3d12's recent activity
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Comment on Great shows with a truly satisfying ending? in ~tv
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Comment on Raspberry Pi Pico 2 W on sale now at $7 in ~comp
3d12 The W is great. One minor pain point, the LED is no longer directly accessible via a pin from the CPU (pin 25 on the OG Pico) but instead is tied to a pin on the Wifi chip. This is a compile-time...The W is great. One minor pain point, the LED is no longer directly accessible via a pin from the CPU (pin 25 on the OG Pico) but instead is tied to a pin on the Wifi chip. This is a compile-time architecture-dependent variable in the "blink" example project, but most (all?) of the other example projects don't include this distinction, which can lead to some confusion.
And yeah, especially for portable purposes they're great. Assuming power draw of ~50mA, you can power one off of a CR2032 (coin cell battery) for about 5 hours. That's assuming it's running at full power draw the entire time, looks like it can drop to 10uA in sleep mode.
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Comment on <deleted topic> in ~life.women
3d12 A similar take is that this is a marketing cost. Trying to appeal to that side of the market ends up costing them 25% off of list price. Sexist yes, if that's the criteria. But functionally not...A similar take is that this is a marketing cost. Trying to appeal to that side of the market ends up costing them 25% off of list price. Sexist yes, if that's the criteria. But functionally not very different than having an employee standing outside offering male passers-by a 25% off coupon.
That said, this is a few people speculating on the internet. Easiest way to find out why is to ask a manager.
Going off your happy hour example, this is also why some (mostly dive) bars have a "ladies night." You take some losses to try to even out your clientele, in hopes of expanding the total business base wider.
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Comment on Behold, Diablo is fully playable in your browser in ~games
3d12 Original post: https://tild.es/g8z Also, glad that ars is less lazy at reporting than "extreme tech" or basically any other outlet covering this. They at least got the name of the developer correct.Original post: https://tild.es/g8z
Also, glad that ars is less lazy at reporting than "extreme tech" or basically any other outlet covering this. They at least got the name of the developer correct.
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Comment on Is there a digital D&D that is turn-based and go at your own pace? in ~games.tabletop
3d12 If you have a group already and struggle to find time, look into digital tabletops? I've had great success with Foundry VTT. In my case, it was a ~2 hour drive to and from the table each way, so...If you have a group already and struggle to find time, look into digital tabletops? I've had great success with Foundry VTT.
In my case, it was a ~2 hour drive to and from the table each way, so with that kind of travel time (and setup, and chit-chat, and preparing food) we would often do 6+ hour sessions just to feel like we "got our time's worth" out of the ordeal. All in all, this was always exhausting, no matter how prepared I felt coming to the table.
Since moving to a virtual tabletop, it's cut out much of that extra time and allowed us to slim sessions down to 2-3 hours comfortably. This has a positive feedback loop because players are more likely to remain engaged if the timing of the game stays tight, as opposed to zoning out with another tab open if they are waiting 20+ minutes for their turn to act.
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Comment on SpaceTraders — A unique multiplayer game built on a free Web API in ~comp
3d12 Battlesnake is worth checking outI don't know of any other programming games that are literally just an API and require you to build out everything else yourself
Battlesnake is worth checking out
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Comment on Steam Summer Sale 2024: Hidden gems in ~games
3d12 Since you're dumping lots of GW2 info, can you tell me how playable the game is in a 2-person party? One of the biggest turn-offs for me about FFXIV and MHW was that I kept having to drop out of...Since you're dumping lots of GW2 info, can you tell me how playable the game is in a 2-person party? One of the biggest turn-offs for me about FFXIV and MHW was that I kept having to drop out of my party to complete certain mandatory-solo quests to process the story, before I could party up again just to walk to the next solo quest together.
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Comment on <deleted topic> in ~games
3d12 Interesting you say this, since League of Legends has none of them Dota is boss, for sure. I've said for years, "when everyone is overpowered, no one is overpowered"Denying, Backdooring, Creep skipping, Creep pulling, and arguably the entire concept of jungling as people know it were all things [...] a less talented developer/team(?) would've just axed from the game.
Interesting you say this, since League of Legends has none of them
Dota is boss, for sure. I've said for years, "when everyone is overpowered, no one is overpowered"
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Comment on What slow-burn game is worth the time? in ~games
3d12 I think I know the platforming sequence referred to here... two possibilities Getting to the Sunless City, or (less likely) getting to the Hanging City. Sunless City was also incredibly...I think I know the platforming sequence referred to here...
two possibilities
Getting to the Sunless City, or (less likely) getting to the Hanging City.
Sunless City was also incredibly frustrating for me to get to, but the satisfaction came from finding other paths out which then become shortcuts back in.
Also, I didn't realize this until decently far into my run, but...
jetpack tip
holding Space while boosting upwards (Shift) adds afterburn to the jetpack, and this makes the Sunless City run way easier. I say this because I don't know if it's ever mentioned anywhere in-game, and I know I struggled on Ember Twin before I realized it. I only finally realized while trying to fight gravity on Giant's Deep.
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Comment on What slow-burn game is worth the time? in ~games
3d12 As soon as I got to chapter VI I went and made coffee, like "yep, this game will be replacing sleep tonight" I felt bad too, because I started it with my wife then finished it after she went to...As soon as I got to chapter VI I went and made coffee, like "yep, this game will be replacing sleep tonight"
I felt bad too, because I started it with my wife then finished it after she went to bed. I got to experience her playthrough later though, including the discovery of my absolute favorite identity...
big big spoilers
The helmsman! I groaned out loud when I realized I needed no clues to figure this one out, it's like the logic puzzle equivalent of a dad joke
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Comment on What slow-burn game is worth the time? in ~games
3d12 (edited )Link ParentPapers, Please is an incredible game too. Very different experience though, but I guess you could call it a bit of a slow burn, because you have to be pretty invested by the time really...Papers, Please is an incredible game too. Very different experience though, but I guess you could call it a bit of a slow burn, because you have to be pretty invested by the time really interesting things start to happen.
He also did some browser-based game about sending letters that I thought was very thought-provoking. Can't remember the name of it off the top of my head. But yeah, both that game and Papers, Please evoke this weird feeling of overwhelming hopelessness under an overbearing regime. It's like if soul-crushing depression was its own sub-genre of horror.
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Comment on Guess I'm still young enough to be angsty over a stupid game jam in ~games
3d12 Frame challenge: you didn't "discover" a deadline, you finally set one. And you're the only one with the power to, if you're the only one working on a project. So why stop there? Game jams are...I was working on a VR experience [...] By a habby coincidence I discovered [...] a deadline!
But today, [...] no deadline
Frame challenge: you didn't "discover" a deadline, you finally set one. And you're the only one with the power to, if you're the only one working on a project.
So why stop there? Game jams are usually 48 or 72 hours, so set that time aside (over an upcoming weekend, or take time off of work) and continue planning. Placing any weight on external factors to drive this is simply handing control of your project to people who aren't even stakeholders.
I believe in you! Remember, SMART goals are most successful, and software iteration is best done in small chunks.
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Comment on What slow-burn game is worth the time? in ~games
3d12 Return of the Obra Dinn It feels weird calling a game that only lasted me 3-4 hours a "slow" burn, but there was such a satisfying transition from confusion to predictability to astonishment that...Return of the Obra Dinn
It feels weird calling a game that only lasted me 3-4 hours a "slow" burn, but there was such a satisfying transition from confusion to predictability to astonishment that I will recommend this game to anyone who likes logic puzzles, old-timey sailboats, or murder mysteries in general.
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Comment on What slow-burn game is worth the time? in ~games
3d12 For anyone who doesn't have (or like using) a controller, it's still possible to beat the game without one. HUGE spoilers below, if you haven't played the game yet don't even think about revealing...For anyone who doesn't have (or like using) a controller, it's still possible to beat the game without one.
HUGE spoilers below, if you haven't played the game yet don't even think about revealing this:
How I did it
All the entrances conserve momentum, and they deposit you in the exact same coordinates every time. So by lining up and accelerating into the entrance, then **taking your hands off the keyboard**, you can drift to safety before moving again. -
Comment on Dota 2 7.36 in ~games
3d12 I've posted a little about dota 2 in some general gaming threads, but not much. As far as I can tell, the audience for it here is significantly smaller than other games in the genre. But I'm here!...thought I'd see if there's any other dota fans here
I've posted a little about dota 2 in some general gaming threads, but not much. As far as I can tell, the audience for it here is significantly smaller than other games in the genre. But I'm here!
A quick search tell me Valve brought back guilds in 2020. Is there a Tildes guild already? If not, does anyone with Dota Plus feel like making one? Might be an easy way to see who's around and whether we can get a pick-up game going.
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Comment on Dota 2 7.36 in ~games
3d12 Anecdotal evidence here (sample size 1) but I think the bots may have gotten a stealth upgrade in this patch? Usually they flounder a little the days following a patch but they seem to have gotten...Anecdotal evidence here (sample size 1) but I think the bots may have gotten a stealth upgrade in this patch? Usually they flounder a little the days following a patch but they seem to have gotten slightly better this week. Maybe it's just me?
I feel you though, I basically only play with bots these days because having to play 1v9 is incredibly exhausting. But I'd be open to playing PvP with a friendly 5-stack.
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Comment on What programming/technical projects have you been working on? in ~comp
3d12 I developed and released a chess vision exercise trainer, made with Flask: https://github.com/3d12/rookognition This is mainly significant to me as it's the first project I've released in v1.0...I developed and released a chess vision exercise trainer, made with Flask: https://github.com/3d12/rookognition
This is mainly significant to me as it's the first project I've released in v1.0 form. It's exactly as feature-complete as I first imagined it, and I completely defeated scope creep this time, turning the whole project around in 2 days. I have a long list of improvements in mind, but I'm comfortably letting them brew in the backlog while I play with my new toy. I can only hope this training helps me fare better against my local club members next month...
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Comment on Is Emacs or VIM worth learning in today's day and age? in ~comp
3d12 As others have mentioned, speed. I'll add to this a practical example. I switched my default note-taking app from Notepad++ to Neovim once I felt comfortable enough with the keybinds. And in the...As others have mentioned, speed. I'll add to this a practical example. I switched my default note-taking app from Notepad++ to Neovim once I felt comfortable enough with the keybinds. And in the fast pace of a quick-fire meeting, even the simple time-save of being able to use 'w' and 'b' to move forward and backward on word boundaries feels light-years faster than the process of: take my right hand off of home row, hold Ctrl with left, press left/right arrow, bring right hand back.
I realize this sounds like a superfluous example, but I can't stress enough how much quicker the notes can flow when your hands almost never need to leave home row.
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Comment on Is there an intuitive (but powerful) music thingie? in ~music
3d12 I've recently gotten my hands on a Polyend Play, and it's incredible. Especially for a DAWless setup, you can sequence 8 tracks of samples as audio output while simultaneously sequencing 8 tracks...I've recently gotten my hands on a Polyend Play, and it's incredible. Especially for a DAWless setup, you can sequence 8 tracks of samples as audio output while simultaneously sequencing 8 tracks of polyphonic MIDI (yes, that means chords) -- this thing has become the new heart of my studio tbh.
Benn Jordan's got a great review, and he did a video where he took it across the country and used it to make music from samples he recorded on the journey. Definitely worth checking out.
They also just released the Play+ which is basically the same thing but ~$250 more and has an on-board digital synthesis engine, so you can synthesize your own sounds instead of just samples. But tbh the regular Play is still worth the $, and you can find them cheap now that people are upgrading to the +.
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Comment on Justin Timberlake: Tiny Desk Concert (2024) in ~music
3d12 100% this. Never would have described myself as a "fan," but this was legitimately good. And SexyBack was a friggin' bop. I got a serious "uncanny valley" vibe from JT the first few times he...I enjoyed this tiny desk a lot more than I expected!
100% this. Never would have described myself as a "fan," but this was legitimately good. And SexyBack was a friggin' bop.
I got a serious "uncanny valley" vibe from JT the first few times he smiles into the camera though. It looks like he was maybe feeling a bit stiff or awkward at the start but definitely eased up as the set went on.
Speaking as a fellow Dollhouse die-hard (omg, why did the ads for this show have to suck so much??) the epilogue you're thinking of is split into two parts. There's Epitaph One which closes season 1 (and raises way more questions than answers) and then Epitaph Two at the end of season 2, which has one of the most satisfying and thought-provoking conclusions I can think of, bringing the whole concept of the series around to the beginning.
Holy hell, what a wild ride season 2 turns out to be, though. Can you imagine your show being put on hiatus for hurricane relief telethons, only to be told "oh yeah btw your show's not coming back, you've got 5 episodes left, sucka" and be able to edit together something salvageable out of a story that was already mostly shot as a planned 5-season slow burn? There was really no other option but to go out in a blaze of glory and...
spoilers
kill the whole planet! Or, almost. No telling how any of the survivors will adapt after Rossum's technology inevitably changed the world.
Also, my wife made a great point about the ending of Epitaph Two... I always thought that Echo's ending was kind of romantic, but like, now he's stuck there. I think Black Mirror did a similar thing half a decade later, about miniature personalities in digital spaces, and it kinda did unlock a bit of horror for that ending when I came to think about it more.