Activision Blizzard settles with federal employment agency for $18 Million Article 562 words 14 votes
Turns out the hardest part of making a game is...everything Article 7231 words, published Aug 29 2017 8 votes
How the founder’s toxic culture tore apart Fullbright, the studio behind Gone Home Article 2036 words 11 votes
Blizzard botched Warcraft III remake after internal fights, pressure over costs Article 1930 words 9 votes
First it was an Assassin's Creed expansion, now it's Ubisoft's eight year nightmare Article 3593 words 7 votes
Breaking conventions with The Legend of Zelda: Breath of the Wild Video 1:28:30, published Mar 10 2017 3 votes
Nintendo's Game Builder Garage hides powerful programming tools behind a cute interface Article 989 words 11 votes
Virtual reality has real problems. Here’s how game developers seek to delete them. Article 1854 words 10 votes
Capturing reality and the art process behind Project: Mara - Dreadnought Developer Diaries Episode 3 Video 4:33 3 votes
Developer of over thirty macOS ports on why they are discontinuing future macOS ports in favor of Linux Article 2134 words 22 votes
The JRPG startup cost, part 3 - An analysis of how long it takes to reach various gameplay milestones in classic JRPGs Link 6 votes
The time is right to re-evaluate open worlds. We can do better Article 2256 words, published Nov 3 2020 16 votes
Developer of Hive Time reflects on the release and their pay what you want model Article 403 words, published Oct 24 2020 7 votes