Squash and Stretch - The twelve principles of animation and how they apply to games Video 8:19 5 votes
Sid Meier discusses Civilization's original design as a real-time strategy game and the transition to turn-based | War Stories Video 12:15 13 votes
Making Them's Fightin' Herds: The story of Mane6 and what goes into making an indie fighting game Video 41:36, published Sep 17 2019 3 votes
Nintendo Switch - A closer look at the Ring-Con, Leg Strap, and Ring Fit Adventure, coming October 18th Video 7:20 6 votes
The curious case of a weapon in Wolfenstein: Enemy Territory that sounded so good players thought it was overpowered Video 12:19, published Aug 29 2019 11 votes
First look at a new Wii Fit-like "exercise ring" for Nintendo Switch, more info coming September 12 Video 1:24 6 votes
How Link's climbing animation works in Breath of the Wild Video 10:49, published Aug 21 2019 14 votes
Mount and Blade 2 Bannerlords – Twenty-eight minutes of gameplay with the developers Video 28:33 5 votes
Wolfenstein: Youngblood is the second worst game I've played this year Video 34:29, published Jul 30 2019 7 votes
Digital Foundry Direct Retro - Nintendo's Famicom Disk System, a 1986 Japan-only mass-storage upgrade for the console Video 37:59 5 votes
John Romero discusses the development of Quake, which resulted in half of Id software including Romero leaving the company Video 23:50, published Jul 11 2019 17 votes