41 votes

What slow-burn game is worth the time?

The game didn’t grip you immediately, but eventually it did.

What changed your mind? What made it good? Why should people stick it out if they try it out?

109 comments

  1. [23]
    hana
    Link
    Not quite a slow burn, but a game that might not hook you in right away that I absolutely love is Outer Wilds. This game is not talked about a lot, despite the generally very positive feedback of...

    Not quite a slow burn, but a game that might not hook you in right away that I absolutely love is Outer Wilds.

    This game is not talked about a lot, despite the generally very positive feedback of the game, because telling you too much about the game would ruin your enjoyment of it. But I can confidently say that the game is incredibly unique and not like most games out there.

    In short, you play as a young astronaut who gets to explore the solar system. The game is primarily about exploration, learning, and puzzles. It tells a great story that I would not want to spoil for you in any way.

    If you like space, single player exploration, great stories, and puzzles, check it out. It also has an amazing soundtrack.

    Here is a link to one of the trailers which is spoiler-free.

    https://youtu.be/KYlpUxFbgTM

    59 votes
    1. [11]
      Wolf_359
      Link Parent
      I've talked about this game on Tildes before and had a few people come back later and thank me for the recommendation. This game is unlike anything else out there right now. It's beautiful,...

      I've talked about this game on Tildes before and had a few people come back later and thank me for the recommendation.

      This game is unlike anything else out there right now. It's beautiful, heart-wrenching, challenging, and fun. But you can only experience it once.

      The single thing blocking your progress is knowledge. You could technically beat the game in about 10 minutes, but only if you know how. And you definitely won't stumble across the answer until you've figured everything else out.

      You play for 15+ hours, then you know the answer and it's over. You can never experience it again. Luckily, the Halloween DLC is absolutely incredible and also pretty spooky. So I did get to scratch that itch one more time.

      As others have said, play with a controller and check the clues board in the ship when you get stuck. I'll add to that - if you're stuck, go somewhere, anywhere. You won't accidentally find anything you shouldn't, and if you do, it won't make sense anyway until it's supposed to. Try anything, even if it seems like a stretch. Use every tool they give you in creative ways. The devs thought of everything you might try and everywhere you might look. Some of things you think you're cheesing end up being achievements.

      Use the autopilot for speed and accuracy but also have fun with the physics.

      If you must google something, add "no spoilers" to the end of your search. Be so careful because this is the easiest game to spoil.

      I am so envious of people who get to play this for the first time. I'd wipe it from my brain and play it again if I could.

      16 votes
      1. Finnalin
        Link Parent
        The music alone makes me cry. And don't look it up if you haven't played. I would legitimately call it a spoiler

        The music alone makes me cry. And don't look it up if you haven't played. I would legitimately call it a spoiler

        4 votes
      2. [4]
        Moah
        Link Parent
        So it's this generation's Myst then?

        So it's this generation's Myst then?

        4 votes
        1. bitwaba
          Link Parent
          I played Myst as a 10 yr old, never beat it, then played it again and finished about 10 yrs ago. Yes. It is this generation's Myst. Honestly, I was somewhat underwhelmed because of the comments I...

          I played Myst as a 10 yr old, never beat it, then played it again and finished about 10 yrs ago.

          Yes. It is this generation's Myst. Honestly, I was somewhat underwhelmed because of the comments I saw saying it was the greatest most unique game ever and everyone should play it. If they had said "it's a a puzzle game you can only play once, and it has great ambiance" that would have been fine, but I built it up to be more than that in my head.

          Its good. Great even. Really fun space and physics based puzzle game. But when I finished it I was like "oh, yeah. So... current gen Myst."

          6 votes
        2. [2]
          Wolf_359
          Link Parent
          I think that's a fair comparison. Except these puzzles are mostly 3d physics puzzles in a mini solar system that you can fly around freely. And Myst had a bit of a crazy, surreal vibe while this...

          I think that's a fair comparison. Except these puzzles are mostly 3d physics puzzles in a mini solar system that you can fly around freely. And Myst had a bit of a crazy, surreal vibe while this one is much warmer and cozier.

          I love Myst, by the way!

          3 votes
          1. Dr_Amazing
            Link Parent
            I thought Myst was amazing when it came out, but it really does its best to break every rule of good puzzle game design. Riven is even worse.

            I thought Myst was amazing when it came out, but it really does its best to break every rule of good puzzle game design.
            Riven is even worse.

            1 vote
      3. [5]
        sparksbet
        Link Parent
        I haven't finished it yet, so no spoilers, but I will say a major thing blocking my acquisition of said knowledge is how shit I am at platforming. The sheer number of times I've taken a quick trip...

        The single thing blocking your progress is knowledge

        I haven't finished it yet, so no spoilers, but I will say a major thing blocking my acquisition of said knowledge is how shit I am at platforming. The sheer number of times I've taken a quick trip to White Hole Station... But my gaming background started with point-and-click adventure games, so I'm absolutely loving the investigation aspect. And the music is lovely.

        My wife (who's already played it and is doing a commendable job of not spoiling anything) teamed up with me to do the flying for me bc I was both bad at and mysteriously anxious about it. Apparently I have a phobia of drifting/flying off into the vacuum of space? which only this game and Kerbal Space Program have ever triggered. Guess I'm glad I live too early for that to be an irl risk for me, but I wish the autopilot on the ship was more reliable so I could play when she's not home.

        2 votes
        1. [4]
          Wolf_359
          Link Parent
          The flying gets easier with practice - I promise! The autopilot is really good for getting you very, very close to planets. Without it, a lot of new players smash full speed into the ground upon...

          The flying gets easier with practice - I promise!

          The autopilot is really good for getting you very, very close to planets. Without it, a lot of new players smash full speed into the ground upon arrival.

          Honestly, this game is nice because there is no real penalty for drifting off. Just die a few times and get used to it if possible. Although I guess phobias aren't so simple to overcome? Anyway, enjoy this game. It's really a unique experience. Come back and let me know what you think? Also, do the DLC! Drifting off into space isn't a concern in the DLC but there are...other concerns. It was a Halloween release so...

          2 votes
          1. [2]
            0xSim
            Link Parent
            It's also really good at getting you straight into the Sun

            The autopilot is really good for getting you very, very close to planets.

            It's also really good at getting you straight into the Sun

            3 votes
            1. sparksbet
              Link Parent
              I stg the time that happened was so hilarious for me. I was like "hm we're getting kind close to the --” and then BAM. So glad they let me chew out the guy who designed the thing.

              I stg the time that happened was so hilarious for me. I was like "hm we're getting kind close to the --” and then BAM. So glad they let me chew out the guy who designed the thing.

              2 votes
          2. sparksbet
            Link Parent
            I already had the autopilot drive me into the sun once, lost all trust for it lol. But yeah I heard the DLC is spooky. But luckily I can handle normal spooky better than drifting off into space...

            I already had the autopilot drive me into the sun once, lost all trust for it lol. But yeah I heard the DLC is spooky. But luckily I can handle normal spooky better than drifting off into space for some reason.

    2. [3]
      0xSim
      Link Parent
      And play it with a controller.

      And play it with a controller.

      9 votes
      1. [2]
        pienix
        Link Parent
        I still prefer mouse and keyboard, though. But luckily I had a controller lying around, because the keyboard just didn't have the necessary control to pass a certain foggy and dangerous area .

        I still prefer mouse and keyboard, though. But luckily I had a controller lying around, because the keyboard just didn't have the necessary control to pass a certain foggy and dangerous area .

        2 votes
        1. 3d12
          Link Parent
          For anyone who doesn't have (or like using) a controller, it's still possible to beat the game without one. HUGE spoilers below, if you haven't played the game yet don't even think about revealing...

          For anyone who doesn't have (or like using) a controller, it's still possible to beat the game without one.

          HUGE spoilers below, if you haven't played the game yet don't even think about revealing this:

          How I did it All the entrances conserve momentum, and they deposit you in the exact same coordinates every time. So by lining up and accelerating into the entrance, then **taking your hands off the keyboard**, you can drift to safety before moving again.
          5 votes
    3. [2]
      Pavouk106
      Link Parent
      I would like to add that this game is driven by player's need to know more. It doesn't tell you what to do, you must be curious to onow and do by yourself. It is wonderful game, I loved playng it...

      I would like to add that this game is driven by player's need to know more. It doesn't tell you what to do, you must be curious to onow and do by yourself.

      It is wonderful game, I loved playng it so much!

      8 votes
      1. ali
        Link Parent
        The only tip I would give someone is: if you’re stuck, do this before googling: Check the board computer

        The only tip I would give someone is:

        if you’re stuck, do this before googling: Check the board computer
        5 votes
    4. [6]
      Tiraon
      Link Parent
      I guess I will put here a counter opinion in that for me this was a game that gripped me immediately and then it didn't. It is possible than it was at least partly because I was using kb+m but in...

      I guess I will put here a counter opinion in that for me this was a game that gripped me immediately and then it didn't.

      It is possible than it was at least partly because I was using kb+m but in that case I still count it against the game since if it supports a control scheme it should be usable.

      Mainly i truly disliked the platforming sequences, especially since the cost of failure has a very high chance to be the same 10+ minute sequence. Why they felt they needed them I have no idea since this is supposed to be an exploration puzzle game.

      I also genuinely hated the unskippable cinematic sequence.

      Is it truly that hard to respect the players time?

      7 votes
      1. Wolf_359
        (edited )
        Link Parent
        Interesting! Totally respect your right not to like it. Two things about the cutscene though (without spoiling). The cutscene is 15-30 seconds long depending on...things. When I played back on PS4...

        Interesting! Totally respect your right not to like it. Two things about the cutscene though (without spoiling).

        1. The cutscene is 15-30 seconds long depending on...things. When I played back on PS4 I just assumed it was a necessary loading screen and it wasn't different from any other PS4 games. But I can see how it's frustrating from a PC perspective when you don't have loading screens usually. Plus they give you something entertaining to watch that's always different!

        2. The game was as a continuation of a college project by a super small team of friends. I am pretty blown away by what they accomplished and I have overlooked far worse things in far worse games.

        2 votes
      2. [4]
        hana
        Link Parent
        I can't recall any difficult sequences in terms of execution - it's possible that you were attempting something in a different way than expected. It definitely is a game about enjoying the...

        I can't recall any difficult sequences in terms of execution - it's possible that you were attempting something in a different way than expected.

        It definitely is a game about enjoying the journey, and if it didn't click with you I can understand the frustration. I played with kb+m and didn't find any issues personally.

        2 votes
        1. 3d12
          Link Parent
          I think I know the platforming sequence referred to here... two possibilities Getting to the Sunless City, or (less likely) getting to the Hanging City. Sunless City was also incredibly...

          I think I know the platforming sequence referred to here...

          two possibilities

          Getting to the Sunless City, or (less likely) getting to the Hanging City.

          Sunless City was also incredibly frustrating for me to get to, but the satisfaction came from finding other paths out which then become shortcuts back in.

          Also, I didn't realize this until decently far into my run, but...

          jetpack tip

          holding Space while boosting upwards (Shift) adds afterburn to the jetpack, and this makes the Sunless City run way easier. I say this because I don't know if it's ever mentioned anywhere in-game, and I know I struggled on Ember Twin before I realized it. I only finally realized while trying to fight gravity on Giant's Deep.

          2 votes
        2. [2]
          sparksbet
          Link Parent
          It's also just possible they just aren't as good or experienced at platforming as you. I've been struggling with both of the platforming sections @3d12 mentioned (no spoilers pls I haven't...

          It's also just possible they just aren't as good or experienced at platforming as you. I've been struggling with both of the platforming sections @3d12 mentioned (no spoilers pls I haven't finished the game yet), because I come from a story/puzzle gaming background and have played very few games with any first person platforming at all. I struggled with jumping across gaps and onto platforms when I played Portal, for instance.

          Luckily I have my wife on hand to help with those sections when they become too frustrating, but the game definitely expects the player to have played other first-person games in the past and to thus have a higher baseline skill for the platforming than I have. Which is probably a fair assumption for a lot of gamers, but inevitably is going to make it a different experience for people whose experiences fall outside that norm.

          2 votes
          1. hana
            Link Parent
            Yeah that’s fair. Now that I think about it again I had my fair share of falling into a certain planet. I promise that no matter what frustrates you or gives you trouble, the pay off at the end is...

            Yeah that’s fair. Now that I think about it again I had my fair share of falling into a certain planet.

            I promise that no matter what frustrates you or gives you trouble, the pay off at the end is totally worth it. Good luck!

            1 vote
  2. [17]
    V17
    Link
    Kingdom Come: Deliverance Some people really disliked the opening. I was not one of them, but it's true that the real game only opens up after several hours during the first playthrough, after a...

    Kingdom Come: Deliverance

    Some people really disliked the opening. I was not one of them, but it's true that the real game only opens up after several hours during the first playthrough, after a completely closed off intro area and then a few intro missions after which you get a horse that makes transportation dramatically faster. Some of the systems also feel mildly janky, which takes some time to get used to.

    What follows is in my opinion one of the best open world RPGs ever. Beautiful realistic world, unique setting, very little stereotypical "open world bullshit" from mainstream gaming, nice story, amazing music, systems that are just complex enough to be interesting... It's not a perfect game, but it's one of those games where you can see the genuine effort to make something good and unique in every corner, the opposite of soulless design by committee high-budget shovelware.

    30 votes
    1. [2]
      terr
      Link Parent
      I played KC:D when it first came out and had a lot of fun with it, but I was absolutely terrible with the sword combat so that made playing the main storyline a bit tougher since it seems to...

      I played KC:D when it first came out and had a lot of fun with it, but I was absolutely terrible with the sword combat so that made playing the main storyline a bit tougher since it seems to expect you to at least somewhat be able to wield a sword.

      I had downloaded a mod that increased arrow speed though, because it felt too slow for me. Apparently the damage from arrows is physics-based though, because that also dramatically magnified the damage that arrows do, making them basically a one-hit kill. And so the adventures of Henry, the stealth-archer sneak-thief began!

      7 votes
      1. El_Capitan
        Link Parent
        One thing the game doesn't make very clear is that you need to return to the guy who trains you in order to improve. Eventually you learn how to parry and it makes combat much easier. I think it's...

        One thing the game doesn't make very clear is that you need to return to the guy who trains you in order to improve. Eventually you learn how to parry and it makes combat much easier.

        I think it's mentioned on a loading screen tip or something, but I don't recall anything else telling you that's even an option.

        5 votes
    2. [4]
      Promonk
      Link Parent
      I really wanted to like this game, but it has possibly the worst introduction to a combat system in any [competently made] game ever. The combat tutorial and the "quest" to collect that fucker's...

      I really wanted to like this game, but it has possibly the worst introduction to a combat system in any [competently made] game ever. The combat tutorial and the "quest" to collect that fucker's debt made me hate KC:D with a raw, seething passion. I know it's got an avid cult following so I try to refrain from getting hyperbolic, but truly, the combat is so user hostile–at least in the beginning–that I'm completely unwilling to be charitable toward the rest of the experience.

      I wouldn't want to discourage anyone from trying the game out because there are some conceptual things going on with it that are innovative and interesting, and as I say, there is a passionate following, but I don't want anyone to think the game is universally beloved. It is not. It WILL rub some people the wrong way, as it did me.

      4 votes
      1. [2]
        vektor
        Link Parent
        I think what that fight with the village drunk is missing - desperately - is a way to retry without savescumming. He beat you up? Alright, run back to daddy. Mommy patches you up, daddy tells you...

        I know it's got an avid cult following so I try to refrain from getting hyperbolic, but truly, the combat is so user hostile–at least in the beginning–that I'm completely unwilling to be charitable toward the rest of the experience.

        I think what that fight with the village drunk is missing - desperately - is a way to retry without savescumming. He beat you up? Alright, run back to daddy. Mommy patches you up, daddy tells you to figure something out. Quest log entry to -secretly- meet the swordsman for a practice session. Then unlimited practice sessions until you can beat the drunk.

        It's got a very very good combat system, but it takes a bit of getting into, and the game isn't making that easy for the player.

        2 votes
        1. Promonk
          Link Parent
          My issue with the combat goes beyond just that mission. Unless I'm misremembering, sword combat involves angling your slashes using mouse control, which is a mechanic that game devs trot out every...

          My issue with the combat goes beyond just that mission. Unless I'm misremembering, sword combat involves angling your slashes using mouse control, which is a mechanic that game devs trot out every once in a while that never makes for fun or engaging combat. Couple that with the stamina and damage mechanic that means that once you get at a disadvantage there's not much you can do to turn things around, and the rest of the game could be steak and blowjobs with ice cream on top and I'd never know.

          1 vote
      2. V17
        Link Parent
        It's been a while, so correct me if I'm wrong, but weren't there several options to beat that quest? Either beat him up yourself, which is very, very difficult but doable, or lose and then bring...

        The combat tutorial and the "quest" to collect that fucker's debt made me hate KC:D with a raw, seething passion.

        It's been a while, so correct me if I'm wrong, but weren't there several options to beat that quest? Either beat him up yourself, which is very, very difficult but doable, or lose and then bring your friends to help you or rob him, which was both relatively easy.

        The only time I've had a real problem with the combat was when I took a "clear bandit camp" sidequest in the very beginning, I had to return to that a bit later and do it in the middle of the night to catch them unprepared. But within quests it seemed relatively sanely scaled.

        2 votes
    3. [2]
      BeardyHat
      Link Parent
      I loved the opening section. It feels both contained, but vast; running around the village and getting familiar with the people who live there, doing quests, it feels surprisingly large and then...

      I loved the opening section. It feels both contained, but vast; running around the village and getting familiar with the people who live there, doing quests, it feels surprisingly large and then suddenly, you have this entire world to explore.

      I absolutely love that game. I finished the main story and I go back occasionally to do a little more here and there, upgrade my own town when I can.

      3 votes
      1. vektor
        Link Parent
        Ehh, except you don't, because you're only really supposed to get exploring after completing a few more quests, some of which seem like you should earn some experience in the open world before...

        then suddenly, you have this entire world to explore.

        Ehh, except you don't, because you're only really supposed to get exploring after completing a few more quests, some of which seem like you should earn some experience in the open world before attempting them. But no, actually, the real progression is in beating up the captain of the guard in practice sessions. And you're locked out of that for at least part of the extended tutorial. After Sassau, I think, is when you can actually reasonably explore the world, IMO. Before then, a crucial element is missing and the player doesn't really know it.

    4. [2]
      Carrow
      Link Parent
      I've picked it up a couple times, put a lot of hours in, then fell off shortly after the counterfeit money scheme is discovered. No clue why really, I've usually trivialized the combat at that...

      I've picked it up a couple times, put a lot of hours in, then fell off shortly after the counterfeit money scheme is discovered. No clue why really, I've usually trivialized the combat at that point so it isn't the typical hang up. Last time I managed to more or less control the entire region's economy through theft and mercantile lol.

      My favorite part about it is the historical accuracy though. The amount of research that went into it, the bustling codex pages that are essentially a mini encyclopedia of that area in that era. And that you're just Henry, even as you progress, you don't become king or anything absurd. Just real top notch, it'd be cool to see that in other games. Like a small, detailed, well researched Meiji era game would be cool, but there's just so much other history that could be explored like KC:D as well.

      3 votes
      1. V17
        Link Parent
        I was once driving near the region where KC:D takes place so I decided to do a detour and take a walk around Sasau and Rattay (Skalitz was partly closed off due to road repairs but it's also...

        My favorite part about it is the historical accuracy though. The amount of research that went into it, the bustling codex pages that are essentially a mini encyclopedia of that area in that era.

        I was once driving near the region where KC:D takes place so I decided to do a detour and take a walk around Sasau and Rattay (Skalitz was partly closed off due to road repairs but it's also probably less interesting), with a drive through Talmberg. Seeing that all the places are immediately recognizable, that some of the buildings in the game still stand, and that the area is quite beautiful in real life (despite some ugly commie architecture especially in Sasau) was a great experience.

        5 votes
    5. [3]
      ingannilo
      Link Parent
      I'm happy to see kingdom come deliverance mentioned here. Of all the titles I've dabbled with in the last few years, this is the one I most want to get back into. Certainly the opening hours burn...

      I'm happy to see kingdom come deliverance mentioned here. Of all the titles I've dabbled with in the last few years, this is the one I most want to get back into. Certainly the opening hours burn slowly... So much so that it's easy to think you've done something wrong. And the first few combat encounters did little to relieve that feeling. Really though the multi hour intro is just there to give you a feeling for exactly how unprepared Henry is to deal with the world around him, and how much the player will need ot learn if they're going to even become competent with the games' systems.

      Another commenter said that the systems are just complex enough to be interesting, but I'd say they go waaaaaaay past that. The sword combat is vexing to say the least, and that's coming from someone who loved Lies of P and beat both of the Cal Kestis star wars souls like games with ease. This shiz is hard. I trained for several literal real world hours with the fella, Bernard, when that finally becomes available after the tutorial and I was still getting my butt kicked regularly.

      Sadly after a few weeks away from the game it was very hard to get back into it, because the real life skills that are necessary take quite a while to re-sharpen.

      But with the sequel around the corner, KC:D is towards the top of my "go back and finish" list.

      2 votes
      1. [2]
        V17
        Link Parent
        The "problem" with the swordfights, which may be an upside for you, is that you pretty much don't need anything but master strikes. You can master strike anything to death and it doesn't take much...

        The sword combat is vexing to say the least, and that's coming from someone who loved Lies of P and beat both of the Cal Kestis star wars souls like games with ease. This shiz is hard. I trained for several literal real world hours with the fella, Bernard, when that finally becomes available after the tutorial and I was still getting my butt kicked regularly.

        The "problem" with the swordfights, which may be an upside for you, is that you pretty much don't need anything but master strikes. You can master strike anything to death and it doesn't take much skill. When your stats are high enough, clinching also helps a ton. That's basically it. The difficult part is to beat Bernard in the previous learning steps in order to get to master strikes. For heavy armor get a blunt weapon and the headcracker perk, also very OP.

        2 votes
        1. ingannilo
          Link Parent
          I think I got the master strike (I swear the dude called em "master strokes" at least once which made me giggle like a child), skill from Bernard after enough attempts, but I still never quite got...

          I think I got the master strike (I swear the dude called em "master strokes" at least once which made me giggle like a child), skill from Bernard after enough attempts, but I still never quite got the timing well enough to do them consistently in combat. At least 2/3 of the time doing real combat out in the world I'd be distracted or struggling with camera controls and miss the window. Against Bernard in the training sessions I think I got to where I'd correctly nail the master strike about half of the times I tried. Definitely a skill issue, and I remember thinking that if I could only find a few more hours to practice the combat that I'd be getting it... But with kids, chores, and work it's tough to find that time without long gaps between where the skill basically dulls to nothing. Not a game fault, but maybe just a sign that I don't have the sorta free time needed for this game at this time.

          For as much as I struggled with it, I still really liked the combat. One day I'll have a few hours per day to put in without spilled milk, grading, or poopy diapers calling me away. And finally my Henry will be a tough buff bastard. For now he'll just have to stay a whiny wimp waiting for me to boot the game back up.

    6. [2]
      vektor
      Link Parent
      One thing I disliked when I originally played it (and I got to that fight in the ruined village in the woods) was the balancing. Either I happened to get stuck in ever bigger trouble when...

      One thing I disliked when I originally played it (and I got to that fight in the ruined village in the woods) was the balancing. Either I happened to get stuck in ever bigger trouble when exploring the farther I got, but with enemies scaling with you, and quite agressively so, I never had the feeling of getting stronger. I'd practice some to improve skills (both character and player skills) and go back into the woods to find a bandit or two to bonk. Maybe invest some of my hard-earned cash into better armor. And whoops, that rag-tag group of bandits is wearing full plate armor and hits like a truck.

      Has that changes since? It's been a few years. I've gone back a month or two back, but for reasons that have little or nothing to do with KC:D, I haven't stayed with the game long enough to find out.

      1 vote
      1. V17
        Link Parent
        I don't know if that's changed or not, but imo the "getting stronger" steps are getting good plate armor yourself, learning master strikes, getting the headcracker perk to beat up heavily armored...

        I don't know if that's changed or not, but imo the "getting stronger" steps are getting good plate armor yourself, learning master strikes, getting the headcracker perk to beat up heavily armored opponents using blunt weapons and getting high enough strength (I think?) so that you usually win when clinching. After that you can beat anyone one on one with relative ease. Groups are another matter.

        1 vote
    7. Asinine
      Link Parent
      I'm actually replaying it for the umpteenth time... played it for about 300 hours two years back, then got all the DLC but was burnt out (did a hardcore run with some other inconvenient options)....

      I'm actually replaying it for the umpteenth time... played it for about 300 hours two years back, then got all the DLC but was burnt out (did a hardcore run with some other inconvenient options). So I'm back again, and while it was a bit slow at first, I haven't ever found it anything but awesome.

  3. [10]
    knocklessmonster
    Link
    Death Stranding. Act 1 is basically a tutorial, 2 is an introductory chapter, and most people who call it "Amazon Simulator" I would wager haven't gotten to chapter 3, which exposes the rest of...

    Death Stranding. Act 1 is basically a tutorial, 2 is an introductory chapter, and most people who call it "Amazon Simulator" I would wager haven't gotten to chapter 3, which exposes the rest of the world. After act 2 you cross a small mountain range into the rest of the world map where the full game and depth of mechanics are revealed. It becomes this impressive action stealth game with stunning environments and cinematics, and a really heart-wrenching story. I know it's a huge game, but I feel like it only reached a fraction of the people who would really enjoy it because of its reputation and early stages.

    27 votes
    1. [5]
      PleasantlyAverage
      Link Parent
      What people don't point out enough imo is that the first few hours of the game are mostly cutscenes interspersed with a bit of gameplay. You really have to set your expectations towards watching a...

      What people don't point out enough imo is that the first few hours of the game are mostly cutscenes interspersed with a bit of gameplay. You really have to set your expectations towards watching a movie when you first start up the game.

      7 votes
      1. Soggy
        Link Parent
        It says "Hideo Kojima" right there.

        It says "Hideo Kojima" right there.

        15 votes
      2. terr
        Link Parent
        This is why I've bounced off the game a couple of times now. I have it in my library, and I'll get around to playing it some time I swear, but it feels like the kind of game that you need to be...

        This is why I've bounced off the game a couple of times now. I have it in my library, and I'll get around to playing it some time I swear, but it feels like the kind of game that you need to be able to commit at least a couple/few hours to at a time and I don't expect that I'll be able to find that kind of time any time soon. I mean, I could play it on my Steam Deck, but I feel like it's one of those games that'll be worth getting the best possible visual experience with on my PC.

        2 votes
      3. Asinine
        Link Parent
        Thanks for this and @knocklessmonster. I haven't been able to get into the first quest, let alone anywhere near the end of the act. I'll reframe my thoughts going into it next time I try.

        Thanks for this and @knocklessmonster. I haven't been able to get into the first quest, let alone anywhere near the end of the act.

        I'll reframe my thoughts going into it next time I try.

        2 votes
      4. BashCrandiboot
        Link Parent
        Oh god, this thread is giving me traumatic Metal Gear Solid 4 flashbacks. Don't get it twisted, I loved MGS4, and this thread is actually convincing me to pick Death Stranding back up. I think the...

        Oh god, this thread is giving me traumatic Metal Gear Solid 4 flashbacks.

        Don't get it twisted, I loved MGS4, and this thread is actually convincing me to pick Death Stranding back up. I think the first time through, I got to the first boss. I beat him and never picked the game back up.

        Sounds like that's the drop off we're talking about, so I'll give it another go. That said, I'm going to have to start a new game since its been so long, so I'll have to slog through those cut scenes.

        1 vote
    2. [4]
      SirNut
      Link Parent
      I seem to recall there being something about other players wearing down paths and making your game easier/different Now that the game has been out for so long, is that still a game element? Also...

      I seem to recall there being something about other players wearing down paths and making your game easier/different

      Now that the game has been out for so long, is that still a game element?

      Also if I play entirely offline, will I not have as good an experience as if I was connected to steam?

      2 votes
      1. knocklessmonster
        Link Parent
        I would assume the features are still there, and all the data still exists. I feel like Death Stranding shutting down would be big news. The paths are just worn spots in grass. Helpful for finding...

        I would assume the features are still there, and all the data still exists. I feel like Death Stranding shutting down would be big news.

        The paths are just worn spots in grass. Helpful for finding a common route, but not "easier."

        The mechanic leads to structures being in llace that others put up, which helps a bit, but is not necessarily easier. Sometimes zipline towers appear in the wrong spot between syncs, for example, requiring some problem solving.

        If you don't connect to the Internet you just have a different challenge of laying your own navigation stuff the first time, which can be its own fun, I imagine.

        2 votes
      2. sparksbet
        Link Parent
        My wife has played it both ways and seems to have really appreciated the experience both times (and I don't remember her expressing any major qualms with either).

        My wife has played it both ways and seems to have really appreciated the experience both times (and I don't remember her expressing any major qualms with either).

        2 votes
      3. whs
        Link Parent
        I just bought it yesterday, importing my save from the game pass version. The paths are still there and the buildings, although some are marked unknown owner I assume it was copied from the last...

        I just bought it yesterday, importing my save from the game pass version. The paths are still there and the buildings, although some are marked unknown owner I assume it was copied from the last login on game pass (as the game could not lookup user on other platform). The signs are clearly different from the last time I played. I did a supply request for an achievement and it did get fulfilled today.

        2 votes
  4. [2]
    McFin
    Link
    Chants of Sennaar is a linguistic puzzle game in which you unlock new areas to explore by learning about the culture and language. The mechanics of learning the language are very robust and much...

    Chants of Sennaar is a linguistic puzzle game in which you unlock new areas to explore by learning about the culture and language.

    The mechanics of learning the language are very robust and much more satisfying than, say, No Man's Sky's language learning system.

    The in-game tools you're given to record what you've learned are comprehensive and very easy to use, and the game is quite good at assuming your intent when you record your interpretation of a word.

    It uses real anthropology/linguistic techniques to teach the language, such as a linguistic might use to learn a language in context. For example, you play a card game near the beginning of the game where, as you observe your opponent and make your own moves, you realize how their caste system is structured along with the names of castes.

    Observing artwork might shed insight into cultural values but not necessarily language, but knowing those values places unfamiliar words in a context through which you can deduce meaning.

    Another example is watching cultural rituals (some forbidden for outsiders to observe, you immoral little anthropologist!).

    Related words are easier to decipher. Once you know the free morpheme, the root word with a bound morpheme is much easier to infer, as are words with opposite meanings. As such, once you learn the morpheme that makes something past tense or future, etc, you can start to guess the nature of an instruction or conversation even if you know only one of the words in the whole exchange.

    It's a very well thought-out puzzle game that requires the same kind of curiosity mixed with intentionality that Outer Wilds required. Half the time you don't know what's going on, but then that aha moment will propel you forward though several layers of mystery and give you new tools to tackle the next few layers.

    20 votes
    1. Protected
      Link Parent
      See, Chants of Senaar gripped me immediately - I knew I was going to enjoy it it a couple minutes in. It's a well-paced, well-polished game, full of charisma and style. I did dislike the...

      See, Chants of Senaar gripped me immediately - I knew I was going to enjoy it it a couple minutes in. It's a well-paced, well-polished game, full of charisma and style. I did dislike the implementation of the glyph confirmation mechanic however.

      I don't remember past and future tenses. Maybe it's been a while?

      1 vote
  5. [5]
    Protected
    Link
    Probably not news to anyone, but Psychonauts is a good example. The first one third of the game is tutorial levels. But stick with it and suddenly you're a kaijuu destroying a city of fish, being...

    Probably not news to anyone, but Psychonauts is a good example. The first one third of the game is tutorial levels. But stick with it and suddenly you're a kaijuu destroying a city of fish, being targeted by a conspiracy of girl scouts or dodging a raging bull in the streets of a black velvet painting. The stakes are high and everything gets progressively weirder in a unique way.

    Inscryption is not at all what it seems at first. It seems to be a card tactics game, but it's actually a long puzzle with plot twists.

    14 votes
    1. [4]
      Englerdy
      Link Parent
      It's been a while sense I replayed the first game, but Psychonauts is one of the only games I've played more than once. It didn't feel like a slow burn to me, but it's quite narrative driven and I...

      It's been a while sense I replayed the first game, but Psychonauts is one of the only games I've played more than once. It didn't feel like a slow burn to me, but it's quite narrative driven and I love the weird little story that developed.

      Their second game is also exceptional if you enjoyed the first game. It is a faithful sequel without sacrifice or cut corners which really surprised me. If you haven't picked it up I highly recommend it!

      3 votes
      1. [3]
        Protected
        Link Parent
        Yes, I was a backer!

        Yes, I was a backer!

        2 votes
        1. [2]
          Englerdy
          Link Parent
          It's a silly regret I had no control over, but I will always feel sad I wasn't aware of the Kickstarter to have been able to back it. But you can bet I bought the game on release day and was...

          It's a silly regret I had no control over, but I will always feel sad I wasn't aware of the Kickstarter to have been able to back it. But you can bet I bought the game on release day and was finished before the end of the following week. Glad to have found another fan around here.

          1 vote
          1. Protected
            Link Parent
            It was harder to find because it was on Fig, not Kickstarter. Fig was great. It was a crowdfunding platform where the idea was all projects were preapproved and some people (accredited american...

            It was harder to find because it was on Fig, not Kickstarter. Fig was great. It was a crowdfunding platform where the idea was all projects were preapproved and some people (accredited american investors?) could choose to invest in a game instead of backing it, which would mean no rewards but a stake in the profits. It was founded by a former Double Fine employee with an advisory board consisting in Tim Schafer and other execs from inXile, Obsidian, Harmonix and Gearbox. I backed 6 projects there, including Outer Wilds. Unfortunately their project quality started slipping as they began to offer early access and such, before they finally sold out to another company; their website is gone along with information on past projects.

            I'm not american but I'm told Microsoft bought out all the Psychonauts 2 investors after acquiring Double Fine and prior to the release of the game (for a premium).

            Backer rewards were incredibly spread out through time but they did deliver on everything. The art book only arrived this year! The earliest reward, the t-shirt, arrived in 2017... I've participated in a number of kickstarters that while delivering the main product were a bit less than careful with their promises to backers, though, so that's not too bad.

            1 vote
  6. [6]
    xk3
    Link
    It took me a while to into Wasteland 3 but I'm glad that I kept at it. There's some grind but a lot of funny moments. The Long Dark is a more serious game that is a league of its own.

    It took me a while to into Wasteland 3 but I'm glad that I kept at it. There's some grind but a lot of funny moments.

    The Long Dark is a more serious game that is a league of its own.

    12 votes
    1. [3]
      Hobofarmer
      Link Parent
      Another plus one for The Long Dark. It's one of the few games I've put 1000+ hours into.

      Another plus one for The Long Dark. It's one of the few games I've put 1000+ hours into.

      3 votes
      1. [2]
        Asinine
        Link Parent
        I'll give you a vote just because it's you, not because TLD was a slow burn at all for me. :D

        I'll give you a vote just because it's you, not because TLD was a slow burn at all for me. :D

        1. Hobofarmer
          Link Parent
          I'm guessing you're from the discord ;)

          I'm guessing you're from the discord ;)

    2. [2]
      Moah
      Link Parent
      How does Wasteland 3 compare to Wasteland 2?

      How does Wasteland 3 compare to Wasteland 2?

      1 vote
      1. xk3
        Link Parent
        I haven't played Wasteland 2 actually, but maybe I'll start it and see how it goes--or maybe I should try Fallout Tactics again? The gameplay of Tactics was decent but I lost interest after the...

        I haven't played Wasteland 2 actually, but maybe I'll start it and see how it goes--or maybe I should try Fallout Tactics again? The gameplay of Tactics was decent but I lost interest after the first few missions. It seems like Wasteland 2 is more story-driven which is what I'm interested in

        1 vote
  7. RogaDanar
    Link
    Inscryption Honestly, I don't want to say anything about it but I'd highly recommend it.

    Inscryption

    Honestly, I don't want to say anything about it but I'd highly recommend it.

    11 votes
  8. [9]
    culturedleftfoot
    Link
    I usually know before purchase that I'm already into what the game's putting down, so I don't know that this exactly applies, since I never changed my mind. But as kfwyre knows, I'll vouch for The...

    I usually know before purchase that I'm already into what the game's putting down, so I don't know that this exactly applies, since I never changed my mind. But as kfwyre knows, I'll vouch for The Witness. :)

    It is a slow burn, in that it encourages you to slow down and be deliberate. It gradually unfolds to show you (or more accurately, you gradually become more aware) of how brilliant it is and just how much it's worth your time.

    Well, if you go in without assumptions, at least.

    10 votes
    1. Stranger
      Link Parent
      It gets riffed on for being incredibly pretentious and for being literally just a serious of line puzzles, which are both true, but the game 100% belongs in the upper echelons of the gaming...

      It gets riffed on for being incredibly pretentious and for being literally just a serious of line puzzles, which are both true, but the game 100% belongs in the upper echelons of the gaming pantheon for it's influence vis-a-vis it's "oh shit" moment and the ability to recontextualize the game halfway through.

      2 votes
    2. Aran
      Link Parent
      I know I'm not alone in recognizing those "draw line to end" patterns IRL after playing The Witness...

      I know I'm not alone in recognizing those "draw line to end" patterns IRL after playing The Witness...

      1 vote
    3. [6]
      Malle
      Link Parent
      I have a somewhat complicated and divided opinion of The Witness. Not really any spoilers here, but collapsing so people who want to go in to the game with an open mind can do so I agree that the...

      I have a somewhat complicated and divided opinion of The Witness.

      Not really any spoilers here, but collapsing so people who want to go in to the game with an open mind can do so

      I agree that the core design is fantastic for the type of game it is, but it is tattered and tainted by some aspects of its implementation. In particular,

      how much it's worth your time.

      is a key component of the negative aspects of my opinion.

      As one who has a bit of a completionist side, there are parts of the game that absolutely does not respect your time, and honestly seem actively designed in a hostile fashion to mock and frustrate you as a player for wanting to discover all that the game has.

      I also think it applies to a lesser extent to some parts of the more mainline sections of the game. You've demonstrated clearly that you've "become aware" of something and then it requires you to do it over and over and over again before letting you progress.

      Yes, parts of the journey, were memorable and highly enjoyable, and how much to the things I mentioned matter (or even if one would agree with my assessment) is of course subjective, but it was enough to in the end leave me with a sour taste.

      1 vote
      1. [5]
        culturedleftfoot
        Link Parent
        I mean... that sounds entirely like those pesky assumptions I mentioned.

        As one who has a bit of a completionist side, there are parts of the game that absolutely does not respect your time, and honestly seem actively designed in a hostile fashion to mock and frustrate you as a player for wanting to discover all that the game has.

        I mean... that sounds entirely like those pesky assumptions I mentioned.

        1. [4]
          Malle
          Link Parent
          It's my lived experience from having played through the game. I put the opinion behind a collapsed section with a warning, letting readers make a more active choice whether to read more about the...

          It's my lived experience from having played through the game. I put the opinion behind a collapsed section with a warning, letting readers make a more active choice whether to read more about the game or not.

          Am I not allowed to offer an opposing opinion? Is my opinion being different than yours necessarily based on (implicitly incorrect) assumptions on my part?

          1 vote
          1. [3]
            culturedleftfoot
            (edited )
            Link Parent
            You can have absolutely any opinion you like; it just sounded familiar, that's all. You mentioned your completionist tendency and ascribed some measure of malice to the game design. Both things...

            You can have absolutely any opinion you like; it just sounded familiar, that's all. You mentioned your completionist tendency and ascribed some measure of malice to the game design. Both things echo many opinions I've seen from players who maybe missed, misinterpreted, or didn't seriously engage with the core themes of the game. Now, it's their right to do so - there are various layers on which you can engage with The Witness and get a satisfactory experience, and Blow himself touches on the criticism here - but I'm personally yet to encounter someone who understood the game's ambitions and still thought it wasted their time, even if they didn't like or disagree with its methods. I've followed enough discussion of the game since playing it that I've come to recognize its most common complaints stem from players holding certain assumptions that get in the way of appreciating what they overlook. Maybe you're the first I'm coming across that doesn't fall in that camp, but given what you stated as your gripes, I doubt it. No escaping subjectivity, I guess.

            1. DrStone
              Link Parent
              For context, I just looked up the wait times on the puzzles people are complaining about: Braid cloud puzzle: 2 hours The Witness: 1 hour I don’t have strong opinions on wasting/respecting player...

              For context, I just looked up the wait times on the puzzles people are complaining about:

              • Braid cloud puzzle: 2 hours
              • The Witness: 1 hour

              I don’t have strong opinions on wasting/respecting player time, in The Witness or otherwise, but Jon’s linked response is wholly unsatisfying. The two defenses seem to be 1. It’s a small part of a larger game, so don’t pick at it and 2. Making the player wait is, like, meditative or something, man.

              1 vote
            2. Malle
              Link Parent
              Your response comes across as very dismissive to me. I talk about the appearance of malice. Given that he has actively done similar things at least twice in different games, I will assume it is at...

              Your response comes across as very dismissive to me.

              I talk about the appearance of malice. Given that he has actively done similar things at least twice in different games, I will assume it is at least done with intent and consideration. I will leave the door open for more positive explanations, but I have yet to see an adequate explanation of the value of that. This includes the response you linked, where I agree with DrStone that it's a wholly unsatisfying explanation.

              The rest in an expandable section again, just for good measure

              As for the "core themes", if you're talking about what is built up by the narrative parts, that fell flat to me. Does that mean I did not "seriously engage with it", or that it wasn't engaging to me and it may not be engaging to some others? If it is the previous, are you not more or less tautologically stating "those that appreciate the game, appreciate the game"?

              What I did find engaging was the actual gameplay. The process of exploration, and discovery, and deduction. The way it dealt with perception, perspective, and presumptions. The moments of enlightenment where you reach understanding and see the world of the game expand as your knowledge of it grows. How it can change not only how you perceive the game world, but the physical world around you as well.

              Given that context, "that section" was not the only part where I felt that my time was not being respected. Honestly, it was several years since I played the game so I can't recall all of the details, but two things still stick out in my mind: a frustratingly slow-moving platform, and the folding tree-top walkways where solving the puzzles became rote chores long before reaching my destination. I know those were not the only things that bothered me while playing, but it is those I remember right now.

  9. [5]
    3d12
    Link
    Return of the Obra Dinn It feels weird calling a game that only lasted me 3-4 hours a "slow" burn, but there was such a satisfying transition from confusion to predictability to astonishment that...

    Return of the Obra Dinn

    It feels weird calling a game that only lasted me 3-4 hours a "slow" burn, but there was such a satisfying transition from confusion to predictability to astonishment that I will recommend this game to anyone who likes logic puzzles, old-timey sailboats, or murder mysteries in general.

    10 votes
    1. [2]
      Asinine
      Link Parent
      Also Commodore/Apple-esque graphics. So very throw-back on many levels. But yeah, what won me was I created my own logic puzzle to keep track. I loved those things as a kid! I dunno, I got hooked...

      Also Commodore/Apple-esque graphics. So very throw-back on many levels. But yeah, what won me was I created my own logic puzzle to keep track. I loved those things as a kid!

      I dunno, I got hooked immediately, but I was a huge Lucas Pope fan after Papers, Please. Nostalgia-type gaming, and with a piratey murder mystery. It took me a bit to get used to it, and the replayability isn't there... but I'm waiting another year or two to do it again and maybe get all the achievements.

      3 votes
      1. 3d12
        (edited )
        Link Parent
        Papers, Please is an incredible game too. Very different experience though, but I guess you could call it a bit of a slow burn, because you have to be pretty invested by the time really...

        Papers, Please is an incredible game too. Very different experience though, but I guess you could call it a bit of a slow burn, because you have to be pretty invested by the time really interesting things start to happen.

        He also did some browser-based game about sending letters that I thought was very thought-provoking. Can't remember the name of it off the top of my head. But yeah, both that game and Papers, Please evoke this weird feeling of overwhelming hopelessness under an overbearing regime. It's like if soul-crushing depression was its own sub-genre of horror.

        2 votes
    2. [2]
      sandaltree
      Link Parent
      Wow that’s fast! I checked my time: about 10 hours which is in line with howlongtobeat. And I thought I was okay at puzzle games :). That said, it’s also one of my most memorable video game...

      Wow that’s fast! I checked my time: about 10 hours which is in line with howlongtobeat. And I thought I was okay at puzzle games :).

      That said, it’s also one of my most memorable video game experiences.

      1. 3d12
        Link Parent
        As soon as I got to chapter VI I went and made coffee, like "yep, this game will be replacing sleep tonight" I felt bad too, because I started it with my wife then finished it after she went to...

        As soon as I got to chapter VI I went and made coffee, like "yep, this game will be replacing sleep tonight"

        I felt bad too, because I started it with my wife then finished it after she went to bed. I got to experience her playthrough later though, including the discovery of my absolute favorite identity...

        big big spoilers

        The helmsman! I groaned out loud when I realized I needed no clues to figure this one out, it's like the logic puzzle equivalent of a dad joke

        2 votes
  10. [2]
    Wes
    Link
    Monster Hunter: World, my first Monster Hunter game. Technically I'd played a bit of MH: Tri before on the Wii, but didn't know what I was doing. World was when I learned what a Monster Hunter...

    Monster Hunter: World, my first Monster Hunter game. Technically I'd played a bit of MH: Tri before on the Wii, but didn't know what I was doing. World was when I learned what a Monster Hunter game really is.

    I found the game very frustrating at first. It's mechanically dense, and throws dozens of tutorial prompts at you. The original PC release had a lot of problems, especially with controls (the mouse inputs were virtualized joysticks, which felt awful). I found myself taking lots of breaks, since I was bouncing off the game pretty hard.

    But I did stick with it. I began to learn each monster's movements, and how all the game's systems and mechanics worked. I eventually finished the story, all quests, and then everything else I could think of. I worked hard perfecting my build(s), and beating the toughest monsters like Extreme Behemoth.

    Eventually Iceborne came out and resolved a lot of pain points I'd had with the base game. Yes the clutch claw was annoying, but so many little issues had been fixed that more than made up for it. I completed this content as well, finished all research, collected all crowns. By the time I put the game down, I'd played for almost 900 hours.

    I'm really looking forward to MH: Wilds releasing next year.


    Rogue Legacy is a roguelike with permanent progression ("roguelite" if you want to be persnickety). The game starts off slow, and the characters you play as are very weak. As a result it's difficult to make any progress at all. The game requires you to earn some gold, die, and then spend the gold to collect permanent upgrades.

    Once you start making some headway with upgrades, the game begins to click a little more. You see a goal, and know how to achieve it. Rather than feeling frustrated at not "winning", you start to see every death as progress. Each death just means you get to be a little bit stronger for your next run.

    I've finished both Rogue Legacies 1 and 2, but have definitely played a lot more of the sequel. By the time the game released out of early access, I sat somewhere around New Game+7 with the upgrades essentially maxed out. Once you get used to the combat and systems, I think the game becomes a great podcast companion.

    9 votes
    1. turmacar
      Link Parent
      I really appreciate RL2's new game plus mechanics. It's not just more health for enemies, it's a bunch of choices you make similar to Hades' Pact of Punishment system. Boost various enemy stats,...

      I really appreciate RL2's new game plus mechanics.

      It's not just more health for enemies, it's a bunch of choices you make similar to Hades' Pact of Punishment system. Boost various enemy stats, more enemies, bigger map, more and new map hazards, harder boss fights, and more story. I'm on NG+6 and I still haven't seen the final form of the last boss or gotten the 'true ending'.

      2 votes
  11. [5]
    X08
    (edited )
    Link
    Snowrunner if you're into trucks hauling their cargo through deep mud and difficult terrain. Missions can easily take up to an hour to fulfill and the maps are huge. There is progression in the...

    Snowrunner if you're into trucks hauling their cargo through deep mud and difficult terrain. Missions can easily take up to an hour to fulfill and the maps are huge. There is progression in the form of vehicles more suited for the rougher terrain as well as upgrades that make things easier. Fun with friends too!

    What stood out to me is that there is no hard pull to keep going, it's all at your own leisure. Just you and your vehicles, it calmed me to a point of enjoyment while still having a sense of fulfillment be it still a videogame but I digress.

    9 votes
    1. V17
      Link Parent
      Snowrunner/Mudrunner/Spintires are especially fun with friends. Just a couple dudes drinking beer and getting stuck in difficult terrain after their kids went to sleep. There are some bugs here...

      Snowrunner/Mudrunner/Spintires are especially fun with friends. Just a couple dudes drinking beer and getting stuck in difficult terrain after their kids went to sleep. There are some bugs here and there, but since the stakes are not that high (it's mostly just about having fun with the process), it's not a big issue.

      6 votes
    2. [3]
      BeardyHat
      Link Parent
      134 hours into Snowrunner and I'm maybe like 60-70% of the way through Alaska after completing Michigan fully. I know I should be jumping around and unlocking other trucks and whatnot, but I just...

      134 hours into Snowrunner and I'm maybe like 60-70% of the way through Alaska after completing Michigan fully. I know I should be jumping around and unlocking other trucks and whatnot, but I just love really hammering away at an area and getting it squared away before moving on to the next.

      4 votes
      1. [2]
        X08
        Link Parent
        Try giving Hardmode a try :)) it'll really up that realism factor ten fold. It might suck to do Michigan again but it scales much better with unlocks. As soon as you're done with Alaska and you...

        Try giving Hardmode a try :)) it'll really up that realism factor ten fold. It might suck to do Michigan again but it scales much better with unlocks. As soon as you're done with Alaska and you have a shitload of good trucks, the game's difficulty just slowly drifts away and won't come back.

        1. BeardyHat
          Link Parent
          Oh that's a no thank you from me. I've been playing Spintires since it's inception and I did play most of the games like that, but these days, the just a recipe for frustration for me. I like the...

          Oh that's a no thank you from me. I've been playing Spintires since it's inception and I did play most of the games like that, but these days, the just a recipe for frustration for me.

          I like the idea of forcing myself to use different trucks for recovery and the like, but I just don't think it would be much fun with my limited gaming time these days.

          1 vote
  12. [8]
    DefaultWizard
    Link
    Final Fantasy XIV (Steam Link) is a definite slow burn for me, particularly the main story of the base game. It's very slow to start off with, with the main story really picking up around levels...

    Final Fantasy XIV (Steam Link) is a definite slow burn for me, particularly the main story of the base game. It's very slow to start off with, with the main story really picking up around levels 30-40. This does mean for the first perhaps 30 hours the story feels like it's spinning its wheels. However, I think pretty much everyone who didn't get filtered out by the base game then praises the story of the expansions for very good reason.

    8 votes
    1. [7]
      redwall_hp
      Link Parent
      I've been playing Final Fantasy XIV since 2018, and it's simply the best MMORPG on the market, balancing engaging story with fun gameplay mechanics and encouraged socialization. It feels like an...

      I've been playing Final Fantasy XIV since 2018, and it's simply the best MMORPG on the market, balancing engaging story with fun gameplay mechanics and encouraged socialization. It feels like an MMORPG should: a virtual world players coexist in, not a set of rails through a rushed level grind to a set of raids.

      The main story is just a straight up Final Fantasy game that stands well on its own, and it's packaged up with a ton of social features and an incredible amount of side content and crafting stuff. Some people spend the majority of their game time gathering materials and crafting items, either for their own use or to sell on the market board.

      3 votes
      1. [6]
        Aran
        Link Parent
        Oh man, it's a breath of fresh air to see FFXIV still spoken of with such high (deserving) praise when the flavor of the month opinion (if you follow high profile raiders or content creators) is...

        Oh man, it's a breath of fresh air to see FFXIV still spoken of with such high (deserving) praise when the flavor of the month opinion (if you follow high profile raiders or content creators) is that the new Dawntrail expansion will be a death knell. I agree with some takes, disagree with others (I love the MSQ, side content, and raiding) but at the end of the day I know there just isn't really an MMORPG of similar scale that doesn't feel like a chore nagging me to play at least X minutes a day.

        I started mid-2020 after pandemic lockdowns. I swore off MMORPGs because many popular ones seem to either demand a ridiculous amount of grinding to "keep up", or are free to play and subsidized by P2W ingame transactions to entice whales. I only continued FFXIV because I was really impressed by the NoClip documentary that touches on the rocky development of the game, from its initial 1.0 release to the now-celebrated 2.0 rerelease. I remember the producer saying in an interview that he didn't want to design the game in a way that forces you to log in and play every single day. Which is just... such a nice attitude to see reflected in a game. Any time some of my friends say they need to do their dailies in their MMO/mobile game of choice, I'm reminded of how nice it is to be freed of that.

        3 votes
        1. [3]
          redwall_hp
          Link Parent
          I think Yoshi-P made it pretty clear back when Endwalker was released that we're basically completing a cycle: the story they spent a decade hyping up was coming to a close, and we were going to...

          I think Yoshi-P made it pretty clear back when Endwalker was released that we're basically completing a cycle: the story they spent a decade hyping up was coming to a close, and we were going to reset to something lower stakes (like ARR) and start building the foundation for the next big story arc.

          Where we're at right now, we know very little about what to expect, other than a new continent and the premise to get the Scions there...and some small hints at the end of the raids. (We also know that the Ascians are not all gone and may still be antagonists.) So there's not as much of a story hook to look forward to this time, but I'm confident it will be great when the dust settles...and it's a necessary move to avoid the sort of fatigue you get with shounen anime constantly escalating stakes.

          This is the first I'm hearing of people talking it down, but I can't say I'm surprised. There was a bit of that happening with Endwalker too, mainly from the WoW crowd that showed up, skipped the MSQ and then complained about a "lack of content." (In-game, even.) ¯\_(ツ)_/¯

          1 vote
          1. [2]
            Aran
            Link Parent
            Oh, you are preaching to the choir here (me). I was surprised to see the amount of people blast the story from 6.1+, especially when you compare to the story wrap-up that traditionally happened on...

            Oh, you are preaching to the choir here (me). I was surprised to see the amount of people blast the story from 6.1+, especially when you compare to the story wrap-up that traditionally happened on the x.3 patch, because... they told us this already! They said they wanted the story of Endwalker to wrap up with 6.0, so of course the pacing wouldn't be like the previous expansions. You can't just compare the Endwalker post-patch story to 3.3, 4.3, or 5.3... but some people will!

            I think you'd need to specifically be in following certain personalities on Twitter or dwell on specific subreddits to see the negativity. I don't use Twitter and I noped out of all FFXIV related subreddits years ago, but my friend group happens to mostly be raidlogger types so I unfortunately get to be a captive audience when they rant about how job design is getting worse. (To be clear, I don't disagree with them, but there's just so much more to a satisfying encounter than just job rotation... so I'm holding my opinions until the raids come out.)

            I for one am glad that I (and some friends!) are still happy to experience the story, wherever they decide to take it. :)

            2 votes
            1. redwall_hp
              Link Parent
              Yeah, I dropped Reddit entirely last year and haven't looked back. I do still use Twitter for some J-Pop and anime stuff (Japan won't give it up as the most used social networking platform until...

              Yeah, I dropped Reddit entirely last year and haven't looked back. I do still use Twitter for some J-Pop and anime stuff (Japan won't give it up as the most used social networking platform until it's basically unusable) but don't really look at FFXIV stuff on there. My Free Company reposts news in their Discord channels and that's where I find it.

              I'm excited about the Black Mage changes for sure, since it's my main job.

        2. [2]
          sandaltree
          Link Parent
          Not sure how much I agree, there are still a ton of dailies like the roulette, beast missions, FC stuff etc. At least I felt too compelled to do those and that sucked a lot of the joy out of it...

          Not sure how much I agree, there are still a ton of dailies like the roulette, beast missions, FC stuff etc. At least I felt too compelled to do those and that sucked a lot of the joy out of it for me.. They aren’t as crucial as in other games, true, but I wish games moved away from them completely.

          1. Aran
            Link Parent
            I think the compulsion to complete FFXIV dailies are much more internal compared to externally induced though. Even back when I was newer and had plenty of content to do that consisted of slow...

            I think the compulsion to complete FFXIV dailies are much more internal compared to externally induced though. Even back when I was newer and had plenty of content to do that consisted of slow progression with dailies (like leveling up my jobs with roulettes), I was never really gated from anything by not doing all my roulettes everyday, nor is there a meaningful difference between me and someone who does their roulettes everyday. My previous experience with how other games handle dailies is that if I don't do my dailies for seven days, I'm measurably behind another dedicated player by seven days.

            I don't have enough of a game designer brain to comment on games ditching dailies entirely. It's true that a lot of games use them as a simple way of keeping players in the treadmill, but the alternative is to allow players to simply sit down and grind out from 0 to completion in several hours instead of having those several hours spaced out over 4 weeks. Now there's a measurable difference between a player who has the physical time to grind things out quickly in one sitting, and a player who might only want to play an hour or so a day.

  13. [2]
    Pavouk106
    Link
    I really wanted to play Divinity :Original Sin (enhanced edition). I had determination, I wanted to play it. When I started, I was overwhelmed by everything. I kinda didn't want to play at this...

    I really wanted to play Divinity :Original Sin (enhanced edition). I had determination, I wanted to play it. When I started, I was overwhelmed by everything. I kinda didn't want to play at this point, but I forced myself to do it. And I spent another 60 hours playing this great game!

    8 votes
    1. PraiseTheSoup
      Link Parent
      I played through this game twice, I liked it that much. However, I have started Original Sin 2 several different times and never made it more than a few hours in.

      I played through this game twice, I liked it that much. However, I have started Original Sin 2 several different times and never made it more than a few hours in.

      1 vote
  14. [4]
    Toric
    Link
    Factorio Your first few hours will be setting up basic automation, after which it feels much like any of the other factory games it inspired. Until you unlock bots and learn how to use trains....

    Factorio Your first few hours will be setting up basic automation, after which it feels much like any of the other factory games it inspired. Until you unlock bots and learn how to use trains. Now, all of the sudden, your no longer placing individual machines, but blocks of machines, optimizing your blueprints to make things easier to assemble, etc. You unlock an entirely new level of abstraction, which makes mega basing much more possible.

    7 votes
    1. [3]
      hobbes64
      Link Parent
      I tried to play factorio for a few hours but it seemed more like a crafting game than a logic game to me and I don’t care for crafting. Also I got discouraged by the micromanagement, I guess I...

      I tried to play factorio for a few hours but it seemed more like a crafting game than a logic game to me and I don’t care for crafting. Also I got discouraged by the micromanagement, I guess I didn’t play long enough to unlock the things you mentioned. Finally, I also didn’t like it when the critters attacked (I didn’t want time pressure) but I know you can turn that off.

      4 votes
      1. Weldawadyathink
        Link Parent
        Factorio definitely isn't for everyone, so maybe it just isn't for you. I would say try starting a new game with biters turned off and see what you think. The "crafting game" part of it is trying...

        Factorio definitely isn't for everyone, so maybe it just isn't for you.

        I would say try starting a new game with biters turned off and see what you think. The "crafting game" part of it is trying to force you into the "logic game" part of Factorio. It is really easy to fall into the "just hand craft it" trap. I fall into that trap many times when I play. Try to force yourself to not hand craft anything. Your first step is to hand craft what you need for "Automation 1", which unlocks the assembler. From there, everything you need (except for a few one-offs) should be built by a an assembler. Just start with some inserters, chests, and assemblers to begin with. Once you get tired of putting stuff into those chests, build some belts to automatically feed your machines. This is where the meat of the game begins. Once you have automatic factories, you start to find the logistics issues that are the game's bread and butter.

        Let me know if you want any more tips! I am definitely not experienced compared to some factorio players, but I have played quite a bit.

        4 votes
      2. Asinine
        Link Parent
        Have you tried Mindustry? I actually so wanted to like Factorio but it was non-intuitive and honestly, it didn't seem fun. I somehow found Mindustry just after (and it was free on Linux, FDroid,...

        Have you tried Mindustry? I actually so wanted to like Factorio but it was non-intuitive and honestly, it didn't seem fun. I somehow found Mindustry just after (and it was free on Linux, FDroid, and I eventually bought it on Steam), and it fixed everything that just didn't click with Factorio.
        The only downside is that you're supposed to take over a planet and thus, fights are a part of the game. But I got enough into the automation that for the most part, I was able to hold the bits I'd captured while still enjoying building and coding on new spaces I'd conquer.

        1 vote
  15. [2]
    deimosthenes
    Link
    Lots of excellent suggestions, one I didn't see listed yet is Noita. I originally picked it up and only put a few hours in, until I kept seeing it mentioned enthusiastically in threads like these....

    Lots of excellent suggestions, one I didn't see listed yet is Noita.

    I originally picked it up and only put a few hours in, until I kept seeing it mentioned enthusiastically in threads like these.

    It's a brutally difficult action rogue-like with a fully destructible physics-driven environment. There's very little up-front explanation of the mechanics or the plot or even the goal, and the world is absolutely rife with secrets. But if you persevere (or more likely look up some tips or tutorials) then it can be incredibly rewarding when things click. I've got well over a hundred hours and I'm only barely scratching the surface of what is there.

    5 votes
    1. sparksbet
      Link Parent
      I watched a video that spoiled some of the big "twists" of Noita (bc tbqh I may never play it and the video looked cool) and holy shit I didn't expect it to go half as deep as it did. My mind was...

      I watched a video that spoiled some of the big "twists" of Noita (bc tbqh I may never play it and the video looked cool) and holy shit I didn't expect it to go half as deep as it did. My mind was blown just having it shown to me in a video, I can't even imagine how insane discovering that stuff would be over hours of playtime.

  16. [2]
    kru
    Link
    Bitburner It's fantastic. It drained half a year of my life. I recommend it 100% and will say nothing more in support of it.

    Bitburner

    It's fantastic. It drained half a year of my life. I recommend it 100% and will say nothing more in support of it.

    4 votes
    1. Asinine
      Link Parent
      And you can actually learn programming in the meantime!

      And you can actually learn programming in the meantime!

      2 votes
  17. Minty
    Link
    For me this describes Raft, a unique survival game. You're placed in a vast, open ocean, starting with nothing more than a small wooden raft and a hook. The primary goal is to survive by...

    For me this describes Raft, a unique survival game. You're placed in a vast, open ocean, starting with nothing more than a small wooden raft and a hook. The primary goal is to survive by scavenging garbage from the ocean and gradually expanding and enhancing the raft, while managing hunger and thirst, and fending off a hungry, hungry shark.

    In time you discover big and small islands and other sites, as well as scattered notes and environmental storytelling pieces. The slow pace encourages careful planning of your explorations and strategizing raft construction. By the end of the game you're swimming (ha) in options, though. Plus there's co-op.

    What gripped me in particular? Hard to tell, honestly. At some point I just found myself practically addicted, and waiting for the next chapter to release.

    4 votes
  18. Goodtoknow
    Link
    Seasons: A Letter to the Future got to me. It's very slow, methodical and exploratory, but there are parts of the story that really got to me causing tears. From the perspective of our own dying...

    Seasons: A Letter to the Future got to me. It's very slow, methodical and exploratory, but there are parts of the story that really got to me causing tears. From the perspective of our own dying world right now and the recognition of constant change and renewal, it's a powerful game.

    3 votes
  19. daywalker
    Link
    I haven't progressed much yet, but from what I hear about it, Pathologic 2 is exactly this kind. You are basically a doctor during a plague, but you often find yourself struggling to survive...

    I haven't progressed much yet, but from what I hear about it, Pathologic 2 is exactly this kind. You are basically a doctor during a plague, but you often find yourself struggling to survive instead of saving people. It's also a very surreal story.

    3 votes
  20. culturedleftfoot
    Link
    A game that probably fits more than my first pick (although, again, I knew how invested I was beforehand) is Starseed Pilgrim, a... gardening puzzle platformer? It's a tough sell to most people...

    A game that probably fits more than my first pick (although, again, I knew how invested I was beforehand) is Starseed Pilgrim, a... gardening puzzle platformer? It's a tough sell to most people though. The game features the most minimal of instructions, so it's very easy to try it for 10 minutes, get frustrated by its opacity, and abandon it forever.

    However, for those with a bit more patience, you have the potential to be rewarded with one of the best and most satisfying experiences in gaming, IMO. This little gem is all about discovery, and for that reason explaining anything beyond its basic premise - you are a spaceman, growing a symphonic garden - without spoiling what makes it so good is quite difficult.

    The Five Stages of Starseed Pilgrim is hilariously accurate for those who have beaten it, and probably confusing as hell to those yet to pick it up. An apt review quote on its Steam page says, "It’s OK to feel lost, it seems to suggest, because it’s the only way to feel the intoxicating effect of discovery. I became so angry with Starseed Pilgrim because it purposely allows you, encourages you even, to feel lost." It's not a game for everyone, but if you enjoy puzzle games, or have any interest in game design, I wholeheartedly recommend it.

    3 votes
  21. whs
    Link
    The Trails series (unrelated to "Tales of") is notable to have the very first game as the prologue. During development of several games in the series they realize that the story was longer than...

    The Trails series (unrelated to "Tales of") is notable to have the very first game as the prologue. During development of several games in the series they realize that the story was longer than they have time to develop, so instead they had to create a second game and add a filler opening where the plot stop moving.

    The first game - Trails in the Sky FC - starts with a tutorial where Estelle & Joshua are getting their training to become Junior Bracer. The tutorial chapter last like an hour or two (mostly dialogue - this series is notorious for its script length). Then the main story start where their dad's airliner went missing and they go to each town to solve the town's mysterious problems. At the end it is starting to show that there's bigger problem in here (and dad is still nowhere to be found). The game ends with a cliffhanger that even upped the stakes. Some people would say that the entire FC is like 40 hours prologue to the main story in SC.

    The problem though is the writing peaked at the 5th game - Trails to Azure, but that game also include sexual harassment joke where a female, on-duty police officer get anime style groping while her police friends just watch. And then the fanservice get worse and worse, plus a romance system that require the protagonists to be dense harem protagonists. In Trails of Cold Steel IV that I could feel the writers are saying we're forced to write anime fanservice that we don't want to. At least the main story is somewhat interesting until the main antagonist is revealed. In the latest installment - Trails into Reverie - the main antagonist is literally a deus ex machina. At least they make the fanservice optional scenes this time (and double down with VR support that only works on those scenes).

    What I love though, is that all this worldbuilding and flawed setup make it ripe for fanfictions. There's a popular one where a trope reader get reincarnated as one of the side character. She then get recognized as divine as the NPCs are mentally blocked from recognizing JRPG/Anime tropes and acting on it.

    The next game is a new arc of the series, releasing in English next month. I hope they go back to what make the first 5 games great.

    3 votes
  22. 0xSim
    Link
    I just finished Control, and I had to start over 3 times for it to finally click. I persevered only because I'm a sucker for this kind of lore and atmosphere, but I initially bounced back because...

    I just finished Control, and I had to start over 3 times for it to finally click. I persevered only because I'm a sucker for this kind of lore and atmosphere, but I initially bounced back because the game is seriously hard and frustrating at the beginning. Then you understand that your magic gun is actually just a back-up weapon, and nothing tops a good old printer thrown into an enemy's face.

    3 votes