18 votes

Tildes Minecraft Survival Weekly

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Server host: tildes.nore.gg (Running Java 1.21.1)
Dynmap: https://tildes.nore.gg
Playtime Tracker: https://tildes.nore.gg/playtimes.html
Tildes website extension (shows online status & location): Firefox (Desktop and Android) - Chrome
Verification site: https://verify.tildes.nore.gg
Patreon: https://www.patreon.com/TildesMC

Plugins and Data Packs Data Packs:
  • Terralith - Overworld terrain upgrade
  • Nullscape - End terrain upgrade
  • Armor Statues [Vanilla Tweaks]
  • Bat Membranes [Vanilla Tweaks]
  • Cauldron Concrete [Vanilla Tweaks]
  • Husks Drop Sand [Vanilla Tweaks]
  • Mini Blocks [Vanilla Tweaks]
  • More Mob Heads [Vanilla Tweaks]
  • Player Head Drops [Vanilla Tweaks]
  • Silence Mobs [Vanilla Tweaks]
  • Wandering Trades [Vanilla Tweaks]

Plugins:

  • Clickable Links - Makes http URLs in chat clickable (only for registered players)
  • CoreProtect - Records all block/container/mob changes (Anyone can look up changes with /co inspect)
  • Dynmap - Adds a live web map
  • EasyArmorStands - GUI for editing armor stands
  • Hexnicks - Enables Tildes usernames to be displayed
  • LuckPerms - Locks down unregistered users
  • Nerfstick - Allows survival use of the minecraft:debug_stick item (requires admin to spawn in)
  • Rapid Leaf Decay - Increases the speed of leaf decay by 10x
  • WorldEdit - Used for occasional admin stuff
  • WorldGuard - Prevents unregistered users from changing anything in the world

The server operates on a soft whitelist. Anyone can log in and walk around, but you need a Tildes account to gain build access.


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28 comments

  1. TaylorSwiftsPickles
    Link
    @GravySleeve my 4g hotspot dropped yesterday when you were showing me your mall, because someone called me at that moment. Just wanted to say it looks pretty cool and looks large enough that we...

    @GravySleeve my 4g hotspot dropped yesterday when you were showing me your mall, because someone called me at that moment. Just wanted to say it looks pretty cool and looks large enough that we can fit a lot of cool "shops" in there! I was thinking of creating a Lidl store in there but I'll see when I get around to it.

    6 votes
  2. [2]
    creesch
    (edited )
    Link
    Oh no! I don't have screenshots this week :( It has been a busy week and for the past two days I have been focussing on the chat mod I have been writing. So I guess I'll showcase that a bit more:...

    Oh no! I don't have screenshots this week :( It has been a busy week and for the past two days I have been focussing on the chat mod I have been writing. So I guess I'll showcase that a bit more:

    Some things I still want to implement:

    • Timestamps
    • A player list
    • Showing player heads
    • Storing chat history per server on the minecraft side and display those for the user on join as well. (I might be lazy and hijack chat patches history for that, but ideally I'd do it myself.
    • Better reconnection options.
    • Publishing on modrinth maybe? Not decided on that yet.

    Feedback and testers appreciated

    If you want to test it you can grab web-chat-0.0.4.jar from the latest release here. You will also need the following mods for stuff to work:

    Edit: Updated the version as I did release 0.0.4 yesterday. I also am in the process of publishing it on modrinth where the thing is awaiting review.

    5 votes
    1. secret_online
      Link Parent
      It might already be on your radar, but the mc-publish action for GitHub is pretty good and you can configure a lot of it from the fabric.mod.json. I use it for the two tiny mods I publish. You'll...

      Publishing on modrinth maybe?

      It might already be on your radar, but the mc-publish action for GitHub is pretty good and you can configure a lot of it from the fabric.mod.json. I use it for the two tiny mods I publish. You'll need to create a Modrinth account and create a personal access token, but that process is not too difficult.

      3 votes
  3. [3]
    GravySleeve
    Link
    Hey @Evie! I saw you've been busy working in the mall lately! Great work as always! Love the lore! I need to utilize the naming of armor stands more. I haven't made any of mine "speak" before! I...

    Hey @Evie! I saw you've been busy working in the mall lately! Great work as always! Love the lore! I need to utilize the naming of armor stands more. I haven't made any of mine "speak" before! I have, however, made one which will dance until the end of time. :D

    5 votes
    1. [2]
      Evie
      Link Parent
      Thanks! I wanted to find a way to get the dialogue to only trigger when a player approaches but if there's a way to do it with the plugin I couldn't figure it out.

      Thanks! I wanted to find a way to get the dialogue to only trigger when a player approaches but if there's a way to do it with the plugin I couldn't figure it out.

      2 votes
      1. GravySleeve
        Link Parent
        Yeah, I don't think that's possible unfortunately.

        Yeah, I don't think that's possible unfortunately.

        1 vote
  4. [3]
    TBDBITLtrpt13
    Link
    There are now quite a few shulker shells in the community storage. (Like 2.5 double chests worth)

    There are now quite a few shulker shells in the community storage. (Like 2.5 double chests worth)

    3 votes
    1. IsildursBane
      Link Parent
      It is worth mentioning that for most items, community storage does not have the capacity to store that large amount of items. The mob drops category is the most likely to overfill, since we get a...

      It is worth mentioning that for most items, community storage does not have the capacity to store that large amount of items. The mob drops category is the most likely to overfill, since we get a decent amount of various mob drops and they can really compound and take up the four double chests dedicated to them.

      2 votes
    2. GravySleeve
      Link Parent
      Time to start adding shulkerbox crafters everywhere! I already set one up down in community storage at the end of the hall (which someone gussied up with a shulker head for sound!), and I also...

      Time to start adding shulkerbox crafters everywhere! I already set one up down in community storage at the end of the hall (which someone gussied up with a shulker head for sound!), and I also made another by the Hoglin farm.

      I plan to add a few more in places they might come in handy:
      Tree Farm
      Piglin Barter Station
      Sand Duper
      ??Suggestions??

      1 vote
  5. [4]
    GravySleeve
    (edited )
    Link
    Hey @IsildursBane, I'm gonna add a shulker loader to the fireworks factory soon, and I'm considering having the shulkers be pumped over to community storage instead of the little shack cause there...

    Hey @IsildursBane, I'm gonna add a shulker loader to the fireworks factory soon, and I'm considering having the shulkers be pumped over to community storage instead of the little shack cause there isn't much room there. I was thinking there could be a stack of chests hidden behind the wall at the end of the bulk storage hall with a dropper attached so you can press a button and get a full shulker of rockets.

    Also, @teaearlgraycold, could I trouble you for some Dragon's Breath? The only way to obtain it is by respawning the dragon, but I don't want to make a mess of the end. Pretty Pleaaassssseeee!!!! It's for the new shop in the mall, Pinkerton's, they sell perfume and the lingering potion bottles look like perfume bottles. :D

    Edit: New shop is completely done!
    Edit2: Bane, I added the leftover Dragon's Breath in the potion donations box.
    Edit3: Long day of minecraft today, started on another shop for the mall.

    3 votes
    1. [3]
      IsildursBane
      Link Parent
      Placing a shulker dispenser for the rockets could potentially work, but there is some modifications to community storage first. I am also considering revising bulk storage area, and with that we...

      Placing a shulker dispenser for the rockets could potentially work, but there is some modifications to community storage first. I am also considering revising bulk storage area, and with that we may be able to have a dedicated slice to rockets if that interests you

      1 vote
      1. [2]
        GravySleeve
        Link Parent
        Yeah if you're gonna expand bulk storage anyway, just add in a slice for rockets and we can work out the best way to ferry them over afterwards.

        Yeah if you're gonna expand bulk storage anyway, just add in a slice for rockets and we can work out the best way to ferry them over afterwards.

        1. IsildursBane
          Link Parent
          I need to just revisit the bulk loading section in general, I just have not gotten around to it yet as I have been focusing on getting the chunk loaders working reliably enough

          I need to just revisit the bulk loading section in general, I just have not gotten around to it yet as I have been focusing on getting the chunk loaders working reliably enough

  6. [6]
    IsildursBane
    Link
    So I will probably not be on the server until the new year. Community Storage does not have working chunk loaders yet. If someone wants to tackle it, let me know and I can provide information of...

    So I will probably not be on the server until the new year. Community Storage does not have working chunk loaders yet. If someone wants to tackle it, let me know and I can provide information of the current system, to make swapping it out easier. I already have a redstone line to turn the chunk loaders on/off and the three portals needed are already built.

    3 votes
    1. [3]
      Mendanbar
      Link Parent
      I finally had a chance to check out storage today, and it looks fantastic! It really captures the essence of the previous design while improving on it in every way. I also saw a slot for pale wood...

      I finally had a chance to check out storage today, and it looks fantastic! It really captures the essence of the previous design while improving on it in every way.

      I also saw a slot for pale wood in the system... spoilers @teaearlgraycold?

      4 votes
      1. teaearlgraycold
        Link Parent
        Not my work! But we’ll upgrade soon

        Not my work! But we’ll upgrade soon

        2 votes
      2. IsildursBane
        Link Parent
        I tried to keep the appearance and vibe of the old one the same. I knew the mechanics of the old system needed a revamp, but I also wanted to honour the work of the first builders, instead of...

        I tried to keep the appearance and vibe of the old one the same. I knew the mechanics of the old system needed a revamp, but I also wanted to honour the work of the first builders, instead of erasing their contributions to the server.

        I added in the pale wood when I built it, to future proof the storage system since that update was announced when I was building it. I didn't want it to be obsolete weeks after completion.

        2 votes
    2. [2]
      GravySleeve
      Link Parent
      Have a good holiday! See you on the other side!

      Have a good holiday! See you on the other side!

      2 votes
      1. IsildursBane
        Link Parent
        I am disappointed I may miss any Christmas festivities that may happen on the server (still haven't tried the Christmas village boat race). I am excited for joining again in the new year and see...

        I am disappointed I may miss any Christmas festivities that may happen on the server (still haven't tried the Christmas village boat race). I am excited for joining again in the new year and see what has been built on the server while I am away.

        3 votes
  7. [2]
    Mendanbar
    Link
    @GravySleeve I'd like to claim 2 of the smaller stalls near the theater for a combo cookie shop and "dippin blocks" if that's ok. I have an idea that I think could work in the space. :)

    @GravySleeve I'd like to claim 2 of the smaller stalls near the theater for a combo cookie shop and "dippin blocks" if that's ok. I have an idea that I think could work in the space. :)

    2 votes
  8. [5]
    TangibleLight
    (edited )
    Link
    I am considering building an enderpearl transport network, but I'm still working out exactly how much time it will take and playing with some designs in a redstone testing world. I don't want to...

    I am considering building an enderpearl transport network, but I'm still working out exactly how much time it will take and playing with some designs in a redstone testing world. I don't want to promise anything yet since it might turn out to be prohibitively time consuming for me to do.

    I wanted to put out a feeler before proceeding: How do people feel about turning off gamerule enderPearlsVanishOnDeath? This would keep the pearls around in the stasis chambers after dying, logging in/out, and server restart. If we don't have that off, there's not much point in creating the network at all. There are some potential lag implications whenever we update to 1.21.3 since ender pearls will act as chunk loaders. They would not load chunks after server restart until the ender pearl is loaded the first time, then those chunks would remain loaded until the server restarts again.

    I also still need to do testing on Paper server before I can promise the redstone would work. From what I gather the setting disable-unloaded-chunk-enderpearl-exploit can cause issues; it would need to be false (as it is by default). I don't know yet if there are any other Paper issues with the wireless redstone but my understanding is it still works. I was going to run a simple test on the server this afternoon, and also test locally on Paper 1.21.1 and Paper 1.21.3 (in case we update any time soon).


    Edit: Looks like ender pearls do remain in the world if the player logs out or after server restart in any case. For some reason I thought this also depended on the game rule. The only hiccup in all this is if the owner dies.

    1 vote
    1. [2]
      teaearlgraycold
      Link Parent
      With pearls turning into chunk loaders I don't think disabling enderPearlsVanishOnDeath would be a good idea for performance reasons.

      With pearls turning into chunk loaders I don't think disabling enderPearlsVanishOnDeath would be a good idea for performance reasons.

      1. TangibleLight
        (edited )
        Link Parent
        I went ahead and tested a simple wireless receiver on the server as a prototype and... it doesn't work anyway. This lamp should not be on. Which confuses me because I tested it on a 1.21.1 Paper...

        I went ahead and tested a simple wireless receiver on the server as a prototype and... it doesn't work anyway. This lamp should not be on. Which confuses me because I tested it on a 1.21.1 Paper server running locally and it works fine. I assume it might be due to one of the plugins or datapacks installed messing with entity ids but I'm not really sure. Perhaps there is some aggressive optimization setting enabled in the paper configuration? Although everything I can find from researching the issue is that the entity ID system that wireless redstone uses mimics vanilla by default and there is no associated option.

        I did find this PR which seems to imply there is some option called use-mojang-item-optimizations but that is the only reference I can find anywhere of this option name. I don't think the option is real... but then why did anyone bother creating that PR? One of life's great mysteries.

        2 votes
    2. [2]
      TangibleLight
      (edited )
      Link Parent
      A related tangent - disabling enderPearlsVanishOnDeath and upgrading to 1.21.3 would probably be super helpful for the community storage. To put items in storage the player will necessarily load...

      A related tangent - disabling enderPearlsVanishOnDeath and upgrading to 1.21.3 would probably be super helpful for the community storage. To put items in storage the player will necessarily load those chunks; then the ender pearl will keep the chunks around storage loaded automatically with no fuss. We can't rely on this if the gamerule is left enabled, since whenever the owner of the pearl dies or logs out it would vanish and stop loading chunks.

      The only hiccup might be if storage is loading items when the server restarts. Perhaps we could add some datapack like RestartRedstone to give a chance to pause loading items until the server starts up again?

      cc @IsildursBane in case you have ideas related to the storage system chunk loaders.

      1. IsildursBane
        Link Parent
        Storage system chunk loaders have been causing me a lot of frustration recently. It seems the design I built and then modified has some issues (with either the initial design or my modifications)....

        Storage system chunk loaders have been causing me a lot of frustration recently. It seems the design I built and then modified has some issues (with either the initial design or my modifications). So I need to sit down and research how to improve it and start fresh, I just have not gotten around to doing so yet