Can anyone who has played Cyberpunk 2077 recently answer this for me: Have they fixed the driving yet? Despite all the hate the game received at launch, I actually loved it, and ended up playing...
Can anyone who has played Cyberpunk 2077 recently answer this for me:
Have they fixed the driving yet?
Despite all the hate the game received at launch, I actually loved it, and ended up playing through the story 3 times... once for each life path. However, the one thing that really bothered me about it was how horrible the driving felt. Every car and even all the motorcycles in the game felt like driving a 1970s Buick LeSabre with the insanely wide turning circle to match, which really sucked because driving in every other open-world game is one of my favorite aspects. But in CP2077 the driving was so awful that I usually just wound up running around, and fast traveling everywhere instead... which I almost never do in other open-world games. So before I buy any DLC and jump back into it again, I want to make sure they have fixed that first. If they haven't then I will probably hold off a bit longer in the hopes they do eventually fix it. :(
I don't think so. I've relaunched it maybe 6 months ago and the driving was still felt as the same than before. Since then I've not seen any update or snippet or something talking about the...
I don't think so. I've relaunched it maybe 6 months ago and the driving was still felt as the same than before.
Since then I've not seen any update or snippet or something talking about the driving. And I agree with you, it sucks a lot.
The driving in CP2077 sounds just as bad as the janky combat/movement in the Witcher 3, which was the main reason I could never get into the game. I even tried the alternative movement setting and...
The driving in CP2077 sounds just as bad as the janky combat/movement in the Witcher 3, which was the main reason I could never get into the game. I even tried the alternative movement setting and some mods and still couldn't get a feel for it. Maybe movement mechanics just aren't CDPR's forte (and/or I'm just hard to please, but this seems to be a common complaint about each game).
They tried to fix driving a couple times and it might(?) be better than release. There's a few mods on the nexus people have made over the past couple years that make driving a lot better though....
They tried to fix driving a couple times and it might(?) be better than release. There's a few mods on the nexus people have made over the past couple years that make driving a lot better though. It's still kinda ass, but it's at least a notable improvement over the garbage it was at release.
I haven't played the game since I binged it after launch, so nope. But if I play again and they still haven't fixed it, I will give one of the mods a try. Thanks for letting me know of their...
I haven't played the game since I binged it after launch, so nope. But if I play again and they still haven't fixed it, I will give one of the mods a try. Thanks for letting me know of their existence.
On a playthrough currently and, no. It still feels like driving on an ice rink. If I'm not mistaken, there are mod(s) that address this for the PC version of the game on nexusmods.
On a playthrough currently and, no. It still feels like driving on an ice rink. If I'm not mistaken, there are mod(s) that address this for the PC version of the game on nexusmods.
I haven't played it at all and I could tell by the video that driving is jank just by the way the cop car turned. It doesn't look good and it probably won't feel good either.
I haven't played it at all and I could tell by the video that driving is jank just by the way the cop car turned. It doesn't look good and it probably won't feel good either.
I've been playing Cyberpunk for the first time recently. I didn't really have an issue with driving, though I found I have to use the ebrake a lot. Definitely not driving quality of a driving game...
I've been playing Cyberpunk for the first time recently. I didn't really have an issue with driving, though I found I have to use the ebrake a lot. Definitely not driving quality of a driving game but I find it passable and enjoy driving around.
Certain vehicles do make it better. Even if not technically the fastest I always stick to the badlands buggy type cars - Coyote and such - because they have by far the best handling.
Certain vehicles do make it better. Even if not technically the fastest I always stick to the badlands buggy type cars - Coyote and such - because they have by far the best handling.
Despite its numerous flaws I enjoyed the game. Narratively it really hits in the end game. The different ending options are also a nice touch. I like that the end runs are different enough that...
Despite its numerous flaws I enjoyed the game. Narratively it really hits in the end game. The different ending options are also a nice touch. I like that the end runs are different enough that each one is worth playing through.
If you do play and haven’t yet I suggest saving some side quests so you can do an ending, do something else, then do another one. The endings punch a bit hard so I was glad I spaced them out.
There’s also a secret ending provided you aren’t a dick to Johnny.
I am playing it for the first time recently on PS5, I am 25 hours in and I have had 10 crashes. I am really enjoying the game, but my god. No other game crashes this much!
I am playing it for the first time recently on PS5, I am 25 hours in and I have had 10 crashes. I am really enjoying the game, but my god. No other game crashes this much!
You must not have been in the crowd that was burned by Spore. Now there was a true betrayal. Cyberpunk was at least a pretty decent game with some launch issues, Spore was nothing like what was...
You must not have been in the crowd that was burned by Spore. Now there was a true betrayal. Cyberpunk was at least a pretty decent game with some launch issues, Spore was nothing like what was promised.
I remember how disappointed I was with Spore. I think that was the first physical collector's edition I bought, too. What a waste of good money that I could have wasted on Magic cards instead...
I remember how disappointed I was with Spore. I think that was the first physical collector's edition I bought, too. What a waste of good money that I could have wasted on Magic cards instead...
Not the person you reply to, but as someone who finally finished the game about a year ago: Eh, they tried I suppose. Sure, hundreds and thousands of bugs are fixed. And yet still: So many bugs...
Are you really writing this entire comment from the perspective of the infamous released version from 3 years ago? They've fixed a lot of what you mentioned, and the post your commenting on actually fixes and revamps a lot more of what you're mentioning too. This update literally is quoted to upgrade the entire game to what should have been released 3 years ago.
Not the person you reply to, but as someone who finally finished the game about a year ago: Eh, they tried I suppose.
Sure, hundreds and thousands of bugs are fixed.
And yet still:
So many bugs remain it makes Bethesda proud.
The rebalance they've done hasn't really done much. There's still no real RPG elements to it, build and spec doesn't really matter. And the only really big playstyle variance is whether you intentionally avoid quickhacks, although using them also makes the difficulty levels meaningless as a few hours in all of it becomes trivial.
The deeper issues like the empty city, the weak main quest, none of those have been touched upon.
Reminds me of the trailer talking about how believable the AI is, making a living, breathing world with NPCs living lives, when you could tell just looking at it that the NPCs were just Witcher 3...
That's not even getting into the abysmal AI.
Reminds me of the trailer talking about how believable the AI is, making a living, breathing world with NPCs living lives, when you could tell just looking at it that the NPCs were just Witcher 3 NPCs all over again, but more of them.
Even in this video, the 'duplicate NPCs' problem appears, though nowhere near as bad as it ended up being at release. See red pants / crop top NPC at 13:00 and again at 13:29
It's too bad. I really enjoyed the game, though probably in part because I went in with far lower expectations than many. If only they'd gone for "Witcher 3 but cyberpunk and guns" as the pitch instead of "most advanced and deep game ever made, revolutionary!"
Ah, I'd say they were an improvement on Witcher NPCs... but that really doesn't say too much as I felt Witcher NPCs were so cardboard that well, they really felt like cardboard standouts that...
Ah, I'd say they were an improvement on Witcher NPCs... but that really doesn't say too much as I felt Witcher NPCs were so cardboard that well, they really felt like cardboard standouts that could maybe say one line.
Yeah I was lucky and didn't experience any major game-breaking bugs on release, but that didn't save the game from being boring and the missions from being repetitive. Fixing the AI, making...
Yeah I was lucky and didn't experience any major game-breaking bugs on release, but that didn't save the game from being boring and the missions from being repetitive. Fixing the AI, making upgrades feel like they're worth it, and adding a ton of QOL fixes won't change the skeleton of the game, which is a stale mission structure stretched over a lackluster campaign.
Did we play the same game? I bought the game the day before release so I could pre-install it - I knew it was gonna be buggy as hell, if people couldn't see through the marketing after 3 delays,...
Did we play the same game?
I bought the game the day before release so I could pre-install it - I knew it was gonna be buggy as hell, if people couldn't see through the marketing after 3 delays, that’s on them - but I love the cyberpunk genre so I still wanted to play. After ~100 hours, I would argue the opposite: The skeleton of the game is rock-solid, but the polish is where it falls apart. (Spoilers)
The end of act 1 and the start of act 2 was kinda lame - so many blackouts - but apart from that I thought the story was pretty damn good, and the gameplay supported it well enough.
From the get-go, everything V does in night city is thematically consistent, the writers make it very clear what the essence of the story is going to be from your first encounter with Dexter DeShawn: Quiet life, or blaze of glory? V is doomed from the start; compassionate in a city that rewards ruthlessness, but still trying to walk the walk. The relationships he has with others also reveals the same reality. The people who want to make a sweeping change or climb to the “top” (Judy, Evelyn, Peralez, Jackie, etc.) all end up either dead or worse off than they started. However, characters that focus on their immediate surroundings and those close to them instead of making a name for themselves (River... sometimes, and Panam from off the top of my head) end up finding some sort of “happy ending”. In the end, V manages to fulfil both of those criteria (owing to that same compassion) and - while he still crashes and burns - manages to have a positive impact on the people he knew.
The non-vital elements of V’s journey also do a good job at engaging the player in the world. I think a the gigs are “lacklustre” in the sense of being scarce in story for both thematic and development reasons. V is a merc, he’s not supposed to know anything about his clients or jobs beyond what’s required.
I also don't know what you mean by "mission structure", is that a thing? It's a story driven game, the "structure" is whatever is required by the story: go somewhere, talk to/kill some people, go somewhere else. The idea that there is some inherently engaging non-narrative element beyond the combat itself seems dinsingenuous, and the combat certainly isn't boring. I had a blast hopping around the place and popping head with my shotgun - even more so with the double jump lmao.
I actually enjoyed the game as is (I wasn't playing on the last gen consoles though which from what I've seen is where it was the worst) but I agree the attempts to fix it were half hearted. For...
I actually enjoyed the game as is (I wasn't playing on the last gen consoles though which from what I've seen is where it was the worst) but I agree the attempts to fix it were half hearted. For the longest time I was convinced they abandoned the game entirely and were just putting some token fixes.
It seems like there's more, perhaps. But "new"? I suppose we'll see when it comes out. The thing I'm most looking forward to is cop AI that aren't quite so incredibly janky, but hopefully that...
It seems like there's more, perhaps. But "new"? I suppose we'll see when it comes out. The thing I'm most looking forward to is cop AI that aren't quite so incredibly janky, but hopefully that comes to the base game. I enjoyed the game, maybe I'll pick this up eventually. I'm not sure I'll be done with Starfield in the couple of weeks between releases.
Of the list of things mentioned at 2:47 in the video, there are some obvious items that are base game/engine fixes that should be as part of the update to the game for this expansion: Revamped...
Of the list of things mentioned at 2:47 in the video, there are some obvious items that are base game/engine fixes that should be as part of the update to the game for this expansion:
Revamped Police
Combat AI
Redesigned Cyberware & Perks
I know this game had a rough launch, but it's actually in a pretty good state now. I played through the whole thing after Edgerunners came out (a very good anime) and enjoyed the heck out of it....
I know this game had a rough launch, but it's actually in a pretty good state now. I played through the whole thing after Edgerunners came out (a very good anime) and enjoyed the heck out of it. The expansion coincides with a free major update which revamps a lot of the game's systems for the better.
If this expansion pack is anything like Blood & Wine was for The Witcher 3, I think we're in for a treat.
I just finished edgerunners (my first anime that i willingly watched through the end) and I built a whole new computer for cyberpunk when it first game out, so i'm kinda excited to try this out...
I just finished edgerunners (my first anime that i willingly watched through the end) and I built a whole new computer for cyberpunk when it first game out, so i'm kinda excited to try this out again. Problem is, I've been on a Monster Hunter Rise binge recently that I can't shake, and Starfield is right around the corner. I hope that the new expansion is reviewed well though, I'll probably get through it eventually, especially if Starfield turns out to be bad lol
Well you have time if you wait for Starfield a bit longer. Bethesda games are usually a bit buggy on launch. I intend to finish my backlog before checking Starfield out. But don't take my words...
Well you have time if you wait for Starfield a bit longer. Bethesda games are usually a bit buggy on launch. I intend to finish my backlog before checking Starfield out. But don't take my words for truth, it's just a prediction. I hope that Bethesda feels pressured in taking QA seriously after the terrible Fallout 76 launch.
I'm not betting on it, but have a feeling it'll be a smoother launch than Bethesda's usual. Microsoft payed 7.5 billion dollars to aquire Bethesda, and they're not releasing the game on...
I'm not betting on it, but have a feeling it'll be a smoother launch than Bethesda's usual. Microsoft payed 7.5 billion dollars to aquire Bethesda, and they're not releasing the game on PlayStation as a result. Microsoft has a strong incentive to make sure this launch goes incredibly smoothly, and might not allow them to release if it's not ready.
I've seen at least one pre-review-embargo-drop comment from a reviewer claiming that they didn't spot any bugs in their first 15 hours of play, which is a positive sign. I'm sure there will be...
I've seen at least one pre-review-embargo-drop comment from a reviewer claiming that they didn't spot any bugs in their first 15 hours of play, which is a positive sign. I'm sure there will be some, but I'm at least hoping for no giant club space launches like in Skyrim.
Microsoft doesn't have the best track record of maintaining studios as well. Don't get me wrong, I love Xbox but I have seen terrible launches from their flagship IPs over the years. I hope they...
Microsoft doesn't have the best track record of maintaining studios as well. Don't get me wrong, I love Xbox but I have seen terrible launches from their flagship IPs over the years. I hope they swing their mentality of quantity over quality to quality over quantity by giving their first-party studios more freedom in what type of game they can make.
All the little "leaks" I've seen point out that this is actually going to be a smooth launch. I mean it's bethesda so I'll believe it when I see it and if I see it I want a refund cause it's not a...
All the little "leaks" I've seen point out that this is actually going to be a smooth launch. I mean it's bethesda so I'll believe it when I see it and if I see it I want a refund cause it's not a Bethesda game without bugs!
I'm probably going to pick-up 2077 again sometime soon here; I played it briefly back on release and was really enjoying the story stuff, but was running it on a GTX 970, which was far from an...
I'm probably going to pick-up 2077 again sometime soon here; I played it briefly back on release and was really enjoying the story stuff, but was running it on a GTX 970, which was far from an ideal experience so I refunded it and figured I'd wait until I upgraded my video card to actually try again.
Here I am, more than halfway into 2023 and finally considering an upgrade this week, so maybe I'll finally try this game properly. That said, I kind of still want to wait for it to drop under $30, which seems to be a thresh hold for me.
I also played it on a GTX 970 originally! I got through the entire game with probably no more than 40 fps at best. I'm pretty sure I was averaging about 23 and still had a lot of fun with it, bugs...
I also played it on a GTX 970 originally! I got through the entire game with probably no more than 40 fps at best. I'm pretty sure I was averaging about 23 and still had a lot of fun with it, bugs and all.
Oh yeah, I very much enjoyed the game, even playing at like 25fps on Low! But man, it feels weird to be wanting to upgrade. My 970 has so venerable; even after a friend gave me his old 1070 about...
Oh yeah, I very much enjoyed the game, even playing at like 25fps on Low!
But man, it feels weird to be wanting to upgrade. My 970 has so venerable; even after a friend gave me his old 1070 about a year ago, my 970 lives on in my TV computer, running Lego City Undercover, Totally Reliable Delivery Service and BeamNG for my kids. Once I pick up this new card, the 1070 will be swapped over and the 970 will no longer be in service after 8 long years.
It was a genuinely solid card! I upgraded to it some time after I realized that my old GPU wasn't capable of showing me decals in Skyrim (no spell effects on the ground, no destructible spider...
It was a genuinely solid card! I upgraded to it some time after I realized that my old GPU wasn't capable of showing me decals in Skyrim (no spell effects on the ground, no destructible spider webs, and worst of all: no explanation for why I was getting mysteriously damaged while climbing the Throat of the World. Turns out the winds were completely invisible to me!) and had been using it until I completely overhauled my system last year. It's been weird having a completely modern machine, but I'm certainly not complaining!
Oh wow, weird on the decals and things, never heard of such a thing! My machine is pretty piecemeal. I upgraded it in 2019 when I realized I was bottlenecked by my 6th Gen i3 at that time and now,...
Oh wow, weird on the decals and things, never heard of such a thing!
My machine is pretty piecemeal. I upgraded it in 2019 when I realized I was bottlenecked by my 6th Gen i3 at that time and now, I really don't have a huge need to upgrade, as i don't generally game on that PC all that much. But seeing that I was actually below the min reqs for Starfield caused my brain to break and get me to start researching.
Only problem is, I might need a processor upgrade now after the video card...
Yeah, it's a pain. Either you're constantly upgrading one little part or another to try and reduce your bottleneck or you're waiting for everything to fall so far behind that you need to replace...
Yeah, it's a pain. Either you're constantly upgrading one little part or another to try and reduce your bottleneck or you're waiting for everything to fall so far behind that you need to replace the whole system.
I'm more of a latter-case kind of guy, though that's probably the more expensive way of doing it. The system I recently replaced was older than my 970, I actually built it as a reasonably high-end machine in 2011 and used that for 11 years, only swapping out the graphics card a couple of times. It was pretty ancient and since I do most of my gaming on PC, I was noticing some serious performance (and heat) issues. I think this time I'll try and update the bits and bobs to spread the cost out over a longer period, at least.
Can anyone who has played Cyberpunk 2077 recently answer this for me:
Have they fixed the driving yet?
Despite all the hate the game received at launch, I actually loved it, and ended up playing through the story 3 times... once for each life path. However, the one thing that really bothered me about it was how horrible the driving felt. Every car and even all the motorcycles in the game felt like driving a 1970s Buick LeSabre with the insanely wide turning circle to match, which really sucked because driving in every other open-world game is one of my favorite aspects. But in CP2077 the driving was so awful that I usually just wound up running around, and fast traveling everywhere instead... which I almost never do in other open-world games. So before I buy any DLC and jump back into it again, I want to make sure they have fixed that first. If they haven't then I will probably hold off a bit longer in the hopes they do eventually fix it. :(
I don't think so. I've relaunched it maybe 6 months ago and the driving was still felt as the same than before.
Since then I've not seen any update or snippet or something talking about the driving. And I agree with you, it sucks a lot.
The driving in CP2077 sounds just as bad as the janky combat/movement in the Witcher 3, which was the main reason I could never get into the game. I even tried the alternative movement setting and some mods and still couldn't get a feel for it. Maybe movement mechanics just aren't CDPR's forte (and/or I'm just hard to please, but this seems to be a common complaint about each game).
They tried to fix driving a couple times and it might(?) be better than release. There's a few mods on the nexus people have made over the past couple years that make driving a lot better though. It's still kinda ass, but it's at least a notable improvement over the garbage it was at release.
There are mods on Nexus that try to fix the driving. I don't have any specific ones to recommend, but have you tried any of those?
I haven't played the game since I binged it after launch, so nope. But if I play again and they still haven't fixed it, I will give one of the mods a try. Thanks for letting me know of their existence.
On a playthrough currently and, no. It still feels like driving on an ice rink. If I'm not mistaken, there are mod(s) that address this for the PC version of the game on nexusmods.
I haven't played it at all and I could tell by the video that driving is jank just by the way the cop car turned. It doesn't look good and it probably won't feel good either.
I've been playing Cyberpunk for the first time recently. I didn't really have an issue with driving, though I found I have to use the ebrake a lot. Definitely not driving quality of a driving game but I find it passable and enjoy driving around.
Sadly not at all.
It's okay-ish with a controller. It's atrocious on a keyboard.
With mods it's okay-ish on both.
Certain vehicles do make it better. Even if not technically the fastest I always stick to the badlands buggy type cars - Coyote and such - because they have by far the best handling.
There were a few cars I liked driving. Mainly the one that looked kinda like a Nissan 240 (best way I can think to describe it at the moment)
Despite its numerous flaws I enjoyed the game. Narratively it really hits in the end game. The different ending options are also a nice touch. I like that the end runs are different enough that each one is worth playing through.
If you do play and haven’t yet I suggest saving some side quests so you can do an ending, do something else, then do another one. The endings punch a bit hard so I was glad I spaced them out.
There’s also a secret ending provided you aren’t a dick to Johnny.
I am playing it for the first time recently on PS5, I am 25 hours in and I have had 10 crashes. I am really enjoying the game, but my god. No other game crashes this much!
10 Crashes?
I didn't get that many when I played the launch version on an Xbox One X :D
Started a second play-through on Series X with zero crashes.
Yeah, no idea what is happening. Other than the crashes, games great!
You must not have been in the crowd that was burned by Spore. Now there was a true betrayal. Cyberpunk was at least a pretty decent game with some launch issues, Spore was nothing like what was promised.
I remember how disappointed I was with Spore. I think that was the first physical collector's edition I bought, too. What a waste of good money that I could have wasted on Magic cards instead...
Not the person you reply to, but as someone who finally finished the game about a year ago: Eh, they tried I suppose.
Sure, hundreds and thousands of bugs are fixed.
And yet still:
Reminds me of the trailer talking about how believable the AI is, making a living, breathing world with NPCs living lives, when you could tell just looking at it that the NPCs were just Witcher 3 NPCs all over again, but more of them.
Timestamped YT video example:
https://www.youtube.com/watch?v=vjF9GgrY9c0&t=12m55s
Even in this video, the 'duplicate NPCs' problem appears, though nowhere near as bad as it ended up being at release. See red pants / crop top NPC at 13:00 and again at 13:29
It's too bad. I really enjoyed the game, though probably in part because I went in with far lower expectations than many. If only they'd gone for "Witcher 3 but cyberpunk and guns" as the pitch instead of "most advanced and deep game ever made, revolutionary!"
Ah, I'd say they were an improvement on Witcher NPCs... but that really doesn't say too much as I felt Witcher NPCs were so cardboard that well, they really felt like cardboard standouts that could maybe say one line.
Yeah I was lucky and didn't experience any major game-breaking bugs on release, but that didn't save the game from being boring and the missions from being repetitive. Fixing the AI, making upgrades feel like they're worth it, and adding a ton of QOL fixes won't change the skeleton of the game, which is a stale mission structure stretched over a lackluster campaign.
Did we play the same game?
I bought the game the day before release so I could pre-install it - I knew it was gonna be buggy as hell, if people couldn't see through the marketing after 3 delays, that’s on them - but I love the cyberpunk genre so I still wanted to play. After ~100 hours, I would argue the opposite: The skeleton of the game is rock-solid, but the polish is where it falls apart. (Spoilers)
The end of act 1 and the start of act 2 was kinda lame - so many blackouts - but apart from that I thought the story was pretty damn good, and the gameplay supported it well enough.
From the get-go, everything V does in night city is thematically consistent, the writers make it very clear what the essence of the story is going to be from your first encounter with Dexter DeShawn: Quiet life, or blaze of glory? V is doomed from the start; compassionate in a city that rewards ruthlessness, but still trying to walk the walk. The relationships he has with others also reveals the same reality. The people who want to make a sweeping change or climb to the “top” (Judy, Evelyn, Peralez, Jackie, etc.) all end up either dead or worse off than they started. However, characters that focus on their immediate surroundings and those close to them instead of making a name for themselves (River... sometimes, and Panam from off the top of my head) end up finding some sort of “happy ending”. In the end, V manages to fulfil both of those criteria (owing to that same compassion) and - while he still crashes and burns - manages to have a positive impact on the people he knew.
The non-vital elements of V’s journey also do a good job at engaging the player in the world. I think a the gigs are “lacklustre” in the sense of being scarce in story for both thematic and development reasons. V is a merc, he’s not supposed to know anything about his clients or jobs beyond what’s required.
I also don't know what you mean by "mission structure", is that a thing? It's a story driven game, the "structure" is whatever is required by the story: go somewhere, talk to/kill some people, go somewhere else. The idea that there is some inherently engaging non-narrative element beyond the combat itself seems dinsingenuous, and the combat certainly isn't boring. I had a blast hopping around the place and popping head with my shotgun - even more so with the double jump lmao.
I actually enjoyed the game as is (I wasn't playing on the last gen consoles though which from what I've seen is where it was the worst) but I agree the attempts to fix it were half hearted. For the longest time I was convinced they abandoned the game entirely and were just putting some token fixes.
It seems like there's more, perhaps. But "new"? I suppose we'll see when it comes out. The thing I'm most looking forward to is cop AI that aren't quite so incredibly janky, but hopefully that comes to the base game. I enjoyed the game, maybe I'll pick this up eventually. I'm not sure I'll be done with Starfield in the couple of weeks between releases.
Of the list of things mentioned at 2:47 in the video, there are some obvious items that are base game/engine fixes that should be as part of the update to the game for this expansion:
Revamped Police
Combat AI
Redesigned Cyberware & Perks
I know this game had a rough launch, but it's actually in a pretty good state now. I played through the whole thing after Edgerunners came out (a very good anime) and enjoyed the heck out of it. The expansion coincides with a free major update which revamps a lot of the game's systems for the better.
If this expansion pack is anything like Blood & Wine was for The Witcher 3, I think we're in for a treat.
I just finished edgerunners (my first anime that i willingly watched through the end) and I built a whole new computer for cyberpunk when it first game out, so i'm kinda excited to try this out again. Problem is, I've been on a Monster Hunter Rise binge recently that I can't shake, and Starfield is right around the corner. I hope that the new expansion is reviewed well though, I'll probably get through it eventually, especially if Starfield turns out to be bad lol
Well you have time if you wait for Starfield a bit longer. Bethesda games are usually a bit buggy on launch. I intend to finish my backlog before checking Starfield out. But don't take my words for truth, it's just a prediction. I hope that Bethesda feels pressured in taking QA seriously after the terrible Fallout 76 launch.
I'm not betting on it, but have a feeling it'll be a smoother launch than Bethesda's usual. Microsoft payed 7.5 billion dollars to aquire Bethesda, and they're not releasing the game on PlayStation as a result. Microsoft has a strong incentive to make sure this launch goes incredibly smoothly, and might not allow them to release if it's not ready.
I think you're putting a lot more faith in Microsoft's competency as well as Bethesda's than I have.
Well, like I said, I'm not betting on it. I'm expecting bugs at release, just not to the extent of say, Fallout 76.
76 is dropping the bar through the floor, so there's no argument there.
I've seen at least one pre-review-embargo-drop comment from a reviewer claiming that they didn't spot any bugs in their first 15 hours of play, which is a positive sign. I'm sure there will be some, but I'm at least hoping for no giant club space launches like in Skyrim.
Microsoft doesn't have the best track record of maintaining studios as well. Don't get me wrong, I love Xbox but I have seen terrible launches from their flagship IPs over the years. I hope they swing their mentality of quantity over quality to quality over quantity by giving their first-party studios more freedom in what type of game they can make.
All the little "leaks" I've seen point out that this is actually going to be a smooth launch. I mean it's bethesda so I'll believe it when I see it and if I see it I want a refund cause it's not a Bethesda game without bugs!
lol yeah, I've spent so much time in bethesda games, I know the drill. I agree with Nox_Ludricoro on this, but we will see.
So it took three years but they finally shipped 1.0 as DLC.
Well, if it is any comfort a lot of the QOL updates they are giving as a free update along with the DLC.
Phantom Liberty will be 2.0 and the 2.0 update will come to the base game too.
I'm probably going to pick-up 2077 again sometime soon here; I played it briefly back on release and was really enjoying the story stuff, but was running it on a GTX 970, which was far from an ideal experience so I refunded it and figured I'd wait until I upgraded my video card to actually try again.
Here I am, more than halfway into 2023 and finally considering an upgrade this week, so maybe I'll finally try this game properly. That said, I kind of still want to wait for it to drop under $30, which seems to be a thresh hold for me.
I also played it on a GTX 970 originally! I got through the entire game with probably no more than 40 fps at best. I'm pretty sure I was averaging about 23 and still had a lot of fun with it, bugs and all.
Oh yeah, I very much enjoyed the game, even playing at like 25fps on Low!
But man, it feels weird to be wanting to upgrade. My 970 has so venerable; even after a friend gave me his old 1070 about a year ago, my 970 lives on in my TV computer, running Lego City Undercover, Totally Reliable Delivery Service and BeamNG for my kids. Once I pick up this new card, the 1070 will be swapped over and the 970 will no longer be in service after 8 long years.
End of an era.
It was a genuinely solid card! I upgraded to it some time after I realized that my old GPU wasn't capable of showing me decals in Skyrim (no spell effects on the ground, no destructible spider webs, and worst of all: no explanation for why I was getting mysteriously damaged while climbing the Throat of the World. Turns out the winds were completely invisible to me!) and had been using it until I completely overhauled my system last year. It's been weird having a completely modern machine, but I'm certainly not complaining!
Oh wow, weird on the decals and things, never heard of such a thing!
My machine is pretty piecemeal. I upgraded it in 2019 when I realized I was bottlenecked by my 6th Gen i3 at that time and now, I really don't have a huge need to upgrade, as i don't generally game on that PC all that much. But seeing that I was actually below the min reqs for Starfield caused my brain to break and get me to start researching.
Only problem is, I might need a processor upgrade now after the video card...
Yeah, it's a pain. Either you're constantly upgrading one little part or another to try and reduce your bottleneck or you're waiting for everything to fall so far behind that you need to replace the whole system.
I'm more of a latter-case kind of guy, though that's probably the more expensive way of doing it. The system I recently replaced was older than my 970, I actually built it as a reasonably high-end machine in 2011 and used that for 11 years, only swapping out the graphics card a couple of times. It was pretty ancient and since I do most of my gaming on PC, I was noticing some serious performance (and heat) issues. I think this time I'll try and update the bits and bobs to spread the cost out over a longer period, at least.