14
votes
Tildes Minecraft Survival Weekly
Server host: tildes.nore.gg
(Running Java 1.21.1)
Dynmap: https://tildes.nore.gg
Playtime Tracker: https://tildes.nore.gg/playtimes.html
Tildes website extension (shows online status & location): Firefox (Desktop and Android) - Chrome
Verification site: https://verify.tildes.nore.gg
Patreon: https://www.patreon.com/TildesMC
Plugins and Data Packs
Data Packs:- Terralith - Overworld terrain upgrade
- Nullscape - End terrain upgrade
- Armor Statues [Vanilla Tweaks]
- Bat Membranes [Vanilla Tweaks]
- Cauldron Concrete [Vanilla Tweaks]
- Husks Drop Sand [Vanilla Tweaks]
- Mini Blocks [Vanilla Tweaks]
- More Mob Heads [Vanilla Tweaks]
- Player Head Drops [Vanilla Tweaks]
- Silence Mobs [Vanilla Tweaks]
- Wandering Trades [Vanilla Tweaks]
Plugins:
- Clickable Links - Makes http URLs in chat clickable (only for registered players)
- CoreProtect - Records all block/container/mob changes (Anyone can look up changes with
/co inspect
) - Dynmap - Adds a live web map
- EasyArmorStands - GUI for editing armor stands
- Hexnicks - Enables Tildes usernames to be displayed
- LuckPerms - Locks down unregistered users
- Nerfstick - Allows survival use of the
minecraft:debug_stick
item (requires admin to spawn in) - Rapid Leaf Decay - Increases the speed of leaf decay by 10x
- WorldEdit - Used for occasional admin stuff
- WorldGuard - Prevents unregistered users from changing anything in the world
The server operates on a soft whitelist. Anyone can log in and walk around, but you need a Tildes account to gain build access.
Hey all, been a while since I've been on the server, or even on Tildes. Just saw that Gravy found my YouTube channel which reminded me I should probably explain why I dropped off for so long. Actually I feel bad that I didn't keep people informed, since many were contributing to the arena project, or just using one of my AFK farms, and maybe my absence was concerning. Hopefully this will provide some context.
I've posted about this on Tildes before, but I'm not sure how many people on the server are aware that I have several serious health issues. Foremost among these is severe ME/CFS and autoimmune small fiber neuropathy. These have a major impact on my ability to function; I don't have a job, and frankly it's kind of nuts that I spent so much time playing Minecraft to begin with. In retrospect, this mental exertion probably wasn't good for my brain due to the ME/CFS, though I doubt this had any bearing on my recent crisis.
Around September and up through October I started experiencing intractable migraines. I've had infrequent migraines for most of my life, but these new ones were more severe and would last for a week or more at a time (the technical term for this is status migrainosus), and there was very little gap between them. During this time I was not really using my computer much, I remember I dropped in on the server for like an hour once but overall I wasn't able to play Minecraft during this time. By mid November I was on several new medications and now I'm only having a short-ish headache every few days on average. But visual sensitivity, which is common during migraine, is still a major issue. ME/CFS also causes visual problems, especially loss of ability to track motion, and I think there's some interplay between these factors where I have trouble using my eyes for very long without causing various neurological symptoms. I've been using screen reader slash text to speech software if I use the computer, and to type stuff I've either been using a dictation app, or if it's a short thing I just type with my eyes closed and do a quick visual once-over or run it back on the text to speech.
Oddly, my YouTube channel, which I hadn't been updating, started getting more views around this time. I had a bunch of half-finished and even mostly-finished videos sitting around, unposted, so I asked a friend of mine if he'd be able to finish them for me, as I wasn't exactly able to do the video editing myself. We've been putting those up periodically, and it's been nice because I get a few appreciative comments a day where I get to respond with a few insights about music theory, which makes me feel like my life isn't completely falling apart.
I guess due to this massive change in daily habits I stopped really thinking about Minecraft. To be honest, I was starting to get slightly burnt out as I finished the arena, though I still wish I could have finished the exterior and seen it in action. Hell, at this point, I miss playing with you guys in general. Hopefully, I am able to improve upon my current limitations - I'm trying a few new medications in the near future, and also I'm trying to get a pair of prism glasses, which are used to treat proprioceptive dysfunction (which I suspect might be related to all of this). On the other hand, I have no money and I'm losing my health insurance at the end of the year (America, amirite), so that will probably make things more difficult.
So, sorry for being out of contact, and hope all you good people are doing well.
Just want to say, happy to see you post again man!
Hey! Good to hear from you! It was actually @teaearlgraycold who found your YouTube channel via your bandcamp account. Sorry to hear you've been having a rough time with your health, and I really hope things continue improving for you!
Edit: Everyone should subscribe to eyechoirs YouTube channel!
https://youtube.com/@thepopdescriptivist?si=B-mNDpp99dWhs3zR
Gotta look out for my players. I wasn’t going to poke you. Once I saw the uploads were still active I was content. Ironically it wasn’t you uploading.
Good to hear from you :) sucks that you have these health issues, I hope that things keep getting better! Don't feel bad for not playing, I think most of us were just worried.
Hey! There's that new thread I was waiting for!
Santa's Christmas Village is now officially open! Make sure to find your way over to Santa's Workshop Raceway and try to claim fastest time!
Edit: Follow the penguins on the nether roof!
@IsildursBane new storage looks awesome! Great job
Thank you. I have had a few people help me on some stuff the past few days. I am still looking for help on some minor tasks, but it is fully working now
The new Shulker farm is operational! Just a short hop away from the main end gateway, at coordinates
-8, 1160
.I have built a stone wall boundary around it; this is the area in which the shulkers can teleport. Do not build within this area unless you're sure you can make it teleport-proof. I've built a staircase up to the AFK area.
See the video for details on how to use the farm - but it's pretty straightforward. Flip the "On" switch and head to an AFK spot. Turn it back off before you leave, and that's it.
There are two AFK spots. The lower one at the main level is totally safe. The one up the stairs lets the shulkers have line-of-sight to you, so the drop rates go up about 30%. However, since they shoot at you, it is not totally safe. @teaearlgraycold suggested to add a regen beacon, which is very wise. I'll do that at some point.
I'd like to build a structure around the thing to decorate a bit and contain all the stray shulker bullets. The area around the farm can be hazardous while it's running.
I'm not sure what kind of theme to go for. Any suggestions?
cc: @TBDBITLtrpt13,@IsildursBane, and @j0hn1215.
It's a huge square, so I'd make it look like a shulker head! Would be relatively easy to build too I'd think.
An opened shulker shell with a head inside
Remember to change the farms book at the message board with the new coords.
@creesh and @noox can we please get a dynamap change with the new coords?
I'll get on that :)
P.S.
Helps to be pinged with the proper nickname ;)
I don't know how I typed it in a way that some would consider to be wrong, but I stand by my decision
My hero!!
I see there's a boost AFK area that's considered unsafe. Could a beacon with regeneration fix the unsafe problem?
I think it would. Tea also suggested this but I haven't gotten around to adding one, I spent all my time for today fixing the broken boats. If you (or anyone else) get a chance to, feel free to add one! Otherwise I'll do it at some point.
I AFK'ed it for a bit today and it was really producing, great work. However, it seemed to stop producing shulker shells after a bit. Not sure what is happening
It looks like the shulkers managed to break the boats, then all fought to the death. There was a single shulker remaining at the end of it.
I replaced the boats and got that shulkers back in the spawning chamber. I also built a platform which I hope will protect the boats in the future.
While I was collecting materials for this I noticed a few errant shulker shells in the storage system where they shouldn't be. For example there were two or three shells in several of the chests near "organics".
I also recall adding a bunch of smooth stone in the system the other day, but couldn't find it in "stone variants" where they used to be, nor anywhere else or overflow. Not sure if someone else has used them or if they've been lost.
I took out the smooth stone for the mall, however there were blocks that got sorted into the wrong places again. I want and reset all the filters and removed the incorrectly sorted blocks, then put them in again to test, however I found that items are still accumulating up in the filter chests. I meant to tag @IsildursBane on this issue again this morning, but ran out of time before work.
Fun. I will look into this a bit more, but kind of unsure the cause at this point
Yeah, totally understandable. Sometimes a thing just doesn't work.
EDIT:
Community Storage has a bug in it, not sure the culprit but it is currently not working properly. I am currently trying to figure out the cause, but until then it is not workingI believe I have solved this bug. See separate comment on bugCommunity storage is pretty much finished, just working on putting the finishing touches (and fixing one bug that I think I have now found the culprit). But as others are using it, there has been various comments and discussions on how to make it better for the community, instead of just what made sense to me as I was building this. So I want to open up a discussion here of what do others think need to be added or changed?
I added a redstone torch next to the overflow container that will light up when the overflow chest is more than a third full.
@Durinthal I believe you were the original one who built Community Storage. You should come check out the new version, which is in the same place. I tried to keep the decoration similar to what was done when you built it the first time around, I just improved the redstone
One thing that has come up is how to label the miscellaneous items. So far what has come up is to use main category items in item frames or multiple item frames if that makes things clearer.
There are various options to visualize I made a screenshot with 2 places highlighted:
I was thinking of just replacing the stair underneath the sign with a representative block - cobble for cobble variants, maybe bone block for organics? Keeping the signs there as well should clarify any potential confusion. The signs are helpful for close-up UI, but from a distance, it's really hard for me to get my bearings in MIS.
I think either that, or put a representative item in an item frame next to it, and nametag that item with the full category name. This is what I do in my home storage (Well, I've always intended to nametag the items, just never actually gotten around to it...)
@TangibleLight I see you went ahead with the representative blocks idea, I think it works quite well
With some credit to @GravySleeve and @teaearlgraycold! Generally tried to pick blocks that are visually distinct enough that it will hopefully be easy to identify where you're headed from a distance. It's been helpful for me, anyway.
A potential oversight is that we removed the signs, and I don't think anyone replaced them. I'm personally content to only have the representative blocks, but it might be good to have some real text that lists the intended purpose of each column.
You removed the signs!! I had all of them glowed up and honeycombed already. :(
Actually... I never specifically removed the signs, but I'm pretty sure I recall being down there with no signs there. I'm having a real tough time actually remembering if they are or not.
Were they standing on the stairs below them? Then they were definitely broken. Were they hanging on the second chest? Then they might still be there.
I'll check when I get on tomorrow, if they are in fact missing I'll replace them.
I think you just didn't notice that I replaced them already. They're attached to the chests now instead of standing in front.
I think in lieu of a named entity in a frame, I think the signs do a good job at removing ambiguity and reminding you of what's in there - which goes a long way towards learning a system!
I think with item frames, something to consider is performance impact. The sorter is relatively lag efficient, but is large and it also has chunk loaders that turn on when the system is actively sorting. This means that we will want to try and minimize the performance impact as much as possible. Especially since it is in town, and we want to keep town as lag free as possible for those who have less powerful computers, town is still accessible. I am not against item frames, but it is something we do need to consider
I am not entirely following, are item frames that heavy on server performance?
They are not super heavy, but they are an entity so they are heavier than signs. At the size of community storage, one item frame for each category should be fine, but multiple per category may start to add up
Ah, I am not sure if it will be that big of an issue but I see your point. It would be a shame if we can't do it like that as it makes things easier visually.
Also, some filters still seem to not work as expected. I am fairly sure they are setup correctly (the decor ones) but they do not end up in the chest and I cannot find them elsewhere in the system
Some other filters work fine though.
I am not sure if it would be an issue either. But the other limitation is what single item do we use to represent categories? Also, as I have used the system extensively in the past few days, I have memorized rough location of each category, so is it something that becomes less important as people get used to the system? Is my logic of it not being friendly to new users contradictory to other comments I have made about town navigation? Yes, it is contradictory, so I am unsure if my logic of just gaining familiarity is valid. But I think there is also a difference between new users navigating town and people navigating community storage quickly
I have done more testing, I think the filters are working now. Just need others to use it and see if the problem persists
We can use up to four above the chests is my thinking.
That then raises the issue of increasing the amount of item frames, and that is where the accumulation of item frames concerns me. We could test it and see, but that is my concern.
Edit: I checked, and there are 48 sections, and I am thinking of adding on another some more for future expansion. So having four item frames for each category would be just under 200 item frames. 200 item frames should be fine, the question is is another 200 item frames on top of other things in town fine for everybody or will it make town a laggy experience for some? And that is what I am concerned about, is balancing a usable and functional system with making sure that it does not cause lag for people
Bug report:
Symptoms: Filters were increasing above being two items, and then going into overflow
Cause: Unsure exactly the culprit I have three theories.
Solution:
Conclusion:
Need others to use the system to see if bug persists
I did some more testing, and it appears to be solved. I will just monitor this issue as more people continue to use the system
I left a shulker and some stuff in one of the overflow chests in the area I added yesterday. You can throw all of that stuff in to test.
I already did and did not seem to cause issues
Felt I should start another sub-discussion on the categories in the sorters. Is there items you feel should be a separate category? Are we missing any categories?
I'm starting work on the Tildestown Mall over in the industrial district
northsouth of the tree farm. I've got a basic look done for the front already. If anyone has any input or suggestions, I'm all ears. I decided to improvise the design as I go rather than copy an IRL floor plan like I originally planned because none were quite the right size and shape, or they were overly detailed. Once I start getting some of the walls in place, people can start claiming rooms to decorate as various shops!I just had a look earlier today, that things is going to be massive! I'll be sure to claim a shop once things are ready. That does remind me though, tower room?
Don't worry! I haven't forgotten my tower room! It's such a small area to work with, and I want it to be cool. I think I have an idea, though, so I'll clear that off my todo list soon!
Right now I'm planning to have the back section be a movie theater, so that will be fairly easy to make and fill a lot of the space. On the other hand, I'm pretty sure I'm gonna add another layer up top making for three floors' worth of shops in the other section. I'm guessing right now there will be room for about 21 different shops.
I haven't been really active this week, except for the failed raid farm project (if anyone wants to try to get it to work feel free). I did make a few screenshots though:
Completely unrelated to the current server. But, I had to look something up from the previous server world. So I figured I'd share this nice overview of the previous town
That is not shadowfax, that is my other horse that I have. I do believe it was @TaylorSwiftsPickles that put it up on Noox's roof
I just took a look at the playtime chart for the first time in a while. @j0hn1215 has afk'd for over 25 of the last 30 days! Peoples champ!!!
Thanks! It's gonna be hard to improve on that time, sometimes I need to use my computer for ACTUAL work. I also think there's a memory leak in one or more of the performance mods I have installed - after 16+ hours of uptime, it sometimes just crashes when I try to move, and usually takes 4+ minutes to actually close the game after I quit.
But as far as AFK time goes, Isil built a clever chunk loader at comm. storage that ensures that everything is processed, and my In-Town-AFK-Spot only covers the boneblock and colored wool production. What other AFK options might be useful?
The shulker farm has been pretty borked from the start TBH. The design I found on YouTube doesn't work super well in 1.21 (nice to find that out after the hours of work) and I haven't yet found a replacement design that seems like a viable alternative.
Edit: I may have found one design that claims to work with a couple small adjustments; I'll try to hop on and get that built and working when I have time between work and wedding prepping.
Which design is it? And what's the variant you found? I'd be happy to help over the next few days.
I have built ianxofour's farm in the past and, yes, that first shulker is a bit of a pain. But it's incredibly efficient and reliable. If the current one is borked I might consider just building that.
https://youtu.be/s7JZWGcnHYA
There's a pinned comment that contains a link to the changes in a separate video.
Oh, that fix is not too bad. And the farm itself looks even simpler to build than ianxofour's! I am wary of shulkers teleporting onto those blocks while building the extension, though.
I'd use walls to fill all the potential teleport spaces before placing any solid blocks to try to avoid that. And you could leave them as walls instead of trying to replace those top three with buttons; I think a shulker would teleport to it in the time between breaking the wall and placing the button.
Whenever I have some time to get online, I'll take a look if you haven't already done it. I need to get some shulker boxes anyway...
I hypothesize that the supporting scaffolding might have played a role in the failure of the last farm - shulkers have strange rules about scaffolding that might cause them to teleport to an invalid spot, forcing an immediate second teleport at the new origin point. I know while afk a shulker killed me by teleporting inside my little bunker. I also think I built my bunker too close to the farm, which allowed a nucleation point for errant shulkers.
I've started construction of this near the main end gateway; around 0,1175. Much easier to get to than the old one! There is a single living shulker that survived the end busting in that first city. It's critical that it doesn't die. I wonder if it's a good idea to try spamming healing potions on it and get it to duplicate itself before moving it, just so there's a backup in case it dies. I got it to teleport near the surface; for now it's just buried near the end of the rails.
I built rails to move it down to the main level where the farm will go, and I've collected all materials for the farm. I don't want to move the shulker until the farm is ready. There are a few invisibility and splash healing potions in a box near the rails.
I don't want to start the build tonight since it's late, but I'm planning to build the thing in a day or two when I have time to properly complete the thing and debug any issues that come up.
Healing potions should be available at the potions lab in town, you will just need to modify it to be a splash potion
Yeah, that's where the current invisibility and healing potions came from. At the time, I figured I only need a couple, so I hit the button and grabbed those three of each. It's a really useful machine!!
But I think I've decided that it's best to try to duplicate that shulker before proceeding. So my project tonight will be to grab a bunch of splash healing potions and get that shulker to duplicate - if it dies, no point building the farm there. If it duplicates and I get one or two backups, I'll proceed with more confidence.
Is there a space at the potion lab to create splash potions? I just manually used a brewing stand and some gunpowder to do it. I imagine it wouldn't be too hard to create a bulk processing setup that loads up a few brewing stands in parallel to convert potions to splashing. If nothing like that already exists, I might add one after I'm done with the shulker farm.
There isn't a dedicated spot for it. I never got a good idea for adding in modifiers, so I never implemented it. I came up with a good spot for it today, so maybe I will implement that soonish
I want to call it "the splash zone" and when you open the chest to insert items for processing it drops a thin slice of water on you.
If anyone else is on today, could someone turn off the gravity duper, or at least swap the red and orange concrete for other colors? (It'll also likely need to be unclogged)
I had intended on doing that this morning, but I am currently too ill to move everything around. Ideally I'm better by tonight, but my 2 year old has had hand-foot-mouth for a few days now, so there's no saying how long the whole family will be laid out...
@Arknata and @creesch are online right now, maybe one of them is familiar with the machine?
Oh I just logged out, but will get back in and figure it out. Last time I couldn't make heads or tails from the instructions in there :P
Edit:
Honestly couldn't figure it with the limited time I had. So i just put down some chests and emptied the red and orange chests to those.
Thank you!
@teaearlgraycold you hopped off before I got around to looking this up but:
https://youtu.be/sAzzbrFgcUw
I did march in this show, and it's the most likely video people might have seen
Plus I'm still kinda proud of us for this one