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What are you doing this weekend?
This topic is part of a weekly series. It is meant to be a place for users to discuss their weekend.
If you have any plans, things you want to get done, things you have done, things you haven't done, or even if you just want to talk about how you're doing this weekend, this is a place for casual discussion about those things.
A list of all previous topics in this series can be found here.
So, what (or how) are you doing this weekend?
Turning 40.
>:(
Hey, y'know what they say... "40 is the new 30." My aching bones disagree, but it's still what they say! :P
p.s. Happy B-day. Doing anything special or just trying to keep it low-key?
I'm not actually unhappy about it; but I feel like everyone is supposed to express done mild displeasure at big milestones. :D
I have no big plans; just family time.
Happy Soon Birthday!
Thanks!
Hey you managed to get this far in life, and I think that's something worth celebrating. Happy Almost Birthday!
Thanks! I will be doing low key family celebrations on the day. And driving my kids around most of the rest of the time...
Hey, atleast you grew up when things were getting better for most people and as a 14 year old that's more than what I could ever ask for or want :p
My SO and I are going to see The Nutcracker with his family! Every year during the holiday season we go and see a play/show. I'm excited as I've never actually seen the nutcracker so I'm hoping it'll be good! As a side note this'll be like the third play/show I've seen this year alone which, for me, is out of the ordinary.
Also I'll be trying to finish drawing my brother's DnD character. Drawing can be so incredibly frustrating, mostly because I don't have a good setup for my tablet and have to draw on a flat surface which is really uncomfortable. I tend to draw at and angle when drawing traditionally.
Went paragliding earlier today—was a bit too windy and dynamic for my liking (had to land with my wingtips folded in) and the weather is getting worse, so now back to working on our business application (TOTP + some other features).
I’m releasing my latest EP after several months of working on it. Also going to finally play Death Stranding.
Watching SovietWomble play Boneworks, the recent VR game, rekindled one of my passions: guns, and gun modification in particular. I don't own a gun; I don't think I'd want one in real life – but I'm deeply interested in guns as they're portrayed in video games. I also love customization, and part management, and the numbers game between different parts...
On the weekend, I'll see if I can make progress on a game inspired by that passion. I gave it a few days before, and looking the code that resulted in is... unpleasant.
Determing the structure of the code would be critical at this stage, and I have no idea how to do it. The way JS handles classes leaves me disappointed due to all the manual setting one has to do. It almost seems like a better choice to create a small set of predefined weapons and attachments... which, for a game called "Gunsmith", isn't exactly comme il fait.
Beyond that, I still have to finish Intergrid. It's nearly done, and I want to get done with the release version sooner rather than later. If I can manage it within the weekend, that would be spectacular. If not, I did promise to release it before New Year. With what I've left to work on, that's a promise I can keep without a problem.
Must admit: it's quite annoying how close the end of that projects dangles before me. It's in sight, and yet it's going to take some walking to get there still. Make no mistake: it's a project I enjoy working on; otherwise, it wouldn't've made it past the initial codebase. Perhaps the enjoyment serves to amplify the discontent: much like you see flaws as bigger in volume the more you enjoy the thing otherwise.
Programming logic gates in something that wasn't made for it
It's fun to learn the limitations of your software & how to work around them to get where you want to be. Even though it's like building a house in Photoshop.
Also, inspired by a Boneworks video l saw on reddit earlier this week; a fake LCD shader
What l'm doing this weekend: probably going to mash both linked things together and see if l can somehow control an lcd matrix in Blender's shader editor.
Visiting the great Dickens Christmas Fair, as is tradition. Playing through Disco Elysium another time with a very different character.
Go on...
So the first time through I did very smart, reasonable emotional intelligence, nothing in the physical stats. Fortunately, you can use a healing item to keep from dying if you're quick enough on the trigger when you lose your only HP. He had kind of a muddled ideology and self-image, but being very smart I think I pretty much actually cracked the case as well as cleaned up my act.
I've now just started a second playthrough with pretty much the opposite character. I'm envisioning him as a superstar fascist bruiser (if I can tolerate playing such a character at all) and am really curious how my experience will change. EDIT: I couldn't handle being an asshole to everyone.
Because I'm too into this game, I'm also playing it with my wife, playing the preset emotional character. She's making the choices and I'm handling the controls, so we'll see where we end up. So far she's playing it reasonably nice, clean, and steering away from the choices that would lead to pure madness, so I might end up trying to go full on Inland Empire junkie one day to explore the world in that mindset.
It's crazy that I'm downright interested in seeing the same events from all these different perspectives, but perhaps moreso that I have faith that the game would actually support them all. Each character really is having a different experience, and so it's not just that I'm laughing at the jokes I've already read, I'm getting a really different experience each time.
Which is *à propos* if...
...you know who Harry was before his most recent amnesia.
That's very nice! She's enjoying the game, then?
I've replayed other games before, on a rare occasion, but Disco Elysium is the only game I started replaying immediately after the first playthrough. Learning about the game, its plot, the characters, and the lore did not slow the decision down. I know I didn't uncover everything, and I'm pretty sure it would be possible to do so, and I want to oh so much.
No other game's made me feel that way. It's amazing.
As a sidenote, I'd hire Alexander Rostov, the art director of ZA/UM and the creator of the skill icons, to make me a self-portrait. The icons are one of the key aspects that make the game so damn appealing to me.
Regarding your spoiler, I don't agree. I didn't have anything in my first playthrough that made it seem like he might have been such a person before. Which makes it all the more interesting to see what does change based on your choices.
My wife is loving it. She likes RPG's, but generally loses interest during the mechanical bits of combat. As such, DE is perfect.
Not the "fascist" part, no. His prior ideological stance was never referred to. The rest, however, was outright stated.
For me it was posited, but then rejected.
I'm talking about the things they tell you in the finale, rather than the thoughts you can accumulate. The backstory for the character is set. Have you not asked the questions about the past in the finale?
I have, and I disagree that the backstory is set.
Being cold and upset that my apartments electric bill is 238...
Still have to set up that Christmas tree...