet. Newer MUDs sometimes give precedence to web interfaces, but Telnet is available as well.

        2 votes
    2. [2]
      lou
      (edited )
      Link Parent
      A large number of 1990s MUDs are still online. Many are actively developed and some even have a community. You can still play MUD1, the game that started everything in 1978. Aardwolf tops at 300+...

      A large number of 1990s MUDs are still online. Many are actively developed and some even have a community. You can still play MUD1, the game that started everything in 1978.

      Aardwolf tops at 300+ players to this day. Gemstone IV is in the hundreds as well.

      There's a plethora of mid range MUDs with populations between 10 and 60 and a huge number of sub-10 semidead MUDs.

      3 votes
      1. balooga
        Link Parent
        Oh wow, Gemstone III was one of my jams back in the day.

        Oh wow, Gemstone III was one of my jams back in the day.

        2 votes