escher's recent activity

  1. Comment on What games have you been playing, and what's your opinion on them? in ~games

    escher
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    I've been playing the original Doom (Steam bundle, comes with Doom, Doom II, and some others). I found my Steam controller (I'd never used it and completely forgot I had it), dialed in a...

    I've been playing the original Doom (Steam bundle, comes with Doom, Doom II, and some others). I found my Steam controller (I'd never used it and completely forgot I had it), dialed in a configuration I was happy with, and have been having an absolute blast. The game still holds up pretty well.

    5 votes
  2. Comment on What TV classics are significantly better than the remake? in ~tv

    escher
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    Voyager is in this weird spot of being the worst of the old shows but having some of the best episodes out of all of them.

    Voyager is in this weird spot of being the worst of the old shows but having some of the best episodes out of all of them.

    1 vote
  3. Comment on What games have you been playing, and what's your opinion on them? in ~games

    escher
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    Played my first session of The Walking Dead: Saints and Sinners. So far, my impression of the game can be summed up as "brilliant VR mechanics hampered by awful game design". I'll give it a few...

    Played my first session of The Walking Dead: Saints and Sinners. So far, my impression of the game can be summed up as "brilliant VR mechanics hampered by awful game design".

    I'll give it a few more sessions, but I'm pretty disappointed by it so far.

    2 votes
  4. Comment on Fitness Weekly Discussion in ~health

    escher
    Link Parent
    With just my two controllers, it's arm-swinging, but if you lift your legs at the same time and walk in place it's ridiculously immersive -- far more than I ever would have expected before I tried...

    With just my two controllers, it's arm-swinging, but if you lift your legs at the same time and walk in place it's ridiculously immersive -- far more than I ever would have expected before I tried it. I now consider it the baseline locomotion for any large world, and it's tons better than sliding and teleport models.

    NL does support foot-attached controllers if you get an extra VR controller hub (which I don't have yet). Then lifting your feet drives locomotion and you use the touchpad / joystick of the secondary hand to control which direction you go.

    With the standard arm-swing locomotion, the direction the controllers are facing controls movement direction and it's just silly how intuitive it is. With these new Index controllers I just got for my Vive, I set NL to activate for both arms when my left thumb touches the touchpad thingy, and drop down to regular sliding locomotion with the joystick when I'm in combat (since I need to move my arms separately in that case).

    NL is only $10 so if you have VR, it is worth every penny. You haven't really VR-lived until you've physically sprinted away from a dragon in the middle of your living room. :D

    4 votes
  5. Comment on Fitness Weekly Discussion in ~health

    escher
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    My gut started coming back and I have extreme difficulty with regular exercise because it's just so boring, so now I'm hopping into Skyrim VR on a regular basis, using Natural Locomotion for...

    My gut started coming back and I have extreme difficulty with regular exercise because it's just so boring, so now I'm hopping into Skyrim VR on a regular basis, using Natural Locomotion for walk-in-place movement. That's 14 square miles of landscape I now have to physically "walk" across!

    Instead of having to force myself to keep going, I'm having so much fun that I only stop when I'm literally too exhausted to continue. Great way to burn calories!

    3 votes
  6. Comment on What creative projects have you been working on? in ~creative

    escher
    Link Parent
    I have horrible fine motor control skills when drawing with my entire arm, so I'm still on lesson one of drawabox.com.

    I have horrible fine motor control skills when drawing with my entire arm, so I'm still on lesson one of drawabox.com.

    2 votes
  7. Comment on What creative projects have you been working on? in ~creative

    escher
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    Teaching myself how to draw, paint, and animate on a Cintiq Pro 24. I'm doing fundamental drawing mechanics exercises in Krita, and have done some small animation tests in OpenToonz to learn my...

    Teaching myself how to draw, paint, and animate on a Cintiq Pro 24. I'm doing fundamental drawing mechanics exercises in Krita, and have done some small animation tests in OpenToonz to learn my way around the interface.

    7 votes
  8. Comment on What are you doing this week? in ~talk

    escher
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    I'm trying to get OpenToonz (Morevna edition) to play nicely on linux with my cintiq tablet, but it's not going well. :(

    I'm trying to get OpenToonz (Morevna edition) to play nicely on linux with my cintiq tablet, but it's not going well. :(

    3 votes
  9. Comment on A Comment Is An Invitation For Refactoring in ~comp

    escher
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    The worst, most unreadable code I've ever seen comes from people who say "comments are friction!". Comment your code, people. "Self-documenting code" isn't.

    The worst, most unreadable code I've ever seen comes from people who say "comments are friction!".

    Comment your code, people. "Self-documenting code" isn't.

    9 votes
  10. Comment on The Mandalorian | S01E04: Sanctuary in ~tv

    escher
    Link Parent
    The training montage felt rushed to the point of sillyness, but what can you do in a half-hour episode?

    The training montage felt rushed to the point of sillyness, but what can you do in a half-hour episode?

    7 votes
  11. Comment on What are you doing this weekend? in ~talk

    escher
    (edited )
    Link Parent
    I totally get that, but I have a very specific goal in mind, and to accomplish that, I need to learn the ins and outs of digital painting in addition to my learning-to-draw curriculum. Money-wise,...

    l wouldn't recommend going super all-out for drawing tablets if you're a starting artist.

    I totally get that, but I have a very specific goal in mind, and to accomplish that, I need to learn the ins and outs of digital painting in addition to my learning-to-draw curriculum. Money-wise, now turned out to be an opportune time, so I went ahead and bought it.

    Most of the time l've used a small Intuos tablet and l honestly prefer it over screen tablets since you don't have the "my hand is in front of my drawing" problem.

    I have an intros I bought a few years ago (for interacting with 3D modeling programs, specifically Lightwave), but found it was useless for learning the fundamental mechanics of drawing, which is why I switched to pencil and sketchpads. Turns out I can't draw if the image doesn't appear beneath my drawing apparatus.

    Ctrl+Paint taught me how to hold a pencil, drawabox.com is getting me up on the fundamentals, and I have a few good books as well on people-drawing, which I very much need to learn. I have less material on digital painting, so I'll be heading back to Ctrl+Paint for that.

    2 votes
  12. Comment on What are you doing this weekend? in ~talk

    escher
    Link Parent
    So far, the calibration and EasyKey setup has been the only pain point. There's no graphical UI I can find that works, so I have to use the xsetwacom command line tool, get things configured...

    So far, the calibration and EasyKey setup has been the only pain point. There's no graphical UI I can find that works, so I have to use the xsetwacom command line tool, get things configured right, and then put those lines into scripts that I run. So I have the wacom script that runs the lines that set the calibration, and the wacom_krita script, where I'm putting all the key shortcut settings for the EasyKey remote, which is what I'm working on now. Had to get the thing to spit out the current config so I could get all the button numbers. I've assigned them to letter keys so I know which physical EasyKey button maps to which xsetwacom button number so I can get everything configured.

    Actually using the tablet seems to work fine, at least with Krita, pressure sensitivity and everything... although I think I'm going to have to alter the pressure curve -- and that's going to be a whole new trial-and-error adventure unto itself.

    2 votes
  13. Comment on What are you doing this weekend? in ~talk

    escher
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    Dialing in my shiny new Cintiq Pro 24 on linux manually since the calibration tool refuses to werk rite. I can't actually draw, but I'm learning how. I found out the hard way that a regular tablet...

    Dialing in my shiny new Cintiq Pro 24 on linux manually since the calibration tool refuses to werk rite.

    I can't actually draw, but I'm learning how. I found out the hard way that a regular tablet is absolutely useless when you're just starting out. I'm mainly practicing with paper / pencil, but got the Cintiq (it's my christmas present to myself) since I want to learn to paint digitally and see it as a long-term investment.

    5 votes
  14. Comment on Pour one out for the Steam Controller, now on closeout sale for just $5 plus shipping in ~games

    escher
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    I find this funny as just yesterday I found my steam controller's USB dongle which had been missing for well over two years. It was sitting loose in box full of non-computer parts. I was looking...

    I find this funny as just yesterday I found my steam controller's USB dongle which had been missing for well over two years. It was sitting loose in box full of non-computer parts. I was looking for masking tape.

  15. Comment on What programming/technical projects have you been working on? in ~comp

    escher
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    My turn-based multiplayer game is coming along nicely. I have the classes now to define any possible piece's movement, attacks, and abilities, and am moving on to board representation (which will...

    My turn-based multiplayer game is coming along nicely. I have the classes now to define any possible piece's movement, attacks, and abilities, and am moving on to board representation (which will handle the actual moves based on each piece's definition).

    6 votes
  16. Comment on Movie Monday Free Talk in ~movies

    escher
    Link Parent
    I was having massive troubles with the official instructions, couldn't get all the files, and then a random google search turned up a forum post where someone had taken just the english language...

    I was having massive troubles with the official instructions, couldn't get all the files, and then a random google search turned up a forum post where someone had taken just the english language track, glued it to the video, and posted the 2GB file (the full version is over 20GB with tons of languages and subtitles), so I immediately downloaded the link. It was taken down a few minutes after I got it.

    If Disney made a blu-ray of the original film, I would totally buy it. I grew up with that movie, and the special edition is an insult to its existence.

    3 votes
  17. Comment on Movie Monday Free Talk in ~movies

    escher
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    Not a new movie, but I finally managed to get my hands on the despecialized version of the original Star Wars. Last night, for the first time in decades, I got to watch the movie of my childhood...

    Not a new movie, but I finally managed to get my hands on the despecialized version of the original Star Wars. Last night, for the first time in decades, I got to watch the movie of my childhood unblemished by 90s George Lucas.

    5 votes
  18. Comment on What are you doing this weekend? in ~talk

    escher
    Link Parent
    Haskell and Rust are on my "shit I really need to learn" list. As a C++ guy, Rust's enforced RAII on practically everything has piqued my interest.

    Haskell and Rust are on my "shit I really need to learn" list. As a C++ guy, Rust's enforced RAII on practically everything has piqued my interest.

    3 votes
  19. Comment on What are you doing this weekend? in ~talk

    escher
    (edited )
    Link Parent
    I'm not going to give away the specifics because I think I may actually be on to something here, but I have a catchy title, gameplay design that should appeal to hearthstone-level players w/out...

    I'm not going to give away the specifics because I think I may actually be on to something here, but I have a catchy title, gameplay design that should appeal to hearthstone-level players w/out being too complex nor too derivative, and a path to monetization w/out being pay-to-win while still being more than just cosmetic additional skins.

    I'm aiming for exciting turn-based. A smattering of carnage and excitement, and non-card play while still incorporating the concept of cards and decks, because for some odd reason people really like cards even if they're only digital ones.

    I've already got definitions for all possible piece movements (now and for all new future pieces) and the bulk of all possible actions / commands defined. Once that's done, I have to code up the board resolution logic (might be a bit of a slog, but I'll get through it), and then I can slap on a simple 2D UI for basic initial testing.

    I'd like to make an AI for single-player mode so players can get used to the game by themselves, but... that might be a non-trivial task. I'll have to trial-and-error a few ideas, see if anything falls out.

    4 votes
  20. Comment on What are you doing this weekend? in ~talk

    escher
    (edited )
    Link Parent
    Ten years in corporate America, watching everything slide into a dependency-injected unit-testing-as-a-religion just-glue-frameworks-together hell of madness. I love coding. I do it for fun. I...

    Ten years in corporate America, watching everything slide into a dependency-injected unit-testing-as-a-religion just-glue-frameworks-together hell of madness.

    I love coding. I do it for fun. I hate software dev jobs. Also, when you hit your 40s it's a lot harder to get hired, since most companies just want stars-in-their-eyes college grads they can burn through for cheaper than a graybeard who knows his shit.

    I've been unemployed for a year now, my bank account is dwindling, and I currently have zero chance at retiring.

    So while I'm looking for work, I'm now prototyping this game in C++, will test out with a very basic 2D interface, and when I've got the gameplay nailed down I'm going to port it to C# and glue it to Unity. Might even be able to add a VR mode, too.

    8 votes