Looks good (horrifying). I wanted to get into DS2 but it didn't quite grab me. Lots of little things with how the armor was on everyone, the fact every fight very easily devolved into "oh god...
Looks good (horrifying). I wanted to get into DS2 but it didn't quite grab me. Lots of little things with how the armor was on everyone, the fact every fight very easily devolved into "oh god we're all on fire" and other small things.
BG3 was fantastic and being tied to the DnD rules I think helped them iron out their issues from DS2, so i'm excited to see them head back to their original IP and really knock it out of the park.
Yeah. The d20 system was mechanically complex and compelling, and the grounded nature of wotc probably prevented them from doing a lot of goofy things that they wanted to (wotc can be very...
Yeah. The d20 system was mechanically complex and compelling, and the grounded nature of wotc probably prevented them from doing a lot of goofy things that they wanted to (wotc can be very discerning and definitely flexes their creative control rights). the OS1 & 2 weren't as mechanically deep, were flashier and definitely goofier worlds.
I'm not saying that a bit of goofy is wrong. Raphael is easily the top 10 villains ever solely due to his boss fight. But the original sin worlds were just a bit too goofy, or didn't let take themselves seriously enough for me.
The presentation is goofy for sure, especially in D:OS1. I found the worlds themselves (the writing more-so than the visuals) to get pretty grim towards the end of both games and the moments of...
But the original sin worlds were just a bit too goofy, or didn't let take themselves seriously enough for me.
The presentation is goofy for sure, especially in D:OS1. I found the worlds themselves (the writing more-so than the visuals) to get pretty grim towards the end of both games and the moments of levity to be a welcome break from that. Obviously this is a matter of taste, but D:OS2 in particular worked quite well for me.
Epic Encounters 2, an overhaul mod for dos2, is quite good. It adds a lot of interesting features, items, and systems for building characters, as well as overhauling status effects to make it so...
Epic Encounters 2, an overhaul mod for dos2, is quite good. It adds a lot of interesting features, items, and systems for building characters, as well as overhauling status effects to make it so every fight isn't just stun locking the opponent by knocking them down every turn.
It's a little opaque and requires some reading through discord posts to figure out some of the changes but I think it's a fun mod.
Divinity: Original Sin 2 is one of my all time favourites. It was just the right game at the right time for me. I'm not big into body horror (or other horrors for that matter), but I'm more than...
Divinity: Original Sin 2 is one of my all time favourites. It was just the right game at the right time for me. I'm not big into body horror (or other horrors for that matter), but I'm more than willing to give it a chance because it's Divinity and Larian. If they're willing to make this their big announcement trailer in the largest game event of the year, then I think they'll be willing to just let the writers, designers, and artists loose which I can appreciate.
They're said it's still in Rivellon, and that the gods are "silent", which feels like they're setting this after D:OS2 (after which the gods will be silent for... quite some time). Though since this isn't an Original Sin game perhaps it's in a different timeline? I suppose we won't know until it comes out.
Over the past decades I have grown rather cynical about most of the AAA gaming industry, but I feel genuinely happy for Sven Vincke and the Larian crowd that they are able to make their games and...
Over the past decades I have grown rather cynical about most of the AAA gaming industry, but I feel genuinely happy for Sven Vincke and the Larian crowd that they are able to make their games and get better at their craft with each release.
I think due to their early access events ('Panels from Hell') and all the interviews over the years Larian/Sven have managed to make their company feel like a bunch of humans and not a faceless corporate entity like all the others (at least for me). I guess it helps a lot that they are a privately held company, so they don't suffer from the typical 'shareholder oriented' practices.
Of course Larian consists of hundreds of people, so it's probably a bit naive to think that way, but I want to believe that they actually try to be different and stand for the ideals that Sven talked about last year.
Looks good (horrifying). I wanted to get into DS2 but it didn't quite grab me. Lots of little things with how the armor was on everyone, the fact every fight very easily devolved into "oh god we're all on fire" and other small things.
BG3 was fantastic and being tied to the DnD rules I think helped them iron out their issues from DS2, so i'm excited to see them head back to their original IP and really knock it out of the park.
Yeah. The d20 system was mechanically complex and compelling, and the grounded nature of wotc probably prevented them from doing a lot of goofy things that they wanted to (wotc can be very discerning and definitely flexes their creative control rights). the OS1 & 2 weren't as mechanically deep, were flashier and definitely goofier worlds.
I'm not saying that a bit of goofy is wrong. Raphael is easily the top 10 villains ever solely due to his boss fight. But the original sin worlds were just a bit too goofy, or didn't let take themselves seriously enough for me.
The presentation is goofy for sure, especially in D:OS1. I found the worlds themselves (the writing more-so than the visuals) to get pretty grim towards the end of both games and the moments of levity to be a welcome break from that. Obviously this is a matter of taste, but D:OS2 in particular worked quite well for me.
Epic Encounters 2, an overhaul mod for dos2, is quite good. It adds a lot of interesting features, items, and systems for building characters, as well as overhauling status effects to make it so every fight isn't just stun locking the opponent by knocking them down every turn.
It's a little opaque and requires some reading through discord posts to figure out some of the changes but I think it's a fun mod.
We have a lot of BG3 fans so I'm sure this will be really exciting! I loved BG3 and Divinity OS2 was great too!
Divinity: Original Sin 2 is one of my all time favourites. It was just the right game at the right time for me. I'm not big into body horror (or other horrors for that matter), but I'm more than willing to give it a chance because it's Divinity and Larian. If they're willing to make this their big announcement trailer in the largest game event of the year, then I think they'll be willing to just let the writers, designers, and artists loose which I can appreciate.
They're said it's still in Rivellon, and that the gods are "silent", which feels like they're setting this after D:OS2 (after which the gods will be silent for... quite some time). Though since this isn't an Original Sin game perhaps it's in a different timeline? I suppose we won't know until it comes out.
Over the past decades I have grown rather cynical about most of the AAA gaming industry, but I feel genuinely happy for Sven Vincke and the Larian crowd that they are able to make their games and get better at their craft with each release.
I think due to their early access events ('Panels from Hell') and all the interviews over the years Larian/Sven have managed to make their company feel like a bunch of humans and not a faceless corporate entity like all the others (at least for me). I guess it helps a lot that they are a privately held company, so they don't suffer from the typical 'shareholder oriented' practices.
Of course Larian consists of hundreds of people, so it's probably a bit naive to think that way, but I want to believe that they actually try to be different and stand for the ideals that Sven talked about last year.
Hopefully it all works out for them.