The Games Journal - A fantastic older game review/design analysis online publication that ran from 2000 - 2005 ~games.tabletop Article 3317 words 4 votes
OpenMW 0.46.0 released (FOSS engine for TES:III Morrowind) Article 4398 words, published Jun 15 2020 8 votes
Farming and selling gold in RuneScape is helping Venezuelans survive their country's economic crisis Article 3917 words, published May 27 2020 7 votes
The definitive history of Commander, Magic: The Gathering's most popular format ~games.tabletop card games Article 3008 words, published May 28 2020 5 votes
From homeless refugee to chess prodigy, nine-year-old dreams of becoming youngest Grandmaster ~games.tabletop Article 3539 words, published May 5 2020 6 votes
When SimCity got serious: the story of Maxis Business Simulations and SimRefinery Article 12 608 words 14 votes
There & Back Again, a summary of Terraria: Journey's End Article 11 121 words, published Apr 26 2020 11 votes
Half-Life: Alyx interview - Robin Walker and Corey Peters on the long and winding road Half-Life has taken to its return, and what possibly lies in wait for the series Article 5456 words 5 votes
Inside PlayStation 5: The specs and the tech that deliver Sony's next-gen vision Article 4088 words 15 votes
As Naughty Dog crunches on The Last Of Us II, developers wonder how much longer this approach can last Article 4162 words 17 votes
Warframe Revised (update 27.2.0) - Massive number of updates to game systems and quality-of-life changes, live now on PC Article 11 884 words 4 votes
Pack-ratting in video games: How can developers encourage or discourage players from hoarding? Article 4014 words 7 votes
Rethinking the meaning of success through the stories of Phil Campbell, co-founder of Quantic Dream and former creative director on major franchises like Tomb Raider Article 9194 words, published Jan 15 2020 4 votes
The story of how Microsoft's Kinect grew from a skunkworks motion-controller project into a company-wide effort with massive resources, and was eventually abandoned Article 9700 words 6 votes
Sixteen significant gaming industry figures talk about some of the major trends and changes in gaming over the last decade Article 5415 words, published Dec 19 2019 10 votes
Amid accusations of harassment and bad business practices, Ben Judd has resigned or been removed from his positions as CEO of Dangen, VP of DDM Japan, and more Article 3165 words 4 votes
Inspired by Wikipedia and its predecessors, a new genre is emerging at the crossroads of interactive fiction and alternate reality games Article 3000 words, published Dec 13 2019 8 votes
Death Stranding: Hideo Kojima’s latest release is strange, celebrated by critics, and highlights how hard it is for any video game to achieve mainstream legitimacy without a vast budget Article 3242 words 5 votes
PlayStation: The first twenty-five years - An oral history of Sony’s big gaming play, and how it changed the world Article 11 615 words 6 votes
Digital Foundry's Google Stadia tech review: The best game streaming yet, but far from ready Article 3120 words 8 votes
Magic: the Gathering - Unveiling the Mystery Booster set ~games.tabletop card games Article 3960 words, published Oct 30 2019 4 votes
Untitled Goose Game is a funny video game about an asshole goose. Its power is in its simplicity. Article 4283 words, published Oct 10 2019 7 votes
The Washington Post is the latest mainstream media outlet to dedicate resources to covering games. Past efforts at other publications have failed—why is this time going to be different? Article 6223 words, published Oct 25 2019 10 votes
Designing River City Girls' approachable, challenging brawling Article 3088 words, published Oct 11 2019 4 votes
Amnesia: The Dark Descent released nine years ago - lessons about designing horror games from Frictional's creative director Article 3626 words 7 votes
The Biblioteca de Marvila library in Lisbon helped rejuvenate a neglected neighborhood through embracing and encouraging gaming Article 3860 words 7 votes
Alexis Kennedy of Weather Factory (formerly Failbetter) responds to the abuse allegations made toward him three weeks ago Article 3332 words 13 votes
As game budgets balloon, indie devs learn to work smarter - The creators behind Outer Wilds, Observation, and Void Bastards on getting more for less Article 3208 words, published Aug 23 2019 3 votes