16 votes

Project Zomboid Build 42 Unstable released

31 comments

  1. [14]
    R3qn65
    Link
    Maybe we should do a tildes PZ server. I'd be way more into that than Minecraft.

    Maybe we should do a tildes PZ server. I'd be way more into that than Minecraft.

    13 votes
    1. [4]
      Kirisame
      Link Parent
      This would be awesome. But there's no multiplayer in our b42 build yet.

      This would be awesome. But there's no multiplayer in our b42 build yet.

      6 votes
      1. [2]
        sparksbet
        Link Parent
        Probably would be best to wait for it to be stable regardless. Once multiplayer for build 42 is out we should consider it!

        Probably would be best to wait for it to be stable regardless. Once multiplayer for build 42 is out we should consider it!

        3 votes
        1. Kirisame
          Link Parent
          Not gonna lie, I'm hungry enough for this that I'd be willing to play as soon as multiplayer is enabled at all, haha

          Not gonna lie, I'm hungry enough for this that I'd be willing to play as soon as multiplayer is enabled at all, haha

          2 votes
      2. R3qn65
        Link Parent
        Yeah, once b42 stable happens we can set it up!

        Yeah, once b42 stable happens we can set it up!

        1 vote
    2. sparksbet
      Link Parent
      I'd be interested in something like that (though I'll probably be about as spotty about it as I am on the Minecraft server lol)

      I'd be interested in something like that (though I'll probably be about as spotty about it as I am on the Minecraft server lol)

      5 votes
    3. JCPhoenix
      Link Parent
      I'd be so down for this. My friends and I have been waiting for Build 42, but it's taken forever (We've played a little bit, but we've really been waiting for this update). And given that this is...

      I'd be so down for this. My friends and I have been waiting for Build 42, but it's taken forever (We've played a little bit, but we've really been waiting for this update).

      And given that this is unstable, I don't know if they'd be willing to play it yet.

      5 votes
    4. [7]
      teaearlgraycold
      Link Parent
      I have some interest in hosting that as well. I've never played this game but it seems like my type of thing. I play a lot of DayZ. Is this basically isometric DayZ? Would we mostly do co-op or...

      I have some interest in hosting that as well. I've never played this game but it seems like my type of thing. I play a lot of DayZ. Is this basically isometric DayZ?

      Would we mostly do co-op or pvp? How many players are needed on a server to have fun?

      1 vote
      1. [6]
        MimicSquid
        Link Parent
        PZ is more PvE focused than PvP; zombies are more of a threat, and the world map (outdated, this is the b41 map for now) is big enough that you could live a whole life without ever running into...

        PZ is more PvE focused than PvP; zombies are more of a threat, and the world map (outdated, this is the b41 map for now) is big enough that you could live a whole life without ever running into anyone else without some way of coordinating.

        You also can't be good at everything quickly. The leveling process is slow at the higher end, so there's space for people who aren't fighters to focus on carpentry, foraging, or another profession that doesn't boil down to "stick the pointy bit in the zombie." A skilled medic or forager is a valuable part of a community, and it's a loss to the whole world if someone who has maxed out carpentry is killed.

        So while there can be PvP in the game (depending on server settings) much like in real life it can be a loss to the whole community if someone is killed.

        2 votes
        1. [5]
          teaearlgraycold
          Link Parent
          The leveling concept makes it less interesting to me. I associate leveling with grinding. What I love about DayZ is it’s purely about skill and knowledge of the game.

          The leveling concept makes it less interesting to me. I associate leveling with grinding. What I love about DayZ is it’s purely about skill and knowledge of the game.

          1 vote
          1. [2]
            Kirisame
            Link Parent
            There is some grinding. This game comes with an insane amount of levers to pull, though. Among them are exp rates; it's not uncommon to multiply non-combat exp rates 2x or so. But with the new...

            There is some grinding. This game comes with an insane amount of levers to pull, though. Among them are exp rates; it's not uncommon to multiply non-combat exp rates 2x or so.

            But with the new focus on crafting and renewable resources, I wonder whether that kind of thing is more or less necessary.

            3 votes
            1. MimicSquid
              Link Parent
              Probably not necessary, assuming your build lets you fight your way through the horde. The renewability is for people who are playing innawoods either for fun or by necessity. Though I imagine we...

              Probably not necessary, assuming your build lets you fight your way through the horde. The renewability is for people who are playing innawoods either for fun or by necessity. Though I imagine we will see some tweaking as more people play and give feedback.

          2. [2]
            R3qn65
            Link Parent
            One of the best parts of PZ is that nearly every setting in the game is extremely customizable. When I play, for instance, I set the XP gain rate to some absurd percentage so I get very good at...

            One of the best parts of PZ is that nearly every setting in the game is extremely customizable. When I play, for instance, I set the XP gain rate to some absurd percentage so I get very good at everything almost immediately. This is because I'm with you - grinding is lame and I'm a busy professional, I don't have time for that.

            I have heard that the slower rate of gain works better in multiplayer, to @mimicsquid 's point, because you can specialize and then trade. If I'm playing solo, though, no thanks.

            3 votes
            1. MimicSquid
              Link Parent
              To your point, I'm currently using a mod called "EXP Recovery", which lets you read lower level skill books recoup the XP gains you would have gotten if you had read the book first. It means you...

              To your point, I'm currently using a mod called "EXP Recovery", which lets you read lower level skill books recoup the XP gains you would have gotten if you had read the book first. It means you don't have to grind reading the books ASAP to maximize your skill gains, you can read them as you find them and they're still useful. For me, it feels like a balanced way to make things faster. It's not instant skills, but it does mean that things move along a little faster.

              And the incredible diversity of mods means that we can each tweak things the way we want. ;)

              1 vote
  2. [8]
    MimicSquid
    Link
    After two years of work to revamp lighting, crafting, livestock, and more, Build 42 is finally out in its most unstable form. There's so, so much new stuff, and it's available now.

    After two years of work to revamp lighting, crafting, livestock, and more, Build 42 is finally out in its most unstable form. There's so, so much new stuff, and it's available now.

    7 votes
    1. [7]
      elight
      Link Parent
      I keep wanting to like this game. Bought and refunded a year or two ago. May try again because I love survival games and yet am never satisfied with any one for too long—except Valheim. And that...

      I keep wanting to like this game. Bought and refunded a year or two ago. May try again because I love survival games and yet am never satisfied with any one for too long—except Valheim. And that one hurts. My friends got bored/tired of it. I could've kept playing and playing...

      3 votes
      1. [4]
        MimicSquid
        Link Parent
        What didn't catch your interest about PZ? Not every game has to be for everyone, but if you enjoy survival, that's a lot of what's been polished and expanded in Build 42.

        What didn't catch your interest about PZ? Not every game has to be for everyone, but if you enjoy survival, that's a lot of what's been polished and expanded in Build 42.

        1 vote
        1. [3]
          elight
          Link Parent
          I think it was the dying absurdly quickly...

          I think it was the dying absurdly quickly...

          3 votes
          1. [2]
            MimicSquid
            (edited )
            Link Parent
            Hah, fair enough. Especially when you are learning the game, it's best to think of the people as disposable. I have three tips for early game survival: You can walk faster than a zombie. No need...

            Hah, fair enough. Especially when you are learning the game, it's best to think of the people as disposable. I have three tips for early game survival:

            • You can walk faster than a zombie. No need to sprint, you can just walk and outpace them. Especially combined with breaking line of sight behind fences or ducking through houses, you can disengage pretty easily. You might have to abandon a safehouse, but better that then your life. You can't pass out from exhaustion, so you can always walk to relative safety in the woods if truly necessary.
            • Leave little caches of supplies in various places. If you have to walk away, make sure you're not leaving all of your food and water in the middle of a horde. Making notes on the map is very helpful for that, if you can find a pen or pencil.
            • Knock them down and stomp on them. In the early game a skilled player can kill multiple zombies with no weapons at all. They're unsteady on their feet, and so you can shove them until they fall down. Once they're down, you can stomp on them to kill them. Targeting the head does make it go faster, but there's nothing they can do while knocked down if you're standing on them. That means that you can shove down a second one while standing on the first, and stomp them both out. It won't help with a horde, but it'll unlock a lot of possibilities where there's a couple of zombies hanging around.

            EDIT: Also, don't be afraid to pick a different difficulty or go into the sandbox and pick different options. The PZ community is very supportive of everyone playing how they want to play. If you wanted to just play as the last man on earth and have no zombies at all you should do that without shame.

            4 votes
            1. sparksbet
              Link Parent
              They do apparently have a new muscle strain system though, so it's possible that might interact with long walks. It definitely kicks in if you're actually fighting. I haven't looked deeper in than...

              You can't pass out from exhaustion

              They do apparently have a new muscle strain system though, so it's possible that might interact with long walks. It definitely kicks in if you're actually fighting. I haven't looked deeper in than the dev diaries yet though.

      2. [2]
        JCPhoenix
        Link Parent
        For me, this is one survival game that I really, really enjoy (Valheim might be another). It's also the one zombie game I actually like. I don't really care for survival games (even in Minecraft,...

        For me, this is one survival game that I really, really enjoy (Valheim might be another). It's also the one zombie game I actually like. I don't really care for survival games (even in Minecraft, I much prefer creative), nor do I really care about anything dealing with zombies. I think zombies are just overexposed in gaming.

        Yet I like Zomboid. I don't get it. Couldn't even say why I like it. Except that when I'm playing with friends, I could and have played all night long. Into the early mornings, even with work in the morning.

        1. sparksbet
          Link Parent
          I'm similarly non-plussed by zombie games more generally. I think Project Zomboid succeeds for me where others fail is the very down-to-earth mechanics and sheer amount of detail they incorporate...

          I'm similarly non-plussed by zombie games more generally. I think Project Zomboid succeeds for me where others fail is the very down-to-earth mechanics and sheer amount of detail they incorporate into the world.

  3. [2]
    feylec
    Link
    I bought this game in alpha on Desura 12 years ago. Wow. I distinctly remember thinking it would be so awesome but never really got a chance to play it much. I’m always still shocked it’s not...

    I bought this game in alpha on Desura 12 years ago. Wow. I distinctly remember thinking it would be so awesome but never really got a chance to play it much. I’m always still shocked it’s not released fully even after this long but I understand it’s expected. I should probably give it a shot.

    5 votes
    1. MimicSquid
      Link Parent
      I'm not sure what "released" really is in the context of some games. There are major releases, and patches, and whatnot, but many games don't have a singular finished state. Give what's in there...

      I'm not sure what "released" really is in the context of some games. There are major releases, and patches, and whatnot, but many games don't have a singular finished state. Give what's in there now a look. You might like it.

      5 votes
  4. [6]
    oliak
    Link
    Was playing it within minutes of the release. lol Now just gotta get all the mods caught up.

    Was playing it within minutes of the release. lol

    Now just gotta get all the mods caught up.

    3 votes
    1. [5]
      MimicSquid
      Link Parent
      It looks like a lot of mods are already updated. Not all of them, but a remarkable number. I think it's likely that TIS was working with at least some of the major modders to get things ready...

      It looks like a lot of mods are already updated. Not all of them, but a remarkable number. I think it's likely that TIS was working with at least some of the major modders to get things ready ahead of time.

      1 vote
      1. [4]
        sparksbet
        Link Parent
        I'm impressed that so many mods have been updated so fast, given how extensive the changes seem to be! I'm himming and hawing about whether I wait to play Build 42 until it's in stable. I don't...

        I'm impressed that so many mods have been updated so fast, given how extensive the changes seem to be! I'm himming and hawing about whether I wait to play Build 42 until it's in stable. I don't play with mods and I highkey suck at not getting killed by zombies in the existing game lol but maybe it'll be better to wait for them to iron out the bugs before I try it out.

        1 vote
        1. [2]
          MimicSquid
          Link Parent
          As far as the mods go, most of what mods tie into hasn't changed. A huge amount of content has been added, but the core framework of the game hasn't been changed that much. Beyond that, give it a...

          As far as the mods go, most of what mods tie into hasn't changed. A huge amount of content has been added, but the core framework of the game hasn't been changed that much.

          Beyond that, give it a try? Between the changed zombie distribution and the new lighting, it's easier than ever to sneak around. Fighting is as tough as ever, but it feels a little more like if you leave things alone you're not likely to get wrecked.

          2 votes
          1. sparksbet
            Link Parent
            I think I recall from one or more of their dev updates that they changed some things to make it easier to mod in certain types of things, but ig that wouldn't necessarily change existing mods.

            I think I recall from one or more of their dev updates that they changed some things to make it easier to mod in certain types of things, but ig that wouldn't necessarily change existing mods.

            1 vote
        2. oliak
          Link Parent
          Honestly it's been stable for me so far, no crashes and no real hitches. ymmv

          Honestly it's been stable for me so far, no crashes and no real hitches. ymmv

          2 votes
  5. pekt
    Link
    I remember playing their early tech demo and buying this as soon as it passed steam greenlight with a gift card I had. I've checked in on the game every couple of years and wish I had more time to...

    I remember playing their early tech demo and buying this as soon as it passed steam greenlight with a gift card I had.

    I've checked in on the game every couple of years and wish I had more time to sit down and play it because I really do enjoy what it's become. So much potential and they just keep on improving it slowly.

    1 vote