25 votes

Ya’ll playing that Hades? It went 1.0 recently and it’s, um, real good.

15 comments

  1. [5]
    Muffin
    Link
    Yeah! I bought it on Switch and the port is great. I'm glad I waited for 1.0 instead of playing a drip feed of early access content. The game has a great way of telling its story, and I wish more...

    Yeah! I bought it on Switch and the port is great. I'm glad I waited for 1.0 instead of playing a drip feed of early access content.

    The game has a great way of telling its story, and I wish more games follow its lead.

    4 votes
    1. [4]
      Good_Apollo
      Link Parent
      Yeah what I like is that even as I fail, constantly, the story feels like it’s progressing. A lot of rogue likes just kinda reset and it can be a drag, though usually they have little story to...

      Yeah what I like is that even as I fail, constantly, the story feels like it’s progressing. A lot of rogue likes just kinda reset and it can be a drag, though usually they have little story to begin with to facilitate that.

      I think this might be Supergiant’s best game and they haven’t made a bad one yet.

      8 votes
      1. [3]
        kyotja
        Link Parent
        That constant narrative progression is really what makes Hades stand out to me in a very saturated field of roguelikes. Every single run I've had, there's some unique dialogue/cut-scene, and I've...

        That constant narrative progression is really what makes Hades stand out to me in a very saturated field of roguelikes. Every single run I've had, there's some unique dialogue/cut-scene, and I've done a lot of runs, haha. Between the voice acting and the art, I am more impressed than most games I've played in a while. Are Supergiant's other games at all similar in terms of attention to detail or art direction?

        4 votes
        1. [2]
          Good_Apollo
          Link Parent
          Yes that is their bread and butter, and the soundtracks...oh man the soundtracks. None of their other games are Rogue-likes though, Supergiant hops genres a lot. Bastion is their first game and...

          Yes that is their bread and butter, and the soundtracks...oh man the soundtracks.

          None of their other games are Rogue-likes though, Supergiant hops genres a lot.

          Bastion is their first game and most similar to Hades mechanically in terms of combat. Transistor has a more tactical thing where you can pause and execute moves, and Pyre is basically a sport game.

          They’re all incredible and if you like Hades I’d check them out. Just expect them to be different games, but they all have a distinct Supergiant (idk how to describe it) feel to them with the art, characters, and music.

          7 votes
          1. kyotja
            (edited )
            Link Parent
            I can't believe I didn't immediately recognize this as the studio that did 'Bastion'. I'm also not sure how to describe their distinct style, but I can see what you mean now that you've mentioned...

            I can't believe I didn't immediately recognize this as the studio that did 'Bastion'. I'm also not sure how to describe their distinct style, but I can see what you mean now that you've mentioned it. The art style, the wonderfully thoughtful voice acting, the captivating yet not too demanding play-style - I will definitely have to give their other games a try. I try and follow the people who make really thoughtful art, and I will be adding the Supergiant team to my list.

            3 votes
  2. [2]
    Nivlak
    Link
    How does this compare to dead cells? I love dead cells and would hate to buy hades only to have it feel the same.

    How does this compare to dead cells? I love dead cells and would hate to buy hades only to have it feel the same.

    3 votes
    1. feigneddork
      Link Parent
      I would say Dead Cells and Hades are different. One gives you variety in terms of gameplay and enemies, and the other gives you variety in terms of story. That's not to say that Hades is weak on...

      I would say Dead Cells and Hades are different. One gives you variety in terms of gameplay and enemies, and the other gives you variety in terms of story.

      That's not to say that Hades is weak on enemies, but Dead Cells, especially with newer updates, is littered with new weapons/skills/enemies etc. The strength in Hades is that every single time you die, you get a new piece of story or character dialogue that feels unique from the last playthrough.

      Not only that, but the skill ceiling can be lowered with Hades while with Dead Cells, it only ramps up. In Hades you can enable "god mode" to get progressively stronger with each death, allowing you to unlock more of the story with each run. That is the opposite of Dead Cells where every successful run allows you to equip more cells to raise the difficulty and beat the boss. You beat the boss to equip more cells to raise the difficulty and beat the boss.

      For me I like Hades, but I'm not madly in love with the game. It is more story driven and it executes it really well, but for me I really enjoy roguelikes because of running through similar environments, working out the game strategy, and finding something that works well that I can easily execute in order to win. For example, for the longest time I played Dead Cells on the Switch, then I bought it on PC only to beat the boss on my very first run due to all my playtime experience on the Switch. I don't think I could do that with Hades, but it's a slow burner for the sake of the story, which to be fair is actually pretty good.

      6 votes
  3. [4]
    rkcr
    Link
    I am pretty obsessed with it for the moment. My only disappointment with it is that you can't overheat your runs to get extra rewards - I can pretty consistently clear at heat 0-2, but to get all...

    I am pretty obsessed with it for the moment. My only disappointment with it is that you can't overheat your runs to get extra rewards - I can pretty consistently clear at heat 0-2, but to get all the rewards I have to keep clearing at easy difficulties.

    3 votes
    1. [3]
      MimicSquid
      Link Parent
      Nah, you can overheat your runs and it'll give you the rewards from lower heats that hadn't been cleared. One at a time, but if you want more challenge you can do that and still get the rewards...

      Nah, you can overheat your runs and it'll give you the rewards from lower heats that hadn't been cleared. One at a time, but if you want more challenge you can do that and still get the rewards rather than specific having to do each heat level.

      3 votes
      1. [2]
        rkcr
        Link Parent
        Sure, but the min-maxer in me says, why overheat when you add more risk of losing for no extra reward?

        Sure, but the min-maxer in me says, why overheat when you add more risk of losing for no extra reward?

        1. MimicSquid
          Link Parent
          At least at the 5, 10 (and I think 15) heat levels, you unlock more potential reward paths, so that's nice. Also, if you're getting 3/4 of the way there and stumbling on the final boss, raising...

          At least at the 5, 10 (and I think 15) heat levels, you unlock more potential reward paths, so that's nice. Also, if you're getting 3/4 of the way there and stumbling on the final boss, raising heat will get you the other three rewards from the respective bosses rather than getting darkness for the first three bosses and then trying for the reward from the final boss.

  4. viridian
    Link
    I'm having a lot of fun with Hades so far, it's certainly supergiant's most ambitous project yet. I've 100% completed all of their other games, and I'll likely do the same here. Bastion and...

    I'm having a lot of fun with Hades so far, it's certainly supergiant's most ambitous project yet. I've 100% completed all of their other games, and I'll likely do the same here. Bastion and transistor are easily in my top ten games of all time (and Pyre makes my top 25, and is criminally underrated).

    3 votes
  5. dotsforeyes
    (edited )
    Link
    Yes~ bought it in early access then again on steam. It's great! I'd say it's not a full rogue-like and not a full rpg story type but somewhere in between. So for people expecting a full rogue-like...

    Yes~ bought it in early access then again on steam. It's great! I'd say it's not a full rogue-like and not a full rpg story type but somewhere in between. So for people expecting a full rogue-like or something fully like Bastion it might fall short but for a lot of people it also hit the sweet spot.

    The love, time, and detail the team put really shows. Plus they went in pretty accurate with the spirit of Greek mythology. I've been playing a while and I still like going back and playing a run or two from time to time. Hope more games with this type of quality show up, there's definitely a space for them.

    3 votes
  6. [2]
    grungegun
    Link
    If you liked the trailer for it, here's an interview with the team that animated the trailer
    2 votes
    1. Omnicrola
      Link Parent
      Interesting interview, I wasn't aware that a separate company had done the trailer (which is very very cool). Loved the last question:

      Interesting interview, I wasn't aware that a separate company had done the trailer (which is very very cool).

      Loved the last question:

      You’ve always been open about your influences as an animator, but now that you’ve climbed up the production ladder so much, are there any directors or studio leaders you look up in similar fashion?

      I think I probably wouldn’t have done this if I knew of any. I’d just be off working with them right now instead. I started Grackle because I’m sick of the way things are done.

      3 votes