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14 votes
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Studios can 'suffer' on the stock market: Hitman dev IO Interactive says independence brought stability
21 votes -
The magic of tabletop crowdfunding is dying
18 votes -
Valve runs its massive PC gaming ecosystem with only about 350 employees
56 votes -
Pieces Interactive, the Embracer-owned studio behind the recent Alone in the Dark remake, has seemingly shut down
7 votes -
Steam Business Update - Update on the Steam Platform, features, and global trends
32 votes -
Embracer cut ties with more than 4,500 employees and cancelled eighty projects, reducing its headcount by 27% in twelve months
28 votes -
IGN Entertainment acquires Eurogamer, GI, VG247, Rock Paper Shotgun and more
38 votes -
‘Grand Theft Auto 6’ sets fall 2025 release as Take-Two posts $2.9 billion quarterly loss
23 votes -
EA is looking at putting in-game ads in AAA games — 'We'll be very thoughtful as we move into that,' says CEO
48 votes -
Microsoft's decision to close down Tango Gameworks, Arkane Austin and other game studios is largely motivated by the desire to keep IPs, and ensuring the studios can't work for Microsoft's competition
29 votes -
Unity appoints former EA and Zynga executive Matthew Bromberg as its new CEO
26 votes -
Take-Two publishes WARN notice about seventy layoffs and studio closure in Seattle, possibly affecting Kerbal Space Program 2 developers Intercept Games
Take-Two posted a legally-required notice that it is laying off 70 workers and closing a studio in Seattle. This is part of mass layoffs announced across Take-Two. This has also been mentioned by...
Take-Two posted a legally-required notice that it is laying off 70 workers and closing a studio in Seattle. This is part of mass layoffs announced across Take-Two. This has also been mentioned by Games Industry.biz, although without much more details than what I have here (at time of writing).
The only Take-Two studio in Seattle is Intercept Games, who have been making Kerbal Space Program 2. We also know that Intercept had about 65-70 people working there (half of which were on KSP2, half of which were on an unannounced project).
Various KSP2 devs have also posted on social media that they have been impacted by layoffs (not sure about the rules re: linking social media profiles, so I'll hold off).
We may or may not have more news in the coming days. It's hard times in the industry right now, and my heart goes out for everyone affected.
EDIT: From Game Developer:
When approached for comment by Game Developer, Take-Two wouldn't confirm whether Intercept Games has been impacted by the cuts–despite multiple Kerbal Space Program developers indicating they recently left the studio, with one expressly stating they were "laid off." A company spokesperson did, however, explain that its Private Division publishing label will continue to support Kerbal Space Program 2.
...
When pushed again on the current status of Intercept Games, Take-Two told Game Developer it has "nothing further to note."
31 votes -
Swedish gaming conglomerate Embracer Group announced plans on Monday to split itself into three distinct games and entertainment companies
24 votes -
Open source Minecraft mod platform Modrinth goes indie, returns funds to investors
31 votes -
Take Two buys Gearbox and confirms development on new Borderlands game
17 votes -
Stellar Blade developer Shift Up to go public at projected valuation of $2.3 billion
4 votes -
Inside Apple Arcade: axed games, declining payouts, disillusioned studios – and an uncertain future
30 votes -
Remedy Entertainment has announced it's acquired the full rights to its Control series from publisher 505 Games for €17m
36 votes -
Sony is laying off 900 PlayStation employees
42 votes -
'I've never seen it this bad:' Game developers explain the huge layoffs hitting Riot, Epic, and more
45 votes -
Disney to take $1.5 billion stake in Epic Games, work with Fortnite maker on new content
32 votes -
China announces rules on video games - sparked panic among investors, wiping off nearly $80 billion in market value
57 votes -
Microsoft closes deal to buy Call of Duty maker Activision Blizzard
53 votes -
Unity CEO steps down
86 votes -
Epic hasn’t paid Hatoful Boyfriend creator for two years
28 votes -
Fortnite developer Epic Games axing 16% of staff, laying off 830 employees, and sells Bandcamp
30 votes -
Layoffs at Epic Games (about 830 employees, 16%)
32 votes -
Sega cancels Creative Assembly's Hyenas
11 votes -
Microsoft Nintendo acquisition hopes revealed by leaked Xbox exec email
45 votes -
Microsoft leaked its own Xbox documents, court says
21 votes -
Unity is offering a Runtime Fee waiver if you switch to LevelPlay as it tries to “kill AppLovin”
29 votes -
Unity reveals plans to charge per game install, drawing criticism from development community
151 votes -
Microsoft to sell off Activision cloud gaming rights to Ubisoft in bid for UK approval
25 votes -
Embracer Group has shut down Campfire Cabal as the company begins closing down some of its development studios
8 votes -
Tencent to become majority shareholder of Techland
19 votes -
Microsoft wins US FTC fight to buy Activision Blizzard
76 votes -
Microsoft’s Activision deal could face ‘new merger investigation,’ UK regulator warns
20 votes -
Sega of America has unionized
50 votes -
Sony’s confidential PlayStation secrets just spilled because of a Sharpie
49 votes -
FTC: Xbox-exclusive Starfield is “powerful evidence” against Activision deal
52 votes -
D&D lawsuit: The new TSR declares bankruptcy, pausing court case
14 votes -
Why Nintendo games never go down in price, according to Satoru Iwata
In the book Ask Iwata, former Nintendo president Satoru Iwata is quoted as having said: After a piece of hardware is released, the price is gradually reduced for five years until demand has run...
In the book Ask Iwata, former Nintendo president Satoru Iwata is quoted as having said:
After a piece of hardware is released, the price is gradually reduced for five years until demand has run its course. But since the demand cycle never fails, why bother reducing the price this way? My personal take on the situation is that if you lower the price over time, the manufacturer is conditioning the customer to wait for a better deal, something I've always thought to be a strange approach. Of course, this doesn't mean that I'm against lowering prices entirely, but I've always wanted to avoid a situation where the first people to step up and support us feel punished for paying top dollar, grumbling, "I guess this is the price I pay for being first in line."
What do you think of what he said here?
50 votes -
Microsoft has been temporarily restrained from buying Activision Blizzard, US judge rules
62 votes -
Nintendo's controversial Russian CEO no longer an official employee
7 votes -
Microsoft's $68.7bn (£55bn) deal to buy US video game company Activision Blizzard has been blocked in the UK by the Competition and Markets Authority
13 votes -
How Helsinki became the mobile gaming capital of the world
4 votes -
Gearbox has purchased the Risk of Rain IP from Hopoo Games
@Risk of Rain 2: Risk of Rain joins the Gearbox family. pic.twitter.com/EjlOUVi0Hq
5 votes -
Rooster Teeth responds to ex-employee’s allegations of harassment, grueling hours, low pay and unpaid work
6 votes -
Stadia is shutting down
38 votes