I was just thinking the other day that I would love a Halo Big team battle with a Battlefield number of players. I wonder if this mod also scales vehicles to match this? I guess it doesn't matter....
I was just thinking the other day that I would love a Halo Big team battle with a Battlefield number of players. I wonder if this mod also scales vehicles to match this? I guess it doesn't matter. 2007 me would have loved this. I'm not sure if I care any more.
I love Halo, and separately I love Battlefield, but I don't know how much I'd love 32 vs 32. I think the map size and the role delegation lends itself to the BF mechanics. While Halo maps could...
I love Halo, and separately I love Battlefield, but I don't know how much I'd love 32 vs 32. I think the map size and the role delegation lends itself to the BF mechanics. While Halo maps could have their size increased, the lack of roles makes it feel less "purposeful". You don't have a medic to revive a downed squad mate, it's just "die and wait to respawn..somewhere".
I love Halo when I just want to run and gun. I love Battlefield when I want to actually have an objective.
Yeah, I don't know either. It's more just that we haven't had it before, so with more vehicles it could have been some silly good times. Maybe I missed it, but I didn't see the mod talk about...
Yeah, I don't know either. It's more just that we haven't had it before, so with more vehicles it could have been some silly good times. Maybe I missed it, but I didn't see the mod talk about rebalancing and to your point, most maps are probably too small for 32 vs 32 let alone 64 vs 64.
Yup. But thinking more on it, I could see some incredible potential for some of the arcade/custom game modes in Halo, on maps with a 64 or 128 player cap. That would be pretty fun.
Yup. But thinking more on it, I could see some incredible potential for some of the arcade/custom game modes in Halo, on maps with a 64 or 128 player cap. That would be pretty fun.
Yeah, I don't know if it's long lasting, but I think that would have at least had potential. Probably not going to happen since you can't monetize that the same way you can battle passes, but I...
Yeah, I don't know if it's long lasting, but I think that would have at least had potential. Probably not going to happen since you can't monetize that the same way you can battle passes, but I guess that's where we go back to relying on the modding community
I can totally appreciate this. I still like objectives on big maps, personally. What would be cool to see in Project Reclaimer is a massive scale map like a section of the city from ODST and a CTF...
I can totally appreciate this. I still like objectives on big maps, personally. What would be cool to see in Project Reclaimer is a massive scale map like a section of the city from ODST and a CTF mode with multiple flags to be defended, or an Assault mode with multiple bombs, or something.
I was just thinking the other day that I would love a Halo Big team battle with a Battlefield number of players. I wonder if this mod also scales vehicles to match this? I guess it doesn't matter. 2007 me would have loved this. I'm not sure if I care any more.
I love Halo, and separately I love Battlefield, but I don't know how much I'd love 32 vs 32. I think the map size and the role delegation lends itself to the BF mechanics. While Halo maps could have their size increased, the lack of roles makes it feel less "purposeful". You don't have a medic to revive a downed squad mate, it's just "die and wait to respawn..somewhere".
I love Halo when I just want to run and gun. I love Battlefield when I want to actually have an objective.
Yeah, I don't know either. It's more just that we haven't had it before, so with more vehicles it could have been some silly good times. Maybe I missed it, but I didn't see the mod talk about rebalancing and to your point, most maps are probably too small for 32 vs 32 let alone 64 vs 64.
Yup. But thinking more on it, I could see some incredible potential for some of the arcade/custom game modes in Halo, on maps with a 64 or 128 player cap. That would be pretty fun.
Yeah, I don't know if it's long lasting, but I think that would have at least had potential. Probably not going to happen since you can't monetize that the same way you can battle passes, but I guess that's where we go back to relying on the modding community
I can totally appreciate this. I still like objectives on big maps, personally. What would be cool to see in Project Reclaimer is a massive scale map like a section of the city from ODST and a CTF mode with multiple flags to be defended, or an Assault mode with multiple bombs, or something.