I actually beat Morrowind for the first time on the 0.47 beta that came out in July, after starting on 0.46, and it worked really well. The draw distance stuff is cool, but there still seem to be...
I actually beat Morrowind for the first time on the 0.47 beta that came out in July, after starting on 0.46, and it worked really well. The draw distance stuff is cool, but there still seem to be issues around Balmora that kill my framerate, I think something to do with the river, but I've never been able to find out.
The draw distance stuff is great, I'm getting like 55-60FPS and can see forever, but I'm not sure if it's a good or bad thing. I like the murky feel the low draw distance has, but the landscape also looks really cool from a distance.
I'm also not sure how to turn on the new character AI stuff, like them moving, or turning more naturally. Scratch that, they're a toggle under Advanced -> Visuals in OpenMW-Launcher. There's still a little jank, like their cycle resets when the step movement in the turn is done, but it honestly feels pretty great.
It's funny, I've been playing Morrowind on and off since it came out on Xbox back in the day and I've never actually finished the story! I just love exploring the world, it's definitely my...
It's funny, I've been playing Morrowind on and off since it came out on Xbox back in the day and I've never actually finished the story! I just love exploring the world, it's definitely my favourite Elder Scrolls game
Oh, you gotta do the story once, at least, it's an absolute trip. It's great. I just started seriously playing the series in April with Skyrim and decided I was going to focus on the main stories...
Oh, you gotta do the story once, at least, it's an absolute trip. It's great. I just started seriously playing the series in April with Skyrim and decided I was going to focus on the main stories first, then just do what I want in the game. Morrowind's definitely got the weirdest, deepest, and best story.
Ish. It's pretty clunky and rough around the edges from an engine perspective, but if you can work your way through that, it's still an excellent game, the peak of elder scrolls when it comes to...
Ish. It's pretty clunky and rough around the edges from an engine perspective, but if you can work your way through that, it's still an excellent game, the peak of elder scrolls when it comes to writing, depth, player freedom and so much more.
I'd never really sat down to play the game before this year, and I had a good enough time with it. I might be mildly nostalgic for it, but I was also surprised at just how well it seemed to play....
I'd never really sat down to play the game before this year, and I had a good enough time with it. I might be mildly nostalgic for it, but I was also surprised at just how well it seemed to play.
I think it works perfectly well, with one caveat: You have to select a dialog option to get the information to know how to get to the place. 0.4.7 just got a feature to let you know if a dialog option gives you new information, so you can be double-sure you've talked about a thing, but I messed up by missing dialog options a few times and had to go back for them.
If your only Elder Scrolls experience is Skyrim, like me when I started Morrowind after 120 hours in Skyrim, it might feel really old, but I found I got used to it after a while.
I love the world, it's much more interesting to me than the later games because it's so alien. The biggest thing you're going to have a problem with is the combat. The combat is TOTALLY different...
I love the world, it's much more interesting to me than the later games because it's so alien.
The biggest thing you're going to have a problem with is the combat. The combat is TOTALLY different to a modern game, it works on a dice roll so you won't necessarily hit when you think you do. Once you get used to it, it's not too bad but if you go in swinging like it's Skyrim you're gonna have a bad time.
I'll mention that there's mods to change the combat so it's no longer chance-based. They were going for a D&D system, which was more common for RPGs at the time. Morrowind actually has a lot of...
I'll mention that there's mods to change the combat so it's no longer chance-based. They were going for a D&D system, which was more common for RPGs at the time.
Morrowind actually has a lot of great mods. And as far as I know, most work with OpenMW.
The highlight for me is definitely the performance increases for groundcover mods and the increased render distance. I've got a version of 0.46 modded out the ass which makes my PC sweat a bit...
The highlight for me is definitely the performance increases for groundcover mods and the increased render distance. I've got a version of 0.46 modded out the ass which makes my PC sweat a bit when out in the open with lots of grass and distant meshes. I'm looking forward to trying this version!
I re-played MW a year ago via openmw and was super impressed at how accurate of an engine replacement it was. It had been almost two decades since I last played so my memory was a little hazy but...
I re-played MW a year ago via openmw and was super impressed at how accurate of an engine replacement it was. It had been almost two decades since I last played so my memory was a little hazy but to me it felt exactly like I remembered it, but with better graphics and draw distance. It also makes modding dead simple which was nice.
I actually beat Morrowind for the first time on the 0.47 beta that came out in July, after starting on 0.46, and it worked really well. The draw distance stuff is cool, but there still seem to be issues around Balmora that kill my framerate, I think something to do with the river, but I've never been able to find out.
The draw distance stuff is great, I'm getting like 55-60FPS and can see forever, but I'm not sure if it's a good or bad thing. I like the murky feel the low draw distance has, but the landscape also looks really cool from a distance.
I'm also not sure how to turn on the new character AI stuff, like them moving, or turning more naturally.Scratch that, they're a toggle under Advanced -> Visuals in OpenMW-Launcher. There's still a little jank, like their cycle resets when the step movement in the turn is done, but it honestly feels pretty great.It's funny, I've been playing Morrowind on and off since it came out on Xbox back in the day and I've never actually finished the story! I just love exploring the world, it's definitely my favourite Elder Scrolls game
Oh, you gotta do the story once, at least, it's an absolute trip. It's great. I just started seriously playing the series in April with Skyrim and decided I was going to focus on the main stories first, then just do what I want in the game. Morrowind's definitely got the weirdest, deepest, and best story.
Ish. It's pretty clunky and rough around the edges from an engine perspective, but if you can work your way through that, it's still an excellent game, the peak of elder scrolls when it comes to writing, depth, player freedom and so much more.
I'd never really sat down to play the game before this year, and I had a good enough time with it. I might be mildly nostalgic for it, but I was also surprised at just how well it seemed to play.
I think it works perfectly well, with one caveat: You have to select a dialog option to get the information to know how to get to the place. 0.4.7 just got a feature to let you know if a dialog option gives you new information, so you can be double-sure you've talked about a thing, but I messed up by missing dialog options a few times and had to go back for them.
If your only Elder Scrolls experience is Skyrim, like me when I started Morrowind after 120 hours in Skyrim, it might feel really old, but I found I got used to it after a while.
I love the world, it's much more interesting to me than the later games because it's so alien.
The biggest thing you're going to have a problem with is the combat. The combat is TOTALLY different to a modern game, it works on a dice roll so you won't necessarily hit when you think you do. Once you get used to it, it's not too bad but if you go in swinging like it's Skyrim you're gonna have a bad time.
I'll mention that there's mods to change the combat so it's no longer chance-based. They were going for a D&D system, which was more common for RPGs at the time.
Morrowind actually has a lot of great mods. And as far as I know, most work with OpenMW.
The highlight for me is definitely the performance increases for groundcover mods and the increased render distance. I've got a version of 0.46 modded out the ass which makes my PC sweat a bit when out in the open with lots of grass and distant meshes. I'm looking forward to trying this version!
I re-played MW a year ago via openmw and was super impressed at how accurate of an engine replacement it was. It had been almost two decades since I last played so my memory was a little hazy but to me it felt exactly like I remembered it, but with better graphics and draw distance. It also makes modding dead simple which was nice.