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30 votes
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What might be going on with this indie game "fansite"?
I recently came across an interesting-looking indie game, Idols of Ash. Basically, you have to use a simple grapple-and-swing mechanic to descend through an eldritch underground complex while...
I recently came across an interesting-looking indie game, Idols of Ash. Basically, you have to use a simple grapple-and-swing mechanic to descend through an eldritch underground complex while being pursued by a dangerous "murderpede" monster.
I first played it on what I thought was the official site, idolsofash.fun. It's a pretty spiffy design, with a playable web version, extensive FAQs, strategy guides, and embedded images and video of the game. But I ran into some bugs while playing -- no sound effects, weird lighting. When I mentioned these flaws on the developer's Itch.io page, they responded that they had nothing to do with the site.
Turns out it has a disclaimer at the very bottom: "Unofficial fan site. Not affiliated with or endorsed by Leafy Games." Buying and installing the actual version solved my tech issues. And in playing the game more, I noticed that the various guides on the site were subtly wrong in a lot of ways. The About page claims it's maintained by a big fan of the game, but in hindsight the whole thing seems AI-written and full of hallucinations.
Thing is, I don't get the angle here. There's no advertising on the site. It prominently links directly to the game's official Steam and Itch pages, so they're not trying to deliver malware or intercept the developer's sales. I assume the glitches are from a poor decompilation and rehosting of the original Godot engine game, but there's nothing to be gained from that. The presence of images and video suggests some level of human involvement in the site design, meaning it's not some cheap fire-and-forget thing. The URL and content are far too specific to flip into something else after gaining SEO rank. It presents (and acts) exactly like a non-commercial labor-of-love fansite (albeit one that shares the paid game for free in a broken state).
Could this be a genuine, if misguided, attempt by an actual fan to share the game using AI tools? Or is there some kind of scam I'm not seeing? Is this sort of fake AI fansite with embedded versions of the game a widespread problem with indie titles now?
23 votes -
Subnautica 2 publisher Krafton's CEO asked ChatGPT how to void $250 million contract, ignores lawyers, loses in court
72 votes -
The secretive company filling video game sites with gambling and AI
37 votes -
Top twenty worldwide with social-engineering and a cheat that's still undetected
27 votes -
Show HN: I wrapped the Zorks with an LLM
16 votes -
Indie Game Awards rescinds Clair Obscur's GOTY wins over use of generative AI [for now-removed background assets]
29 votes -
Square Enix says it wants generative AI to be doing 70% of its QA and debugging by the end of 2027
17 votes -
Subnautica 2 publisher Krafton will be an "AI-first" company, with AI HR, AI R&D, in-game AI services
30 votes -
I made a tool to generate AI powered recaps of TTRPG sessions
My party recently finished Descent into Avernus, which we played over Discord and FoundryVTT given how scattered across the country we all are. A regular party of the campaign was the DM poking...
My party recently finished Descent into Avernus, which we played over Discord and FoundryVTT given how scattered across the country we all are. A regular party of the campaign was the DM poking and prodding players for "someone write up a recap of last session", helping keep us all in the loop, players who were absent in particular.
A few weeks ago it occurred to me that this could be automated, and Scribble was born.
Scribble is just a bash script wrapper that will:
- Take a
.zipof FLAC files from the Craig discord bot, recordings of each player present for the session - Use the tool
whisperxto transcribe those audio files to text - Compile a transcript of the session and send it off to Gemini to come up with the recap
- Parse the recap and send it along to Discord via webhook
After some trial and errors and tweaking, I've got it in a pretty good place, it's working very well for our campaign. So I docker-ized it and published it to share with
the worldanyone else who might get use from it. I'm not sure where else I could put the word out about this for anyone who might want to use it, so here it is. If you might find this useful, please, enjoy!23 votes - Take a
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The boss of mobile gaming giant Supercell says the industry needs to take bigger risks to compete
7 votes -
Level-5 CEO says games are now being made 80-90% by AI, making “aesthetic sense” a must for developers
24 votes -
IGN and Eurogamer owner Ziff Davis is suing OpenAI for content theft
24 votes -
Weird game "Catly" revealed at The Game Awards might be some kind of AI generated grift or scam
19 votes -
A new AI model can hallucinate a game of 1993’s DOOM in real time
34 votes -
How generative AI could reinvent what it means to play
15 votes -
Nvidia’s project G-Assist - AI game assistant
8 votes -
MSI's new monitor uses built-in AI to flag enemy positions for you in LoL
22 votes -
The Finals uses AI text-to-speech because it can produce lines 'in just a matter of hours rather than months', baffles actual voice actors
28 votes -
AI revival of deceased actors' voices should still involve people, company says
10 votes -
Video game voice actors are ready to strike over AI
42 votes -
Evennia 2.20 released now with AI support
16 votes -
Any experience with making a board game?
My friend and I embarked upon a journey over the past few months to create a tabletop board game. The interesting part is that we were motivated by the emergence of generative AI and the...
My friend and I embarked upon a journey over the past few months to create a tabletop board game. The interesting part is that we were motivated by the emergence of generative AI and the capabilities it had in rapid prototyping concepts. On a whim we said, let's see how far we can push making a board game. We pushed Midjourney, ChatGPT, and a variety of creative tools to help build the foundation for our game. We both have design chops and are into diy, creative design, and 3d printing, and technology to help get this thing past the finish line.
We are now at the point were after many iterative sessions, we have a functional and fun to play game! Our intention is to give it away as a free downloadable that folks can 3d print and paper print all the parts so they can play too! Huzzah! We are balancing the rules and creating the instructions which is not something we are relying on AI aside sticking to the theme. We are in search of inspirato on what makes gameplay fun for folks today.
Question What are the most fun, exciting, or challenging aspects of any tabletop or board games you play? What keeps you engaged?
EDIT
I didn't give many specifics on the game itself, and figured it might help. Remember we used AI to come up with this storyline. The prompt was to write a story for a "Sci-fi Christmas Horror" board game...The basic premise is that you are attending a party at the North pole celebrating the research of Dr. Frost on ancient Christmas magic. Predictably things go bad, and you have to find your way out before it's too late and you are killed by a troop of Christmas themed monsters.
The games objective is to work together to escape the facility by collecting sleigh parts, fighting monsters, navigating a maze in dark hallways, and visiting special rooms to solve puzzles. It's all kinds of ridiculous but fun it its own way.
12 votes -
Anger from voice actors as NSFW mods use AI deepfakes to replicate their voices
59 votes -
The genius AI behind The Sims
8 votes -
Building a board game using AI as a guide
6 votes -
Why it is time to start thinking of games as databases
14 votes -
They plugged GPT-4 into Minecraft – and unearthed new potential for AI
18 votes -
Man beats machine at Go in human victory over AI
8 votes -
Ubisoft and Riot Games announce the “Zero Harm in Comms” research project to detect harmful content in game chats
4 votes -
Adversarial policies beat professional-level Go AIs
12 votes -
How Townscaper works: A story, four games in the making
8 votes -
The unnerving rise of video games that spy on you
14 votes -
It began as an AI-fueled dungeon game, it got much darker
14 votes -
Witcher 3 fans built a new quest with perfect Geralt voice acting
8 votes -
The time is right to re-evaluate open worlds. We can do better
16 votes -
Cyberpunk 2077's dialogue was lip-synced by AI (Technical)
9 votes -
The evolution and challenges of using deep neural networks to train the Forza franchise's "Drivatar" driving AI
7 votes -
New paper from DeepMind and world champion Vladimir Kramnik uses the AlphaZero self-learning chess engine to explore nine variants on the rules of chess
7 votes -
Impact of Go AI on the professional Go world
11 votes -
Exploring the AI of Command & Conquer through the recently-released source code
5 votes -
How guards in stealth games see and hear, and how different solutions lead to different game experiences
4 votes -
Designing the enemy AI of The Division 2
6 votes -
AI Dungeon 2: a text adventure game that uses OpenAI's GPT-2 model to respond to any actions that you enter
21 votes -
Go grandmaster Lee Se-Dol retires saying artificial intelligence cannot be defeated
22 votes -
Dungeon crawling or lucid dreaming?
9 votes -
6 ways AI is making an impact on video games
8 votes -
Pac-Man ghost AI explained
13 votes -
Minecraft AI escaping 2b2t's spawn area
7 votes -
DeepMind's StarCraft II AI "AlphaStar" will play some games anonymously on the Europe competitive ladder against opt-in opponents
18 votes