OMG FINALLY!!! I knew that eventually it would be coming but damn, after the remakes & remasters & spin offs & other series I was disheartened.* Congrats to those who guessed that P6's main colour...
OMG FINALLY!!!
I knew that eventually it would be coming but damn, after the remakes & remasters & spin offs & other series I was disheartened.*
Congrats to those who guessed that P6's main colour would be green. Not sure what to think yet - about the apparent horror vibe they're going for - but I can't wait for more reveals
*no shade meant for any of the other games, it's just that I was looking forward to the sequel ever since P5 and it was a whole decade ago!
FG fans have been dying for a new VF for ages. 5 is still a great game but lacks modern QoL stuff. With tekken the weakest its been in a long time, SC face planting into covid with bad netcode,...
FG fans have been dying for a new VF for ages. 5 is still a great game but lacks modern QoL stuff.
With tekken the weakest its been in a long time, SC face planting into covid with bad netcode, and a community in general that better understands how fighting games work, VF6 could knock it out of the park.
At its core VF is a very deep fighting game, but you can play at a much more simple level and still compete with those who may be more knowledgeable/mechanically sound, but not as good with their fundamentals. Theirs a lot of odd stuff going on in these trailers (not to mention a diet shenmue single player?), but another big one I noticed is an almost total lack of traditional juggle combos (I think we've seen 1 juggle hit as of the most recent trailer), which would also dial down some of the more finnicky execution.
Here's hoping it's everything that you mentioned (Yes, Shenmue lite as well) and more. I'm not up to date on where the legacy fighting game titles sit in 2026. Is Dead or Alive still a contender?...
Here's hoping it's everything that you mentioned (Yes, Shenmue lite as well) and more.
I'm not up to date on where the legacy fighting game titles sit in 2026. Is Dead or Alive still a contender? FighterZ? I haven't seen a Killer Instinct update -- much to my chagrin. As for Tekken and Soul Calibur, the successive numbered sequels showing up on my Steam store year after year really made things feel stale.
Perhaps VF's break was exactly what the series needed to build hype in a landscape of sequels. We'll see!
DoA has been a struggle since forever. They at least tried to turn down the thrist trap but the game just felt "okay" and I don't think they have anything in the pipeline as they're unsure of...
DoA has been a struggle since forever. They at least tried to turn down the thrist trap but the game just felt "okay" and I don't think they have anything in the pipeline as they're unsure of where to go.
FighterZ still has its crowd but it's always struggled due to some problematic balance (not just dominate top tiers but also somewhat repetitive and unfun play patterns).
KI - Part of the team that made KI made Invincible Vs....wiiiich is having a lot of problems from fundamentally broken assists to questionably fun gameplay and a roster that can feel very repetitive. I don't know what the exact issue is there given KI knocked all of this out of the park. I haven't followed the recent patches but it was bad enough I just skipped it after hoping it'd be good.
Of note the other "not a sequel but kind of a spiritual sequel" is marvel tokon coming out in August. 4v4 (sorta) tag fighter by the team that does Guilty Gear. So while VERY different from MvC2/3 (since..you know...no capcom and not a capcom game) there's a TON of hype around it and a lot of the tag crowd hoping it carries the torch (with a lot of mixed takes from early playtests that are trending positive as they refine things)
Oooh I was among the Dreamcast owners that played so much MvC2 that I took apart the . Iso file and reencoded my own music for the game. The jazz is great 20 years later, but the looks on my...
Oooh I was among the Dreamcast owners that played so much MvC2 that I took apart the . Iso file and reencoded my own music for the game.
The jazz is great 20 years later, but the looks on my friends faces was priceless when they heard Metallica, SCOOTER and whatever other dreck was on my 00's playlist ;)
This got an actual gasp from me. But so far no Steam page. Looks like it may very well be an Xbox exclusive, at least at first, which makes me sad.
This got an actual gasp from me.
But so far no Steam page. Looks like it may very well be an Xbox exclusive, at least at first, which makes me sad. granted my Steam Deck is weak and I don't have a PS5, so I'd likely have to wait for a Switch 2 port, but still
Looks like it will be out on Xbox, PS5 and PC. I may end up holding off for the inevitable 'complete edition', by which point there may well be a Switch 2 port too.
I sure hope Persona 6 doesn't opt to make another rerelease in the same style as 5 Royal, where you need to re-buy and make a new save file even if you already own the original game. I would...
I sure hope Persona 6 doesn't opt to make another rerelease in the same style as 5 Royal, where you need to re-buy and make a new save file even if you already own the original game. I would prefer a DLC expansion you buy for the base game like other modern games do. I understand why games did that in the SNES through PS2 era, but making early adopters double dip in the PS5 era is really frustrating.
I didn't know the Persona games did this kind of thing when I got P5, and I felt really cheated when I found out there was this whole new version with a third semester that my friends were playing but I'd have to re-buy from scratch and throw my save away to play it.
To my knowledge basically every Persona game since 3 has done this. 3 had the original release, then Persona 3 Portable with extra content, then Persona 3 FES which had the extra content ported...
To my knowledge basically every Persona game since 3 has done this. 3 had the original release, then Persona 3 Portable with extra content, then Persona 3 FES which had the extra content ported back to PS2. And of course there’s the new remake.
It's kind of a mixed bag for me. On the one hand, I strongly relate because I typically play through games once (and often without actually reaching the end). I didn't finish Persona 5 (though was...
It's kind of a mixed bag for me. On the one hand, I strongly relate because I typically play through games once (and often without actually reaching the end). I didn't finish Persona 5 (though was at the end game), and after getting Royal I haven't gotten very far in it despite enjoying it a lot. Persona 5 is just long.
But the way they handle it is different from how DLC expansions usually work. They don't just add an extra semester, they add multiple new characters, a new area with lots of beneficial locations that can boost stats or social links, expand existing dungeons and Mementos, add some new combat mechanics and do some rebalancing, add new Arcana for personas, add more effects from weather, new scenes for some existing social links (and one important link is completely overhauled)...
Basically, it doesn't just add some extra story or bonus content, it overhauls the base game by introducing a lot of new content and quality of life adjustments that significantly impact overall gameplay. (Actually, looking up a list of changes, I was surprised to see how many features and mechanics I'd forgotten were new or changed, like Showtime attacks or bad weather boosting gains from studying.) Even without accounting for the new characters and third semester, it's the kind of total overhaul where many players would likely want to start a new file anyway to experience the benefit of all these features from the beginning.
They actually do a pretty good job at making it a "definitive" edition rather than just a basic expansion, and I'm not sure I want them to abandon that model in favor of exclusively add-on DLC. I've been sad by Pokémon shifting to that model because the third versions were typically the best versions of those games due to how the base game was expanded and altered.
And on that note, it really sucks when the DLC feels like part the definitive way to play a game because that raises the "entry" price tag. I can't recommend Pokémon Sword/Shield without the DLC because the base game is so short, and that makes the price tag $90. Meanwhile I have no interest in getting more than one version because DLC is tied to each individual version. At least when there was a third version, new players could just buy that and skip the first two.
I think the ideal model for Persona might be to sell a special edition as both a standalone for new players, and a cheaper add-on for people who already own the base game. Not sure how they could make the overhauled features and new characters/content work with existing saves, but people can at least start a New Game Plus file.
This is what I've heard when I've brought this issue up with my friends, especially the points about how many changes they made. But, honestly... if they've been doing this type of thing for...
This is what I've heard when I've brought this issue up with my friends, especially the points about how many changes they made. But, honestly... if they've been doing this type of thing for several previous games, they should go into new games like P6 expecting to make expansions, right? They can make games form day 1 knowing that an expansion is coming and plan ways to seamlessly work it into the base game based on how far into the story you were when you bought it. Maybe add hints to the story they planned for the DLC in the base game.
For the changes to the base game content and mechanics, If they don't have these big overhaul ideas before releasing the games, maybe they need beta tests or early access releases or something? Some of those things sound like they would be free updates or balance patches for other games. Like, consider Hades II. They released it when it's not done and update and rework stuff while people play it. Eventually you get a polished and complete game that the late adopters can just buy. But the early adopters get the final release for no extra charge, because they already bought it.
Buying a Persona game before the rerelease comes out feels like paying a full $60 (or even more these days) to participate in a beta test, then paying that price again for the final release. That's just not a reasonable thing to do and nobody besides Persona is doing that anymore. As you said, not even Pokemon, who's still doing the two different versions gimmick without hesitation, wants to do the definitive edition anymore.
There is some truth to making things simpler for late adopters who don't wanna see a ton of DLC that they don't know is necessary to buy. But lots of games just have an edition with the DLC bundled on the disc that replaces the base game at retail, like "complete edition" or "goty edition" or whatever they call it. Just market the complete edition as the main one to buy at the price the rerelease would have been, and offer the DLC upgrade for existing users.
I think the ideal model for Persona might be to sell a special edition as both a standalone for new players, and a cheaper add-on for people who already own the base game. Not sure how they could make the overhauled features and new characters/content work with existing saves, but people can at least start a New Game Plus file.
I would be way more fine with all of this if the owners of the original got a discount on the new one. I think that's really the bare minimum of what they should do.
OMG FINALLY!!!
I knew that eventually it would be coming but damn, after the remakes & remasters & spin offs & other series I was disheartened.*
Congrats to those who guessed that P6's main colour would be green. Not sure what to think yet - about the apparent horror vibe they're going for - but I can't wait for more reveals
*no shade meant for any of the other games, it's just that I was looking forward to the sequel ever since P5 and it was a whole decade ago!
Wow, who put cocaine in Sega/Atlus' soup? A new Crazy Taxi, a new Persona a new Virtua Fighter -- I'm totally floored.
FG fans have been dying for a new VF for ages. 5 is still a great game but lacks modern QoL stuff.
With tekken the weakest its been in a long time, SC face planting into covid with bad netcode, and a community in general that better understands how fighting games work, VF6 could knock it out of the park.
At its core VF is a very deep fighting game, but you can play at a much more simple level and still compete with those who may be more knowledgeable/mechanically sound, but not as good with their fundamentals. Theirs a lot of odd stuff going on in these trailers (not to mention a diet shenmue single player?), but another big one I noticed is an almost total lack of traditional juggle combos (I think we've seen 1 juggle hit as of the most recent trailer), which would also dial down some of the more finnicky execution.
Here's hoping it's everything that you mentioned (Yes, Shenmue lite as well) and more.
I'm not up to date on where the legacy fighting game titles sit in 2026. Is Dead or Alive still a contender? FighterZ? I haven't seen a Killer Instinct update -- much to my chagrin. As for Tekken and Soul Calibur, the successive numbered sequels showing up on my Steam store year after year really made things feel stale.
Perhaps VF's break was exactly what the series needed to build hype in a landscape of sequels. We'll see!
DoA has been a struggle since forever. They at least tried to turn down the thrist trap but the game just felt "okay" and I don't think they have anything in the pipeline as they're unsure of where to go.
FighterZ still has its crowd but it's always struggled due to some problematic balance (not just dominate top tiers but also somewhat repetitive and unfun play patterns).
KI - Part of the team that made KI made Invincible Vs....wiiiich is having a lot of problems from fundamentally broken assists to questionably fun gameplay and a roster that can feel very repetitive. I don't know what the exact issue is there given KI knocked all of this out of the park. I haven't followed the recent patches but it was bad enough I just skipped it after hoping it'd be good.
Of note the other "not a sequel but kind of a spiritual sequel" is marvel tokon coming out in August. 4v4 (sorta) tag fighter by the team that does Guilty Gear. So while VERY different from MvC2/3 (since..you know...no capcom and not a capcom game) there's a TON of hype around it and a lot of the tag crowd hoping it carries the torch (with a lot of mixed takes from early playtests that are trending positive as they refine things)
Oooh I was among the Dreamcast owners that played so much MvC2 that I took apart the . Iso file and reencoded my own music for the game.
The jazz is great 20 years later, but the looks on my friends faces was priceless when they heard Metallica, SCOOTER and whatever other dreck was on my 00's playlist ;)
This got an actual gasp from me.
But so far no Steam page. Looks like it may very well be an Xbox exclusive, at least at first, which makes me sad.
granted my Steam Deck is weak and I don't have a PS5, so I'd likely have to wait for a Switch 2 port, but stillLooks like it will be out on Xbox, PS5 and PC.
I may end up holding off for the inevitable 'complete edition', by which point there may well be a Switch 2 port too.
I sure hope Persona 6 doesn't opt to make another rerelease in the same style as 5 Royal, where you need to re-buy and make a new save file even if you already own the original game. I would prefer a DLC expansion you buy for the base game like other modern games do. I understand why games did that in the SNES through PS2 era, but making early adopters double dip in the PS5 era is really frustrating.
I didn't know the Persona games did this kind of thing when I got P5, and I felt really cheated when I found out there was this whole new version with a third semester that my friends were playing but I'd have to re-buy from scratch and throw my save away to play it.
To my knowledge basically every Persona game since 3 has done this. 3 had the original release, then Persona 3 Portable with extra content, then Persona 3 FES which had the extra content ported back to PS2. And of course there’s the new remake.
It's kind of a mixed bag for me. On the one hand, I strongly relate because I typically play through games once (and often without actually reaching the end). I didn't finish Persona 5 (though was at the end game), and after getting Royal I haven't gotten very far in it despite enjoying it a lot. Persona 5 is just long.
But the way they handle it is different from how DLC expansions usually work. They don't just add an extra semester, they add multiple new characters, a new area with lots of beneficial locations that can boost stats or social links, expand existing dungeons and Mementos, add some new combat mechanics and do some rebalancing, add new Arcana for personas, add more effects from weather, new scenes for some existing social links (and one important link is completely overhauled)...
Basically, it doesn't just add some extra story or bonus content, it overhauls the base game by introducing a lot of new content and quality of life adjustments that significantly impact overall gameplay. (Actually, looking up a list of changes, I was surprised to see how many features and mechanics I'd forgotten were new or changed, like Showtime attacks or bad weather boosting gains from studying.) Even without accounting for the new characters and third semester, it's the kind of total overhaul where many players would likely want to start a new file anyway to experience the benefit of all these features from the beginning.
They actually do a pretty good job at making it a "definitive" edition rather than just a basic expansion, and I'm not sure I want them to abandon that model in favor of exclusively add-on DLC. I've been sad by Pokémon shifting to that model because the third versions were typically the best versions of those games due to how the base game was expanded and altered.
And on that note, it really sucks when the DLC feels like part the definitive way to play a game because that raises the "entry" price tag. I can't recommend Pokémon Sword/Shield without the DLC because the base game is so short, and that makes the price tag $90. Meanwhile I have no interest in getting more than one version because DLC is tied to each individual version. At least when there was a third version, new players could just buy that and skip the first two.
I think the ideal model for Persona might be to sell a special edition as both a standalone for new players, and a cheaper add-on for people who already own the base game. Not sure how they could make the overhauled features and new characters/content work with existing saves, but people can at least start a New Game Plus file.
This is what I've heard when I've brought this issue up with my friends, especially the points about how many changes they made. But, honestly... if they've been doing this type of thing for several previous games, they should go into new games like P6 expecting to make expansions, right? They can make games form day 1 knowing that an expansion is coming and plan ways to seamlessly work it into the base game based on how far into the story you were when you bought it. Maybe add hints to the story they planned for the DLC in the base game.
For the changes to the base game content and mechanics, If they don't have these big overhaul ideas before releasing the games, maybe they need beta tests or early access releases or something? Some of those things sound like they would be free updates or balance patches for other games. Like, consider Hades II. They released it when it's not done and update and rework stuff while people play it. Eventually you get a polished and complete game that the late adopters can just buy. But the early adopters get the final release for no extra charge, because they already bought it.
Buying a Persona game before the rerelease comes out feels like paying a full $60 (or even more these days) to participate in a beta test, then paying that price again for the final release. That's just not a reasonable thing to do and nobody besides Persona is doing that anymore. As you said, not even Pokemon, who's still doing the two different versions gimmick without hesitation, wants to do the definitive edition anymore.
There is some truth to making things simpler for late adopters who don't wanna see a ton of DLC that they don't know is necessary to buy. But lots of games just have an edition with the DLC bundled on the disc that replaces the base game at retail, like "complete edition" or "goty edition" or whatever they call it. Just market the complete edition as the main one to buy at the price the rerelease would have been, and offer the DLC upgrade for existing users.
I would be way more fine with all of this if the owners of the original got a discount on the new one. I think that's really the bare minimum of what they should do.