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14 votes
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Cyberpunk 2077 — Update 2.1 overview
31 votes -
Possible to create a totally new keybinding in Cyberpunk?
Hello all, So I built a new rig with some of the great CPU bundle deals that came along recently, and now I'm enjoying Cyberpunk with the absolutely glorious pathtracing+DLSS combo - thoroughly...
Hello all,
So I built a new rig with some of the great CPU bundle deals that came along recently, and now I'm enjoying Cyberpunk with the absolutely glorious pathtracing+DLSS combo - thoroughly enjoying it. I've been customizing a lot of the keybindings to my exact preferences by editing the InputUserMappings.xml and UserSettings.json files and have been able to figure everything out except one.
I have installed a number of mods, one of which allows me to customize the first person driving camera to be much better for my setup. One thing I cannot change, however, is radio volume while I'm in the car.
So, I was wondering if it's possible to make a new keybinding that changes the CarRadioVolume setting in UserSettings.json up and down. Ideally, I'd bind it to my mousewheel so it would be like having a volume knob while I'm driving around. There are also some keybinds located in this same file, but they are a different type of value (a name) whereas the CarRadioVolume is an int value. I have not seen any other settings that are of the type I'm trying to make: a keybind that changes an int value up and down. If I did, I'd just try and copy that.
So, as someone very unfamiliar with programming, I was wondering if this is even possible to make a keybind for this without making a mod/extra script to do it? Or does the game's engine/logic have to already have this type of keybind built into it in order to edit it? Thanks in advance for any info!
8 votes -
AI revival of deceased actors' voices should still involve people, company says
10 votes -
I finished Phantom Liberty and have thoughts
I remembered that thread asking about the update to Cyberpunk 2077, and figured after finishing the expansion I'd offer what I've got. I played the game once on release prior to playing now. The...
I remembered that thread asking about the update to Cyberpunk 2077, and figured after finishing the expansion I'd offer what I've got. I played the game once on release prior to playing now.
The tl;dr - its a hell of a lot better, can totally recommend it, expansion was cool and fun
The long:
First, regarding the update. It's excellent. The game does feel significantly better to play, because a whole lot less is bugging the hell out. You do occasionally come across some silliness, like four of the same car all at an intersection, or the same child populating a cafeteria. But these moments are far, far less frequent, I think I can count on one hand after 50 hours, the number of times stuff like that happened.
Wanted system is functional now. It just works the way you'd expect, and it is pretty easy to escape. More lawless parts of town are appropriately easier to get away with shit in. Driving feels better but still feels weird to me, like everything is slippery/wheels never have good traction.
The skills/perks/inventory stuff is a thousand times better. It has a few weird things here and there but is easier to follow and use. It's nice not having to really mess around with clothes and just look however I want. Combat is a lot more fun now that stuff behaves appropriately. That's really the theme of it, they did fix what needed fixing, and what we're left with much more closely aligns with folks' original expectations.
Quests wrap up and sometimes into one another in ways which are genuinely very impressive, and I encountered all of one that had an issue with it. I pretty much constantly went from quest to quest and found there was enough variety that I didn't really care about wandering much. I still did, and that is all much improved too. Npcs behave a lot better and look nicer, and jobs consistently finish up the way they're supposed to.
I specialized in blades, pistols, and shotguns, and played on Normal, mostly on my steam deck. I mostly raised Reflexes, Technical Ability, and Cool. I got to turn into a Dragonball ninja assassin, occasionally dualing Japanese cyborg women with katanas in the street. I'd get into shit because melee is genuinely pretty fun to mess with.
The visuals are awesome even on the handheld, the preset for the deck is higher than I expected. Performance was consistently good, on the deck as well as my PC. PC can go maximum and is using a 144hz display, it looks really really good with everything pushed.
The expansion:
It fits squarely within the best of what the game offers. The storyline is complex and goes into the rest of the world in an impressive way, it's like it's always been there. The characters are exceptionally well done, as is the voice acting. The whole thing felt like a great season of a good show, it kinda proceeds like that too.
Dogtown is a really cool area. The detail is wild and sense of place really some of the strongest in the game. I felt uneasy at night in the rain, that's always cool for a game to evoke. It feels both like it's own independent spot and like a part of the city, they really nailed it with how it looks and what's available there.
Conclusion:
The complete package I'd say is totally worth it. Compared to release it is a completely different game. Feels like a much more realized vision, that consistently hits some pretty high notes. Panam is still the coolest, but Songbird was a really well done character too. With the game not being a flaming wreck, it's way easier to get into the storytelling, and it is pretty great for this medium. Especially those major characters, they're interestingly complicated and don't always behave how you'd expect. The overall experience is kinda like being a protagonist in a tv show, quests have their own arcs and climaxes and characters appear distinctly changed by the events as they unfold. That was always there, but now I'm comfortable saying you'll actually have that experience playing it.
23 votes -
What are your thoughts on Cyberpunk 2077 update 2.0?
I had been waiting for this game since 2012, when it was first announced. I bought it day one, without reading any reviews, and it was an instant refund for me. Now that update 2.0 supposedly...
I had been waiting for this game since 2012, when it was first announced. I bought it day one, without reading any reviews, and it was an instant refund for me.
Now that update 2.0 supposedly makes the game better, I'm thinking of giving it another shot. Has anyone tried this update? What do you think about it?
31 votes -
Cyberpunk 2077: Phantom Liberty - new ways to play
38 votes -
Cyberpunk 2077: Phantom Liberty DLC | Official teaser
9 votes -
Cyberpunk 2077
Hi everyone, just a quick question! It's been more than a year since it was released so I was wondering if those who own it and have played it can advise whether or not it's become better to play?...
Hi everyone, just a quick question!
It's been more than a year since it was released so I was wondering if those who own it and have played it can advise whether or not it's become better to play?
I reckon everyone here remembers all the drama and bugs in it, but I also recall seeing people saying that it was a fine game back when it released. So... Is it worth the while to give it a shot now? I was thinking that I would perhaps buy it as a christmas present for myself.
Edit: Not gonna lie, I actually forgot that I posted this! Thanks so much to everyone for your responses!
13 votes -
What kind of game did Cyberpunk 2077 turn out to be, anyway?
12 votes -
CD Projekt Red's internal systems were compromised, attacker left ransomware and a threat to release their data, including the source code of Cyberpunk 2077 and The Witcher 3
@CD PROJEKT RED: Important Update pic.twitter.com/PCEuhAJosR
18 votes -
Cyberpunk 2077's easter eggs feel like marketing
18 votes -
Cyberpunk developers ask players to please stop having sex with Keanu Reeves
19 votes -
Inside Cyberpunk 2077's disastrous rollout
19 votes -
Cyberpunk 2077 - Our commitment to quality and future development
11 votes -
GOG advises Cyberpunk 2077 players to "keep a lower amount of items" to avoid corrupting save file
20 votes -
CD Projekt faces hostile staff after failed launch
15 votes -
Cyberpunk 2077’s problems go much deeper than bugs
11 votes -
Cyberpunk 2077: What do you think?
As anyone who's spent any amount of time on any gaming forum would know, Cyberpunk 2077 was easily the most hyped game in the past year, if not the past few. Expectations were impossibly large:...
As anyone who's spent any amount of time on any gaming forum would know, Cyberpunk 2077 was easily the most hyped game in the past year, if not the past few. Expectations were impossibly large: fanatics expected the immersiveness of Red Dead Redemption 2, the map detail of GTA V, and the density of a Yakuza game.
Now that Cyberpunk 2077 has been available to the public for ~1 day, what are your impressions? Does it live up to the hype? Do the bugs detract too greatly from the experience? Is it revolutionary in some sense; or is it the inevitable cumulation of open world RPGs, excellent but ultimately derivative?
For perspective, would you consider it a personal contender for game of the year?
23 votes -
Cyberpunk 2077 epileptic PSA
27 votes -
Cyberpunk 2077 preload now available
For worldwide launch times, see: https://pbs.twimg.com/media/EoVEcJCW8AIXqLR?format=jpg&name=large 7PM on the 9th for me. Can't wait! Also, heads up, there is supposedly a 43GB day 1 patch coming,...
For worldwide launch times, see:
https://pbs.twimg.com/media/EoVEcJCW8AIXqLR?format=jpg&name=large7PM on the 9th for me. Can't wait!
Also, heads up, there is supposedly a 43GB day 1 patch coming, at least for consoles but possibly PC too.
19 votes -
Cyberpunk 2077 now runs on select Linux setups with Proton
@Pierre-Loup Griffais: Proton 5.13-4 is now available, with Cyberpunk 2077 support! Currently requires an AMD card and Mesa git. Major thanks to the team over at CD PROJEKT RED for letting us test a build, as there was plenty of vkd3d and radv work needed to get there.
14 votes -
Cyberpunk 2077 | Gameplay trailer
13 votes -
Cyberpunk 2077 delay said to be due to optimization issues on current-gen versions
8 votes -
Cyberpunk 2077 release date delayed again, now December 10
@Cyberpunk 2077: We have important news to share with you pic.twitter.com/qZUaD6IwmM
22 votes -
Cyberpunk 2077's dialogue was lip-synced by AI (Technical)
9 votes -
Cyberpunk 2077 — Official trailer — The Gig
21 votes -
Cyberpunk 2077 release date delayed to November 19, 2020 (from Sept. 17)
21 votes -
Cyberpunk 2077 delayed to September
18 votes -
CDPR to adopt Witcher/Cyberpunk dual franchise model moving forward
10 votes -
Cyberpunk 2077 – Deep dive video
9 votes -
Night City News #1 - a new magazine for Cyberpunk 2077 news and updates by gog.com staff
8 votes -
From The Witcher 3 to Cyberpunk: The evolution of CD Projekt Red's quest design
6 votes -
Cyberpunk 2077's E3 demo has weak gunplay and unimaginative stereotypes
25 votes -
CD Projekt Red releases 2018 financials - spent heavily on R&D as a whole, including GOG.com profiting only $7800 on $34.5M in revenue
16 votes -
Creating Cyberpunk 2077 - Behind the scenes with CD Projekt Red
11 votes -
How Cyberpunk 2077 uses asian culture as window dressing
12 votes -
What is cyberpunk? A brief history of the near future.
20 votes -
CD Projekt RED - Cyberpunk 2077 Gameplay Reveal - 48-minute walkthrough
61 votes -
There are some 4K wallpapers on the Cyberpunk website
7 votes -
Cyberpunk 2077 E3 interview
11 votes -
Cyberpunk 2077 | Official E3 2018 trailer
43 votes -
GameStop Ireland has made Cyberpunk 2077 available for preorder on Xbox One - Possibly an error? Indicating an E3 announcement?
Store page: https://www.gamestop.ie/Xbox%20One/Games/45135/cyberpunk-2077 Screenshot: https://i.imgur.com/XxgmdXN.png Could be something, could be nothing. But the rumour mill has been strong for...
Store page: https://www.gamestop.ie/Xbox%20One/Games/45135/cyberpunk-2077
Screenshot: https://i.imgur.com/XxgmdXN.png
Could be something, could be nothing. But the rumour mill has been strong for an upcoming major announcement at E3, and stores/companies get information so they can put up their product pages early to switch on at the time of announcement. This may be a legitimate mistaken leak.
8 votes -
Cyberpunk 2077: When we'll finally get a release date, gameplay, and more big questions
20 votes