3d12's recent activity
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Comment on ssh git@sr.ht is asking password and denies me in ~comp
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Comment on ssh git@sr.ht is asking password and denies me in ~comp
3d12 Two additional thoughts, after doing a little research and re-reading your post: According to this page, it looks like the git server for sourcehut is at git.sr.ht, not sr.ht -- so make sure...Two additional thoughts, after doing a little research and re-reading your post:
According to this page, it looks like the git server for sourcehut is at
git.sr.ht
, notsr.ht
-- so make sure you're connecting to the right address.Secondly, in your original post you mention Github config. Sourcehut and Github are two totally different websites, and I'm not sure adding an ssh key to one will make it accessible by the other. Please confirm you're setting up the ssh key in the correct provider before connecting.
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Comment on ssh git@sr.ht is asking password and denies me in ~comp
3d12 I'm not sure either. The only other thing that comes to mind is that the public key needs to be added to the authorized_keys file on the host, if it's not there it will reject your identity file...I'm not sure either. The only other thing that comes to mind is that the public key needs to be added to the authorized_keys file on the host, if it's not there it will reject your identity file and fallback to publickey auth. As long as you properly added the public key (not private!) to sourcehut that shouldn't be an issue, but I've no idea otherwise why it would be rejecting your identity auth.
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Comment on ssh git@sr.ht is asking password and denies me in ~comp
3d12 By default, you have to pass the identity file you're using to ssh using the -i flag. So, try this: $ ssh -i ~/.ssh/id_ed25519 git@sr.ht I think the ssh keyring is supposed to avoid having to use...By default, you have to pass the identity file you're using to ssh using the -i flag. So, try this:
$ ssh -i ~/.ssh/id_ed25519 git@sr.ht
I think the ssh keyring is supposed to avoid having to use the -i flag every time, but I've never had success with it.
It should prompt for the passphrase before connecting. If you're being prompted for a password, it's trying publickey auth and skipped the identity file.
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Comment on Passing the torch - Discord is getting a new CEO in ~tech
3d12 Mumble still kicks ass, and is open source.Mumble still kicks ass, and is open source.
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Comment on I think I don’t like Pokémon anymore in ~games
3d12 This person knows what they're talking about. Eternal Darkness may not be one of the best games ever, but it's certainly one of the most interesting pieces of software in the Gamecube library....Eternal Darkness: Sanity's Requiem
This person knows what they're talking about. Eternal Darkness may not be one of the best games ever, but it's certainly one of the most interesting pieces of software in the Gamecube library.
Heavy "eldritch horror" themes throughout, like there's a sanity system and everything.
Killer 7
I will also recommend this, but I'll say that: much like SUPERHOT, treat it more like a puzzle game than a shooter. And don't be afraid to play on easy, the game is hard as shit.
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Comment on Can anyone recommend a dead simple voice recorder? in ~tech
3d12 The DR-05X you linked is a fantastic little machine, especially for sampling. For $100 I think you'll be pleasantly surprised. To OP's point, though, the DR-05X has a lot of "point and shoot"...The DR-05X you linked is a fantastic little machine, especially for sampling. For $100 I think you'll be pleasantly surprised.
To OP's point, though, the DR-05X has a lot of "point and shoot" style simplicity. Hold Stop to power on, press Rec to enter Rec Mode, press Rec again to start recording. You can monitor just by plugging in a pair of headphones (3.5mm jack), and it's got neat features for voice memos like being able to place "marks" which work like chapters on a DVD that you can use to skip around a long recording. The files are written to a MicroSD card plugged into the device, but you can plug it in via USB Micro and have it work as an SD Card Reader to retrieve the files over USB.
That said, especially for an older person and especially if they're not very tech-literate, I would maybe lean more towards tech they already understand and are comfortable with. The old style of Sony portable tape recorders are great, and if you can find them cheap and in working order, are totally worth looking into for this option. (TCM-939, for example -- here's an ebay search)
If you have a local thrift store, it could be worth checking there too? Lots of portable voice recorders end up in those places and get mistaken for MP3 players or stuffed into random "tech" boxes without a further thought.
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Comment on What are your top two strategy games you play competitively? in ~games
3d12 StarCraft isn't so complicated if you think of it as a game of spending. Basically, resources don't attack, so converting them into things which do attack is how you win games. And until you get...I also want to get into Red Alert and Star Craft series but I find them super complicated for some reason lol.
StarCraft isn't so complicated if you think of it as a game of spending. Basically, resources don't attack, so converting them into things which do attack is how you win games. And until you get to a very pro level, your games will be won by who has more "things which do attack." (This is affectionately called the "stuff" league, as in "who has more stuff?")
Warning: Math
If you know one fully-stocked base pulls in about 800 minerals per minute (16 workers taking ~5 seconds per trip, getting 5 minerals each time) and you know the cost and build time of the units you want to make, that equation helps you solve for how many of that building you need to have enough simultaneous ways of spending to avoid banking excess.
Using Protoss as an example in SC2, a Zealot takes 27 seconds to build and costs 100 minerals. So, we can deduce from this that one base can support 4-Gateway Zealot production if all its minerals are being used for that purpose, since each Gateway could build 2 Zealots per minute.
This is obviously more complex when you take into account the different buildings and units involved. But the basic concept of "spend your resources" still applies.
There was a StarCraft course at UC Berkeley a long time ago, the few lectures that were recorded persist on YouTube on this video page: (link) but they're not all in a playlist and they're pretty low quality, so it takes a little digging to find them. But the course focused on the mathematical applications and game theory using StarCraft as the case study, which means even though the videos are old and focus on SC1, the basic principles still apply to SC2 and other strategy games in general.
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Comment on In email, Microsoft suggests Windows 10 users trade in or recycle their PC in ~tech
3d12 Another option, if you don't own an Android device, you can emulate one using your current PC. I've used Android Studio for this personally, but I've heard there are other emulators which are...Another option, if you don't own an Android device, you can emulate one using your current PC. I've used Android Studio for this personally, but I've heard there are other emulators which are faster and more efficient. Android Studio is pretty simple though, the virtual hardware manager is accessible from the opening splash screen, the only real "trick" is that you want to use a version of the OS which includes the Google Play store, since not all of the OS images available through the virtual hardware manager come with it by default.
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Comment on [SOLVED] Bug: Text labels disappear in settings menu in ~games
3d12 If you want to post or PM the project directory, I'd be willing to take a look. My first hunch is something to do with signals, either something is listening to the is_pressed signal on the...If you want to post or PM the project directory, I'd be willing to take a look.
My first hunch is something to do with signals, either something is listening to the is_pressed signal on the Checkbox, or otherwise the Label node is somehow parented to the checkbox in a way that's state-dependent.
I'm a little confused by the interaction with Follow Focus though, it looks like that's a property of ScrollContainer. So are you changing this property on a parent ScrollContainer of the affected Checkbox?
What happens when you check the Checkbox (so the label text disappears) and then move focus to the Label? (e.g. using Tab) Does the label reappear once focused?
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Comment on Canadian VPS providers? in ~comp
3d12 I used Whatbox a good number of years ago, and their service is quite good. Probably overkill for what you're looking for though, as they have clients that prioritize fast upload speeds and large...I used Whatbox a good number of years ago, and their service is quite good. Probably overkill for what you're looking for though, as they have clients that prioritize fast upload speeds and large storage capacity. But, one of their small slices may be powerful enough to multiplex the apps you're running in different instances now, or you may be able to ask them about smaller spaces than their general offerings.
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Comment on Is there any web-media player or service that allows you to create interactive videos? in ~comp
3d12 I'll throw out a bit of a left-field suggestion: Godot (the game engine) has WebAssembly as a compile target, meaning you can take advantage of their engine features to plop a VideoStreamPlayer...I'll throw out a bit of a left-field suggestion: Godot (the game engine) has WebAssembly as a compile target, meaning you can take advantage of their engine features to plop a VideoStreamPlayer into a 2D scene, and put some Buttons onto an overlaying CanvasLayer. As a bonus, you can control the timing and position of the Button nodes through animations by tying their values to an Animation player and/or Timer as appropriate.
Then, the rendered WASM can be loaded using little more than HTML5 and WebGL on the user's end.
There's some inconsistencies with things like Audio streams when comparing web vs native builds, more detail in the Godot docs: https://docs.godotengine.org/en/stable/tutorials/export/exporting_for_web.html#doc-exporting-for-web
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Comment on Warner Bros. adding full movies to a playlist on YouTube in ~movies
3d12 In case anyone else was wondering, this is not the 2023 film with Chris Pine, but the absolutely seminal 2000 film with Justin Whalin, Marlon Wayans, and Jeremy Irons. Highly recommend, even just...Dungeons & Dragons
In case anyone else was wondering, this is not the 2023 film with Chris Pine, but the absolutely seminal 2000 film with Justin Whalin, Marlon Wayans, and Jeremy Irons. Highly recommend, even just for cheese factor.
Seriously, so many memeable moments in here. Damodar's plea to the princess is always a classic.
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Comment on Great shows with a truly satisfying ending? in ~tv
3d12 Speaking as a fellow Dollhouse die-hard (omg, why did the ads for this show have to suck so much??) the epilogue you're thinking of is split into two parts. There's Epitaph One which closes season...Speaking as a fellow Dollhouse die-hard (omg, why did the ads for this show have to suck so much??) the epilogue you're thinking of is split into two parts. There's Epitaph One which closes season 1 (and raises way more questions than answers) and then Epitaph Two at the end of season 2, which has one of the most satisfying and thought-provoking conclusions I can think of, bringing the whole concept of the series around to the beginning.
Holy hell, what a wild ride season 2 turns out to be, though. Can you imagine your show being put on hiatus for hurricane relief telethons, only to be told "oh yeah btw your show's not coming back, you've got 5 episodes left, sucka" and be able to edit together something salvageable out of a story that was already mostly shot as a planned 5-season slow burn? There was really no other option but to go out in a blaze of glory and...
spoilers
kill the whole planet! Or, almost. No telling how any of the survivors will adapt after Rossum's technology inevitably changed the world.
Also, my wife made a great point about the ending of Epitaph Two... I always thought that Echo's ending was kind of romantic, but like, now he's stuck there. I think Black Mirror did a similar thing half a decade later, about miniature personalities in digital spaces, and it kinda did unlock a bit of horror for that ending when I came to think about it more.
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Comment on Raspberry Pi Pico 2 W on sale now at $7 in ~comp
3d12 The W is great. One minor pain point, the LED is no longer directly accessible via a pin from the CPU (pin 25 on the OG Pico) but instead is tied to a pin on the Wifi chip. This is a compile-time...The W is great. One minor pain point, the LED is no longer directly accessible via a pin from the CPU (pin 25 on the OG Pico) but instead is tied to a pin on the Wifi chip. This is a compile-time architecture-dependent variable in the "blink" example project, but most (all?) of the other example projects don't include this distinction, which can lead to some confusion.
And yeah, especially for portable purposes they're great. Assuming power draw of ~50mA, you can power one off of a CR2032 (coin cell battery) for about 5 hours. That's assuming it's running at full power draw the entire time, looks like it can drop to 10uA in sleep mode.
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Comment on <deleted topic> in ~life.women
3d12 A similar take is that this is a marketing cost. Trying to appeal to that side of the market ends up costing them 25% off of list price. Sexist yes, if that's the criteria. But functionally not...A similar take is that this is a marketing cost. Trying to appeal to that side of the market ends up costing them 25% off of list price. Sexist yes, if that's the criteria. But functionally not very different than having an employee standing outside offering male passers-by a 25% off coupon.
That said, this is a few people speculating on the internet. Easiest way to find out why is to ask a manager.
Going off your happy hour example, this is also why some (mostly dive) bars have a "ladies night." You take some losses to try to even out your clientele, in hopes of expanding the total business base wider.
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Comment on Behold, Diablo is fully playable in your browser in ~games
3d12 Original post: https://tild.es/g8z Also, glad that ars is less lazy at reporting than "extreme tech" or basically any other outlet covering this. They at least got the name of the developer correct.Original post: https://tild.es/g8z
Also, glad that ars is less lazy at reporting than "extreme tech" or basically any other outlet covering this. They at least got the name of the developer correct.
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Comment on Is there a digital D&D that is turn-based and go at your own pace? in ~games.tabletop
3d12 If you have a group already and struggle to find time, look into digital tabletops? I've had great success with Foundry VTT. In my case, it was a ~2 hour drive to and from the table each way, so...If you have a group already and struggle to find time, look into digital tabletops? I've had great success with Foundry VTT.
In my case, it was a ~2 hour drive to and from the table each way, so with that kind of travel time (and setup, and chit-chat, and preparing food) we would often do 6+ hour sessions just to feel like we "got our time's worth" out of the ordeal. All in all, this was always exhausting, no matter how prepared I felt coming to the table.
Since moving to a virtual tabletop, it's cut out much of that extra time and allowed us to slim sessions down to 2-3 hours comfortably. This has a positive feedback loop because players are more likely to remain engaged if the timing of the game stays tight, as opposed to zoning out with another tab open if they are waiting 20+ minutes for their turn to act.
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Comment on SpaceTraders — A unique multiplayer game built on a free Web API in ~comp
3d12 Battlesnake is worth checking outI don't know of any other programming games that are literally just an API and require you to build out everything else yourself
Battlesnake is worth checking out
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Comment on Steam Summer Sale 2024: Hidden gems in ~games
3d12 Since you're dumping lots of GW2 info, can you tell me how playable the game is in a 2-person party? One of the biggest turn-offs for me about FFXIV and MHW was that I kept having to drop out of...Since you're dumping lots of GW2 info, can you tell me how playable the game is in a 2-person party? One of the biggest turn-offs for me about FFXIV and MHW was that I kept having to drop out of my party to complete certain mandatory-solo quests to process the story, before I could party up again just to walk to the next solo quest together.
OK, I understand. By the way, it's possible but not necessarily recommended to use the exact same key for both Github and Sourcehub. But if you generate a new key for each, probably add something to the filename to help you tell them apart.
So just so we're both on the same page, this is the new command you're trying?
$ ssh -i ~/.ssh/id_ed25519 git@git.sr.ht