fandegw's recent activity

  1. Comment on Witchfire is coming to Steam Early Access on September 23 in ~games

    fandegw
    Link Parent
    There is a part of a Iron Pineapple video on it: https://youtu.be/F69wyU-gYOo?si=cDoU8QVGLC_PMr_d&t=1688 He is someone who I find very good to give first impressions for games since he is capable...

    There is a part of a Iron Pineapple video on it: https://youtu.be/F69wyU-gYOo?si=cDoU8QVGLC_PMr_d&t=1688
    He is someone who I find very good to give first impressions for games since he is capable of expressing the perfect kind of commentary/critique of gameplay. Which i find the most important to know if I want to play a game or not, and not having most story/plot revealed to still have a fresh experience when playing.

    2 votes
  2. Comment on Star Wars Outlaws | Official story trailer in ~games

    fandegw
    Link Parent
    Where did you see that there are locked missions in the base edition ? If I look at their store page: https://store.ubisoft.com/fr/star-wars-outlaws/645ba713a9ce0448bffa4c12.html (I don't know how...

    Where did you see that there are locked missions in the base edition ?
    If I look at their store page: https://store.ubisoft.com/fr/star-wars-outlaws/645ba713a9ce0448bffa4c12.html (I don't know how to produce an international link, so maybe it will break for you) there seems to only be esthetics elements added into the "premium" version.

    Granted I don't really like it either and in general the whole ubisoft way of selling their "different" editions of their games always rubbed me the wrong way.
    But for what I can see on their store page it only seems to be esthetic elements.

    3 votes
  3. Comment on Elden Ring DLC: Shadow of the Erdtree | Gameplay reveal trailer releases tomorrow in ~games

    fandegw
    Link
    Since I saw the news reporting that From Software got the IP rights of Elden Ring from Bandai Namco last week, I was expecting that maybe there was a struggle between them on the business...

    Since I saw the news reporting that From Software got the IP rights of Elden Ring from Bandai Namco last week, I was expecting that maybe there was a struggle between them on the business strategies of their DLC.

    I was thinking that Bandai Namco would be pushing for more DLC from From Sofware, and the IP rights would signal that From Soft managed to "win" this struggle and put out more of a massive one big DLC instead of cutting them in pieces like DS2 and DS3.

    But this trailer changed my perception. The things the trailer shows seems to be pointing at one "big family" with this Mesmer, and maybe an exploration of all the themes that seems to be associated with this family.
    Miquela doesn't seem to be the main focus point, so it open the possibility of having more DLCs to construct a bigger picture on Miquela.

    1 vote
  4. Comment on How to find new music in ~music

    fandegw
    Link
    It's kinda weird for a thread about music discovery to not have any comment mentioning the very simple but very effective system with bandcamp: You can follow: artists labels bandcamp users For...

    It's kinda weird for a thread about music discovery to not have any comment mentioning the very simple but very effective system with bandcamp:

    You can follow:

    • artists
    • labels
    • bandcamp users

    For every album/ep/single released on the artist or label page you receive an email, and for every album/ep/single bought by a bandcamp user you follow, you receive an email every 3 days I think of all of them in a single email.

    This makes for a very organic way to always have something new to listen to, without doing anything.

    4 votes
  5. Comment on Songtradr acquires Bandcamp from Epic Games in ~music

    fandegw
    Link Parent
    Songtradr is actually a private company my web searches returns me accurate information. And I think Bandcamp is not so quite a "public" traded company in the sense anyone can't buy stocks. And...

    Songtradr is actually a private company my web searches returns me accurate information.
    And I think Bandcamp is not so quite a "public" traded company in the sense anyone can't buy stocks.

    And I'm quite with you with any investors baked companies being the crust of all dysfunctional capitalistic strategies.
    But for these two, they are both profitable and not in need of external funding for now, so I would also think Bandcamp is safe for a good amount of time, even with this acquisition.

    2 votes
  6. Comment on Insomnia 8 forces users to login and use cloud storage in ~comp

    fandegw
    Link Parent
    I don't know your usage of REST clients, or more precisely the other tools you work with aside this tool, but in the Jetbrains IDE suite, there is a HTTP client included which is used by writing...

    I don't know your usage of REST clients, or more precisely the other tools you work with aside this tool, but in the Jetbrains IDE suite, there is a HTTP client included which is used by writing requests inside a .http file, like this:

    GET http://127.0.0.1/get-something
    
    ###
    
    POST http://127.0.0.1/create-something
    Content-Type application/json
    
    {
      "some": "data"
    }
    

    It has a miriad of benefits right out the box:

    • The fact its simply text files means you can track them via git, it's impossible to "lose" your requests via a borked update of your tool, it will remains as a file on your filesystem that you can read easily.
    • The way they are written is practically 1:1 the same as what your TCP request will send down the wire to your server.
      No magic of the tool trying to understand what you want to send when you send files (Do you want to send them via a Form-Data or directly its content. Do you want to customize each parameter in your Form-Data, etc...).
    # This is clearly a form-data request
    # And you can also see how a form-data is constructed in raw form
    POST http://127.0.0.1/post-file-with-some-metadata
    Content-Type: multipart/form-data; boundary=Boundary
    
    --Boundary
    Content-Disposition: form-data; name="metadata"
    Content-Type: application/json
    
    { "user_id": "646161", "ts": 156113130 }
    --Boundary
    Content-Disposition: form-data; name="profile"; filename="98461613146161.jpg"
    Content-Type: image/jpg
    
    < ./the_image_is_algonside_this_file_and_I_can_add_it_via_its_path.jpg
    --Boundary--
    
    ###
    # While this is sending the file directly
    POST http://127.0.0.1/post-file
    Content-Type: image/jpg
    
    < ./the_image_is_algonside_this_file_and_I_can_add_it_via_its_path.jpg
    
    • The IDE still have many niceness, like working with cookies is done automatically by default but you can deactivate them with a comment # @no-cookie-jar just for the request under it.
      You can setup variables with different values depending on what they call "Environment" that you can switch in the GUI.
      In practice I use it to have all my requests written like this:
    GET {{server1}}/get-something
    

    And in my rest-client.env.json file at the top of the project I have:

    {
      "local": {
        "server1": "http://127.0.0.1:7000",
        "server2": "http://127.0.0.1:8080"
      },
      "production": {
        "server1": "https://example.com",
        "server2": "https://otherdomain.com"
      }
    }
    

    So I can switch between my servers and the production ones with one switch in the GUI, while keeping all written requests working.

    But the main stopping point, is do you already pay for the JetBrains suite (I don't think it's available in the IntelliJ Community Edition, but I could be wrong) ?

    If not, I think there is a plugin for VS Code which seems to work with .http files, but I've never used it.

    4 votes
  7. Comment on Sea of Stars, a Chrono Trigger inspired game, has released today in ~games

    fandegw
    Link
    If anyone want a a good youtube review of it, there is Ratatoskr that made one https://www.youtube.com/watch?v=rgWXfef_GKk. He explains well how they the turn based combat very dynamic with some...

    If anyone want a a good youtube review of it, there is Ratatoskr that made one https://www.youtube.com/watch?v=rgWXfef_GKk.
    He explains well how they the turn based combat very dynamic with some added strategic options, and real-time rhythm based bonus attacks.

    1 vote
  8. Comment on Tokitae, the star of Miami Seaquarium, dies after half a century in captivity in ~enviro

    fandegw
    Link Parent
    Fucking hell. Just no words... It feels extremely inappropriate, but it's putting a new perspective on the equivalent scene in Avatar 2, where they seems to be more tame than them.

    Fucking hell. Just no words...

    It feels extremely inappropriate, but it's putting a new perspective on the equivalent scene in Avatar 2, where they seems to be more tame than them.

  9. Comment on Cyberpunk 2077: Phantom Liberty - new ways to play in ~games

    fandegw
    Link Parent
    I don't think so. I've relaunched it maybe 6 months ago and the driving was still felt as the same than before. Since then I've not seen any update or snippet or something talking about the...

    I don't think so. I've relaunched it maybe 6 months ago and the driving was still felt as the same than before.
    Since then I've not seen any update or snippet or something talking about the driving. And I agree with you, it sucks a lot.

    9 votes
  10. Comment on The shady world of Brave selling copyrighted data for AI training in ~tech

    fandegw
    Link Parent
    I mainly use brave on android, because it's the only chromium fork that has a decent adblocking and anti-annoyance feature. On android, firefox just feels painfully slow compared to all chromium...

    I mainly use brave on android, because it's the only chromium fork that has a decent adblocking and anti-annoyance feature.

    On android, firefox just feels painfully slow compared to all chromium based browser.
    I am talking of the first draw when going to a new page (when the page is drawn, it's fine). Firefox seems to always have 500ms of random waiting before displaying anything.
    Don't know if there is some hidden network setting that might add some random waiting like DNSSEC (even though I deactivated it in the settings). But I just had enough of fiddling in its settings to try to better the situation.

    And everywhere there is a discussion comparing Chromium and Firefox, there seems to be a collective oversight on the completion in the url bar.
    I just can't stand the stupid choice of firefox here of not remembering the whole url I visit all the time and not only the domain name.

    In chromium, I type y and it auto-completes it to www.youtube.com/feed/subscriptions. Don't even to think about it, its a muscular thing at this point where I don't even see the url bar extends down to display all the auto-completing choices.

    In Firefox, I always have to wait for it to display the www.youtube.com, then wait for the url bar to extend down, then go one step down to enter on www.youtube.com/feed/subscriptions.

    This only point makes Firefox unusable for me as a main browser for general use. I just use it to have a second browser with some specific sites I visit only on Firefox which does not suffer of this url completion.

    1 vote
  11. Comment on The latest dangerous conspiracy theory: That conspiracy theory research is part of a big conspiracy in ~misc

    fandegw
    Link
    Whenever there is a discussion about conspiracies, people always tends to think about memesque or very internet based conspiracies, like the one from @sota4077's comment or vxx's one which tends...

    Whenever there is a discussion about conspiracies, people always tends to think about memesque or very internet based conspiracies, like the one from @sota4077's comment or vxx's one which tends to feel right-leaning.

    But there is a lot of conspiring to find in politics or places where status or money is important. Even further the justification of political moves that must have public support tends to use the same dialectic tools as conspiracies.

    There is also an appeal of the conspiracy, when you feel constantly put down for having illegitimate demands in the eyes of the governing your resentment tends to take form of conspiracies against you.
    The "follow the money" is effective because it touch upon a real affect that we can find some realness to it in the world. Its way easier to talk about than sociology, but there is a kind of resonance with it.

    All of this to say, there is a lot of real conspiracy ongoing, but its way harder to define their limits, their actors, and even if their actors have a real agency in them. And I can find an ultimate conspiracy where every self proclaimed legitimate agents tends to talk about the stupider one to evade the real ones 👀

    7 votes
  12. Comment on What are your favorite non-service apps? in ~tech

    fandegw
    Link Parent
    I don't really know why so many people use Podcast Addict when an open-source no-ad no-bullshit app exists: Antenna Pod (available on F-droid too). You seem to have specific UX needs so it might...

    I don't really know why so many people use Podcast Addict when an open-source no-ad no-bullshit app exists: Antenna Pod (available on F-droid too).
    You seem to have specific UX needs so it might not be a 1:1 replacement, but the no-ad argument beats me to it anytime.

    2 votes
  13. Comment on <deleted topic> in ~games

    fandegw
    Link Parent
    For a complete playthrough with all its ups and down from a long player of stalker mods: https://www.youtube.com/watch?v=VnjbSJ6uHLk&list=PLK0GL3mWGWGT3ZbgJSMB0NvZQDG1Z181k (this is a bit too long...

    For a complete playthrough with all its ups and down from a long player of stalker mods: https://www.youtube.com/watch?v=VnjbSJ6uHLk&list=PLK0GL3mWGWGT3ZbgJSMB0NvZQDG1Z181k (this is a bit too long to digest on its own, but I did find it useful when attempting my complete playthrough, especially for the creepy descents in labs)

    I think his video on the modding scene for Stalker is really a good introduction to it: https://www.youtube.com/watch?v=d8EEzkZ4vzk as I was not aware at all of all its history.

    And he has different videos covering some other mods, and it really put into perspective what GAMMA achieves.

    1 vote
  14. Comment on Did Real Time Strategy games die? Why? in ~games

    fandegw
    Link
    Like all other comments here, I don't see a really dying scene for the RTS genre. But I definitively see it as a rather small community. For example the player base for Age of Empires 2 seems...

    Like all other comments here, I don't see a really dying scene for the RTS genre. But I definitively see it as a rather small community. For example the player base for Age of Empires 2 seems steady enough and with enough players to have a competitive scene, even the steady number of players of Age of Empires 2 Definitive Edition now is the peak number of players of the old steam edition of Age of Empires 2.
    But I think the genre has always suffered of its initial complexity, it will always have a rather long on-boarding of new players. So each game is trying to attract new players with specific settings which appeal to different players. I think the Total War series is applying this rule and often changes its settings to attract new kind of players.

    I am not really a RTS fan, but I played and continue to play a lot of Age of Empires 2 now because as a kid I liked its medieval setting, and after stumbling on the communities games run by T90 on youtube (https://www.youtube.com/playlist?list=PLGVjiUKVQd70bCkfsjf0cqac4HMrvuDWc) 2 years ago, I re-fallen into it with its Definitive Edition. But I would have never did that if it was for a new RTS where I did not have any knowledge of it before hand.
    I even tested (totally legally obtained hum) Age of Empires 4 and was not hooked, mainly because it broke the similarity I was reaching for with Age of Empires 2.

    2 votes
  15. Comment on What's your unpopular opinion or idiosyncrasy about video games or games in general? in ~games

    fandegw
    Link Parent
    My acceptance of the problems of animations adding "gameplay" latency to all my movements is also tied to my expectations or my mood which affect what I will find enjoyable. I only accepted the...

    My acceptance of the problems of animations adding "gameplay" latency to all my movements is also tied to my expectations or my mood which affect what I will find enjoyable.
    I only accepted the animations of Red Dead Redemption 2 because I was curious of what Rockstar wanted to achieve and had time to invest in it.
    So I played it a bit and the animations "clicked" so much with the gameplay/interactions with the wildlife, npcs, and all the open world aspect of the game that I enjoyed it a lot. (Even the shopping part which always looked to be awful in videos, but felt right in the game)

    But I can't quite relaunch it on a whim because I am not really into the mood to accept it for a short session.

    I have a bigger problem with GTA because it's not the same experience that is sold to us. So the animations never clicked. If the driving did not takes this much place in the game, or if it felt janky, I would have left it in my library to never play again.

    So I can totally understand where your ADHD might render these experiences not possible.

    I imagine a world where it is possible to achieve an equilibrium between my ADHD brain and contemplative experiences in videogames.

    There might be some games to cater to these expectations, but these are rare, and oddly reserved to the PC unfortunately, on top of my head I would maybe propose NaissanceE with its strange rhythmic mechanic to run.

    2 votes
  16. Comment on What's your unpopular opinion or idiosyncrasy about video games or games in general? in ~games

    fandegw
    Link Parent
    I agree with most of your points too, I would reserve a special kind of hell for the unskippable logo like for Ubisoft and EA. Its a small part of why I don't even touch their games anymore, but a...

    I agree with most of your points too, I would reserve a special kind of hell for the unskippable logo like for Ubisoft and EA. Its a small part of why I don't even touch their games anymore, but a hard felt one.

    For the No run button, I tends to force the game to have one via Cheat Engine. There is an option always available when you attach Cheat Engine to the process of the game (no need to download third party tables). Its called "Enable Speedhack" I think, and it replace all the timing functions of Windows by ones which are accelerated (by a configurable amount) for the process attached. You can even bind keys to specific values of acceleration (so no need to ALT+TAB).

    In the elaborate animations, I feel you, but at the same time the examples given is exactly the one where the whole game makes sense only because there is this elaborate animation set (or at least it contributes a lot to the experience). But I've seen other examples (I don't actually remember their names) where this did not add much to the experience.

    1 vote
  17. Comment on What's your unpopular opinion or idiosyncrasy about video games or games in general? in ~games

    fandegw
    Link Parent
    I get where you are coming from for this aspect of the frustration, and there is a lot of bad faith discussions around it, which furthers the positions of reactance. But beneath it, I feel there...

    I get where you are coming from for this aspect of the frustration, and there is a lot of bad faith discussions around it, which furthers the positions of reactance.
    But beneath it, I feel there is some more nuanced position to take and discussion to have.

    Sometimes the frustration part is an integral part of the desired experience, like for Dark Souls (that is fairer in this regard compared to your examples), the frustration is necessary to have this catharsis of pushing through with any tool given to you.

    It does not mean it should go without critics. But there is always the context of what the gamedevs wanted to do, if it has merits or not, has it been correctly implemented to make the players feels what they wanted you to feel. How does the agency of the player is considered and combined with mechanics to be more handheld or in the contrary let free.

    So I am not totally with you with:

    If a game keeps making people frustrated, that is a problem.

    I get the part of the game explicitly giving you shit when you lose and I tend to ignore it or don't even see it most of the time, so I'm with you on that. It doesn't really add up anything.

    6 votes
  18. Comment on Todd Rundgren: ‘It’s hard to find sincerely musical artists nowadays. The music is just mediocre’ in ~music

    fandegw
    Link Parent
    It's probably too nitpicky, but I feel I'm part of the people that hate country music and your examples does not appeal to me either :p I don't want to speak as if I'm most people (and with my...

    It's probably too nitpicky, but I feel I'm part of the people that hate country music and your examples does not appeal to me either :p

    I don't want to speak as if I'm most people (and with my tastes I shouldn't), so your point probably still stand, but the main things that I don't like is the too simple sound of acoustic guitar which feel overused and always remind me of all the known clichés (especially tied to its cliché use in many movies).
    And the often overly pronounced american accent which really repulse me, even used in other genres (and it has always been the case from my childhood).

    Even in my teens where I've listened to all sort of rock, blues, and music genres often near the sound of country, I've always been displeased by it.

    But now I'm even more difficult with it, as I don't find relaxing/down-tempo pleasing anymore.

    1 vote
  19. Comment on Assassin's Creed Mirage | Cinematic trailer in ~games

    fandegw
    Link Parent
    You have summarized pretty well the evolution of the series. I also played pretty much every AC games, and don't really like the 'RPGization' of the series. I've managed to transform the game into...

    You have summarized pretty well the evolution of the series.
    I also played pretty much every AC games, and don't really like the 'RPGization' of the series.

    I've managed to transform the game into its old form with the help of CheatEngines and some tables I've found on fearlessrevolution. I've managed to remove its negative aspect by boosting my damage, boosting the xp rate and ignoring resources + re-instored the insta-kill while in stealth. It limits the grind a lot, and feels a bit more like an assassin.

    And I feel there is always the question of the place in which each AC plays in, which helps or hinder a lot for each player preferences. I didn't like AC 3 and AC 4 because the american and pirate settings do not really inspire me much.

    But there is also our interest in gaming which changed a lot between the first one and the new ones. So maybe it's fine if new players like the new aspects of the game.
    For myself, I don't see any direction gameplay wise that the AC series could take that would makes me want to play it without cheating.
    Now I only play them to immerse myself into a re-imagination of a place at an historic time.

    I've really liked Origins and its depiction of Ancient Egypt with Roman, Greek and Egyptian presence, their delimitation/mixing in certain places. The different places connected to the Nile geographic or human made.
    Plus I've really liked the desert part of Origins. I don't really know why but I'm a sucker for desert in the AC setting (maybe the non presence of constant camps/quest/unknown point of interest).

    I liked the Odyssey one, mainly for the same reasons. The desert element is mostly not there, but there is a lot of range of depicted places with their specific color palette/geographic features, while sharing a lot of the same architecture (maybe it was also an economy of game assets).
    But the nature (forest/mountains) part of Ancient Greece feels really off with a certain emptiness. Compared with Red Dead Redemption 2, it takes a toll.

    And I've touched Valhalla only a bit, but for the bit I've seen, it did not touch upon the feeling of discovering ancient places like Origins and Odyssey, so I've kind of let it be for now.

    But I feel they could never return to their old ways in gamplay. I've tried to replay AC 2 and the stiffness that comes with the movement of Eizo feels really old unfortunately :/

    3 votes
  20. Comment on Please spoil Outer Wilds for me in ~games

    fandegw
    Link
    I've read the comments here and your description, and feels like everyone is talking about the puzzle/story part of the game. Your comparison to The Witness also feels like you put your...

    I've read the comments here and your description, and feels like everyone is talking about the puzzle/story part of the game.
    Your comparison to The Witness also feels like you put your expectation on a puzzle game experience and analyzed it as such.

    I am part of the people that would recommend Outer Wilds to anyone and without reading too much about it. Also would have liked to be able to re-experience it for the first time.

    But it's not tied to neither the story nor the puzzle part, it's all about the way you discover the world itself and the way the game will push you to try to access part of it through fear/tension inducing ways.

    You were asking for our experience of it that makes it clicks with us, so here is a bit of what made me click with the game:
    I take my small spacecraft and I see the green foggy planet, and I want to try to go into it like trying to go into the Jupiter atmosphere.
    While approaching closer and closer to it, the fear of what is inside it is growing inside me. My spacecraft begin to enter the foggy part and for a moment I see nothing. I am expecting to have the spacecraft bump into some sort of ground at some point, but I finally pass through the fog and realize the planet is some kind of sea with tornado maintaining the outer layer of fog.
    So I feel in control again and manage to find an islet on which to land.
    I manage to understand through bits of story that there is more important knowledge to find in the center of the planet. So I take my spacecraft again and with my fear of what is under the surface of the water growing (I am quite fearful of any deep sea, so maybe it helps), I try to go through the water to go to the center. Each time I try, some kind of current push me back onto the surface.
    Through small hints while reading other bits of story I understand there is tornadoes that go in a different way than the majority and make you go through the flow protecting the center of the planet, and so restart my anticipation of going under the surface while finding the correct tornado, etc...

    And the whole game is filled with moments like this where your fear of the elements and the unknown beyond them is put to the test.
    There is no cheap or usual way a game induce you into these feelings.
    You are not facing some invincible enemy or you are not managing resources to survive, its just a world that you want to understand/explore its interesting part, and it still manage to make you fearful or tense while doing so.

    3 votes