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  • Showing only topics in ~games with the tag "games". Back to normal view / Search all groups
    1. Let's talk about collectible non-card games

      I'd like to start a discussion around collecting-based games, with the following prompt question: What non-card-based alternatives to TCG/CCGs exist which satisfy the same criteria? This...

      I'd like to start a discussion around collecting-based games, with the following prompt question:

      What non-card-based alternatives to TCG/CCGs exist which satisfy the same criteria?

      This "criteria" is my understanding of what makes TCGs/CCGs appealing, and includes but is not limited to:

      • collectible/tradable (not necessarily monetized),
      • portable/relatively self-contained (this could include apps, handheld consoles),
      • the constant drive to expand the collection (whether it's through the randomness of distribution not ensuring particular collectibles, or an appealing reward system like in the Pokemon games).

      I wish to divorce these criteria from the card format. Of course, the list of criteria not extensive and I am actively seeking a deeper understanding of what makes these card-based games so appealing. Discussions on the nature of gambling-addiction and the impact of secondary market values also very welcome.

      The best example I can think of is the Pokemon games for handheld consoles. These games pre-dated the Pokemon card game and are a great example of the appeal of card games existing and thriving in a non-card format (which ironically led to the card game adaptation).

      Another is Warhammer and the tabletop wargaming family. This is interesting to me but really seems to be in a completely different ballpark because it lacks agility and thus is far less appealing to many players.

      Note: my reference point to what makes games like these appealing" is very biased by card games, specifically the current "big three" of TCG/CCGs: Magic: the Gathering, Pokemon, and YuGiOh. I'd appreciate suggestions of other relatively successful or simply well-designed games which employ collectibility as a core mechanic. They don't even have to be portable, as long as you're clear about that.

      tl;dr: let's talk about alternatives to card games which depend on collecting as a core mechanic

      Edit: formatting.

      8 votes
    2. Mobile games?

      Curious if anyone has found any mobile games that are fun, and are not destroyed with microtransactions.

      9 votes
    3. Good mobile games

      I don't play mobile games very often but every now and then I want to load up something a bit more substantial than your average mobile game without having to log hours like Fallout Shelter. I...

      I don't play mobile games very often but every now and then I want to load up something a bit more substantial than your average mobile game without having to log hours like Fallout Shelter. I played something called (I think) Pixel dungeon in the past that was a sort of roguelike and I enjoyed that. What do you guys play and recommend?

      30 votes
    4. Anyone like Pokemon Go?

      I had this game on my phone for awhile but only just started last night. So far I think it's neat what kinds of landmarks can be pokestops, like a little fountain by a restaurant or a very old...

      I had this game on my phone for awhile but only just started last night. So far I think it's neat what kinds of landmarks can be pokestops, like a little fountain by a restaurant or a very old building. It also reminds me of those pokewalker things from long ago, the ones that counted your steps. It also kills me when a church is a gym.

      Now I'm not walking everywhere or buying plane tickets trying to do this but it's pretty pleasant so far. What are your thoughts, Tildes?

      Edit: I took my first gym at a quaint little church and the Nidorino I left there came back about 6 hours later. There's more people playing this than I realized, also more churches lol.

      13 votes