19 votes

Inside Cyberpunk 2077's disastrous rollout

10 comments

  1. [5]
    whbboyd
    Link
    Schreier's Twitter has a long list of additional (mostly damning) tidbits that didn't make the article: https://threadreaderapp.com/thread/1350322423170797568.html

    Schreier's Twitter has a long list of additional (mostly damning) tidbits that didn't make the article: https://threadreaderapp.com/thread/1350322423170797568.html

    8 votes
    1. [4]
      cfabbro
      (edited )
      Link Parent
      Adam Badowski, the studio head of CDPR, responded to Schreier's article and follow up tweets: https://twitter.com/AdamBadowski/status/1350532507469553668 To which Schreier replied:...

      Adam Badowski, the studio head of CDPR, responded to Schreier's article and follow up tweets:
      https://twitter.com/AdamBadowski/status/1350532507469553668

      I’ve read your piece and tweets, thank you for the read. I have some thoughts.

      Fans and journalists were wowed by Cyberpunk 2077’s ambition and scale. What they didn’t know was that the demo was almost entirely fake.

      It's hard for a trade show game demo not to be a test of vision or vertical slice two years before the game ships, but that doesn't mean it's fake," Badowski wrote. "Compare the demo with the game. Look at the Dumdum scene or car chase, or the many other things. What the people reading your article may not know is that games are not made in a linear fashion and start looking like the final product only a few months before launch. If you look at that demo now, it's different yes, but that's what the 'work in progress' watermark is for. Our final game looks and plays way better than what that demo ever was.

      As for 'missing' features, that's part of the creation process. Features come and go as we see if they work or not. Also, car ambushes exist in the final game almost verbatim to what we showed in the demo.

      And if we get a bit more granular about our release, the vision we presented in this demo evolved into something that got multiple 9/10s and 10/10s on PC from many renown gaming outlets in the world.

      As for the old-gen consoles, yes that is another case, but we've owned up to that and are working super hard to eliminate bugs (on PC, too - we know that's not a perfect version either) and we are proud of Cyberpunk 2077 as a game and artistic vision. This all is not what I'd call disastrous.

      Most of the staff knew and openly said it wouldn't be ready for release in 2020

      You've talked with 20 people, some being ex employees, only 1 of whom is not anonymous," Badowski said. "I wouldn't call that 'most' of the over 500-people staff openly said what you claim.

      A few non-Polish staffers shared stories about coworkers using Polish in front of them, which violated company rules. Made them feel ostracized, they said... were their coworkers talking shit about them?

      Everyone here speaks English during meetings, every company-wide email and announcement is in English - all that is mandatory," Badowski explained. "Rule of thumb is to switch to English when there's a person not speaking a given language in a casual conversation.

      It is, however, pretty normal for Germans speaking German, Poles speaking Polish, Spaniards speaking Spanish etc. (there are 44 nationalities at the studio, you get the point) when there's no one else around. We are working in a multicultural environment.

      If the question is if it's hard to move to another country, sometimes culture, and work and live there, then the answer is yes. But that's universal to every company all over the world, and we're doing what we can to ease that transition.

      To which Schreier replied:
      https://twitter.com/jasonschreier/status/1350533897109516289

      (CD Projekt chose not to respond to specific questions or make Badowski available for an interview for our article, so it's interesting to see these comments arriving now)

      I do regret bringing up the language issue, since it's gotten a disproportionate amount of attention and is not a particularly big deal.

      Worth noting, however, what Badowski doesn't address: the brutal crunch and the unrealistic timeline. I'd be happy to interview him any time

      8 votes
      1. [3]
        mrbig
        Link Parent
        At this point, from a crisis management perspective, I don’t think defending the company is a good communication strategy — even if what he’s saying is entirely true. The public perception is that...

        At this point, from a crisis management perspective, I don’t think defending the company is a good communication strategy — even if what he’s saying is entirely true. The public perception is that the game is a disaster, wether CD Projeckt agrees with it or not. If you cannot say anything substantial like “there will be a patch on Monday correcting all the mistakes”, it’s probably better to remain silent. CD Projekt is not in a position of credibility right now.

        8 votes
        1. [2]
          cfabbro
          (edited )
          Link Parent
          Despite me disagreeing with the majority of the vocal public and press about Cyberpunk 2077 (I have several hundred hours played already and have enjoyed every minute), I still have to agree with...

          Despite me disagreeing with the majority of the vocal public and press about Cyberpunk 2077 (I have several hundred hours played already and have enjoyed every minute), I still have to agree with you. Responding like this, without really addressing all the more serious issues Schreier brought up (e.g. the insane crunch-time forced on the devs, premature release, etc) was probably not the wisest decision.

          6 votes
          1. FishFingus
            Link Parent
            As others have already mentioned, the 'apology' video has deliberately avoided the topic of all the promised but missing features. They're still advertising a different game. Too many people pass...

            As others have already mentioned, the 'apology' video has deliberately avoided the topic of all the promised but missing features. They're still advertising a different game. Too many people pass over this point, which is helping CDPR management shift the narrative to focus solely on bugs.

            4 votes
  2. [5]
    FishFingus
    Link
    Know how to bypass the paywall?

    Know how to bypass the paywall?

    2 votes
    1. whbboyd
      Link Parent
      I believe Bloomberg's paywall is "soft", i.e. you can read some number of full articles without logging in or paying them. (In any case, I don't have a Bloomberg account, and I can read it.) Two...

      I believe Bloomberg's paywall is "soft", i.e. you can read some number of full articles without logging in or paying them. (In any case, I don't have a Bloomberg account, and I can read it.) Two things to try are:

      • Deleting your cookies for bloomberg.com
      • Opening the page in a private browser window
      4 votes
    2. [3]
      mrbig
      Link Parent
      Here’s an Outline link: https://outline.com/fdxshz

      Here’s an Outline link: https://outline.com/fdxshz

      2 votes
      1. [2]
        FishFingus
        (edited )
        Link Parent
        Thanks, gonna try this one. Edit: Oh, that worked but apparently I'd already reached the end of the article without realizing. Hahaha!

        Thanks, gonna try this one.

        Edit: Oh, that worked but apparently I'd already reached the end of the article without realizing. Hahaha!

        4 votes
        1. Grimalkin
          Link Parent
          I did the exact same thing, sigh.

          I did the exact same thing, sigh.

          1 vote