Personally, I'm not a fan of Stadia's streaming model. I don't like exclusives, but I especially don't like "streaming" exclusives because they are essentially impossible to preserve, excluding a...
Personally, I'm not a fan of Stadia's streaming model. I don't like exclusives, but I especially don't like "streaming" exclusives because they are essentially impossible to preserve, excluding a re-release or some leak. At least with console exclusives or DRM, someone can write an emulator or crack the game. In the case of streaming exclusives, if the service goes down, the game goes down.
I agree. At the same time, Stadia and other streaming services only represent a tiny portion of the market and fulfill a very specific need. I don't think it's that bad, really.
I agree. At the same time, Stadia and other streaming services only represent a tiny portion of the market and fulfill a very specific need. I don't think it's that bad, really.
This is one of the major concerns I had with Stadia. Google's inability to stay interested in a particular area for long before canning a project. Makes me reluctant to spend money on it.
This is one of the major concerns I had with Stadia. Google's inability to stay interested in a particular area for long before canning a project. Makes me reluctant to spend money on it.
You and everyone else. I feel sorry for the developers who will lose their jobs while the execs keep theirs, but everyone should've seen this coming. Google's product graveyard is deep and full of...
You and everyone else. I feel sorry for the developers who will lose their jobs while the execs keep theirs, but everyone should've seen this coming. Google's product graveyard is deep and full of services culled way before they've outlived their usefulness.
This is why I can no longer invest my time into Google services. If I build a personal work flow around something, I cannot trust Google to not cull the service or feature(s). All that time spent...
This is why I can no longer invest my time into Google services. If I build a personal work flow around something, I cannot trust Google to not cull the service or feature(s). All that time spent is now wasted
What does this mean for gaming 10 years from now? Will Microsoft have any real competition if Amazon and Google (the competitors that they've named in gaming) are giving up so easily?
What does this mean for gaming 10 years from now? Will Microsoft have any real competition if Amazon and Google (the competitors that they've named in gaming) are giving up so easily?
Xcloud still has Playstation Now, Luna and a presumably more fleshed out Stadia Pro to bounce against, and presumably something comes up from Valve, Geforce now, or Shadow.
Xcloud still has Playstation Now, Luna and a presumably more fleshed out Stadia Pro to bounce against, and presumably something comes up from Valve, Geforce now, or Shadow.
They both already have it to some extent. Sony has PlayStation Now, with hundreds of games for streaming. Nintendo's is kind of coming from a different direction, but they're experimenting with...
They both already have it to some extent. Sony has PlayStation Now, with hundreds of games for streaming. Nintendo's is kind of coming from a different direction, but they're experimenting with things like Control "Cloud Version", where you can play a game on the Switch that doesn't really have a Switch version.
I'm not convinced Nintendo is willing to compromise their gameplay experience like that. They prioritize responsiveness and smoothness more than anyone else in the industry, and game streaming is...
I'm not convinced Nintendo is willing to compromise their gameplay experience like that. They prioritize responsiveness and smoothness more than anyone else in the industry, and game streaming is bad for both. Nintendo wants you to buy their hardware, where they control the experience, and hopefully lock you in to buying more of their software.
I had good experience playing Cyberpunk and RDR2 on Stadia and the platform is easy to use and is easy to share games if you have Family Sharing activated. But Google's reputation made me wary to...
I had good experience playing Cyberpunk and RDR2 on Stadia and the platform is easy to use and is easy to share games if you have Family Sharing activated. But Google's reputation made me wary to buy any other games and rather use Steam or GOG with GeForce Now or Shadow PC. Also the cultish and shilling behavior of Stadians is kind of repulsive.
I find this curious. The most successful games and game makers generate rather a lot of revenue and profit, don't they? Is the game industry just too difficult to succeed in, relative to risk and...
But as a game-maker, Google appears to have packed it in. Said one source familiar with Stadia’s first-party operations, citing another tech giant’s widely publicized failure to create video games: “Google was a terrible place to make games. Imagine Amazon, but under-resourced.”
I find this curious. The most successful games and game makers generate rather a lot of revenue and profit, don't they? Is the game industry just too difficult to succeed in, relative to risk and investment? i.e. a tiny percentage of games are profitable, the vast majority is not?
It's more like it's almost impossible to make a game by committee, and it's difficult for larger companies to leave their artists alone to make art without someone sticking their fingers in the pies.
It's more like it's almost impossible to make a game by committee, and it's difficult for larger companies to leave their artists alone to make art without someone sticking their fingers in the pies.
Personally, I'm not a fan of Stadia's streaming model. I don't like exclusives, but I especially don't like "streaming" exclusives because they are essentially impossible to preserve, excluding a re-release or some leak. At least with console exclusives or DRM, someone can write an emulator or crack the game. In the case of streaming exclusives, if the service goes down, the game goes down.
I agree. At the same time, Stadia and other streaming services only represent a tiny portion of the market and fulfill a very specific need. I don't think it's that bad, really.
This is one of the major concerns I had with Stadia. Google's inability to stay interested in a particular area for long before canning a project. Makes me reluctant to spend money on it.
You and everyone else. I feel sorry for the developers who will lose their jobs while the execs keep theirs, but everyone should've seen this coming. Google's product graveyard is deep and full of services culled way before they've outlived their usefulness.
This is why I can no longer invest my time into Google services. If I build a personal work flow around something, I cannot trust Google to not cull the service or feature(s). All that time spent is now wasted
What does this mean for gaming 10 years from now? Will Microsoft have any real competition if Amazon and Google (the competitors that they've named in gaming) are giving up so easily?
Xcloud still has Playstation Now, Luna and a presumably more fleshed out Stadia Pro to bounce against, and presumably something comes up from Valve, Geforce now, or Shadow.
It seems like Nintendo is doing well?
They still compete with Nintendo, Sony, and (to a lesser extent) Steam and other non-Microsoft PC game stores.
Real competition will still be Sony and Nintendo, sooner or later they will adapt and add streaming option on their platforms.
They both already have it to some extent. Sony has PlayStation Now, with hundreds of games for streaming. Nintendo's is kind of coming from a different direction, but they're experimenting with things like Control "Cloud Version", where you can play a game on the Switch that doesn't really have a Switch version.
I'm not convinced Nintendo is willing to compromise their gameplay experience like that. They prioritize responsiveness and smoothness more than anyone else in the industry, and game streaming is bad for both. Nintendo wants you to buy their hardware, where they control the experience, and hopefully lock you in to buying more of their software.
I had good experience playing Cyberpunk and RDR2 on Stadia and the platform is easy to use and is easy to share games if you have Family Sharing activated. But Google's reputation made me wary to buy any other games and rather use Steam or GOG with GeForce Now or Shadow PC. Also the cultish and shilling behavior of Stadians is kind of repulsive.
I find this curious. The most successful games and game makers generate rather a lot of revenue and profit, don't they? Is the game industry just too difficult to succeed in, relative to risk and investment? i.e. a tiny percentage of games are profitable, the vast majority is not?
It's more like it's almost impossible to make a game by committee, and it's difficult for larger companies to leave their artists alone to make art without someone sticking their fingers in the pies.
That seems precocious.