3d12's recent activity

  1. Comment on What are your top two strategy games you play competitively? in ~games

    3d12
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    StarCraft isn't so complicated if you think of it as a game of spending. Basically, resources don't attack, so converting them into things which do attack is how you win games. And until you get...

    I also want to get into Red Alert and Star Craft series but I find them super complicated for some reason lol.

    StarCraft isn't so complicated if you think of it as a game of spending. Basically, resources don't attack, so converting them into things which do attack is how you win games. And until you get to a very pro level, your games will be won by who has more "things which do attack." (This is affectionately called the "stuff" league, as in "who has more stuff?")

    Warning: Math

    If you know one fully-stocked base pulls in about 800 minerals per minute (16 workers taking ~5 seconds per trip, getting 5 minerals each time) and you know the cost and build time of the units you want to make, that equation helps you solve for how many of that building you need to have enough simultaneous ways of spending to avoid banking excess.

    Using Protoss as an example in SC2, a Zealot takes 27 seconds to build and costs 100 minerals. So, we can deduce from this that one base can support 4-Gateway Zealot production if all its minerals are being used for that purpose, since each Gateway could build 2 Zealots per minute.

    This is obviously more complex when you take into account the different buildings and units involved. But the basic concept of "spend your resources" still applies.

    There was a StarCraft course at UC Berkeley a long time ago, the few lectures that were recorded persist on YouTube on this video page: (link) but they're not all in a playlist and they're pretty low quality, so it takes a little digging to find them. But the course focused on the mathematical applications and game theory using StarCraft as the case study, which means even though the videos are old and focus on SC1, the basic principles still apply to SC2 and other strategy games in general.

    4 votes
  2. Comment on In email, Microsoft suggests Windows 10 users trade in or recycle their PC in ~tech

    3d12
    Link Parent
    Another option, if you don't own an Android device, you can emulate one using your current PC. I've used Android Studio for this personally, but I've heard there are other emulators which are...

    Another option, if you don't own an Android device, you can emulate one using your current PC. I've used Android Studio for this personally, but I've heard there are other emulators which are faster and more efficient. Android Studio is pretty simple though, the virtual hardware manager is accessible from the opening splash screen, the only real "trick" is that you want to use a version of the OS which includes the Google Play store, since not all of the OS images available through the virtual hardware manager come with it by default.

    1 vote
  3. Comment on [SOLVED] Bug: Text labels disappear in settings menu in ~games

    3d12
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    If you want to post or PM the project directory, I'd be willing to take a look. My first hunch is something to do with signals, either something is listening to the is_pressed signal on the...

    If you want to post or PM the project directory, I'd be willing to take a look.

    My first hunch is something to do with signals, either something is listening to the is_pressed signal on the Checkbox, or otherwise the Label node is somehow parented to the checkbox in a way that's state-dependent.

    I'm a little confused by the interaction with Follow Focus though, it looks like that's a property of ScrollContainer. So are you changing this property on a parent ScrollContainer of the affected Checkbox?

    What happens when you check the Checkbox (so the label text disappears) and then move focus to the Label? (e.g. using Tab) Does the label reappear once focused?

    2 votes
  4. Comment on Canadian VPS providers? in ~comp

    3d12
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    I used Whatbox a good number of years ago, and their service is quite good. Probably overkill for what you're looking for though, as they have clients that prioritize fast upload speeds and large...

    I used Whatbox a good number of years ago, and their service is quite good. Probably overkill for what you're looking for though, as they have clients that prioritize fast upload speeds and large storage capacity. But, one of their small slices may be powerful enough to multiplex the apps you're running in different instances now, or you may be able to ask them about smaller spaces than their general offerings.

    2 votes
  5. Comment on Is there any web-media player or service that allows you to create interactive videos? in ~comp

    3d12
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    I'll throw out a bit of a left-field suggestion: Godot (the game engine) has WebAssembly as a compile target, meaning you can take advantage of their engine features to plop a VideoStreamPlayer...

    I'll throw out a bit of a left-field suggestion: Godot (the game engine) has WebAssembly as a compile target, meaning you can take advantage of their engine features to plop a VideoStreamPlayer into a 2D scene, and put some Buttons onto an overlaying CanvasLayer. As a bonus, you can control the timing and position of the Button nodes through animations by tying their values to an Animation player and/or Timer as appropriate.

    Then, the rendered WASM can be loaded using little more than HTML5 and WebGL on the user's end.

    There's some inconsistencies with things like Audio streams when comparing web vs native builds, more detail in the Godot docs: https://docs.godotengine.org/en/stable/tutorials/export/exporting_for_web.html#doc-exporting-for-web

    1 vote
  6. Comment on Warner Bros. adding full movies to a playlist on YouTube in ~movies

    3d12
    Link Parent
    In case anyone else was wondering, this is not the 2023 film with Chris Pine, but the absolutely seminal 2000 film with Justin Whalin, Marlon Wayans, and Jeremy Irons. Highly recommend, even just...

    Dungeons & Dragons

    In case anyone else was wondering, this is not the 2023 film with Chris Pine, but the absolutely seminal 2000 film with Justin Whalin, Marlon Wayans, and Jeremy Irons. Highly recommend, even just for cheese factor.

    Seriously, so many memeable moments in here. Damodar's plea to the princess is always a classic.

    5 votes
  7. Comment on Great shows with a truly satisfying ending? in ~tv

    3d12
    Link Parent
    Speaking as a fellow Dollhouse die-hard (omg, why did the ads for this show have to suck so much??) the epilogue you're thinking of is split into two parts. There's Epitaph One which closes season...

    Speaking as a fellow Dollhouse die-hard (omg, why did the ads for this show have to suck so much??) the epilogue you're thinking of is split into two parts. There's Epitaph One which closes season 1 (and raises way more questions than answers) and then Epitaph Two at the end of season 2, which has one of the most satisfying and thought-provoking conclusions I can think of, bringing the whole concept of the series around to the beginning.

    Holy hell, what a wild ride season 2 turns out to be, though. Can you imagine your show being put on hiatus for hurricane relief telethons, only to be told "oh yeah btw your show's not coming back, you've got 5 episodes left, sucka" and be able to edit together something salvageable out of a story that was already mostly shot as a planned 5-season slow burn? There was really no other option but to go out in a blaze of glory and...

    spoilers

    kill the whole planet! Or, almost. No telling how any of the survivors will adapt after Rossum's technology inevitably changed the world.

    Also, my wife made a great point about the ending of Epitaph Two... I always thought that Echo's ending was kind of romantic, but like, now he's stuck there. I think Black Mirror did a similar thing half a decade later, about miniature personalities in digital spaces, and it kinda did unlock a bit of horror for that ending when I came to think about it more.

    6 votes
  8. Comment on Raspberry Pi Pico 2 W on sale now at $7 in ~comp

    3d12
    Link Parent
    The W is great. One minor pain point, the LED is no longer directly accessible via a pin from the CPU (pin 25 on the OG Pico) but instead is tied to a pin on the Wifi chip. This is a compile-time...

    The W is great. One minor pain point, the LED is no longer directly accessible via a pin from the CPU (pin 25 on the OG Pico) but instead is tied to a pin on the Wifi chip. This is a compile-time architecture-dependent variable in the "blink" example project, but most (all?) of the other example projects don't include this distinction, which can lead to some confusion.

    And yeah, especially for portable purposes they're great. Assuming power draw of ~50mA, you can power one off of a CR2032 (coin cell battery) for about 5 hours. That's assuming it's running at full power draw the entire time, looks like it can drop to 10uA in sleep mode.

    5 votes
  9. Comment on <deleted topic> in ~life.women

    3d12
    Link Parent
    A similar take is that this is a marketing cost. Trying to appeal to that side of the market ends up costing them 25% off of list price. Sexist yes, if that's the criteria. But functionally not...

    A similar take is that this is a marketing cost. Trying to appeal to that side of the market ends up costing them 25% off of list price. Sexist yes, if that's the criteria. But functionally not very different than having an employee standing outside offering male passers-by a 25% off coupon.

    That said, this is a few people speculating on the internet. Easiest way to find out why is to ask a manager.

    Going off your happy hour example, this is also why some (mostly dive) bars have a "ladies night." You take some losses to try to even out your clientele, in hopes of expanding the total business base wider.

    4 votes
  10. Comment on Behold, Diablo is fully playable in your browser in ~games

    3d12
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    Original post: https://tild.es/g8z Also, glad that ars is less lazy at reporting than "extreme tech" or basically any other outlet covering this. They at least got the name of the developer correct.

    Original post: https://tild.es/g8z

    Also, glad that ars is less lazy at reporting than "extreme tech" or basically any other outlet covering this. They at least got the name of the developer correct.

    9 votes
  11. Comment on Is there a digital D&D that is turn-based and go at your own pace? in ~games.tabletop

    3d12
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    If you have a group already and struggle to find time, look into digital tabletops? I've had great success with Foundry VTT. In my case, it was a ~2 hour drive to and from the table each way, so...

    If you have a group already and struggle to find time, look into digital tabletops? I've had great success with Foundry VTT.

    In my case, it was a ~2 hour drive to and from the table each way, so with that kind of travel time (and setup, and chit-chat, and preparing food) we would often do 6+ hour sessions just to feel like we "got our time's worth" out of the ordeal. All in all, this was always exhausting, no matter how prepared I felt coming to the table.

    Since moving to a virtual tabletop, it's cut out much of that extra time and allowed us to slim sessions down to 2-3 hours comfortably. This has a positive feedback loop because players are more likely to remain engaged if the timing of the game stays tight, as opposed to zoning out with another tab open if they are waiting 20+ minutes for their turn to act.

    5 votes
  12. Comment on SpaceTraders — A unique multiplayer game built on a free Web API in ~comp

    3d12
    Link Parent
    Battlesnake is worth checking out

    I don't know of any other programming games that are literally just an API and require you to build out everything else yourself

    Battlesnake is worth checking out

  13. Comment on Steam Summer Sale 2024: Hidden gems in ~games

    3d12
    Link Parent
    Since you're dumping lots of GW2 info, can you tell me how playable the game is in a 2-person party? One of the biggest turn-offs for me about FFXIV and MHW was that I kept having to drop out of...

    Since you're dumping lots of GW2 info, can you tell me how playable the game is in a 2-person party? One of the biggest turn-offs for me about FFXIV and MHW was that I kept having to drop out of my party to complete certain mandatory-solo quests to process the story, before I could party up again just to walk to the next solo quest together.

    1 vote
  14. Comment on <deleted topic> in ~games

    3d12
    Link Parent
    Interesting you say this, since League of Legends has none of them Dota is boss, for sure. I've said for years, "when everyone is overpowered, no one is overpowered"

    Denying, Backdooring, Creep skipping, Creep pulling, and arguably the entire concept of jungling as people know it were all things [...] a less talented developer/team(?) would've just axed from the game.

    Interesting you say this, since League of Legends has none of them

    Dota is boss, for sure. I've said for years, "when everyone is overpowered, no one is overpowered"

  15. Comment on What slow-burn game is worth the time? in ~games

    3d12
    Link Parent
    I think I know the platforming sequence referred to here... two possibilities Getting to the Sunless City, or (less likely) getting to the Hanging City. Sunless City was also incredibly...

    I think I know the platforming sequence referred to here...

    two possibilities

    Getting to the Sunless City, or (less likely) getting to the Hanging City.

    Sunless City was also incredibly frustrating for me to get to, but the satisfaction came from finding other paths out which then become shortcuts back in.

    Also, I didn't realize this until decently far into my run, but...

    jetpack tip

    holding Space while boosting upwards (Shift) adds afterburn to the jetpack, and this makes the Sunless City run way easier. I say this because I don't know if it's ever mentioned anywhere in-game, and I know I struggled on Ember Twin before I realized it. I only finally realized while trying to fight gravity on Giant's Deep.

    2 votes
  16. Comment on What slow-burn game is worth the time? in ~games

    3d12
    Link Parent
    As soon as I got to chapter VI I went and made coffee, like "yep, this game will be replacing sleep tonight" I felt bad too, because I started it with my wife then finished it after she went to...

    As soon as I got to chapter VI I went and made coffee, like "yep, this game will be replacing sleep tonight"

    I felt bad too, because I started it with my wife then finished it after she went to bed. I got to experience her playthrough later though, including the discovery of my absolute favorite identity...

    big big spoilers

    The helmsman! I groaned out loud when I realized I needed no clues to figure this one out, it's like the logic puzzle equivalent of a dad joke

    2 votes
  17. Comment on What slow-burn game is worth the time? in ~games

    3d12
    (edited )
    Link Parent
    Papers, Please is an incredible game too. Very different experience though, but I guess you could call it a bit of a slow burn, because you have to be pretty invested by the time really...

    Papers, Please is an incredible game too. Very different experience though, but I guess you could call it a bit of a slow burn, because you have to be pretty invested by the time really interesting things start to happen.

    He also did some browser-based game about sending letters that I thought was very thought-provoking. Can't remember the name of it off the top of my head. But yeah, both that game and Papers, Please evoke this weird feeling of overwhelming hopelessness under an overbearing regime. It's like if soul-crushing depression was its own sub-genre of horror.

    2 votes
  18. Comment on Guess I'm still young enough to be angsty over a stupid game jam in ~games

    3d12
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    Frame challenge: you didn't "discover" a deadline, you finally set one. And you're the only one with the power to, if you're the only one working on a project. So why stop there? Game jams are...

    I was working on a VR experience [...] By a habby coincidence I discovered [...] a deadline!

    But today, [...] no deadline

    Frame challenge: you didn't "discover" a deadline, you finally set one. And you're the only one with the power to, if you're the only one working on a project.

    So why stop there? Game jams are usually 48 or 72 hours, so set that time aside (over an upcoming weekend, or take time off of work) and continue planning. Placing any weight on external factors to drive this is simply handing control of your project to people who aren't even stakeholders.

    I believe in you! Remember, SMART goals are most successful, and software iteration is best done in small chunks.

    7 votes
  19. Comment on What slow-burn game is worth the time? in ~games

    3d12
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    Return of the Obra Dinn It feels weird calling a game that only lasted me 3-4 hours a "slow" burn, but there was such a satisfying transition from confusion to predictability to astonishment that...

    Return of the Obra Dinn

    It feels weird calling a game that only lasted me 3-4 hours a "slow" burn, but there was such a satisfying transition from confusion to predictability to astonishment that I will recommend this game to anyone who likes logic puzzles, old-timey sailboats, or murder mysteries in general.

    10 votes
  20. Comment on What slow-burn game is worth the time? in ~games

    3d12
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    For anyone who doesn't have (or like using) a controller, it's still possible to beat the game without one. HUGE spoilers below, if you haven't played the game yet don't even think about revealing...

    For anyone who doesn't have (or like using) a controller, it's still possible to beat the game without one.

    HUGE spoilers below, if you haven't played the game yet don't even think about revealing this:

    How I did it All the entrances conserve momentum, and they deposit you in the exact same coordinates every time. So by lining up and accelerating into the entrance, then **taking your hands off the keyboard**, you can drift to safety before moving again.
    6 votes