15
votes
Tildes Minecraft Survival Weekly
Server host: tildes.nore.gg
(Running Java 1.21.1)
Dynmap: https://tildes.nore.gg
Playtime Tracker: https://tildes.nore.gg/playtimes.html
Tildes website extension (shows online status & location): Firefox (Desktop and Android) - Chrome
Verification site: https://verify.tildes.nore.gg
Patreon: https://www.patreon.com/TildesMC
Plugins and Data Packs
Data Packs:- Terralith - Overworld terrain upgrade
- Nullscape - End terrain upgrade
- Armor Statues [Vanilla Tweaks]
- Bat Membranes [Vanilla Tweaks]
- Cauldron Concrete [Vanilla Tweaks]
- Husks Drop Sand [Vanilla Tweaks]
- Mini Blocks [Vanilla Tweaks]
- More Mob Heads [Vanilla Tweaks]
- Player Head Drops [Vanilla Tweaks]
- Silence Mobs [Vanilla Tweaks]
- Wandering Trades [Vanilla Tweaks]
Plugins:
- Clickable Links - Makes http URLs in chat clickable (only for registered players)
- CoreProtect - Records all block/container/mob changes (Anyone can look up changes with
/co inspect
) - Dynmap - Adds a live web map
- EasyArmorStands - GUI for editing armor stands
- Hexnicks - Enables Tildes usernames to be displayed
- LuckPerms - Locks down unregistered users
- Nerfstick - Allows survival use of the
minecraft:debug_stick
item (requires admin to spawn in) - Rapid Leaf Decay - Increases the speed of leaf decay by 10x
- WorldEdit - Used for occasional admin stuff
- WorldGuard - Prevents unregistered users from changing anything in the world
The server operates on a soft whitelist. Anyone can log in and walk around, but you need a Tildes account to gain build access.
@GravySleeve my 4g hotspot dropped yesterday when you were showing me your mall, because someone called me at that moment. Just wanted to say it looks pretty cool and looks large enough that we can fit a lot of cool "shops" in there! I was thinking of creating a Lidl store in there but I'll see when I get around to it.
Oh no! I don't have screenshots this week :( It has been a busy week and for the past two days I have been focussing on the chat mod I have been writing. So I guess I'll showcase that a bit more:
Some things I still want to implement:
Feedback and testers appreciated
If you want to test it you can grab
web-chat-0.0.4.jar
from the latest release here. You will also need the following mods for stuff to work:Edit: Updated the version as I did release 0.0.4 yesterday. I also am in the process of publishing it on modrinth where the thing is awaiting review.
There are now quite a few shulker shells in the community storage. (Like 2.5 double chests worth)
It is worth mentioning that for most items, community storage does not have the capacity to store that large amount of items. The mob drops category is the most likely to overfill, since we get a decent amount of various mob drops and they can really compound and take up the four double chests dedicated to them.
Time to start adding shulkerbox crafters everywhere! I already set one up down in community storage at the end of the hall (which someone gussied up with a shulker head for sound!), and I also made another by the Hoglin farm.
I plan to add a few more in places they might come in handy:
Tree Farm
Piglin Barter Station
Sand Duper
??Suggestions??
Huehuehuehue...
Very nice. XD
@j0hn1215
Hey @IsildursBane, I'm gonna add a shulker loader to the fireworks factory soon, and I'm considering having the shulkers be pumped over to community storage instead of the little shack cause there isn't much room there. I was thinking there could be a stack of chests hidden behind the wall at the end of the bulk storage hall with a dropper attached so you can press a button and get a full shulker of rockets.
Also, @teaearlgraycold, could I trouble you for some Dragon's Breath? The only way to obtain it is by respawning the dragon, but I don't want to make a mess of the end. Pretty Pleaaassssseeee!!!! It's for the new shop in the mall, Pinkerton's, they sell perfume and the lingering potion bottles look like perfume bottles. :D
Edit: New shop is completely done!
Edit2: Bane, I added the leftover Dragon's Breath in the potion donations box.
Edit3: Long day of minecraft today, started on another shop for the mall.
Placing a shulker dispenser for the rockets could potentially work, but there is some modifications to community storage first. I am also considering revising bulk storage area, and with that we may be able to have a dedicated slice to rockets if that interests you
Yeah if you're gonna expand bulk storage anyway, just add in a slice for rockets and we can work out the best way to ferry them over afterwards.
I need to just revisit the bulk loading section in general, I just have not gotten around to it yet as I have been focusing on getting the chunk loaders working reliably enough
I am considering building an enderpearl transport network, but I'm still working out exactly how much time it will take and playing with some designs in a redstone testing world. I don't want to promise anything yet since it might turn out to be prohibitively time consuming for me to do.
I wanted to put out a feeler before proceeding: How do people feel about turning off gamerule
enderPearlsVanishOnDeath
? This would keep the pearls around in the stasis chambers after dying,logging in/out, and server restart. If we don't have that off, there's not much point in creating the network at all. There are some potential lag implications whenever we update to 1.21.3 since ender pearls will act as chunk loaders. They would not load chunks after server restart until the ender pearl is loaded the first time, then those chunks would remain loaded until the server restarts again.I also still need to do testing on Paper server before I can promise the redstone would work. From what I gather the setting
disable-unloaded-chunk-enderpearl-exploit
can cause issues; it would need to befalse
(as it is by default). I don't know yet if there are any other Paper issues with the wireless redstone but my understanding is it still works. I was going to run a simple test on the server this afternoon, and also test locally on Paper 1.21.1 and Paper 1.21.3 (in case we update any time soon).Edit: Looks like ender pearls do remain in the world if the player logs out or after server restart in any case. For some reason I thought this also depended on the game rule. The only hiccup in all this is if the owner dies.
With pearls turning into chunk loaders I don't think disabling
enderPearlsVanishOnDeath
would be a good idea for performance reasons.I went ahead and tested a simple wireless receiver on the server as a prototype and... it doesn't work anyway. This lamp should not be on. Which confuses me because I tested it on a 1.21.1 Paper server running locally and it works fine. I assume it might be due to one of the plugins or datapacks installed messing with entity ids but I'm not really sure. Perhaps there is some aggressive optimization setting enabled in the paper configuration? Although everything I can find from researching the issue is that the entity ID system that wireless redstone uses mimics vanilla by default and there is no associated option.
I did find this PR which seems to imply there is some option called
use-mojang-item-optimizations
but that is the only reference I can find anywhere of this option name. I don't think the option is real... but then why did anyone bother creating that PR? One of life's great mysteries.A related tangent - disabling
enderPearlsVanishOnDeath
and upgrading to 1.21.3 would probably be super helpful for the community storage. To put items in storage the player will necessarily load those chunks; then the ender pearl will keep the chunks around storage loaded automatically with no fuss. We can't rely on this if the gamerule is left enabled, since whenever the owner of the pearl diesor logs outit would vanish and stop loading chunks.The only hiccup might be if storage is loading items when the server restarts. Perhaps we could add some datapack like RestartRedstone to give a chance to pause loading items until the server starts up again?
cc @IsildursBane in case you have ideas related to the storage system chunk loaders.
Storage system chunk loaders have been causing me a lot of frustration recently. It seems the design I built and then modified has some issues (with either the initial design or my modifications). So I need to sit down and research how to improve it and start fresh, I just have not gotten around to doing so yet